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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#1341 - 2015-09-04 19:34:00 UTC
Tippia wrote:
🍸🍓


Forum pvp win.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

beakerax
Pator Tech School
#1342 - 2015-09-04 19:36:47 UTC
Malcanis wrote:
Maybe people are quitting because they're sick to ******* death of reading The Same Six People Turning Everything Into Yet Another Unbearably Tedious And Unproductive "Bears vs Gankers" Thread Number Eighteen Thousand Two Hundred And Fifty ******* Seven.

nobody reads the forums
Salvos Rhoska
#1343 - 2015-09-04 19:38:35 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
"EVE Online is a toxic community full of arrogant social retards that will endlessly go on about how much better they are than players of any other games, while the population continues to drop".


Please stop.

You are breaking my irony-o-meter.



EVE
______

Everyone vs Everyone


.
Markus Reese
Deep Core Mining Inc.
Caldari State
#1344 - 2015-09-04 19:44:56 UTC
Salvos Rhoska wrote:
Lucas Kell wrote:
"EVE Online is a toxic community full of arrogant social retards that will endlessly go on about how much better they are than players of any other games, while the population continues to drop".


Please stop.

You are breaking my irony-o-meter


We are better. If millions were able to handle eve, it would no longer be a game only for the elite.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

babyblue
Ascendance
Goonswarm Federation
#1345 - 2015-09-04 19:48:47 UTC
Markus Reese wrote:

We are better. If millions were able to handle eve, it would no longer be a game only for the elite.


An "elite" is a select group of people with certain distinctive attributes. So what does this game select for?
Lucas Kell
Solitude Trading
S.N.O.T.
#1346 - 2015-09-04 19:56:01 UTC
Jenn aSide wrote:
But more seriously, talking directly to you, does it never cross your mind that there may be a problem with how you think about things (or what your motives behind those thoughts are) when you are in the middle of this mindless circle jerk bullshit?
No. It's frequently the same people that I end up going in circles with and they also go in circles with other people, so no, It doesn't cross my mind that I'm the only one at fault here. Am I argumentative and incredibly opinionated? Damn right I am, but I'm certainly not the only one.

Jenn aSide wrote:
You're a smart (if misguided) fellow, and it would do all of us here in this little community (mainly you) a great deal of good if you could put the breaks on that 'nit-picky contrarian' crap a little bit.
No it wouldn't, it would simply mean you have one less person against you when you try to attack people for not believing exactly the same things you do. The forum will still be 90% made up of the same handful of trolls. There's a reason you go after me and not other people who do the exact same thing, and it's because you know that we will be opposed on many subjects and you'd prefer to have as little opposition as possible. I'll be here until the bitter end though, so get used to it.

What would be good is if CCP started actually enforcing the forum rules. It would probably end up with me being banned a long with a whole host of others (likely including yourself), but at least the forums would be constructive.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kiandoshia
Pator Tech School
Minmatar Republic
#1347 - 2015-09-04 20:06:28 UTC
Quote:
I know why, it's because nobody including myself is generally willing to even remotely back down from their side of a debate. They get more and more dead set that they are right and other people are wrong that they won't budge. Worse, it's not even good enough if the other person walks away, they need to feel like they've defeated their opponent.


Welcome to any internet forum argument in any internet forum ever.
Jawls Rohn
Neon Incorporated
#1348 - 2015-09-04 20:10:50 UTC  |  Edited by: Jawls Rohn
On the PvP vs not PvP argument:

I joined eve and did exclusively PvE for ages. It was the setting that attracted me, not the pvp everywhere concept. Sure, I eventually got into pvp with the help of a great corp, and pvp is all I really do on the (now rare) occasions I bother to log in, but despite that I don't think k there's any harm in CCP promoting the game to PvE players too. Doing so, and improving some of the terrible PvE mechanics (terrible missions, awful mining etc), and the still poor newbie experience without compromising on what makes eve great.

Reading some of the comments here, you'd think that people wanted eve to have a tiny and dwindling player base ...
Tippia
Sunshine and Lollipops
#1349 - 2015-09-04 20:26:40 UTC
Funnily enough, it was a focus on improved PvE that led to the first major downturn in player activity in EVE, breaking an almost decade-long trend of ever-increasing growth.

In that respect, EVE proved to be very much like WoW: it turned out that in both instances, once consumed, this type of content doesn't create much in the way of player retention.
Salvos Rhoska
#1350 - 2015-09-04 20:33:38 UTC  |  Edited by: Salvos Rhoska
More PvE is fine, in and of itself, as more activities in EVE (for the so inclined).

Misleading people as to the fact that PvP underlines everything and anything they do in EVE, is not.

Without an element of PvP, risk and competition, it just isn't EVE.

