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Player Features and Ideas Discussion

 
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With Citadels on the horizon, NPC-station offices need a rework.

Author
Starcruiser Stasarik
Doomheim
#1 - 2015-08-31 15:49:29 UTC  |  Edited by: Starcruiser Stasarik
With Citadels not being moon-locked, the available options for having personal offices increases greatly. However, for small corps that can't defend a Citadel, office availability and pricing remains a concern.

I propose that offices in NPC stations be changed so that they have unlimited availability, and instead of price being based on availability (going up 5% per day with 0 offices available, and down ~0.4% per office per day for each office available after the first), the rental prices for offices would be based on how many members are in your corp, at 1 mil ISK per member per month.

With the Industry Index, I don't believe that this would cause issues with all industry flooding to a single location (such as Jita or the trade hubs), and because the minimum office rental price would now be 1 mil (for a single char) instead of the current 10k ISK, I suspect it would generate a significantly larger ISK sink in general over the current method.

Additionally, I believe it would help to push larger corps towards Citadels as opposed to using stations, as the two would ultimately reach a tipping point where Citadels become cheaper to maintain (and would be fairly easy to defend) once a corp was at a certain size. What that size is will depend on the as-yet unreleased fuel costs for a Citadel, so speculating on that is currently not exactly feasible.

Edit Because concern that people will group up in single areas is valid concern, a percentage increase for each rented office could be applied, as well. Offices are unlimited, but increasing the price by, say, 5% for each office after the first could provide additional incentive to spread out. The increased price would work for everyone renting at that location, not only the corp who generated the increase.

tl;dr Make office availability unlimited, but make them cost 1 mil ISK per corp member per month.
Tappits
Sniggerdly
Pandemic Legion
#2 - 2015-08-31 16:55:09 UTC
We prob need less offices in npc stations not more.
Haatakan Reppola
Science and Trade Institute
Caldari State
#3 - 2015-08-31 17:01:26 UTC
Starcruiser Stasarik wrote:
With Citadels not being moon-locked, the available options for having personal offices increases greatly. However, for small corps that can't defend a Citadel, office availability and pricing remains a concern.



How large corp do you need ot defend a Citadel, many 1man corps have POS now and they are likely going to be small-medium Citadels (or possibly large)
Starcruiser Stasarik
Doomheim
#4 - 2015-08-31 17:18:45 UTC  |  Edited by: Starcruiser Stasarik
Tappits wrote:
We prob need less offices in npc stations not more.

I'm curious as to why you feel this is the case.

Haatakan Reppola wrote:

How large corp do you need ot defend a Citadel, many 1man corps have POS now and they are likely going to be small-medium Citadels (or possibly large)

Mind you, this is from a low / null perspective. In highsec, you get a 24-hour warning with a wardec. That doesn't exist in low or null.

It's an issue of commitment. With a POS, it actually takes some commitment to take it down, even if it's undefended. This commitment is in the form of expensive ships (to bring it down quickly), in time (to avoid risking of expensive ships), or in sheer numbers of players (a lot of people using inexpensive ships). A small corp can't have people on all the time, so a well-prepared large POS essentially bridges the gap for a small group to be able to defend it, simply because the POS will require commitment to bring down.

With Entosis links, for a small corp that can't always get people on, it requires a small amount of time and a cheap ship. There's no commitment to it. Sure, you can try to schedule the vulnerability time for the times you most likely have people online, but it becomes an issue of "if you can't defend it, you don't deserve it." For small groups, you can't always defend it, and even if you can get people on every time it's vulnerable, a large-enough group (which could still be quite small if they're attacking another small group) can simply blap you before you get a chance to counter-Entosis any reasonable amount.

"If you can't defend it, you don't deserve it." That's exactly what it is, and why offices will be a required alternative for small groups once Citadels are out and towers are removed.

With my own observations, offices fall into two primary categories that make up the overwhelming bulk of them: plenty of offices available with prices a few mil or less (often at 10k, the absolute minimum), or few- to no offices available with prices in the hundreds of millions. I don't really see a lot of locations that fall into a middle ground between the two. A few, but not many.
Haatakan Reppola
Science and Trade Institute
Caldari State
#5 - 2015-08-31 17:28:10 UTC
Citadels will have fittings, so you can get guns/missiles, meaning single ship with entosis will NOT be able to take it.
Having X number of vulnerability per week means that you can decide when yout structure is vulnerable. Now you have to log in each day to make sure nobody kill your POS, instead of logging in during or after vulnerability window to check.

Having larger corps move to Citadels instead of NPC stations = more free offices at those stations. I will support higher minimum cost for offices, but cost per member will only make it better to stay in your 1man corp instead of playing with other people...
Starcruiser Stasarik
Doomheim
#6 - 2015-08-31 18:37:33 UTC  |  Edited by: Starcruiser Stasarik
Haatakan Reppola wrote:
Citadels will have fittings, so you can get guns/missiles, meaning single ship with entosis will NOT be able to take it.

