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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#3041 - 2015-09-04 06:23:54 UTC
Not dishonest. You are just trolling trying to twist my very clear statements into something they aren't so you can attack something no one said or even hinted at.

I have never said I wanted to attack an afk ship. If cloaks became huntable, then the pilot of a cloaked ship runs the same risks as anyone else in open space. Perhaps there will be a limited set of ships capable of finding a cloaked ship, but certainly anyone looking to secure space would use them. In that circumstance if a cloaked ship happens to be afk that's their own fault. As I said, ideally he isn't even there, perhaps being dealt with by defenses elsewhere.... But if he is I want the option of being proactive in my defense without waiting on him to decide when or even if it's a good time for an encounter. Non-consent should work both ways.

Not dishonest about your statements on local either. You have expessed many times a desire to see local moved to a vulnerable platform, and have said that you would like there to be a way to bring it down without the notification.

Troll on Teckos. Troll on.
Teckos Pech
Hogyoku
Goonswarm Federation
#3042 - 2015-09-04 15:44:55 UTC
Mike Voidstar wrote:


He will claim that no effort goes into making the PvE player safe, when he has in fact taken several steps to insure his safety.


Really, where have I argued this? Can you link to a post or a quote?

Oh, and yes, I have argued that there is no effort required when it comes to local as an intel source. It is there as part of the client for "free". However, noting that one of your sources of intel is "free" and obtained with no effort, is not the same as saying all intel is effortless or that the PvE pilot/player has not made additional efforts at gaining security.

Yet another clear cut case of you building a straw man from one of my specific comments being over-generalized. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3043 - 2015-09-04 16:31:13 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:

I have never said I wanted to attack an afk ship. If cloaks became huntable, then the pilot of a cloaked ship runs the same risks as anyone else in open space.


So…you want to hunt them, even the AFK ones? Yes? No? If no, what is the point of making them huntable? To let somebody else do the hunting…i.e. the work of securing your ability to PvE? Just want to be clear here, apparently your views are far more nuanced.


Mike Voidstar wrote:
Perhaps there will be a limited set of ships capable of finding a cloaked ship, but certainly anyone looking to secure space would use them. In that circumstance if a cloaked ship happens to be afk that's their own fault.


Are you saying you want to hunt such ships or not? Can you actually, you know stake out a position and not weasel around so much?


Mike Voidstar wrote:
As I said, ideally he isn't even there, perhaps being dealt with by defenses elsewhere.... But if he is I want the option of being proactive in my defense without waiting on him to decide when or even if it's a good time for an encounter. Non-consent should work both ways.


So you do want to hunt them?

Mike Voidstar wrote:
Not dishonest about your statements on local either. You have expessed many times a desire to see local moved to a vulnerable platform, and have said that you would like there to be a way to bring it down without the notification.


This is true as far as it goes, but it omits key details to make it…yes, dishonest. I have written I think that having a mechanic where there is a chance local can be subverted in some way without notification could provide quite a bit of content. Let me be explicit here because you and Lucas seem to have issues with abstract reasoning. And note, these number are for the purpose of exposition they are not meant to be taken as literal. Suppose a group wants to set up a camp in a system to catch people moving through. They don’t want to simply destroy/RF the OA as that would send out the warning 100% of the time. Instead, they opt to hack it and subvert it. However, let us say that with the best skills/modules/rigs/implants/whatever that the maximum success of hacking the OA is 20%. That is 20% of the time, the OA is hacked the hostiles in local are now shown as blues or not there and they are good to go. However, 100%-20% = 80% where a notification will go out alliance wide. Attempt to set up camp, is ruined time to move on. The mechanics could allow for 1 hack as well for a lengthy period of time.

Further, I am perplexed at why you would be so adamant in dislike of such an idea and so much so that you have to omit how the mechanic would actually work. You keep saying that when in space players and their ships should be at risk. But, you have taken a side where you keep wanting to do things to minimize/reduce your risk. Removing AFK cloaking reduces your risk. Nerfing cloaks in general, reduces your risk. Keeping local and getting more intel reduces your risk. Anything that might change risk so that it is higher you rail against. Pointing to how your ISK/hour must absolutely be greater than you ISK/hour in HS and that CCP should do things to ensure this is true. It looks very inconsistent to me. In fact, it looks like you want to increase the risk for cloaking (AFK and non-AFK) players while reducing your own…which smacks of being totally self-serving.