So just as EVE could benefit from more diverse and dynamic PvE, it also could benefit from more risk and competition.
That way, everybody is happy, and the essential nature of EVE as a PvP/risk/competitive environment remains.

There is no reason why PvE activities could not also involve significant elements of PvP, risk and competition.
Rain6637
GoonWaffe
Goonswarm Federation
#1351 - 2015-09-04 20:35:16 UTC
Kiandoshia wrote:
Quote:
I know why, it's because nobody including myself is generally willing to even remotely back down from their side of a debate. They get more and more dead set that they are right and other people are wrong that they won't budge. Worse, it's not even good enough if the other person walks away, they need to feel like they've defeated their opponent.


Welcome to any internet forum argument in any internet forum ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#1352 - 2015-09-04 20:51:08 UTC
babyblue wrote:


An "elite" is a select group of people with certain distinctive attributes. So what does this game select for?


Aaahhh Big smile

There is the magic question!!!! Why do any of us stick around? What is it that keeps pvers like myself, industry guys, traders, main alliance fcs etc sticking around while other games we play languish?

Loyalty and perserverence. I only speak for myself saying this but I like that planning and patience pays off. Eve, farming only gets you isk. Isk is not a win. As such, each person can have their own idea of end game. It is a game for people who when they play something the first time, they put it on hardcore mode. People for whom the journey and means is more than being shiniest. Flaunt that bling and somebody is gonna try to take it.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#1353 - 2015-09-04 22:11:44 UTC
Drifters are Panderen.
Eve is literally WoW.
Case closed.
Markus Reese
Deep Core Mining Inc.
Caldari State
#1354 - 2015-09-04 22:33:54 UTC
Seven Koskanaiken wrote:
Drifters are Panderen.
Eve is literally WoW.
Case closed.


Doesnt matter if the case is pandora's box.

Poor analogy as well.

Pandaran were fanboydom request. But a good one all the same to implement

Drifters nobody asked for directly. They hopefully will be the bridge from pve to pvp. Lots of potential for that if meta doesnt break it.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Syn Shi
School of Applied Knowledge
Caldari State
#1355 - 2015-09-04 22:54:18 UTC
Syn Shi wrote:
Salvos Rhoska wrote:
Jenn aSide wrote:
TL;DR, while your idea is a well meaning and even sensible one, history shows that following it would actually be a disaster where PVP is concerned. The rewards for PVP in EVE are the ability to stroke one's ego, and sometimes territory, and that's enough, pvp rewards just brings in non-PVPrs to game the system

Reading your post, and the post it addressed, I was struck with a thought.

Ill try to articulate it.

EVE is a PvP game.
All player action has repercussions on all other players, whether near or far, immediate or delayed, big or small.
Having said that, ship destruction, in particular, constitutes only a small part of that entirety, of said PvP, and of interaction in EVE.

My thought, was that perhaps, as you point out, ship destruction in and of itself, as something which results in relatively little reward, has become overstated. Attempting to systemize its occurance, problematic.

Is it not reasonable, that PvP (as ship destruction), should be incentivised as a means to support other concurrent forms of PvP and interaction from which greater net benefits are gained? That the violence is a necessary (though itself unprofitable) as a means inorder to clear the way of opposition, so that other forms of PvP can generate the actual benefit?

I think this has always been the premise and underlying purpose, but maybe CCP and we, have forgotten that for what it entails and how it could direct design decisions.

Im trying to formulate that though combat PvP is and will remain a means to an end, its incidence of combat PvP simply for combat PvPs sake, is and should remain essentially unprofitable, unless it is attached to and commensurate to some other form of PvP from which greater benefit can be gained.

Am I making any sense?

This is happening right now, ofc, to a degree.
In HS with wardecs and CODE like entities (unfortunately with no recourse to trade hubs), LS with intense territorial aggression, WHs with various mechanics, Null through Sov, FW nominally through node control (Poorly, crap farm mechanic).

But perhaps more can be done to incentivize the other, non-combat forms of PvP, so that violent aggression becomes more of a means to an end, rather than a means onto itself. In terms of player retention, meaning providing more incentive for entitites to want to include players engaged in other non-combat forms of PvP, as the source that provide the profit/benefit to the actual combat PvP players, once those combat PvP players have cleared the way of the opposing violently aggressive players. Combat is its own reward for excitement and action, but the fiscal/opportunity payout comes from other forms of non-combat PvP therafter.

Something more akin to a real world model, where a military arm defends when necessary, and aggresses when expedient, so as to secure the opportunities of non-combat PvP arms to provide benefit to them, and themselves.

Yes, EVE is a PvP game, through and through.
But as is shown, violence in and of itself, as one facet of PvP, is essentially unprofitable.
So the motivation (aside from excitement, killboard and glory) has to come from some other resultant net benefit.
So that when you go to war, its not the war itself that pays you, you are paid when players move in and develop the space you have cleared, to commensurate benefit. This provides more motivation and impetus for ship violence, to the result of more fights. This provides more motivation and impetus for non-violent PvP, to the result of more player activity not only for these players to move in and capitalise, but the also combat capsuleers that cleared the territory.