Unlike current POS defenses, Citadel defenses will not be automated. If you can't log in during the vulnerability period, the defenses are effectively useless.

Haatakan Reppola wrote:

Having X number of vulnerability per week means that you can decide when yout structure is vulnerable. Now you have to log in each day to make sure nobody kill your POS, instead of logging in during or after vulnerability window to check.

And for a small group, they may not be able to have their vulnerability times covered all the time. Currently, with a POS, it requires a bit of commitment. With the Entosis Link on Citadels, it will require a single person and a cheap ship. Small groups like this need a viable alternative. Right now, with current POS mechanics, a small group can reasonably survive with a large POS that's set up well.

Once the POS option is gone, the option will become the easily-taken (against a small corp) Citadel, or NPC stations. Since the Citadel would be undefendable in this case, the only option would be NPC stations.

Haatakan Reppola wrote:
Having larger corps move to Citadels instead of NPC stations = more free offices at those stations.

Speculation is a dangerous game, and for an outdated mechanic like the current office prices, it would be better to improve upon it outright instead of speculating. If a large group has a staging location somewhere, are they going to give up the perfect protection that NPC stations provide to gamble with Citadels? Will they simply continue to maintain their NPC office as an emergency back-up?

I would prefer to see an outdated mechanic be fixed than speculate that a future change will make it less of a hindrance.

Haatakan Reppola wrote:
cost per member will only make it better to stay in your 1man corp instead of playing with other people...

If you're in a corp, playing with mates, and have need of an office, there is no difference in price in having one ten-person corp or ten one-person corps in terms of cost (under the changes I've proposed). However, if you actually have need of a corp office with your small group of mates, each of them having their own individual offices is a bit silly, as you can't readily take advantage of the benefits that a corp office creates, and if you have your own personal corp, then the use of a corp office is greatly limited (hanger partitions notwithstanding).
Amarisen Gream
The.Kin.of.Jupiter
#7 - 2015-08-31 18:58:53 UTC  |  Edited by: Amarisen Gream
Your crying over spilt milk

A medium citidal is suppose to have like a 3 hour window per week. If you can't have at least one person logged on to man you guns for three hours, you probably shouldn't own a structure.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Starcruiser Stasarik
Doomheim
#8 - 2015-08-31 21:10:29 UTC  |  Edited by: Starcruiser Stasarik
Amarisen Gream wrote:
Your crying over spilt milk

A medium citidal is suppose to have like a 3 hour window per week. If you can't have at least one person logged on to man you guns for three hours, you probably shouldn't own a structure.

Emphasis is mine, and is exactly what I'm saying. If a small corp can't hold a Citadel due to having low activity (for whatever reason), they're limited to offices in stations, which is what I'm advocating to be improved on. Nothing in any of my posts in this thread have had any form of advocacy in regards to any changes to Citadels. The only thing I'm proposing is a change in how office mechanics work.

Also, right now, the rumor is that Medium Citadels will have a six hours of vulnerability.
Nevyn Auscent
Broke Sauce
#9 - 2015-08-31 21:44:57 UTC
Amarisen Gream wrote:
Your crying over spilt milk

A medium citidal is suppose to have like a 3 hour window per week. If you can't have at least one person logged on to man you guns for three hours, you probably shouldn't own a structure.

The problem you are ignoring is you need to have a RELIABLE log in time. A lot of people work jobs with uneven hours, parent, or have other reasons why they can't log into an alarm clock for whatever reason all the time.

Thus with CCP's current proposal there are a lot of people who can currently operate a POS which will defend itself against a small group who can't operate a Citadel despite the lower time period it is vulnerable.
Haatakan Reppola
Science and Trade Institute
Caldari State
#10 - 2015-08-31 22:53:41 UTC
Nevyn Auscent wrote:
Amarisen Gream wrote:
Your crying over spilt milk

A medium citidal is suppose to have like a 3 hour window per week. If you can't have at least one person logged on to man you guns for three hours, you probably shouldn't own a structure.

The problem you are ignoring is you need to have a RELIABLE log in time. A lot of people work jobs with uneven hours, parent, or have other reasons why they can't log into an alarm clock for whatever reason all the time.

Thus with CCP's current proposal there are a lot of people who can currently operate a POS which will defend itself against a small group who can't operate a Citadel despite the lower time period it is vulnerable.


So your saying these people are able to check their POS every day and show up for defence, but 3hrs each week is to hard?

Killing a POS with decent defence dont take that much work, if you want the POS dead for whatever reason it will die.

OP is trying to fix something that is not broken for a reason that dont exist, wasted DEV time...