These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

My Views On Hisec - CSM Platform

First post
Author
Malt Zedong
Ministry of War
Amarr Empire
#221 - 2015-08-31 17:22:21 UTC
Bronson Hughes wrote:
Malt Zedong wrote:

Nothing that you add to the mechanics will accomplish that more than it can be accomplished right now because Corp mechanics in itself is just data acquisition and member labeling, access granting and corporate ladder climbing.

I wholly agree that corp management needs a revamp. However, my proposal so far is not a solution to that particular problem. I think this is our disconnect; you're looking at my ideas as a solution to a different problem than I am, so of course they wouldn't work for you.

Also, I still fail to see how anything I'm proposing limits the options for a CEO. I agree that they don't provide new options in terms of management, but they don't provide any restrictions either.

For reference, I am the CEO of my corp (by way of an alt), and have been in the leadership of corps in the past. I have some amount of first-hand experience with the corp interfaces and know how incredibly non-intuitive they can be. I'd like to see that fixed...but that's an entirely different discussion.


That is exactly what I am saying. Doing something from a long time does not imply you know or like what you do.

Intuition varies according to what you are used to deal with. For me corp window is very friendly because it looks exactly like the interfaces of Comex Software, which I am very fond of.

I also happen to like what people find boring, and that is why I do corp man ONLY not TOO.

That is what I am saying to you. You saying you want to change something in ways it will differ from the way a person who likes it likes it to be, to turn it in to a tool that someone who does it TOO would like.

Capisce ?

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#222 - 2015-08-31 17:26:26 UTC
Malt Zedong wrote:
Capisce ?

I understand that we seem to have differing views on corp management.

Do you understand that the only one here talking about corp management is you?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Malt Zedong
Ministry of War
Amarr Empire
#223 - 2015-08-31 17:42:24 UTC
Bronson Hughes wrote:
Malt Zedong wrote:
Capisce ?

I understand that we seem to have differing views on corp management.

Do you understand that the only one here talking about corp management is you?


So tell me what preciselly you want to change ? Because corporations are only corp management. Beyond that it has nothing to do with corp mechanics, it is all what members of a corp do and how the CEO classify that. There is nothing more to it.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#224 - 2015-08-31 17:55:41 UTC
Malt Zedong wrote:
Bronson Hughes wrote:
Malt Zedong wrote:
Capisce ?

I understand that we seem to have differing views on corp management.

Do you understand that the only one here talking about corp management is you?


So tell me what preciselly you want to change ? Because corporations are only corp management. Beyond that it has nothing to do with corp mechanics, it is all what members of a corp do and how the CEO classify that. There is nothing more to it.

So, let me see if I have this right. You engaged in an in-depth, multi-page discussion on proposed changes to corp mechanics, and you don't even know what the proposed changes are?

Okay.

Back on Page 1, I talked about imposing taxes on players who remain in NPC corps for over a set amount of time. Not just taxes on bounties and mission rewards, taxes on everything. The goal here is to encourage folks to get out of NPC corps and into player corps, thus driving interaction amongst corps.

Also on Page 1, I speak about somehow changing player corps such that they are more than the sum of their parts, the goal here being to motivate players to not disband and reform corps at the drop of a hat because in doing so they'd actually lose something. Later, on Page 7, I proposed a specific way of doing this that would accomplish that goal, plus provide corps with both a new way of competing with each other, and the possibility of getting rewarded for doing more work. I'm still toying with this and getting some feedback, so I haven't officially included this yet.


I thought that this was what you and I were attempting to discuss, and would gladly continue to do so as long as we're on the same page about what it is we're discussing.


Since this is a thread about an entire platform, and not just a localized change, I would request that you go back, re-read my initial 4 posts, and attempt to address the platform as a whole. I understand wanting to focus on one part of it, but please try to keep that part in the context of the whole.

Thanks.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Leto Thule
Caldari Provisions
Caldari State
#225 - 2015-08-31 17:57:55 UTC
Roll

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Noragen Neirfallas
Emotional Net Loss
#226 - 2015-08-31 18:08:05 UTC
Bronson Hughes wrote:
Noragen Neirfallas wrote:
The sky is falling. The sky is falling

Don't you have someone else to troll?

(I mean this seriously. Shouldn't you be busy leading ARUMB to another successful dunk somewhere?)

I'm attempting to sleep but failing miserably. Stupid alarm clock op last night

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Malt Zedong
Ministry of War
Amarr Empire
#227 - 2015-08-31 18:45:36 UTC
Bronson Hughes wrote:
Malt Zedong wrote:
Bronson Hughes wrote:
Malt Zedong wrote:
Capisce ?

