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UPDATE: DRIFTER INCURSIONS HAVE BEGUN!!

Author
Jandice Ymladris
Aurora Arcology
#121 - 2015-08-29 06:50:00 UTC
Pryce Caesar wrote:
So they've been taken offline until further notice. Apparently the server nodes couldn't handle them for the time being.


Drifters gained sentience & turned against CCP, launching attacks against their servers. This forced CCP to push the Big Red Button to stop them.

Providing a new home for refugees in the Aurora Arcology

Ishtanchuk Fazmarai
#122 - 2015-08-29 08:22:30 UTC
La Rynx wrote:
Vol Arm'OOO wrote:

Eve is nominally an open world game. In an open world game Pvp happens when people are out doing pve like things. Unfortunately, there is so much isk in the game already that people dont need to do pve. So what you get now is fleets looking for other fleets for consensual pvp. However, because eve is a rock paper scissor game and because nobody wants to be someone else's punching bag and because ccp keeps nerfing force multipliers (OGB, ecm, ect...), nobody wants to engage anybody unless they know they can win.

I would say that is "risk averse".
That is something some "EvE PvP Masterrace" accuses "carebears" for.
(I hate this carebear bullshit btw)

Vol Arm'OOO wrote:

In short, if there is a pvp shortage, it is ccp's fault not the players - the players just play the game that ccp developed.

An argument i get on and on and on by those "EvE PvP Masterrace" is, that EvE is a "PvP Sandbox"
I am just repeating.

You can be killed anywhere, even in hisec rookie systems. Nothing protects PvElers from PvPlers from caught from PvPlers and being stolen (mission loot) or killed(ganked or wardecced). Worse in lowsec, where CONCORD does not retaliate.
Mining or ratting in nullsec can easily disturbed and since there is jump fatigue, small gangs wander enemy sov.
EvE is full of PvP opportunities.

Vol Arm'OOO wrote:

Its ccp's job to develop again that (1) controls the flow of isk; (2) gets people out in the open to do things (mining, ratting etc), and (3) makes asymmetrical combat possible - so that people cant guess with certainty the outcome of a battle before it has even begun.

Obviously drifter incursions are a step in the right direction as long as they are worthwhile doing as they will hopefully draw players into doing them and thus being out in space and available for pvp. Ofc if they are allowed into highsec, then all they will just be an isk faucet because of concord limitations. Oth it would certainly be great if they did these incursions right this time - making a highsec system temp lowsec as long as it is under incursion.


That is what i mean.
In fact CCP / EvE under CCP Seagull has not stopped with drifters. This citadel stuff and the drifters show that there has been a lot of thought behind the future development.
To me it seems like a very god attempt to renew hisec, putting more lore on the road with some explaintions for more bigger changes than modul tiericides. With drifters and POS changes hisec gets less safe.

I think Fozzy SOV works as intended.
But CCP can not be everones darling.
Some stuff has to be done and the ppl have to see that thing are better than they thought.
As far as i can see CCP had better ideas than the ideas in the forum (at least at GD) where.


EVE would be quite a better game if PvE was a mean to PvP, rather than a "opt out" from "the real game".

Also would retain a lot more people if PvE allowed to play "the real game". If "leveling your Raven" was a gateway to "messing with their Catalysts".

Anyway that is extremely unlikely in a game and company where they think that it makes sense to spend lots of dev time in PvE lore, PvE AI and PvE art and then release it in such way that it's unavailable and/or unappealing to 99% of the PvE community.

Maybe CCP Affinity and CCP RedDawn should "move outside of their comfort zone" too. Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#123 - 2015-08-29 10:08:48 UTC
Ishtanchuk Fazmarai wrote:
Also would retain a lot more people if PvE allowed to play "the real game". If "leveling your Raven" was a gateway to "messing with their Catalysts".

Well... if you fit your raven with a proper number of officer mods, you will eventually get a lot of catalysts to mess with for sure. And since by the end of the day all said catalysts would be dead, I suppose we could call that op success. Roll

On a serious note, doesn't PVE mostly require the same SP spending as PVP? I mean, aside from propulsion jamming, it's the same fitting and DPS skills, no?

I've recently watched a video about a solo null-roaming Raven with RHML and a neut, it killed a prot . :|

Quote:
EVE would be quite a better game if PvE was a mean to PvP, rather than a "opt out" from "the real game".

It would be better (and have more subscriptions) if, as any good sandbox should, it did not have any single "real game" to it. Why try to force everyone into one mold when you can just provide room for everyone, all in the same world, with easy transition from one activity to another?

For people who like PVP most, PVE is already a mean and nothing more. In fact, EVE pve is so bad that 90% of it can only entertain you when you are new to it.

Why is that? Wouldn't the game benefit from having more subscribers? Even if a lot of them would really never show up outside of highsec (which rarely happens), they would still buy and sell from markets, create game items and redistribute them. Most importantly, if they are playing the game, there's much higher chance that eventually they decide to change their main activity, than if they never started playing because from the start they were forced to do things they don't like.

It's a sandbox, if some people want to opt out from this particular thing that you are doing, it's okay: there should be enough room for everyone.
Ishtanchuk Fazmarai
#124 - 2015-08-29 11:24:48 UTC
Colman Dietmar wrote:
Ishtanchuk Fazmarai wrote:
Also would retain a lot more people if PvE allowed to play "the real game". If "leveling your Raven" was a gateway to "messing with their Catalysts".

Well... if you fit your raven with a proper number of officer mods, you will eventually get a lot of catalysts to mess with for sure. And since by the end of the day all said catalysts would be dead, I suppose we could call that op success. Roll

On a serious note, doesn't PVE mostly require the same SP spending as PVP? I mean, aside from propulsion jamming, it's the same fitting and DPS skills, no?