And as for the ISK/hour argument, I find it rather unpersuasive. Yes, the rewards from living in NS should exceed those of living in HS. However, those rewards do not have to simply be in the form of ISK. Getting into fights can be a reward. Helping a group of people you consider friends/allies can be a reward. ISK is important, but it is not the only factor.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3044 - 2015-09-04 16:36:43 UTC
And before Lucas goes off on a complete tangent about ISK/rewards of NS, I am not opposed to revamping the rewards of NS. I think NS rewards are currently bad in two ways. The first is that ratting (probably the most dominant rewards in NS) is boring, boring, boring. People set up in a system, with a single fit to their ship and can, more or less, rat AFK. This comes with a problem. First, it becomes easy to spot where to go to hunt PvE ships. Oh, they are in that system with 25,000 NPC kills in the last 24 hours. Second, they sit in the same system and get the benefits of local so if they do happen to spot the incoming and active hostile, they have a very good chance of getting safe. Further, the hunter know with a high degree of certainty what to shoot at these PvE players. The second reason it is bad is it injects a metric butt ton of ISK into the Eve economy. The problem with this is potential inflation. Sticking with the anomaly/bounty model means that CCP cannot scale anomalies up very much, if at all. Doing that could lead to a big increase in inflation, which will slam new players (and players with smaller wallets) hardest. In fact, CCP did try this early on in Dominion sov with the idea it would promote conflict…problem is, it did not and ISK flooded into the economy, and CCP walked that change back. Best solution I’ve seen, is switch NS over to missions with LP, maybe even LP that can be cashed in with different LP stores. Now we have an ISK sink, and players can earn ISK by cashing in LP for LP store items and selling them. Yes, the price of those items would go down, but the supply and demand for these items would mean it would not become a runaway problem like with ISK and inflation. And have you checked the price of the Federation Navy Light Neutron blasters on the market in Jita…just under 90 million. Granted those sales orders have just 1 gun. But with more of them on the market they might sell for considerably less (and in higher quantities).

And there are other possible benefits. Missions will scale with the number of people in a system (assuming they want to do the missions) and without the downside of inflation. That is if you could cram 10 people at any given time into a system to rat anomalies you could cram 100, 200, or even more into a system doing missions. [Note, this would make AFK cloaking harder, if you have 50-60 people active doing missions, and that AFK cloaker does attack he’d better be damn confident he’ll kill that ship before 20 or 30 guys land on him and blap him.] Second, if the missions mean you fight different rats…now those hunting you will not know with certainty what your resist holes are, yes they could guess or take extra effort to figure it out and change things up, but that makes their work harder…and anything that raises costs (and effort is a cost) then it lowers the quantity. Finally, it will force people to move around and the signal from sources like dotlan will become more diffuse which will make it bit harder for the hunter. However, moving systems will increase your risk too as you could be jumping into the waiting arms of a hostile or hostiles. Of course, this can be mitigated via intel channels, cloaking scouts, etc. Heck, the more I think about this, it makes me become less concerned about local while removing AFK cloaking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3045 - 2015-09-04 16:37:26 UTC  |  Edited by: Brokk Witgenstein
Really, where have I argued this? Can you link to a post or a quote? Well, Sir, yes I can:

Teckos Pech wrote:

What he is getting at is that the request is for ratting in a very safe environment. After all, an active roaming gang can be spotted by other friendlies and reported in intel channels well before they get to the ratter's system (oh and look, local again rearing its ugly head).

Even if they manage to go unreported in intel channels, the ratter still has the home advantage that...wait for it...wait for it...local provides. There is small yet significant time delay between when an entrant to a system is reported in local and when they load grid, let alone pick an anomaly and start aligning.


and

Teckos Pech wrote:

Yes, I could AFK camp in a noob ship, but how many attempts to get to the target system will I have to make? Each attempt represents increasing costs. Best bet, get in a ship that can fit a covert ops cloak and use that to get around gate camps.