I understand that we seem to have differing views on corp management.

Do you understand that the only one here talking about corp management is you?


So tell me what preciselly you want to change ? Because corporations are only corp management. Beyond that it has nothing to do with corp mechanics, it is all what members of a corp do and how the CEO classify that. There is nothing more to it.

So, let me see if I have this right. You engaged in an in-depth, multi-page discussion on proposed changes to corp mechanics, and you don't even know what the proposed changes are?

my edit: I know what you said. I am doing retoric. Because I know you will repeat yourself then I can show you preciselly where you are yourself not understand the implications of that you saying.

Okay.

Back on Page 1, I talked about imposing taxes on players who remain in NPC corps for over a set amount of time. Not just taxes on bounties and mission rewards, taxes on everything. The goal here is to encourage folks to get out of NPC corps and into player corps, thus driving interaction amongst corps.

myedit: Forcing the people to decide joining playercorps because remaining on an npc corp only makes private corps being devaluated as not good for their own devices, but just because you cant remain on an NPC corp. That also will make more likely to be wardecced, awoxed and spyed, because tax evading will sound like a good excuse to join a corp. It also make more difficult to manage people in the corp knowing that disruptive people who cant remain in private corps will activelly try to join private corps more often than just giving up forking around with serious people.

Also on Page 1, I speak about somehow changing player corps such that they are more than the sum of their parts, the goal here being to motivate players to not disband and reform corps at the drop of a hat because in doing so they'd actually lose something. Later, on Page 7, I proposed a specific way of doing this that would accomplish that goal, plus provide corps with both a new way of competing with each other, and the possibility of getting rewarded for doing more work. I'm still toying with this and getting some feedback, so I haven't officially included this yet.

myedit: Again, tweaking the system to replace people effort just makes it worse and more boring. There is no way to change what already is, replacing the CEO to make those by their own hand. It is basic Adm. Tools are tools, actions are actions. You cant expect a tool to perform actions. Not everyone want to do that, and not the way you see they should.


I thought that this was what you and I were attempting to discuss, and would gladly continue to do so as long as we're on the same page about what it is we're discussing.


Since this is a thread about an entire platform, and not just a localized change, I would request that you go back, re-read my initial 4 posts, and attempt to address the platform as a whole. I understand wanting to focus on one part of it, but please try to keep that part in the context of the whole.

Thanks.


Now, what you said clearly is that you want to achieve a goal that you have no idea how to achieve, but you think that corporations are the way to go. Further more, you are saying that there is a way to replace good management with good tools for crappy management. Welcome to the desire of 90 in 100 failed businessman in the World.

You are not seeing what you saying that way because you are focused on what YOU WANT TO DO rather than HOW IT CAN BE DONE.

What I say, I still saying, and will always be the counter for what you saying is that you are trying to change what people do by changing what people have. And that never works. To change what people do, you have the change atitude, not how people do things.

Making NPC corps less attractive wont change how they are used because:
- People in EVE mostly play this as a game, so spending more means stealing more, means scamming more, means selling higher, and not changing behavior.
- Present crappy corps wont change because people are challenge on remaining on NPC corps. Changing NPC corps just will change HOW THEY DO, not WHAT THEY DO.
- Private corps work as they are needed to, and the only way to change it is to change the corp system, And you mentioned changing corp mechanics. You were on and on about hangars and stuff, seeing the horizon as a MEMBER, and the things you said that may change, you seem to not realize that require change in the corp system from what it is to a lesser version of what it can be.

More or less, what you saying is that you want to force people to do what they dont want in order to change what people dont want to change. The reason for that is to favor a small portion of the playerbase that do care about other people like me who enjoy to do their thing and be distinct on that rather than flatline the system to favor people who does what everyone else is doing.

WHAT IS THE PROBLEM of remaining in a NPC corp and not being taxed for that ?

What makes moving to private corps, to action business model any more important than doing your thing, running missions in an NPC corp ?

EVE is not a streamlined game which we go around promoting steps people dont want to.

So, for all that reasons we end up concluding that you have to change both NPC corps and private corps to achieve a goal that end up diminishing options. Restricting people.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Tengu Grib
Caldari Provisions
Caldari State
#228 - 2015-08-31 19:54:15 UTC
As far as the corp management interface, no one who has interacted with it can disagree that it's awful and needs to be purged with fire. As I understand it the process of replacing it is already underway and has been for while.

