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[Proposal] Fix FoF missiles!

Author
Bumblefck
Kerensky Initiatives
#1 - 2015-08-28 18:49:22 UTC
Nothing is more annoying than firing off a salvo of these 'smart' missiles, only instead of them going slamming into a *dangerous Serpentis space pirate*, they blow up the nearest space brothel!

While this does wonders for space property prices, it is a bit silly that they prioritise buildings over flashy red things - I know they're supposed to target the nearest thing, but this is ridiculous! Perhaps some balancing somewhere might be nice?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jenn aSide
Soul Machines
The Initiative.
#2 - 2015-09-04 19:42:07 UTC
Bumblefck wrote:
Nothing is more annoying than firing off a salvo of these 'smart' missiles, only instead of them going slamming into a *dangerous Serpentis space pirate*, they blow up the nearest space brothel!

While this does wonders for space property prices, it is a bit silly that they prioritise buildings over flashy red things - I know they're supposed to target the nearest thing, but this is ridiculous! Perhaps some balancing somewhere might be nice?


Unless you agresss a structure (by shooting it, or smartbombing it) FoF missiles dob;t shoot structures, and haven't shot at structures for like 3 years now. I use FoF missiles (I refuse to call them "auto-targeting") every single night for ratting/missions.
Bumblefck
Kerensky Initiatives
#3 - 2015-09-04 19:45:22 UTC
Ok, so they did actually change that in the end. I wrote a proposal years ago (probably just before that time you mentioned, actually), asking exactly the same thing. So they're working normally now?


Excellent, thanks!

Perfection is a dish best served like wasabi .

Bumble's Space Log