^^^^ This is where you argued that. You claim you want to attack ratters in their safe environment, and you don't like the fact their alliance secured that space. It doesn't say word-for-word "no effort goes into making PvE players safe", but it does clearly state you do not like the "safe environment" and concur that this safety is indeed provided by "other friendlies and reported in intel channels", and that you need a cloaky "to get around gate camps".


You're welcome, Mike, Teckos. Now play nice.
Lucas Kell
Solitude Trading
S.N.O.T.
#3046 - 2015-09-04 16:38:56 UTC
Holy crap Teckos. Any chance of a tl;dr or should I just assume it's "grumble grumble local exists"?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3047 - 2015-09-04 18:44:41 UTC
Brokk Witgenstein wrote:
Really, where have I argued this? Can you link to a post or a quote? Well, Sir, yes I can:

Teckos Pech wrote:

What he is getting at is that the request is for ratting in a very safe environment. After all, an active roaming gang can be spotted by other friendlies and reported in intel channels well before they get to the ratter's system (oh and look, local again rearing its ugly head).

Even if they manage to go unreported in intel channels, the ratter still has the home advantage that...wait for it...wait for it...local provides. There is small yet significant time delay between when an entrant to a system is reported in local and when they load grid, let alone pick an anomaly and start aligning.


and

Teckos Pech wrote:

Yes, I could AFK camp in a noob ship, but how many attempts to get to the target system will I have to make? Each attempt represents increasing costs. Best bet, get in a ship that can fit a covert ops cloak and use that to get around gate camps.



^^^^ This is where you argued that. You claim you want to attack ratters in their safe environment, and you don't like the fact their alliance secured that space. It doesn't say word-for-word "no effort goes into making PvE players safe", but it does clearly state you do not like the "safe environment" and concur that this safety is indeed provided by "other friendlies and reported in intel channels", and that you need a cloaky "to get around gate camps".


You're welcome, Mike, Teckos. Now play nice.


Yes, I think it should be the case that ratters can be attacked in space that has been "secured". No, I do not think that they tried to secure their space is a bad thing. But I don't think their space should be secured by CCP. They should secure it.

Oh, and for the record, not liking something does not translate into a statement that that something is effortless. For example,

I might not like the fact that they have made an effort to secure their space--i.e. it makes it harder for me to get into their space and cause trouble. But that does not mean I think securing the space was effortless...in fact, that proposition is self-refuting. Let me run through it again, slowly...

I might not like the fact that they made....an....effort...see that part there (I'm acknowledging that they made an effort)....need I go on?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3048 - 2015-09-04 18:46:36 UTC
Lucas Kell wrote:
Holy crap Teckos. Any chance of a tl;dr or should I just assume it's "grumble grumble local exists"?


Sure.

TL;DR: Lucas was wrong on what I think about NS income. He jumped to the wrong conclusion. At the end, given changes to NS income removing local if AFK cloaking is removed is less of a thing for me.

So, you were wrong twice Lucas.

Good job!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3049 - 2015-09-04 20:16:29 UTC
Said it before and will say it again: thread is being obfuscated on purpose. At some point I hope "they" (CCP?) wrap up the propositions and put it to a vote of sorts. Being vocal is one thing, being right quite another.

Theoretically speaking an argument should stand on its own no matter who made it; yet I find it difficult to view past the killboards of the ones making them. Words weigh heavier when backed by actual experience. For example, nullsec PvE'ers talking about PvE in nullsec have more credibility than goonswarm highsec gankers talking about "hunting in nullsec". I can't help but wonder if this is theorycraft or deliberate trolling, but before making outrageous claims about kill probabilities and whatever else is deemed relevant to the discussing I cordially invite you to actually TRY it for a change and tell us how it went.

Refuting everything based on semantics is not helping advance the discussion. Facts, either based on experience or put forward by the devs, would greatly help at this point. :sigh:

Which begs the following question nobody picked up on yes: does anybody have more specifics on Observatory Arrays? I'd gladly read more about that if anyone would be so kind to point me in the right direction?

