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Why did the eve empires of old have no blue donut?

Author
Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#1 - 2015-08-30 18:03:44 UTC
Today in eve politics no grand scale wars are happening, regardless on what you blame it on, in order for it to die we need to look to the past. Why did the empires of old like BOB and even the goon fleet fight? Why didnt they just blue donut like we do now? what drove them to fight and kill each other in such a brutal manner? If we can create a system that encouraged people to fight like they did in the old days then our problems with stagnation would likely be solved. Ive yet to see anyone ask this so i guess i will do it.
Herzog Wolfhammer
Sigma Special Tactics Group
#2 - 2015-08-30 18:14:49 UTC
Because back then, people actually liked to play a PVP game and have fights.

Now it's all about dotage on piles of moon goo and (was - before jump fatigue) cap hot drops on cruiser roams, mixed with a lot of risk aversion.

You see if you go into goonie space you will see a lot of farming going on. How do you become a big coalition? You have to "sell" the nullsec experience as being just as, if not more, profitable than highsec. The means to that is to use (before Fozzie SOV) a ring of renters in the intel channel as a means of keeping people out with NBSI doctrines. This means that deep into your terrirtory, the carebears you recruited can farm and grind to their heart's content. Only now they are nullbears and allegedly more superior than highsec carebears for reasons unknown.


And that's why they don't fight so much. Most of them have highsec incursion alts (because nullsec still lacks payout) or highsec gank alts.


If resources were finite there would be conflict. But if all one needs is to establish treaties and rake in the ISK, that's what they will do.


CPP is making efforts to mix things up a bit, but if they really want to throw a wrench in the status quo, they would make resources finite such that belts and moons can be mined out and take time to replenish (if at all?). Then you would have conflict. The number of capitals that have been built would imply that entire systems could have been picked clean by now. THAT alone could have been the limitation (lacking stupid arbitrariness) on caps. Anybody would have predicted that building PWNmobiles with infinite resources was going to be an issue.

Bring back DEEEEP Space!

James Razor
RazorEnterprise
#3 - 2015-08-30 18:19:17 UTC
The original Sov System required you to hold 51% Moon Coverage of any system u wanted to claim.

Also, a lot of mechanics where different, there where AoE Doomsday devices, SuperCarriers where Motherships, which where just normal carriers with twice the Fighter ammount and about double the HP and without the ability to dock up, but no Fighter Bombers.
Scaning also wasnt as easy, Sniper-BS where a viable tactic (BoB/GBC used them a lot and i still miss those times).

Logistics only worked in small gangs because u didnt have the broadcast-mechanics, etc, etc.

Basicly, a lot has changed. And Dominion Sov with its massiv HP-Grind and the need to get as many people as possible to one location at one point in time that could be planed well ahead made sure that everyone ganged up with as many people as u could get hold of to have an advantage.

Old Bitter Veteran.

Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#4 - 2015-08-30 18:30:23 UTC
that doesn't really explain it, the old sov system still would have easily allowed a blue donut, finite resources actually sounds like a good idea, although it would have to be implemented carefully. But it still doesnt answer why the old groups didnt blue up, if the people like to pvp, why did they stop pvping? how was the fun in pvp taken out or what killed it? surely with all the farming they could afford a constantly supply of pvp goods wouldnt you think?
Jenn aSide
Soul Machines
The Initiative.
#5 - 2015-08-30 18:37:36 UTC
Cyrina FaithWeaver wrote:
Today in eve politics no grand scale wars are happening, regardless on what you blame it on, in order for it to die we need to look to the past. Why did the empires of old like BOB and even the goon fleet fight? Why didnt they just blue donut like we do now? what drove them to fight and kill each other in such a brutal manner? If we can create a system that encouraged people to fight like they did in the old days then our problems with stagnation would likely be solved. Ive yet to see anyone ask this so i guess i will do it.


This is simply viewing the past through rose colored glasses. People blue'd everyone in sight back in the day, it's what caused CCP to make Dominion SOV "in hopes of opening up the game", which is the same reason we now have Aegis. The Greater BOB Community was a mega coalition, as was Goons + Northern Coalition (the original NC was nothing more than the precursor to CFC/Imperium) and also the old Drone Russian Federation.

It's human nature on display, the same reason people for ever larger groups in a video game like this is the same reason why in real life we live in cites that are a part of countries instead of still being members of nomadic hunter/gather tribes lol. Human beings are opportunistic creatures, conflict occurs when at least one side thinks it has an overwhelming advantage over another (and doesn't happen otherwise, which is why the Cold War existed), what's actually much much more common is cooperation, though you wouldn't know that from watching CNN lol.

