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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#1181 - 2015-09-04 12:11:49 UTC
It hasn't been locked because more than ever, EVE is dying and it's important we brainstorm.

This thread is a meeting of the minds.
Tippia
Sunshine and Lollipops
#1182 - 2015-09-04 12:12:45 UTC
Lan Wang wrote:
that pvp/pve thing again, cant we just refer to pvp as combat based activity involving to direct opponents because if we refer to everything as pvp then every online game is infact a pvp game

As luck would have it, we're not referring to everything as PvP — only things where there is player versus player competition or opposition. After all, that's kind of what the term means…

Using the term to only discuss combat in EVE would mean we'd have to invent a new term that also means PvP to denote all the other PvP stuff the game has (i.e. just about everything) … but why do that when we already have a term that fits the bill: PvP?
Anize Oramara
WarpTooZero
#1183 - 2015-09-04 12:13:36 UTC  |  Edited by: Anize Oramara
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support your argument you're quite literally grasping at straws.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Avvy
Doomheim
#1184 - 2015-09-04 12:14:05 UTC
Lan Wang wrote:
that pvp/pve thing again...


Yeah, I got suckered into the PvP/PvE debate again, but it seemed to start off so innocently.Oops
Lucas Kell
Solitude Trading
S.N.O.T.
#1185 - 2015-09-04 12:18:56 UTC
Tippia wrote:
No-one is claiming that, and your conclusion does not follow from what they'er actually saying.
Typo.

Tippia wrote:
Because there are two meanings of “instanced”, one of which holds true for every other game, and one that holds true for EVE. You are confusing the two for some reason.
There's one meaning, with further subcategories. It's like how you can what white bread and wholemeal, they're still both bread.

Tippia wrote:
…except that in WoW, it is an option; in EVE it is not. Therefore, it is not a PvP game through and through the way EVE is.
It's not more optional in WoW than it is in EVE. If you choose to do nothing in EVE and choose to do nothing in WoW you make no impact. The moment you do anything you make an impact.

Tippia wrote:
Not only is it not irrelevant — it is the crucial point of difference — but it is also not the claim being made. Oh, and the same does not occur in WoW exactly because of the instancing it has that EVE does not.
It does occur exactly the same in WoW and every other MMO, which is what makes it irrelevant. Instancing again is irrelevant. Once you're out of a WoW instance you bring with you everything you got in there which impacts the economy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#1186 - 2015-09-04 12:21:44 UTC
Lucas Kell wrote:
[I have, I know what the damn term means.
Obviously not since you still fail to make the crucial distinction between instances as they're used in every other game and instances are they're (not really) used in EVE.

Quote:
So If i sit in a station and do nothing in EVE, I'm affecting people? If I choose to grind isk but then don;t actually spend it on anything, I'm affecting people?
The first one is a meaningless tautology. In the second one, yes, you do.

Quote:
PvE is also PvP in wow, just with different methods of competition and disruption, etc.
…except that all of that is optional. If you don't want to do it, you can choose not to. This makes it wholly unlike EVE.

Quote:
Actually, this was earlier discussed. Some people choose to categorise as:
PvP - direct interaction with players.
PvE - direct interaction with environment.
Competitive PvE - direct interaction with environment, indirect interaction with players.
…and that is the same useless definition since everything just ends up in the PvP pile, as has been demonstrated on numerous occasions. The only difference is that we have two unused categories rather than one — hardly an improvement.

Quote:
What you're getting at is that PvP can be pushed at any time, which I agree, but that doesn't detract from the fact that PvE mechanics exist.
And again, I'm not disputing that — I'm only saying that it is far better to communicate what all of it is — PvP — to distinguish EVE from games where you can have PvE without any of the PvP elements, and then use a completely separate set of categories to create subsets of that PvP category.

It makes it very simple to describe EVE on a macro level in five words: “EVE is a PvP game”. If the prospective player hasn't run for the hills, you can start drilling down into how this PvP manifests itself: competition over resources, competition over space, competition over who has the most EHP etc.
Lucas Kell
Solitude Trading
S.N.O.T.
#1187 - 2015-09-04 12:22:54 UTC
Anize Oramara wrote:
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support you'r argument you're quite literally grasping at straws.
It's still in the game, isn't it?

Again though, it's not to support my argument, since the argument I'm making has nothing to do with instancing. Tippia is trying to twist the definition of instancing then use that as a way to claim that nothing in instanced dungeons in EVE affects the rest of the server, while in EVE, saving the damsel for the Nth time affects everything. In reality, both have an economic impact.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#1188 - 2015-09-04 12:27:44 UTC  |  Edited by: Tippia
Lucas Kell wrote:
There's one meaning, with further subcategories.
No. There are numerous meanings, each with radically different contexts and connotations. EVE uses one; other MMOs use another (or maybe even two others); typists coders use a third. EVE's is closer to the coder meaning, which is a long way away from how it is used in general MMO parlance.