I agree that without changes to the interface corp management will always be atrocious, but again that's not what's being discussed here.

Likewise no one would disagree with the statement that crap management makes for a crap corp. And everyone here would agree that what most fail corps need more than anything is a change in attitude, whether that comes in the form of a revelation or a change of leadership likely depends on the corp.

The fact remains that under the current system there is no tactical advantage, not even a reason, to remain in a corp. If you own structures maybe, but a well fit POS will defend itself from all but the most dedicated attackers (or the craziest *cough* Dirty Stinky Pirates*cough*).

For a large majority of corporations there is simply no reason to remain if the corp when the going gets tough. Simply drop corp and rejoin when the war ends. You lose nothing in doing so. If you have no structures then you can simply disolve the corp and reform immediately and lose nothing (next to nothing, bulletins, corp fits, correct bookmarks etc are gone.

Now certainly there are corps out there that prefer to remain intact for various reasons, but mechanically there is zero advantage in doing so. If you plan for our you can fold and reform ad infinitum with no consequence. This last point is what we are discussing. Nothing else.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#229 - 2015-08-31 20:00:22 UTC  |  Edited by: Bronson Hughes
Malt Zedong wrote:
Further more, you are saying that there is a way to replace good management with good tools for crappy management.

I have said nothing about corp management, other than I feel that the interface needs to be addressed to be more intuitive. In fact, I have specifically stated that the proposed changes are not focused on corp management at all. You can talk about corp management all you want, but I don't appreciate you putting words into my mouth and would ask that you refrain from doing so.

Malt Zedong wrote:
WHAT IS THE PROBLEM of remaining in a NPC corp and not being taxed for that ?

You seemed to have missed one of the major tenets of my platform, one that I've repeated several times as have several others.

EvE is built around the concept of Risk vs. Reward. In hisec, this concept is currently broken because players who risk less by staying in NPC corps can gain nearly as much in terms of rewards as those who take the additional risk of forming/joining player corps.

By encouraging (not forcing) players to form/join player corps, the Risk vs. Reward equation is better satisfied. If you want to earn the most ISK in hisec, you should have to take bigger risks, which means opening yourself up to wardec, corp theft, etc. A pleasant side effect of this is that it would drive inter-corp interaction by nature of the fact that there would likely be more/larger player corps.

I understand your statements about players of a certain mindset. I understand that there will be players in EvE who will never, under any circumstances, want to do anything other than play in an NPC corp. I'm not trying to change that. They are free to continue doing that in perpetuity as far as I'm concerned. EvE is a sandbox, which means that all styles of play are welcome, including living in NPC corps. But allowing a certain style of play doesn't mean that it should lessen the relative benefits of others.

And, I say it again, point out to me exactly where I'm restricting anyone? I'm suggesting offering consequences for existing choices. I'm not suggesting taking anyone's choices away.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Avvy
Doomheim
#230 - 2015-08-31 21:43:33 UTC
Bronson Hughes wrote:
[EvE is built around the concept of Risk vs. Reward. In hisec, this concept is currently broken because players who risk less by staying in NPC corps can gain nearly as much in terms of rewards as those who take the additional risk of forming/joining player corps.




I'm not sure that concept works properly anywhere in-game.


But anyway, I don't see any of your proposals in post #1, #2 and #3 improving anything in high-sec, I just see them as creating other issues. Of which I've noted in my posts #162 and #163.

If anything it will just make things easier than they already are for suicide gankers and possibly small disposable corps.


I certainly couldn't vote for you with that set of proposals, although I don't think much of high-sec as it is, I really don't see them as improving anything.
admiral root
Red Galaxy
#231 - 2015-08-31 21:49:36 UTC
If suicide ganking is so easy why is it so rare?

No, your rights end in optimal+2*falloff

Avvy
Doomheim
#232 - 2015-08-31 21:53:05 UTC
admiral root wrote:
If suicide ganking is so easy why is it so rare?


Is it that rare?

Maybe because some players are paying for protection?

Although, I take it from your comment you would welcome changes that made suicide ganking easier.


admiral root
Red Galaxy
#233 - 2015-08-31 22:00:51 UTC
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.

No, your rights end in optimal+2*falloff

Avvy
Doomheim
#234 - 2015-08-31 22:03:03 UTC
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Fair comment.

