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Waiting in Stations - Have you tried to imagine the reality of it?

Author
Jenshae Chiroptera
#1 - 2012-01-03 20:59:39 UTC  |  Edited by: Jenshae Chiroptera
I hope that they have a separate chat channel for it, the "station channel" otherwise Local will be like those channels when someone is typing while listening to someone else talking on VoIP.

Then there are all the people with it disabled, so won't be nor ever want to participate. Taking that into consideration, there will be many stations that will have only a few lost people wandering around empty stations. Not quite what you had in mind I am guessing.

Finally, there will be all the lag in major stations like Jita trade hub that you will all complain and moan about. All the people standing around blocking where you want to go. Not to mention all the ganking / griefing mentality people that will be crowding around you and trying to block you or push you.

Yuck.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lyron-Baktos
The Scope
Gallente Federation
#2 - 2012-01-03 21:03:37 UTC
can't wait to see the prostitutes that are bound to show up
Malgalad
NeptuneBlue
#3 - 2012-01-03 21:07:34 UTC
i'm guessing they will allow for walking through toons, otherwise yea you're gonna end up getting trapped in a circle of people.
Reiisha
#4 - 2012-01-03 21:07:45 UTC
Check the Fanfest 2008 videos if you can find them. We could actually play around with it there.

If you do things right, people won't be sure you've done anything at all...

sycore101
Republic University
Minmatar Republic
#5 - 2012-01-03 21:36:25 UTC
Something about the way chat will work .. anyoen remember PSN Home when it first arrived in that you could hear people talking were close to you .. & the typing appearing above the avatars .. i liked it for the short time i used it

As for lag, i'm sure there be some kind of work around, i ain't no professional at programming etc, but WiS is bound to be another giant install -- talking of install i did a refresh install -- 18Gb -- Woooa


So anyway for lag in WiS, i presume that most of the hard stuff will be "computed" on your graphics card .. shaders etc, while your actuall avatar will just be a small bit of info being sent to sever in a virtual barren environment, along with everyone else .. so when the info gets sent bak to you at home .. it's again your graphics card doing all the detail.

Anyway thats my simple terms of why WiS could be a success wether anyone stays longenough to be walking about is another thing.

I did read an earlier post about being able to watch Dust 514 matches while in station which would be cool, being able to relay messages to orbiting ships, helping out & what not.

Eve is in for some interesting updates
Tippia
Sunshine and Lollipops
#6 - 2012-01-03 21:40:12 UTC
Imagine it? Nah… I've seen it.
Jenshae Chiroptera
#7 - 2012-01-03 21:50:00 UTC
Tippia wrote:
Imagine it? Nah… I've seen it.


With all the people and on your home machines?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vincent Athena
Photosynth
#8 - 2012-01-03 22:01:06 UTC
Ive heard you sort of bump through crowds. You cannot block someone in.

Yes, there does need to be a "In station" channel of some sort that just gives you chat for people in "ear shot".

Also we need a way to see if there are any establishments in a station, and what they offer. That way we can find where to go to gamble or buy boosters, as well as find other players. Players manage to find each other in space. Space it much bigger than the inside of a station. We can find each other.

It may be best to have transport tubes or something that takes you to where there is stuff, rather than having players randomly wandering about these huge stations. Areas which do not yet have content can be labeled "closed: for rent". I assume that what we will find behind the door, once we get through it, will be a transport tube.

There also needs to be an incana HUD for setting expressions, initiating gestures, and so on. Incarna appeals to role players, so game controls that allow them to have more fun role playing are needed.

I imagine that what play would be like is you walk to the door, open it. Get in the tube, select an establishment. Walk out of the tube and into the establishment. (The tube may drop you into a common area where there are several establishments close to each other.) Chat to others, buy boosters, gamble, do other business. When done, hit "undock". The game automatically walks you back to the tube and on entering it the screen blacks for a second and then you are in space.

Know a Frozen fan? Check this out

Frozen fanfiction

Rixiu
PonyTek
#9 - 2012-01-03 22:21:28 UTC
Reiisha wrote:
Check the Fanfest 2008 videos if you can find them. We could actually play around with it there.


Only problem is that they scrapped practically all of that work (or so it seems) because it wasn't :awesome: enough (or maybe too :awesome: causing it to implode on itself).
Soulpirate
Caldari Provisions
Caldari State
#10 - 2012-01-03 22:28:46 UTC
Jenshae Chiroptera wrote:
I hope that they have a separate chat channel for it, the "station channel" otherwise Local will be like those channels when someone is typing while listening to someone else talking on VoIP.

Then there are all the people with it disabled, so won't be nor ever want to participate. Taking that into consideration, there will be many stations that will have only a few lost people wandering around empty stations. Not quite what you had in mind I am guessing.

Finally, there will be all the lag in major stations like Jita trade hub that you will all complain and moan about. All the people standing around blocking where you want to go. Not to mention all the ganking / griefing mentality people that will be crowding around you and trying to block you or push you.

Yuck.

Well first off, if "all the people" are going to disable it who will be "all the people standing around blocking where you want to go" ?

But as to the question of the thread, yes I can imagine the reality of it.

I imagine getting station missions which may involve running a mission "on foot" within that
station, or even jumping in my ship to fly to another station to enter the mission area there.

