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Phasing out missions.

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#1 - 2015-09-02 07:40:48 UTC
Over the next 5-10 years. Specifically any mission granted by a non fw or pirate agent.

Phase out all missions over this timeframe and you beat the curve of player retention witnessed with L4 runners (avg 2 years, the ones we have now wont be around long enough to see the end anyway).

Discuss the merits and problems with this.
Ima GoodGirl
Aria Shi's Wasted ISK
#2 - 2015-09-02 07:53:08 UTC
Caleb Seremshur wrote:
Discuss the merits and problems with this.

The problem is your first sentence.

5-10 years?

Eve is dying. It won't be here then.

Does that fit with the general theme of the thread?
Do Little
Bluenose Trading
#3 - 2015-09-02 08:00:26 UTC
What do you accomplish other than removing the people who enjoy this play style - along with a substantial percentage of CCP revenue - from the game? I would prefer to see missions upgraded with new AI and multiple paths to completion so they are less predictable.
Void Kraken
State War Academy
Caldari State
#4 - 2015-09-02 08:10:26 UTC
Taking all opinions and positions into account, EVE Online can be fixed in two simple steps:

CTRL-A
SHIFT-DEL
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#5 - 2015-09-02 08:27:37 UTC
Caleb Seremshur wrote:
Specifically any mission granted by a non fw or pirate agent.


so keep hold of fw missions? is this because you farm them to make your own isk?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

admiral root
Red Galaxy
#6 - 2015-09-02 08:34:10 UTC
0/10.

No, your rights end in optimal+2*falloff

Avvy
Doomheim
#7 - 2015-09-02 08:47:26 UTC  |  Edited by: Avvy
No

Missions are useful even NPC ones they give an alternative to full on PvP.

Problem with full on PvP games is players can feel warn out after awhile. Of course this depends on the person and just as importantly the length of their gaming time.

It's especially noticeable for those that spend a lot of time in-game. Although may not be as noticeable if there is a lot of waiting time involved.



Problem with posts like the op is that they tend to think as something as being bad and try to remove them rather than think how can it be improved to better fit the game.
Bagrat Skalski
Koinuun Kotei
#8 - 2015-09-02 09:07:04 UTC
I would go opposite road and make them more attractive. Shocked

Just ever one of them, being more surprising. Having something rarely happening. Something unexpected. Something what would blow your mind.


More faction spawns.
Caleb Seremshur
Commando Guri
Guristas Pirates
#9 - 2015-09-02 11:42:50 UTC
Lan Wang wrote:
Caleb Seremshur wrote:
Specifically any mission granted by a non fw or pirate agent.


so keep hold of fw missions? is this because you farm them to make your own isk?


GLD doesn't participate in FW. I have no alts, made that very clear years ago. Try your ad hominems on someone else.

Quote:
5-10 years?

Eve is dying. It won't be here then.

Eve is receeding that much we can say for ourselves. It could stop and be turned around. I think supers and titans have done more to damage the game than all other factors combined. Missions are by far the smallest thing to excise from the game in the move to repair it - and through a process of being gradually phased out over a period of years scarce few will remember their passing. The evidence is there, 80% quit within 2 years. Running missions isn't healthy for the game or the company.

Quote:
What do you accomplish other than removing the people who enjoy this play style - along with a substantial percentage of CCP revenue - from the game? I would prefer to see missions upgraded with new AI and multiple paths to completion so they are less predictable.


So you want more burner mission content? People run missions precisely because they're predictable. Ever had one of those days doing exploration where you made a scant few million? And wished you just spent those 3 hours running missions for that practically guaranteed 60mil/hour instead? Introducing randomisation is not a long term solution.

Quote:
No

Missions are useful
They're too useful, you're right. Missions are better and more reliable income than many other forms of gameplay in EVE.

Problem with posts like the op is that they tend to think as something as being bad and try to remove them rather than think how can it be improved to better fit the game.

I don't believe in polishing turds. By your own admission people get burnt out on things in EVE. Guess which gameplay element has got the most capsuleer skulls on its walls? It ain't pvp.
afkalt
Republic Military School
Minmatar Republic
#10 - 2015-09-02 11:53:03 UTC
Only when people stop telling other people what they should be finding fun is the day eve is truly going to die.
Avvy
Doomheim
#11 - 2015-09-02 11:53:44 UTC
Caleb Seremshur wrote:
Quote:
No

Missions are useful
They're too useful, you're right. Missions are better and more reliable income than many other forms of gameplay in EVE.