I've recently watched a video about a solo null-roaming Raven with RHML and a neut, it killed a prot . :|

Quote:
EVE would be quite a better game if PvE was a mean to PvP, rather than a "opt out" from "the real game".

It would be better (and have more subscriptions) if, as any good sandbox should, it did not have any single "real game" to it. Why try to force everyone into one mold when you can just provide room for everyone, all in the same world, with easy transition from one activity to another?

For people who like PVP most, PVE is already a mean and nothing more. In fact, EVE pve is so bad that 90% of it can only entertain you when you are new to it.

Why is that? Wouldn't the game benefit from having more subscribers? Even if a lot of them would really never show up outside of highsec (which rarely happens), they would still buy and sell from markets, create game items and redistribute them. Most importantly, if they are playing the game, there's much higher chance that eventually they decide to change their main activity, than if they never started playing because from the start they were forced to do things they don't like.

It's a sandbox, if some people want to opt out from this particular thing that you are doing, it's okay: there should be enough room for everyone.


Amen and +1.

Yet apparently CCP knows better. If 80% of new players fail to find/enjoy/play the real game, that's OK with CCP, there's always more lamers waiting to try the game. And failing that, CCP is doing its best to drive players to the real game!

New lore!
New AI!
New NPCs!
New... well, *some kind of* rewards!
Just leave high, meet other people and become a target to PvPrs. Play the real game!
Come on Bobby, jump this high and you will be CCP's Good Boy!

What, oh WHAT could go wrong? (Aside from incursion systems with 3 players and 150 NPCs in them..)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kinete Jenius
Republic Military School
Minmatar Republic
#125 - 2015-08-31 04:53:16 UTC  |  Edited by: Kinete Jenius
Maldiro Selkurk wrote:
I always love it when someone 'thinks' they are countering my argument but instead are actually throwing their full weight behind it instead. I said the people i was referring to had an innate personality type which causes them to stay in highsec their entire game playing time be that, 'minutes till rage quit', or years and years in the case of someone like myself.

YOU on the otherhand are referring to people who have an entirely different personality type that will eventually move to somewhere else in the game in due course of time. The people you are talking about were innately different than the people im talking about and playing video games has not altered either type of persons personality type in the slightest.

You cannot get, make, alter or whatever word you would choose to describe it, someones innate personality type with a video game, it has never happened and it never will.

But perhaps you should get a job working on CCPs dev team because you and they share this common but ultimately grossly incorrect perception of human personality types in that they can be changed if only you could get them, 'to see the light', about how awesome nullsec is. You will be doing the same thing CCP is, and has been doing for more than a decade, banging your head against an immovable wall totally confused as to why a certain type of person doesnt think and respond to the world around them as you do and never will.
You didn't counter anything.

People change and so do their play-styles. I've seen it occur many times. It's occurred with me too. Sometimes it's a growing up thing. Sometimes it's external factors such as a job change that causes change to occur.

So there is "something" that can change the personality of a highsec dweller to hit nullsec. That something can be anything from boredom to friends. Recently a friend of mine who has been nothing but an industrialist has caught the PVP bug. This dude couldn't even run missions because of lack of skills. I got him to run along in some frigate roams and now he's all about PVP. YOU would of written him off as a highsec player that will never change because of "inate personality" (direct quote) but yet he did change after years. I've seen this happen hundreds of times since beta. Kinete is dedicated to RMS and assisting newbies for that reason.

My story is one of a null player turned highsec player due to a rage quit and life interfering. My mains are highsec dwellers and get called carebears. My gank alts on those same accounts are not called carebears. I create content when I roam null/low/WHs because unlike nullbears I am there to lose my ships and hopefully have a good fight in the process. I pay for this with my highsec fleet runs on the carebears. You would call me a highsec player that will never change because of my "Inate personality" if you met my fleet in game. Never knowing that I had a whole other fleet of pvp capable characters that I roam with.

What I'm saying is you should be very weary of making such broad assertions as you did in the original post. Stereotyping vast groups of people will just result in ignorance on your part.
Freelancer117
So you want to be a Hero
#126 - 2015-08-31 09:36:29 UTC
It's sad CCP has to go cheating npc stats for new PVE content.

Like burner missions these Drifter battleship npc's are overpowered.

The even raised the sensor strength uniformly to 500 points, so ECM is out.

After we killed a few Drifters to send them a message not to harass Gallente space.

Quote:
On February 17th a fleet warped onto a Drifter battleship, engaged and successfully destroyed it by “putting a lot of ECM on the Drifter battleship before shooting it” in the words of one pilot. Capsuleer Freelancer117 pointed out his main reason for joining the fleet was that he “was afraid his normal business in empire space was about to be disrupted again. Like Sansha Kuvakai had a few years ago.”


source: http://community.eveonline.com/news/news-channels/world-news/capsuleer-fleet-engages-new-drifter-threat/

Regards, a Freelancer

PS: Amarr has all the tools to fight the Drifter invasion, if only they figured it out how to use it for themselves Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Pryce Caesar
University of Caille
Gallente Federation
#127 - 2015-08-31 16:25:42 UTC
I thought the idea would be that CCP is creating more challenging PVE content by having the Drifters probe around before the actual Incursions, allowing them to discover any easily exploitable weaknesses the players discover and patch those up. That way, the actual Incursion is more of a challenge.

The challenge now is that you have to be a genuinely skilled and experience pilot to take on the Burners and the Drifters, rather than just utilizing an easy-to-exploit weakness to earn easy ISK.

Vollhov
Viziam
Amarr Empire
#128 - 2015-08-31 18:45:35 UTC
Oh! And for the sake of this deleted character from Lore.Attention
Which eventually has broken
So you and must CCP Twisted

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00