OA appears to be "the solution" to finding cloaked vessels; and that's all I came here for. Anything else is just talk in vain. Will we, or will we not, be able to find them? And if so, HOW?

Thanks in advance.
Teckos Pech
Hogyoku
Goonswarm Federation
#3050 - 2015-09-04 20:30:32 UTC
Brokk Witgenstein wrote:
Said it before and will say it again: thread is being obfuscated on purpose. At some point I hope "they" (CCP?) wrap up the propositions and put it to a vote of sorts. Being vocal is one thing, being right quite another.

Theoretically speaking an argument should stand on its own no matter who made it; yet I find it difficult to view past the killboards of the ones making them. Words weigh heavier when backed by actual experience. For example, nullsec PvE'ers talking about PvE in nullsec have more credibility than goonswarm highsec gankers talking about "hunting in nullsec". I can't help but wonder if this is theorycraft or deliberate trolling, but before making outrageous claims about kill probabilities and whatever else is deemed relevant to the discussing I cordially invite you to actually TRY it for a change and tell us how it went.

Refuting everything based on semantics is not helping advance the discussion. Facts, either based on experience or put forward by the devs, would greatly help at this point. :sigh:

Which begs the following question nobody picked up on yes: does anybody have more specifics on Observatory Arrays? I'd gladly read more about that if anyone would be so kind to point me in the right direction?

OA appears to be "the solution" to finding cloaked vessels; and that's all I came here for. Anything else is just talk in vain. Will we, or will we not, be able to find them? And if so, HOW?

Thanks in advance.


Nope, they've been holding their cards close to their chest on that one. There is the OA thread (it is stickied so you should be able to find it easily), but nothing new has been posted there in a while.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3051 - 2015-09-04 20:44:54 UTC
to summarize 153 pages:

People getting hot dropped who are too lazy to reship to PvP/move systems when the big meanies show up in local want cloaking nerfed, to protect an AFK lifestyle

People who want the AFK ratters/miners to have to pay attention want the ridiculously overpowered intel tool that we call local to be nerfed to protect a "the universe is dangerous" lifestyle

Everything is balanced fine as it is.
Lucas Kell
Solitude Trading
S.N.O.T.
#3052 - 2015-09-04 21:32:48 UTC
Cidanel Afuran wrote:
to summarize 153 pages:

People getting hot dropped who are too lazy to reship to PvP/move systems when the big meanies show up in local want cloaking nerfed, to protect an AFK lifestyle

People who want the AFK ratters/miners to have to pay attention want the ridiculously overpowered intel tool that we call local to be nerfed to protect a "the universe is dangerous" lifestyle

Everything is balanced fine as it is.
Not exactly what I'd call an unbiased summary.

It's people that actively play the game would like people to have to actively play the game, not sleep while logged on to achieve anything.

People who try to hunt in cloaked ships thinking that they are being super clever by skipping over those interceptor things for something that can run away and hide as soon as there's trouble want to get free ratter kills.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Voidstar
Voidstar Free Flight Foundation
#3053 - 2015-09-04 23:32:18 UTC
Cidanel Afuran wrote:
to summarize 153 pages:

People getting hot dropped who are too lazy to reship to PvP/move systems when the big meanies show up in local want cloaking nerfed, to protect an AFK lifestyle

People who want the AFK ratters/miners to have to pay attention want the ridiculously overpowered intel tool that we call local to be nerfed to protect a "the universe is dangerous" lifestyle

Everything is balanced fine as it is.


Several issues:

1. The AFK camp effectively reduces the value of a system, and local residents should have the option of returning that value by hunting the camper. He has been so kind as to generate conflict through the threat of non-consensual pvp, he deserves the same in return.

2. Moving over isn't something anyone should be forced into without any recourse, and isn't always viable in any case due to several factors, among high is the fact that AFK camps are so cheap and effective they are sometimes in every system for several jumps around.

3. The reason he is AFK camping is because the locals do reship to combat craft, and he will not engage until they are back in mining ships or ratting fits again. When the locals reship to combat craft they should have some combat content made possible- say for instance that guy squatting out in space threatening them with that hotdrop. Non-consent should cut both ways. Requiring the locals to stay hyper-vigilant at all times while allowing the other side so much effortless safety they can AFK for the entire day is not balanced.
ISD FlowingSpice
ISD SYAD
ISD Alliance
#3054 - 2015-09-05 02:20:00 UTC
Cleaned up some posts. Play nice.