Problem with posts like the op is that they tend to think as something as being bad and try to remove them rather than think how can it be improved to better fit the game.

I don't believe in polishing turds. By your own admission people get burnt out on things in EVE. Guess which gameplay element has got the most capsuleer skulls on its walls? It ain't pvp.



I too can alter quotes so that I can manipulate the meaning if I choose to do so.


It would also be helpful when you add something to a quote like the part you bolded and underlined you make reference to the fact that you have.


Bumblefck
Kerensky Initiatives
#12 - 2015-09-02 13:36:51 UTC  |  Edited by: Bumblefck
The real question is:


How should we phase out Caleb Seremshur?



E: it makes as much sense as suggesting that missions be removed.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Hengle Teron
Red Sky Morning
The Amarr Militia.
#13 - 2015-09-02 13:43:02 UTC
Just remove the undock button and everything will be fixed.
Arec Bardwin
#14 - 2015-09-02 13:44:46 UTC
Caleb Seremshur wrote:
I have no alts, made that very clear years ago.
Ok, we will trust you on your word that you have no alts.
Lucas Kell
Solitude Trading
S.N.O.T.
#15 - 2015-09-02 14:01:26 UTC
Caleb Seremshur wrote:
Missions are by far the smallest thing to excise from the game in the move to repair it - and through a process of being gradually phased out over a period of years scarce few will remember their passing. The evidence is there, 80% quit within 2 years. Running missions isn't healthy for the game or the company.
There's a part of this that everyone misses. While there is a higher turnover of mission runners, more players seem to join seeking mission running, so removing that will likely just make them not show up to start with rather than make them stay. As other have alluded to, there seems to be no reason to cut off a section of the playerbase for no good reason. What problem is it that you think the existence missions cause that needs to be fixed?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gunz blazing Ronuken
Insane's Asylum
#16 - 2015-09-02 14:25:46 UTC
lol better to redesign the missions and increase the mission pool with 30 new missions and watch the clueless min-maxer crowds loose their minds and then smile when they are discovering new content? Smile
Kestrix
The Whispering
#17 - 2015-09-02 15:00:21 UTC
I've been running missions since I started playing this game! Whats wrong with missions? We want more missions not fewer! If I can't run missions what will I do?
Avaelica Kuershin
Paper Cats
#18 - 2015-09-02 15:12:39 UTC
Caleb Seremshur wrote:
Over the next 5-10 years. Specifically any mission granted by a non fw or pirate agent.

Phase out all missions over this timeframe and you beat the curve of player retention witnessed with L4 runners (avg 2 years, the ones we have now wont be around long enough to see the end anyway).

Discuss the merits and problems with this.


One obvious problem is that for many of us, missions are a means to an end.
The goals might be as simple as standings, LP and ISK to enable other aspects of playing the game... such as manufacturing ships and modules to get blown up. Big smile
(Not that I need those standing for jump clones now but there's still the BPCs that could be lucrative)
Abrazzar
Vardaugas Family
#19 - 2015-09-02 15:23:18 UTC
Gunz blazing Ronuken wrote:
lol better to redesign the missions and increase the mission pool with 30 new missions and watch the clueless min-maxer crowds loose their minds and then smile when they are discovering new content? Smile

Better yet, create an engine for procedurally generated dungeons to work with missions, exploration and asteroid belts. Then allow players to tick limiters (like no empire factions) on mission generation for reduced payouts.
Markus Reese
Deep Core Mining Inc.
Caldari State
#20 - 2015-09-02 15:28:25 UTC
Caleb Seremshur wrote:
Over the next 5-10 years. Specifically any mission granted by a non fw or pirate agent.

Phase out all missions over this timeframe and you beat the curve of player retention witnessed with L4 runners (avg 2 years, the ones we have now wont be around long enough to see the end anyway).

Discuss the merits and problems with this.


So let me get this straight. Get rid of 100% of a part of a player base now because 80% of em leave after a couple years? I guess us high sec mission runners who have been around for seven years plus... Our money is no good for CCP?

We have 50% less active players, but good thing those we do have dont want to leave?

Better way to fix player retention is to increase the range of activities and integrate more. Better to keep L4 and make them better. Make fleet pve rely on those that favor pve instead of farming alts.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

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