The ingame situation (across the game, from high sec to the depths of WH space) has little to do with game mechanics and everything to do with our natural inclinations, which is why people have ALWAYS flocked in safety (high sec) and why even people outside of high ec have created 'false high secs' of cooperative space in low, null and WH space.

The bottom line is any time people are free to do as they wish, they will seek safety and comfort, other games leave no choice but conflict to achieve goals. The ONLY way to 'spur more conflict' in EVE is take away the freedoms that allow cooperation. Merely upping rewards for conflict result in just more cooperation (which is how FW became Farmville and high end wormholes became a null like nap fest...).

Jill Xelitras
Xeltec services
#6 - 2015-08-30 18:42:15 UTC
From what I understood specifically about BOB, they had built a feudalistic system.

Basically BOB had vassals rather then allies. They let other alliances rent space, scooped in some money and had more people who could join fleets if a system needed to be defended. Those alliances where mostly not considered equals by BOB, to a point where they were comonly called BOB pets by other non-BOB alliances.

BOB thought they were above everyone else due to their industrial and financial strength. Instead of partnering on equal terms they subcontracted wars to MC (Mercenary Coalition) and upkeep of non-core systems to pet alliances (the renters).

That doesn't explain the blue balling of today, but it explains why nobody would be allied with BOB unless they were ready to submit to BOB s decisions.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#7 - 2015-08-30 18:42:37 UTC
Jenn aSide wrote:
Cyrina FaithWeaver wrote:
Today in eve politics no grand scale wars are happening, regardless on what you blame it on, in order for it to die we need to look to the past. Why did the empires of old like BOB and even the goon fleet fight? Why didnt they just blue donut like we do now? what drove them to fight and kill each other in such a brutal manner? If we can create a system that encouraged people to fight like they did in the old days then our problems with stagnation would likely be solved. Ive yet to see anyone ask this so i guess i will do it.


This is simply viewing the past through rose colored glasses. People blue'd everyone in sight back in the day, it's what caused CCP to make Dominion SOV "in hopes of opening up the game", which is the same reason we now have Aegis. The Greater BOB Community was a mega coalition, as was Goons + Northern Coalition (the original NC was nothing more than the precursor to CFC/Imperium) and also the old Drone Russian Federation.

It's human nature on display, the same reason people for ever larger groups in a video game like this is the same reason why in real life we live in cites that are a part of countries instead of still being members of nomadic hunter/gather tribes lol. Human beings are opportunistic creatures, conflict occurs when at least one side thinks it has an overwhelming advantage over another (and doesn't happen otherwise, which is why the Cold War existed), what's actually much much more common is cooperation, though you wouldn't know that from watching CNN lol.

The ingame situation (across the game, from high sec to the depths of WH space) has little to do with game mechanics and everything to do with our natural inclinations, which is why people have ALWAYS flocked in safety (high sec) and why even people outside of high ec have created 'false high secs' of cooperative space in low, null and WH space.

The bottom line is any time people are free to do as they wish, they will seek safety and comfort, other games leave no choice but conflict to achieve goals. The ONLY way to 'spur more conflict' in EVE is take away the freedoms that allow cooperation. Merely upping rewards for conflict result in just more cooperation (which is how FW became Farmville and high end wormholes became a null like nap fest...).





hmmmmmmm, if this was true please explain the great wars that happened?
Val'Dore
PlanetCorp InterStellar
#8 - 2015-08-30 18:43:34 UTC
Before sov and alliance mechanics, corporations formed their own unofficial alliances. These alliances made names for themselves by claiming certain space and making sure nobody else was in it.

It was a hilariously convoluted player system, and made it almost impossible for even renters to happen, because everyone was too busy trying to remember who was in their own alliance. Coalitions never lasted long, until alliances became a game mechanic.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#9 - 2015-08-30 19:02:12 UTC
Cyrina FaithWeaver wrote:

hmmmmmmm, if this was true please explain the great wars that happened?