Quote:
It's not more optional in WoW than it is in EVE.
Yes it is. WoW allows you to not interact with other players. It'll be a rather bleak and boring play-though, granted, but it is possible. EVE does not. WoW's instancing is one of the crucial factors that lets this happen.

Quote:
It does occur exactly the same in WoW and every other MMO, which is what makes it irrelevant.
…every other MMO except EVE, because EVE is not an instanced game like those other MMOs are. Stuff you bring out of a WoW instance has an impact if you enter it into the player economy. You can choose not to, and you can make that choice without doing nothing.

In EVE, not only is there no instancing — meaning the mere fact that you've acquired something has an impact — but you also have no choice in whether or not you will affect the player economy (and no, the worthless tautology of nothing = nothing does not count).

Quote:
Tippia is trying to twist the definition of instancing then use that as a way to claim that nothing in instanced dungeons in EVE affects the rest of the server, while in EVE, saving the damsel for the Nth time affects everything.
I have never claimed anything even remotely similar to this.
Anize Oramara
WarpTooZero
#1189 - 2015-09-04 12:29:29 UTC
Lucas Kell wrote:
Anize Oramara wrote:
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support you'r argument you're quite literally grasping at straws.
It's still in the game, isn't it?

I don't know, haven't seen it in years so who's to say? Because you know, irrelevant.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Salvos Rhoska
#1190 - 2015-09-04 12:30:39 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:

PvP - direct interaction with players.
PvE - direct interaction with environment.
Competitive PvE - direct interaction with environment, indirect interaction with players.

So mining would be competitive PvE, since you compete for the ore. Missions would be standard PvE, as the elements of that which become competition (LP store, isk use on the market) fall under different mechanics, and things such as shooting players, sov warfare and most trading is PvP.


Your definitions are contradictory, and unduly hinge on an ambiguous use of the dichotomy "in/direct".
(Which is arbitrary and pointless in EVE, because all player action DIRECTLY reflects on every other player in the same sandbox)

Furthermore you have conveniently removed the concept of "competition" from definitions of both PvP and PvE, and inanely inserted it into a third term (competitive PvE), implying by exclusion that neither PvP or PvE involve competitive, only "direct interaction".

Mining is a superficially PvE activity, in a PvP environment.
The second someone else shows up and starts mining the same field as you, you are in "COMPETITIVE" PVP, as you are interacting directly against other players inorder to source the resource out of the field, against their interests.

The ore field does not magically start competing with you, as an AI/NPC/Environment, rendering it competitive pve.

YOU ARE NOT COMPETING WITH THE ASTEROID YOU ARE MINING.
You are competing directly with another player for the resources in that field. That is PvP.
Furthermore, you are doing so in PvP environment which can instantly turn into a combat situation, rendering any claim to mining as a "competitive PvE" activity instantaneously null and mute.

The OTHER PLAYER makes the situation a competetive interaction, ie: PvP, or in your ridiculous and unneccessary parlance, COMPETITIVE PvP.

(Capitalisation included for emphasis on key terms)
Lucas Kell
Solitude Trading
S.N.O.T.
#1191 - 2015-09-04 12:31:33 UTC
I'm just gonna skip over our circular arguments on instancing which are entirely irrelevant to the point being made. You may continue to have you misunderstanding on what an instance is in a game, it's completely beside the point.

Tippia wrote:
…except that all of that is optional. If you don't want to do it, you can choose not to. This makes it wholly unlike EVE.
It's as optional in EVE too. Roll

Tippia wrote:
…and that is the same useless definition since everything just ends up in the PvP pile, as has been demonstrated on numerous occasions. The only difference is that we have two unused categories rather than one — hardly an improvement.
Only if you're choosing to be special and sticking everything in a single category because you might get shot. Missions are PvE. If someone shows up and shoots you, that doesn't make mission mechanics PvP, it simply means someone put your mission on hold to PvP with you. Mechanics themselves can be quite well categorised.

Tippia wrote:
And again, I'm not disputing that — I'm only saying that it is far better to communicate what all of it is — PvP — to distinguish EVE from games where you can have PvE without any of the PvP elements, and then use a completely separate set of categories to create subsets of that PvP category.
How is that better? Just going "It's all PvP" is not helpful, since there's clear differences in the underlying mechanics.

Tippia wrote:
It makes it very simple to describe EVE on a macro level in five words: “EVE is a PvP game”. If the prospective player hasn't run for the hills, you can start drilling down into how this PvP manifests itself: competition over resources, competition over space, competition over who has the most EHP etc.
But that's fundamentally flawed by the fact that most people take the definition of PvP to mean "all about shooting people in the face". Just because you've redefined it as "has impact on other players" doesn't mean that someone external to the game will know that, and so they would just assume that no form of PvE exists.


Hush now Salvos.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1192 - 2015-09-04 12:32:27 UTC
Anize Oramara wrote:
Lucas Kell wrote:
Anize Oramara wrote:
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support you'r argument you're quite literally grasping at straws.
It's still in the game, isn't it?