"EVE is a PvP game"


Eve is a sandbox where players create the content. This can include pvp, pve, and anything else in-between.

For you it may only be a pvp game as that is what you choose to do in the sandbox. There are players who only do pve and some that do both. And that is what they choose to do.






I went fishing and caught me a bunch of forumtroll fish.

Know what I hate about skinning forumtroll fish, they have a these fine hairs you have to split.
Markus Reese
Deep Core Mining Inc.
Caldari State
#1356 - 2015-09-04 22:56:55 UTC
You just quoted yourself. Are you meta trolling yourself with alts and forgot to swap?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Nevyn Auscent
Broke Sauce
#1357 - 2015-09-05 01:09:39 UTC
Tippia wrote:
Funnily enough, it was a focus on improved PvE that led to the first major downturn in player activity in EVE, breaking an almost decade-long trend of ever-increasing growth.

In that respect, EVE proved to be very much like WoW: it turned out that in both instances, once consumed, this type of content doesn't create much in the way of player retention.

Except that this is a flawed statement about PvE.
PvE does not have to be 'consumable' content. If dynamic generation is used the experience remains varied and people get used to unscripted encounters which then help ease them into the similarly unscripted PvP content.

Adding more of exactly the same is not 'improved PvE'. It's simply 'additional' PvE.

Either way, PvE is a needed part of EVE to generate resources, as otherwise you can't have meaningful PvP that destroys individual resources. (Leaving the isk faucet side alone though production costs now eat heavily into that isk faucet personal resources are depleted in destruction.)
So improving (rather than simply doubling existing numbers of missions or adding in OP ships that behave in a similar pre scripted manner and have hard coded stats) PvE is something that should be worked on.
Tippia
Sunshine and Lollipops
#1358 - 2015-09-05 05:26:31 UTC
Nevyn Auscent wrote:

Except that this is a flawed statement about PvE.
PvE does not have to be 'consumable' content. If dynamic generation is used the experience remains varied and people get used to unscripted encounters which then help ease them into the similarly unscripted PvP content.

Perhaps not consumable in the sense of “once you've done it, you're done”, but even dynamic PvE will be mapped out, analysed, deconstructed, and essentially “solved”. Once that's done, interests quickly wanes. With incursions, we saw this happen quite quickly because there wasn't much to solve — it was only the AI that offered any new dynamic, and even that part wasn't all that new since Sleepers had been solved a year o two earlier.

In fact, with dynamically constructed encounters, there's even the chance that this will happen sooner as the different template parts become recognisable, at least unless the number of templates and allowed combination is absolutely staggering.

Note that I'm not saying that dynamic ratting is bad, that static setups are somehow better, or even that ratting in and of itself is anything bad — I'm just saying that it's not nearly as much of a draw or a panacea as it is often envisioned to be, and done incorrectly, it can easily have the opposite effect.

Quote:
Either way, PvE is a needed part of EVE to generate resources, as otherwise you can't have meaningful PvP that destroys individual resources. (Leaving the isk faucet side alone though production costs now eat heavily into that isk faucet personal resources are depleted in destruction.)
Weeeell… it's not strictly necessary — you can quite easily have PvP create the same resources — but it's hellalot easier to balance and control if it's done through NPCs since they're completely predictable and controllable. It's also far easier to manage on the player end in terms of consistency, since access is not (as much) subject to the stubborn refusal of an opponent to put himself up for slaughter.
Kinete Jenius
Republic Military School
Minmatar Republic
#1359 - 2015-09-05 05:41:58 UTC
Tippia wrote:
Funnily enough, it was a focus on improved PvE that led to the first major downturn in player activity in EVE, breaking an almost decade-long trend of ever-increasing growth.

In that respect, EVE proved to be very much like WoW: it turned out that in both instances, once consumed, this type of content doesn't create much in the way of player retention.

What are you even referring to in specific?


Tippia
Sunshine and Lollipops
#1360 - 2015-09-05 05:55:22 UTC  |  Edited by: Tippia
Kinete Jenius wrote:
What are you even referring to in specific?

Incursions. They created a very commonplace “new raids expansion”-bump and drop-off in the server activity. Everyone was excited for the new content, but after two months, when everything had been figure out, the server activity started to drop sharply and only stopped dropped even sharper once the next expansion — Incarna — was released.

Before that, we had often seen a bit of a lull at the end of winter and through spring; this wasn't a lull but a definite decline. Given the similarity of the actual content, it can probably be compared to Apocrypha, where there was an absolutely huge spike in activity, and then the average numbers kept going up.