Vice Admiral

SYAD - Systems Administration

Interstellar Services Department

Cidanel Afuran
Grant Village
#3055 - 2015-09-05 03:47:38 UTC
Mike Voidstar wrote:


Several issues:

1. The AFK camp effectively reduces the value of a system, and local residents should have the option of returning that value by hunting the camper. He has been so kind as to generate conflict through the threat of non-consensual pvp, he deserves the same in return.


Why?

Quote:

2. Moving over isn't something anyone should be forced into without any recourse, and isn't always viable in any case due to several factors, among high is the fact that AFK camps are so cheap and effective they are sometimes in every system for several jumps around.


Why?

Quote:

3. The reason he is AFK camping is because the locals do reship to combat craft, and he will not engage until they are back in mining ships or ratting fits again. When the locals reship to combat craft they should have some combat content made possible- say for instance that guy squatting out in space threatening them with that hotdrop. Non-consent should cut both ways. Requiring the locals to stay hyper-vigilant at all times while allowing the other side so much effortless safety they can AFK for the entire day is not balanced.


Given your zero kills killboard, you don't reship to combat. Get back to me when you have something green on there. Until then, how can I possibly take you seriously?
Mike Voidstar
Voidstar Free Flight Foundation
#3056 - 2015-09-05 03:57:31 UTC
It's all been discussed to death in those pages you didn't bother to read. You don't even ask for more information intelligently, your why could be asking for any number of clarifications. Either you understand nothing at all and should actually read the thread before vomiting on your keyboard, or you should use your words and ask intelligent questions on the parts you don't understand like they taught in kindergarten.

I don't care about or participate in public killboards. I dont die often either. Nice job refuting a reasoned response by trying to attack my killboard though.

How about you actually read up on the issue and get back to us with an informed opinion.
Cidanel Afuran
Grant Village
#3057 - 2015-09-05 04:44:53 UTC  |  Edited by: Cidanel Afuran
Mike and Lucas?

You forum warriors amuse me.

Confirming this thread is nothing but people (Mike on the HS side and Lucas on the blue doughnut side) whining about stuffs.

(and Mike? If you actually fought other people it would show up on killboards. No one is buying your "I'm super sneaky and show zero kills because I didn't give zkillboard my API" thing)

If you are at your keyboard paying attention, no cloaky person will hurt you. /thread
Mike Voidstar
Voidstar Free Flight Foundation
#3058 - 2015-09-05 06:11:55 UTC
Not claiming I am super sneaky. I just don't participate in them and don't die much. I do die occasionally.

How about the cloaky person also needs to stay at his keyboard and also paying attention.

That is the while issue right there. Not that he is hunting, but that he can sit in space threatening the locals with no recourse.

You still have clearly not read the thread. Feel free to comment intelligently when you have.
Teckos Pech
Hogyoku
Goonswarm Federation
#3059 - 2015-09-05 06:51:51 UTC
Cidanel Afuran wrote:
to summarize 153 pages:

People getting hot dropped who are too lazy to reship to PvP/move systems when the big meanies show up in local want cloaking nerfed, to protect an AFK lifestyle

People who want the AFK ratters/miners to have to pay attention want the ridiculously overpowered intel tool that we call local to be nerfed to protect a "the universe is dangerous" lifestyle

Everything is balanced fine as it is.


Sir,

Spaceships games are serious business and by extension forum warrioring is serious business too....so, how dare you summarize this thread so concisely.

I demand satisfaction.

Plastic light sabers at dawn! Person to inflict three welts first wins!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucien Visteen
Imperial Academy
Amarr Empire
#3060 - 2015-09-05 13:55:15 UTC
Cidanel Afuran wrote:
If you are at your keyboard paying attention, no cloaky person will hurt you. /thread
You do know we want to end the stalemate "afk cloaking" creates, don't you?

The ships hung in the sky in much the same way that bricks don't.