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Warfare & Tactics

 
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How many bombs can go off at once before they kill eachother?

Author
Electra Magnetic
The Scope
Gallente Federation
#1 - 2015-08-26 19:51:21 UTC
I was under the impression that 8 bombs was the limit before they killed each other, but as of today I am not so sure. I was just the victim of not just 8, but 18 bombs all launched at the same time under heavy time dilation. I have seen some pretty shady tactics used to get kills, but this is a new low.
Paranoid Loyd
#2 - 2015-08-26 20:05:14 UTC
Oh noes, your poor Drake. Roll

Considering how many Drakes died, I find it hard to believe there was only one volley fired.

If you feel an exploit was used file a petition.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Electra Magnetic
The Scope
Gallente Federation
#3 - 2015-08-26 20:18:41 UTC
Paranoid Loyd wrote:
Oh noes, your poor Drake. Roll

Considering how many Drakes died, I find it hard to believe there was only one volley fired.

If you feel an exploit was used file a petition.



http://prntscr.com/898in2

Well look at the damage log and tell me. There was pretty heavy time dilation going on, so if that is affecting the way the volley's are counted then this needs to be addressed.
Paranoid Loyd
#4 - 2015-08-26 20:22:12 UTC  |  Edited by: Paranoid Loyd
It's pretty clear to me there were two volleys launched approximately 10 seconds apart, 7 hit on the first volley and 6 hit on the second and then a final volley about 15 seconds after that.

You were the victim of a well coordinated attack, not an exploit.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Electra Magnetic
The Scope
Gallente Federation
#5 - 2015-08-26 21:52:00 UTC
yea I agree the waves were 10 seconds apart, but 10 seconds under 10% time dilation is like having the waves fired just one second apart.
Paranoid Loyd
#6 - 2015-08-26 22:11:49 UTC
A second (or more accurately a tick) is all that is required for them to not blow each other up.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#7 - 2015-08-27 10:45:20 UTC
Electra Magnetic wrote:
yea I agree the waves were 10 seconds apart, but 10 seconds under 10% time dilation is like having the waves fired just one second apart.

What tells you that the log doesn't factor in TiDi?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-08-27 12:00:05 UTC
Ka'Narlist wrote:
Electra Magnetic wrote:
yea I agree the waves were 10 seconds apart, but 10 seconds under 10% time dilation is like having the waves fired just one second apart.

What tells you that the log doesn't factor in TiDi?



this
Omega Flames
Caldari Provisions
Caldari State
#9 - 2015-08-27 18:48:37 UTC
Sounds to me like TIDI wasn't being applied correctly to the bombs, definitely petition this one.
Estella Osoka
Cranky Bitches Who PMS
#10 - 2015-08-27 21:43:22 UTC
Bombs have a 99.5% resist against their own damage type. All the bombs were EM. So yes, this is possible.
Arkaral Bomber
Kaiserliches Ersatz-Regiment
#11 - 2015-08-30 18:35:34 UTC
It is very easy to calculate :-)

If all bombs at the explosion-radius of the other than

  • 7 bombs can be explod without destroying a another bomb
  • 8 bombs --> potentiall to kill a bomb
  • 9 bombs --> the eight bomb kill the 9'th bomb
  • --> did not make thense to launch more than 8 bombs at one time to the same target
  • --> bomber wing with 8 pilots
Ka Choop
Doomheim
#12 - 2015-08-30 21:51:47 UTC
Ok a tiny bit of math.

A bomb goes 2500 meter/second and flies 12 seconds.

That means in 12 seconds it will travel 30km and then will explode.
So it takes 6 seconds to travel 15km.
15km is the explosion radius of the bomb.

So for one bomb to not hit the second bomb it needs a head start of at least 6 seconds, if it is more the second bomb will not be damaged by the first bomb because it will still be flying outside the explosion radius.

6 seconds is a lot less then the 10 seconds you say. And over like an 18 second period you can get a lot of bombs in that will not kill eachother.

Second: did all the bombers come from the same side? Because a good bombrun will come from multiple side. That way you can create a "zone of death".

A deathzone is a zone that is hit by bombs that come from different directions, but still far enough apart to not hit eachother. Remember the 15km explosions radius? If two bombs go off 20 km from eachother they won't get hit by themselves, but they do "double" hit a rather small 10km zone. So if two waves comes from two directions, you can be hit by two full waves at the exactly same time without the two waves taking eachother out.


Messiah Neuranet
Aliastra
Gallente Federation
#13 - 2015-08-31 16:33:32 UTC  |  Edited by: Messiah Neuranet
.
SFM Hobb3s
Perkone
Caldari State
#14 - 2015-08-31 16:47:08 UTC  |  Edited by: SFM Hobb3s
Most people's calculations don't take into account that you could potentially have a single target get hit by far more than 8 bombs simultaneously. These bombs can do damage to a single target without even doing damage to each other. Everyone assumes all bombs aim directly for the same spot, which, for most intents and purposes is true, but not required.

Case in point: 7 bombs detonate in the exact same spot 10km starboard. You take 7 bombs damage.
Another 7 bombs detonate off your port side at 10km at the exact same time. You just took 14 bombs damage. The bombs on the port side weren't even close enough to damage the bombs on the starboard side. Maths!!!!


Now that a 'scout' needs to be used to provide warpins, you could potentially have several squads of 7 or so bombers each warp to the scout at different ranges (10km apart), then have the whole lot of them align to a celestial (CELESTIAL, NOT a target ship. You don't want all bomb waves to converge, you want them parallel).
Sbrodor
Deep Core Mining Inc.
Caldari State
#15 - 2015-08-31 17:18:08 UTC
Serendipity Lost
Repo Industries
#16 - 2015-09-02 17:05:57 UTC
I sometimes thing folks forget that when a bomb gets exploded by bombs - it explodes.
Thron Legacy
White Zulu
Scorpion Federation
#17 - 2015-09-09 15:53:26 UTC
either timing or approaching from multiple directions