I don't know, haven't seen it in years so who's to say? Because you know, irrelevant.
The answer is "yes". Please learn about the game you are playing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Anize Oramara
WarpTooZero
#1193 - 2015-09-04 12:33:43 UTC
Lucas Kell wrote:
Anize Oramara wrote:
Lucas Kell wrote:
Anize Oramara wrote:
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support you'r argument you're quite literally grasping at straws.
It's still in the game, isn't it?

I don't know, haven't seen it in years so who's to say? Because you know, irrelevant.
The answer is "yes". Please learn about the game you are playing.

Roll Whoosh over your head Lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#1194 - 2015-09-04 12:38:39 UTC
That's Lucas Kell y'all are arguing with, why are you surprised?
Jill Xelitras
Xeltec services
#1195 - 2015-09-04 12:41:02 UTC  |  Edited by: Jill Xelitras
Lucas Kell wrote:
(post 1153)
Jill Xelitras wrote:
stuff


You're intelligent and very good at picking at the smallest haziness or inaccuracy in my arguments. I wonder if you're just training your rhetoric skills (debating for the sake of winning the argument) and not actually debating for the sake of the truth of the argument. Are you a law student ?

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Anize Oramara
WarpTooZero
#1196 - 2015-09-04 12:41:15 UTC
Jenn aSide wrote:
That's Lucas Kell y'all are arguing with, why are you surprised?

Heh I'm just enjoying how he slowly changes his tune over many pages and/or just gives up on some of the arguments. Also how he misses the finer points of human interaction.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jill Xelitras
Xeltec services
#1197 - 2015-09-04 12:44:05 UTC
Rain6637 wrote:
It hasn't been locked because more than ever, EVE is dying and it's important we brainstorm.

This thread is a meeting of the minds.


More like: melting of the minds.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jenn aSide
Soul Machines
The Initiative.
#1198 - 2015-09-04 12:45:35 UTC  |  Edited by: Jenn aSide
Anize Oramara wrote:
Jenn aSide wrote:
That's Lucas Kell y'all are arguing with, why are you surprised?

Heh I'm just enjoying how he slowly changes his tune over many pages and/or just gives up on some of the arguments. Also how he misses the finer points of human interaction.


Sure it's entertaining at 1st, the "SpaceShip Lawyer spiel" (where his most common argument is that EVE is not unique and is just like WoW while at the same time being less good/interesting than Elite:Dangerous), but It gets old after about the 10,000th time.
Salvos Rhoska
#1199 - 2015-09-04 12:52:11 UTC  |  Edited by: Salvos Rhoska
As to instancing, it is largely irrelevant on the issue of where the definitions of PvP, PvE and the nonsense "competitive PvE" apply.

If you are in competition with other players, against their interests, you are in PvP. Any instance that includes that, constitutes PvP insofar as those competetive interactions are possible. For example even in a PvE WoW dungeon, where you compete against the AI/NPC/Environment, when the loot drops and a roll is called, every participant in that roll is involved in PvP, though the environment of the instance itself is otherwise entirely PvE.

To extend this beautifully to EVE meta, as a parallel, prolific asslicking of the GM inorder to motivate the drop goes to you, without a roll, is also PvP, as is similar meta action towards FC/CEOs in EVE.

The essential and core difference between PvE and PvP, is vested in the latter.
Any incident of competetive player interaction against the interests of others, is categorically PvP, as a unique and individuated factor of HUMAN action, not of an NPC/AI/Environment.

The purpose of these terms is to differentiate HUMAN action, from NPC/AI/Environment elements.

They are not placed as opposites on the same linear spectrum, but they are exclusional of each other.

They are two completely different concepts, largely defined simply by the absence of player competetive interaction, as PvP, from an otherwise PvE situation (which any and all virtual game worlds are inherently, as they are not real or human, whereas the players who play them, are.)

I challenge anyone to give me 3 examples of "competetive PvE" in EVE, that hold up under scrutiny as separate from and NOT either PvE or PvP.

One is already recognised as borderline, and exempt from entry, namely NPC trader action on a few items (which still is PvP as per usual trading, as this peculiar dynamic of these NPCs are a result only of player competitive action as pvp trading)
Lucas Kell
Solitude Trading
S.N.O.T.
#1200 - 2015-09-04 12:59:21 UTC
Anize Oramara wrote:
Lucas Kell wrote:
Anize Oramara wrote:
Lucas Kell wrote:
Anize Oramara wrote:
Hahaha CQ, now THERE is something that's irrelevant if there ever was Lol

Mean if you have to use that to support you'r argument you're quite literally grasping at straws.
It's still in the game, isn't it?

I don't know, haven't seen it in years so who's to say? Because you know, irrelevant.
The answer is "yes". Please learn about the game you are playing.

Roll Whoosh over your head Lol
It wasn't over my head, I just went with an equally sarcastic response. It's clear you hate the CQ, thus it doesn't exist. Very clever.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.