I imagine getting missions that involve doing your standard space mission with the end
objective being an "on foot" combat component on a boardable structure at the end of the
space combat portion.

I imagine walking in stations to attract a much wider player base from the MMO community
who will inevitably fall in love with the FIS part of the game, thus bolstering the subs and
bringing in more revenue to improve whatever the whine of the day might be.

I imagine a whole new player run economy on stations involving consumables and vanity
items.

I imagine just chilling out and voice chatting with people not in my corp/fleet while possibly
having a game of some sort around a table in a smokey bar.

I imagine EVE becoming a more complete and emersive sci-fi simulation and becoming
something never seen in the industry.

I imagine so much more for EVE.

If all you can imagine from change is negative, I don't know what to say to you except
learn to dream.
hired goon
Caldari Provisions
Caldari State
#11 - 2012-01-03 23:35:17 UTC
People in stations will be on a separate node.
Tiberius Sunstealer
Caldari Provisions
Caldari State
#12 - 2012-01-04 00:03:28 UTC
sycore101 wrote:
talking of install i did a refresh install -- 18Gb -- Woooa

Woah. 18GB? You must've got a super special install as the last time I made an install it was only 10GB (It was just after Crucible launching). Blink

sycore101 wrote:
So anyway for lag in WiS, i presume that most of the hard stuff will be "computed" on your graphics card .. shaders etc, while your actuall avatar will just be a small bit of info being sent to sever in a virtual barren environment, along with everyone else .. so when the info gets sent bak to you at home .. it's again your graphics card doing all the detail.

OP is talking about server lag when you're in an area that has population in the quad digits like Jita.
Doc Fury
Furious Enterprises
#13 - 2012-01-04 00:06:35 UTC
Imagine all the people.... lagging-out today.. whoo-hooo-a-hoo.




There's a million angry citizens looking down their tubes..at me.

Jenshae Chiroptera
#14 - 2012-01-04 00:26:48 UTC
Vincent Athena wrote:
...
It may be best to have transport tubes or something that takes you to where there is stuff, rather than having players randomly wandering about these huge stations. Areas which do not yet have content can be labeled "closed: for rent". I assume that what we will find behind the door, once we get through it, will be a transport tube. ...


This reminded me of something. It always seems like a nice idea to have player owned areas, simulators in Second Life, player cities in Anarchy Online, houses and keeps in Ultima Online, so forth and so on, however, invariably they tend to be empty, under used and quite forlorn.

I can see CCP trying to make their own version, those corp offices that would always be empty.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#15 - 2012-01-04 00:39:17 UTC
Quote:
Walking in Stations - Have you tried to imagine the reality of it?



add to skill queue ' tool use level 4'
add to skill queue 'screwdrivers level 3'
add to skill queue 'shanking level 5'

flavour to taste in

'lockpicking'
'pickpocketing'
'sidearms'
'personal protection'


'threesoming'
Olleybear
Infinite Point
Pandemic Horde
#16 - 2012-01-04 01:41:59 UTC
Jenshae Chiroptera wrote:


This reminded me of something. It always seems like a nice idea to have player owned areas, simulators in Second Life, player cities in Anarchy Online, houses and keeps in Ultima Online, so forth and so on, however, invariably they tend to be empty, under used and quite forlorn.




Are they empty because there is nothing to do in them? Would there be more people using them if there was something more to do than just stand there? Like say, a table top minigame like poker for iskies or that strategy game ccp showed us?

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Doc Fury
Furious Enterprises
#17 - 2012-01-04 01:45:23 UTC
Cherry Nobyl wrote:
Quote:
Walking in Stations - Have you tried to imagine the reality of it?



add to skill queue ' tool use level 4'
add to skill queue 'screwdrivers level 3'
add to skill queue 'shanking level 5'

flavour to taste in

'lockpicking'
'pickpocketing'
'sidearms'
'personal protection'


'threesoming'


Right after you train "wishful thinking " to level 5, and drink more kool-aid.

There's a million angry citizens looking down their tubes..at me.

Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#18 - 2012-01-04 02:03:00 UTC
Doc Fury wrote:


Right after you train "wishful thinking " to level 5, and drink more kool-aid.


adds to skillqueue 'chatting with monkies 4'
adds to skillqueue 'kool aid mixing 3'
adds to skillqueue 'jonestown 5'
Jenshae Chiroptera
#19 - 2012-01-04 02:04:25 UTC
Olleybear wrote:
...
Are they empty because there is nothing to do in them? Would there be more people using them if there was something more to do than just stand there? Like say, a table top minigame like poker for iskies or that strategy game ccp showed us?


There are things to do in them.

I was going to post a whole bunch of other screen shots but suddenly and thankfully had second thoughts. Whew.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Doc Fury
Furious Enterprises
#20 - 2012-01-04 02:10:48 UTC
Cherry Nobyl wrote:
Doc Fury wrote:


Right after you train "wishful thinking " to level 5, and drink more kool-aid.


adds to skillqueue 'chatting with monkies 4'
adds to skillqueue 'kool aid mixing 3'
adds to skillqueue 'jonestown 5'


I see you have yet to differentiate between CCP marketing and what CCP is actually is capable of delivering.

Don't worry, after you have been here more than a year or two you will begin to understand the difference and how to read between the lines.

OP should read: Waiting in stations.



There's a million angry citizens looking down their tubes..at me.

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