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Minmatar Versatility

Author
Jenshae Chiroptera
#21 - 2015-08-03 12:59:07 UTC
elitatwo wrote:
Trinkets friend wrote:
...The Cyclone would realistically need Asterte/Gank Brutix levels of gank in order to do well as an ASB tank. It lacks this DPS because of missiles, and has received absolutely nothing from the MGE and MGCs recently addded during Aegis. This is just a fact - you can out-gank a Cyclone and out-tank a Cyclone, using a shield Brutix. ..


Wouldn't that be the claymore?
Brutix is T1, Claymore is command ship
(I hesitate to call it T2 because I feel it is a different type from the T2 frigates and cruisers and I would like to see battle cruisers fleshed out with those role specific T2 versions in the future.)

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Frostys Virpio
State War Academy
Caldari State
#22 - 2015-08-03 14:05:08 UTC
Jenshae Chiroptera wrote:
Frostys Virpio wrote:
...Just start with one good reason really.
One example:
Shield Rupture fleet / gang that are using artilleries for alpha strike. Fleet commander wants to be tankier to reduce headshots without putting the cost of a command ship on the field.


Then he can use smaller guns to get some PG back and use that to up his tank. No need to swap to a different weapon system.
Lloyd Roses
Artificial Memories
#23 - 2015-08-03 14:21:19 UTC
Jenshae Chiroptera wrote:
elitatwo wrote:
Wouldn't that be the claymore?
Brutix is T1, Claymore is command ship
(I hesitate to call it T2 because I feel it is a different type from the T2 frigates and cruisers and I would like to see battle cruisers fleshed out with those role specific T2 versions in the future.)


Could you be any more vague? What do you mean with *those roles*? They only got one, the role of *very tanky in your face ship that amplifies friendly ships' capabilities*, many people pass on the second the way they don't use an abaddon or rokh for its' guns.
Jenshae Chiroptera
#24 - 2015-08-03 17:28:12 UTC
Lloyd Roses wrote:
... They only got one, the role of *very tanky, rather expensive, very high skill requirement, in your face ship that amplifies friendly ships' capabilities*,....
FTFY
I look am currently looking at either training for carriers or command ships and weigh them equally based on cost, utility and training time.

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Jenshae Chiroptera
#25 - 2015-08-04 21:48:33 UTC
What if you could switch modes? Similar to the T3Ds you can change the hull stats but in the case of some of these T1s you can only change them in a station.

Then people don't have to get worked up about how many bonuses they have at one time that are not being used and such.

CCP - Building ant hills and magnifying glasses for fat kids

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Trinkets friend
Sudden Buggery
Sending Thots And Players
#26 - 2015-08-05 01:25:32 UTC
elitatwo wrote:
Trinkets friend wrote:
...The Cyclone would realistically need Asterte/Gank Brutix levels of gank in order to do well as an ASB tank. It lacks this DPS because of missiles, and has received absolutely nothing from the MGE and MGCs recently addded during Aegis. This is just a fact - you can out-gank a Cyclone and out-tank a Cyclone, using a shield Brutix. ..


Wouldn't that be the claymore?


I can't believe it's not butter, either.
Daniela Doran
Doomheim
#27 - 2015-08-05 10:53:31 UTC
Jenshae Chiroptera wrote:
Lloyd Roses wrote:
... They only got one, the role of *very tanky, rather expensive, very high skill requirement, in your face ship that amplifies friendly ships' capabilities*,....
FTFY
I look am currently looking at either training for carriers or command ships and weigh them equally based on cost, utility and training time.


Depends on what CCP is planning to do with CS. Like are they gonna leave them as is (I hope not), give them another useful role bonus or Introduce another line of T2 BCs ~ Heavy Assault Battlecruisers.
Jenshae Chiroptera
#28 - 2015-08-05 10:58:40 UTC
Daniela Doran wrote:
Depends on what CCP is planning to do ...
Thing is, the Cyclone is pretty close to what I want for some fun roams, if it had a bit more tank, that would be nice but the projectiles would be perfect.

I would love a full set of T2 battle cruisers, logi (need X-L RRs), assault, (tackle and recon could come later)

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Jenshae Chiroptera
#29 - 2015-08-31 02:19:28 UTC
Jenshae Chiroptera wrote:
What if you could switch modes? Similar to the T3Ds you can change the hull stats but in the case of some of these T1s you can only change them in a station.

Then people don't have to get worked up about how many bonuses they have at one time that are not being used and such.
I like how this got no replies.

Added a section to OP about the guns.

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Galphii
Caldari Provisions
Caldari State
#30 - 2015-08-31 03:38:06 UTC
I've always liked the idea of adding turret and missile slots, not to mention turret and missile damage bonuses to some ships just to provide more flexibility with fitting, and make it harder for pilots to figure out how a certain ship class is going to be fitted. This would benefit caldari ships as well as minmatar.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Jenshae Chiroptera
#31 - 2015-08-31 12:18:41 UTC
Galphii wrote:
...This would benefit caldari ships as well as minmatar.
Indeed. However, don't bring up Caldari yet. People tend to think of their ships as being over powered already.
Minmatar versatility would even the ships up a bit.

