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Hitting very fast and tiny ships

Author
Nicholas Goldfinder
Pandemic Horde Inc.
Pandemic Horde
#1 - 2015-08-31 12:09:03 UTC  |  Edited by: Nicholas Goldfinder
Hallo, awesome EVE players!

How do you hit ships that both go very fast (8-10km/s) and have tiny sig radius?

EDIT: without slowing them down.
Jarno Midumulf
Riders of Sleipnir
Backdoor Crashers
#2 - 2015-08-31 12:26:54 UTC
Nicholas Goldfinder wrote:
Hallo, awesome EVE players!

How do you hit ships that both go very fast (8-10km/s) and have tiny sig radius?


you slow them down..
Persephone Alleile
Tartarus Covert Operations
#3 - 2015-08-31 12:56:48 UTC
Webs, warp scramblers, tracking computers, tracking enhancers, target painters, etc.
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-08-31 13:07:15 UTC
Nicholas Goldfinder wrote:
Hallo, awesome EVE players!

How do you hit ships that both go very fast (8-10km/s) and have tiny sig radius?

With difficulty.
Yang Aurilen
State War Academy
Caldari State
#5 - 2015-08-31 14:17:25 UTC
Nicholas Goldfinder wrote:
Hallo, awesome EVE players!

How do you hit ships that both go very fast (8-10km/s) and have tiny sig radius?

EDIT: without slowing them down.


On the undock of course! Make sure you're in a resebo'd nado when he undocks!

Post with your NPC alt main and not your main main alt!

Baali Tekitsu
AQUILA INC
Verge of Collapse
#6 - 2015-08-31 14:44:01 UTC
I think youre referring to a linked snaked interceptor. You need to slow them down with preferrably a Rapier (take links and faction webs with you, 2 will suffice) and then kill it with a Orthrus or Cerberus. Without webs applied a linked snaked interceptor will take less than 100 DPS, rather in the range of 50 DPS from your average rlml Orthrus.

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SFM Hobb3s
Perkone
Caldari State
#7 - 2015-08-31 15:08:25 UTC  |  Edited by: SFM Hobb3s
drop probes, warp to 0 with beam confessor. By the time you land, they should still be within your 85km optimal. Blap. Might only take 1 or two volleys also. Ships going that fast generally have no real tank.

edit: 99% of the time guys flying like this are seldome aligned unless they feel threatened. And when I land at zero they do one of two things: align to warp, or just burn straight away hoping to generate distance asap. Both scenarios offer ample time to lock (mwd sig bloom thanx), and fire. Best of luck getting the pod tho.
May Arethusa
Junction Systems
#8 - 2015-08-31 16:59:11 UTC
Increase their sig. You're still stuck dealing with their speed however. At the range they tend to operate, tracking is less of an issue, and given their low EHP one or two hits is enough to force them into a mistake if they panic. A handful of missile boats will be able to fire a volley that can catch them, so it's a matter of timing your shots with their approach and using that speed against them.

As everyone else has pointed out though, slowing them down is the easiest option.
Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#9 - 2015-08-31 23:39:24 UTC
Manual pilot. If they're orbiting you, burn either straight down or up with prop on.

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

sytaqe violacea
Choir of morning
#10 - 2015-09-18 08:52:55 UTC
Fitting multipul drone navigation computer on Algos, Warrior II exceed 12km/s and can hit those fast ships.
Johnny Riko
The Scope
Gallente Federation
#11 - 2015-09-18 12:53:59 UTC
Why ask how to catch fast ships when you're going to disqualify the most valid answer?

Use manual piloting to slingshot them and throw a scram and web on them.

To slingshot you manually fly away from them with your propmod on and try and keep them directly behind you as much as possible. Then you burn straight back towards them and hope to get within scram/web range before they have a chance to change direction. Ironically the faster a ship is going the harder is it to avoid this because they will have less time to react.

I wanna join up. I think I got what it takes to be a Citizen.