If I saw proposed changes that would actually improve high-sec without creating other issues, then I'd be all for them.
Tengu Grib
Caldari Provisions
Caldari State
#235 - 2015-08-31 22:07:48 UTC
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Agreed. As long as it has credible ability to improve the game, without creating a theme park that encourages risk aversion.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kaarous Aldurald
Black Hydra Consortium.
#236 - 2015-08-31 22:38:06 UTC
Tengu Grib wrote:
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Agreed. As long as it has credible ability to improve the game, without creating a theme park that encourages risk aversion.


The caveat there of course is that no nerf to highsec conflict has ever yet created anything good for the health of the game. Just slid it further down the road to theme park.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tengu Grib
Caldari Provisions
Caldari State
#237 - 2015-08-31 22:47:03 UTC
Kaarous Aldurald wrote:
Tengu Grib wrote:
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Agreed. As long as it has credible ability to improve the game, without creating a theme park that encourages risk aversion.


The caveat there of course is that no nerf to highsec conflict has ever yet created anything good for the health of the game. Just slid it further down the road to theme park.


I didn't say I agreed with any of the nerfs we've seen so far. Blink

The only real exception for me is the mining barge changes. But to me that's more about the improvements that come from offering legitimate choice, not the specifics of the changes. (I think Skiffs and procurers are stronger than is justified by their yield, or yield more than is justified by their strength etc. Hulk and Mack I'm fine with as is.)

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Kaarous Aldurald
Black Hydra Consortium.
#238 - 2015-08-31 22:49:28 UTC
Tengu Grib wrote:
Kaarous Aldurald wrote:
Tengu Grib wrote:
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Agreed. As long as it has credible ability to improve the game, without creating a theme park that encourages risk aversion.


The caveat there of course is that no nerf to highsec conflict has ever yet created anything good for the health of the game. Just slid it further down the road to theme park.


I didn't say I agreed with any of the nerfs we've seen so far. Blink

The only real exception for me is the mining barge changes. But to me that's more about the improvements that come from offering legitimate choice, not the specifics of the changes. (I think Skiffs and procurers are stronger than is justified by their yield, or yield more than is justified by their strength etc. Hulk and Mack I'm fine with as is.)


Exactly, and since I oppose each and every nerf CCP has made to highsec conflict thus far, I reject the "so long as it's good for the game" justification for it.

It has been claimed that most of those nerfs would be good for the game. They provably have not been. Ergo, I now reject that rationale up front and completely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tengu Grib
Caldari Provisions
Caldari State
#239 - 2015-08-31 23:02:38 UTC
Kaarous Aldurald wrote:
Tengu Grib wrote:
Kaarous Aldurald wrote:
Tengu Grib wrote:
admiral root wrote:
I welcome changes that increase highsec content and address the current imbalance in risk and reward. If, in some biazzaro scenario, yet another nerf to ganking would be good for the health for the game, I'd be all for it.


Agreed. As long as it has credible ability to improve the game, without creating a theme park that encourages risk aversion.


The caveat there of course is that no nerf to highsec conflict has ever yet created anything good for the health of the game. Just slid it further down the road to theme park.


I didn't say I agreed with any of the nerfs we've seen so far. Blink

The only real exception for me is the mining barge changes. But to me that's more about the improvements that come from offering legitimate choice, not the specifics of the changes. (I think Skiffs and procurers are stronger than is justified by their yield, or yield more than is justified by their strength etc. Hulk and Mack I'm fine with as is.)


Exactly, and since I oppose each and every nerf CCP has made to highsec conflict thus far, I reject the "so long as it's good for the game" justification for it.

It has been claimed that most of those nerfs would be good for the game. They provably have not been. Ergo, I now reject that rationale up front and completely.


As far as I can tell they've all backfired.

I don't disagree with the 'so long as it's good for the game' I just think CCP and I probably disagree on what that actually means. (probably not everyone at CCP, but certainly enough of them that we're in the situation we're in now)

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Malt Zedong
Ministry of War
Amarr Empire
#240 - 2015-09-04 19:04:57 UTC  |  Edited by: Malt Zedong
Politics works the same in any form it takes.

Those who like Corp Management like the way it is done in EVE. Those complaining wishes to make it so it takes a form people who dont like it start to bear with it.

This whole thing is just a big elaborated form of doing the same that other people do by means of charismatic leadership:

"I want you to like what I like and play how I play, so I can enjoy the game, and you too. IF you dont like the game the way I like, I cant enjoy the game, because despite the fact that you enjoy what I dont like, and you are ok with that, I cant be ok if you like what I dont. My playstyle requires it from you even if yours doesnt require that from me".

That is the view of hisec explained here.

WorldTradersGuild.Com [WTG] - We are here for the long haul.