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Frostys Virpio
State War Academy
Caldari State
#32 - 2015-08-31 13:21:49 UTC
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
What if you could switch modes? Similar to the T3Ds you can change the hull stats but in the case of some of these T1s you can only change them in a station.

Then people don't have to get worked up about how many bonuses they have at one time that are not being used and such.
I like how this got no replies.

Added a section to OP about the guns.


Sorry nobody deemed this **** heap of an idea worthy of their time to comment on it...
Stitch Kaneland
The Tuskers
The Tuskers Co.
#33 - 2015-08-31 14:02:16 UTC
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
What if you could switch modes? Similar to the T3Ds you can change the hull stats but in the case of some of these T1s you can only change them in a station.

Then people don't have to get worked up about how many bonuses they have at one time that are not being used and such.
I like how this got no replies.

Added a section to OP about the guns.


Because the t3d mode gimmick can be exploited and isnt necessary to fix BCs.

I suspect you want the cyclone to have turrets so it can use dual 180s to fit x2 XLASB without a crapton of fitting mods. Which could be fun.

Minmatar versatility is more in the fitting and flexability of the ship itself. Not its bonuses

Example: Hurricane

Can be fit with 720s, MWD and kite around popping ships

Can be fit 425 acs and shield tank with lows filled with TE, gyros and nanos

Can be fit with 220/180 ACs and then armor brick tanked with med neut

Can be fit with 180s, MJD, 100mn afterburner and armor tanked

The cyclone does suffer a bit from being shoehorned into only a couple roles ill admit. Its either XLASB+invuln or XLSB+CB and links to be effective. Maybe if they increased fitting and upped RoF bonus from 5% to 7.5%, it would be more managable. Making dual XLASB fits viable or giving it some needed dps to kill things before its tank is up.

Jenshae Chiroptera
#34 - 2015-08-31 16:24:08 UTC
Stitch Kaneland wrote:
Because the t3d mode gimmick can be exploited and isnt necessary to fix BCs.
How if you must dock first?

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#35 - 2015-09-01 05:01:37 UTC
Jenshae Chiroptera wrote:
... I think T2 logi frigates would be used more for remote sensor boosters than their cruiser counter parts as everyone who can fly a T2 cruiser logi is desperately needed to do repairs and tank as much as possible. The other alternative would be to make a high slot module for remote sensor boosting. ....
Added to OP.

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Jenshae Chiroptera
#36 - 2015-09-02 06:36:29 UTC
Jenshae Chiroptera wrote:
Please fix the Nidhoggur. I love the versatility of logi, would love it on the scimitar but as a combat ship it suffers. Caldari and Amarr get better tanks and better capacitor. Please give the Nid cap so it can at least boost or remote transfer / repair and compete.....
Added to OP

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#37 - 2015-09-02 11:44:02 UTC
Jenshae Chiroptera wrote:
Stitch Kaneland wrote:
Because the t3d mode gimmick can be exploited and isnt necessary to fix BCs.
How if you must dock first?


Well, using the Svipul as an example. With my artillery fit, and minmatar tracking bonused ammo, i have absolutely no need for the tracking bonused sub mode, or the defense mode. I can still project damage at 40km, and still get good tracking. Meanwhile still out damaging the wolf/jag with long range (low damage ammo), when the wolf/jag are using short range, high damage ammo. I don't need tank mode, because i can stay in prop mode and outpace interceptors. Not to mention, being able to 3 shot them as they burn in to get tackle.

Also, most good players will scout the area checking to see whats on grid, and most stations can be docked at (except in null). So it won't take long to dock, change modes to suit your situation, undock, and continue on destroying people.
Jenshae Chiroptera
#38 - 2015-09-02 17:16:43 UTC
Stitch Kaneland wrote:
...So it won't take long to dock, change modes to suit your situation, undock, and continue on destroying people.
You would carry around all those weapons?
Pretty much in most cases that you can dock up to change hull bonus, you can also swop ships to suit the situation.

CCP - Building ant hills and magnifying glasses for fat kids

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Frostys Virpio
State War Academy
Caldari State
#39 - 2015-09-02 17:22:12 UTC
Jenshae Chiroptera wrote:
Stitch Kaneland wrote:
...So it won't take long to dock, change modes to suit your situation, undock, and continue on destroying people.
You would carry around all those weapons?
Pretty much in most cases that you can dock up to change hull bonus, you can also swop ships to suit the situation.


What's the point of designing multiple mode for a ship where each mod is better covered by other ships anyway?
Jenshae Chiroptera
#40 - 2015-09-02 19:15:24 UTC
Frostys Virpio wrote:
[quote=Jenshae Chiroptera]... What's the point of designing multiple mode for a ship where each mod is better covered by other ships anyway?
Rail Ferox ... Cyclone ... no guns.
Not covered.

CCP - Building ant hills and magnifying glasses for fat kids

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EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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