Because sooner or later, other groups got together to destroy "the blob" of the time. The great war, MAX 1 and 2, the DRF invasion of the old NC, these were no more frequent occurances than the "big wars" we have now. Anyone who thinks the situation now is any different than when the old NC ruled the north, or when BoB was the unassailable master of nullsec either wasn't there and is listening to hearsay, or is lying to themselves. I was part of the old NC; people bitched about us "ruining the game" just as much as people aim that accusation at the Imperium now. They just needed the groups not part of the big group to set aside their differences and make an effort. And as soon as the groups that want us dead can be bothered to set aside their differences and come for us, we'll get the next great war. So rather than bitching at us for being on the top, get together with everyone else who doesn't want us there and do something about it. We did in our time.
McChicken Combo HalfMayo
The Happy Meal
#10 - 2015-08-30 19:09:54 UTC
Cyrina FaithWeaver wrote:
Jenn aSide wrote:
Cyrina FaithWeaver wrote:
Today in eve politics no grand scale wars are happening, regardless on what you blame it on, in order for it to die we need to look to the past. Why did the empires of old like BOB and even the goon fleet fight? Why didnt they just blue donut like we do now? what drove them to fight and kill each other in such a brutal manner? If we can create a system that encouraged people to fight like they did in the old days then our problems with stagnation would likely be solved. Ive yet to see anyone ask this so i guess i will do it.


This is simply viewing the past through rose colored glasses. People blue'd everyone in sight back in the day, it's what caused CCP to make Dominion SOV "in hopes of opening up the game", which is the same reason we now have Aegis. The Greater BOB Community was a mega coalition, as was Goons + Northern Coalition (the original NC was nothing more than the precursor to CFC/Imperium) and also the old Drone Russian Federation.

It's human nature on display, the same reason people for ever larger groups in a video game like this is the same reason why in real life we live in cites that are a part of countries instead of still being members of nomadic hunter/gather tribes lol. Human beings are opportunistic creatures, conflict occurs when at least one side thinks it has an overwhelming advantage over another (and doesn't happen otherwise, which is why the Cold War existed), what's actually much much more common is cooperation, though you wouldn't know that from watching CNN lol.

The ingame situation (across the game, from high sec to the depths of WH space) has little to do with game mechanics and everything to do with our natural inclinations, which is why people have ALWAYS flocked in safety (high sec) and why even people outside of high ec have created 'false high secs' of cooperative space in low, null and WH space.

The bottom line is any time people are free to do as they wish, they will seek safety and comfort, other games leave no choice but conflict to achieve goals. The ONLY way to 'spur more conflict' in EVE is take away the freedoms that allow cooperation. Merely upping rewards for conflict result in just more cooperation (which is how FW became Farmville and high end wormholes became a null like nap fest...).





hmmmmmmm, if this was true please explain the great wars that happened?

"Humans tend to seek safety and cooperation" does not mean "humans never take risks and always cooperate".

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#11 - 2015-08-30 19:10:50 UTC
Aralyn Cormallen wrote:
Cyrina FaithWeaver wrote:

hmmmmmmm, if this was true please explain the great wars that happened?


Because sooner or later, other groups got together to destroy "the blob" of the time. The great war, MAX 1 and 2, the DRF invasion of the old NC, these were no more frequent occurances than the "big wars" we have now. Anyone who thinks the situation now is any different than when the old NC ruled the north, or when BoB was the unassailable master of nullsec either wasn't there and is listening to hearsay, or is lying to themselves. I was part of the old NC; people bitched about us "ruining the game" just as much as people aim that accusation at the Imperium now. They just needed the groups not part of the big group to set aside their differences and make an effort. And as soon as the groups that want us dead can be bothered to set aside their differences and come for us, we'll get the next great war. So rather than bitching at us for being on the top, get together with everyone else who doesn't want us there and do something about it. We did in our time.


i personally have nothing against the imperium, you guys a bit too big yes, but its not like you didnt earn it through bloody war.
Alavaria Fera
GoonWaffe
#12 - 2015-08-30 19:21:43 UTC
Val'Dore wrote:
Before sov and alliance mechanics, corporations formed their own unofficial alliances. These alliances made names for themselves by claiming certain space and making sure nobody else was in it.

It was a hilariously convoluted player system, and made it almost impossible for even renters to happen, because everyone was too busy trying to remember who was in their own alliance. Coalitions never lasted long, until alliances became a game mechanic.

Well the path forward is obvious now, isn't it....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nevyn Auscent
Broke Sauce
#13 - 2015-08-30 19:56:08 UTC
Cyrina FaithWeaver wrote:
that doesn't really explain it, the old sov system still would have easily allowed a blue donut, finite resources actually sounds like a good idea, although it would have to be implemented carefully. But it still doesnt answer why the old groups didnt blue up, if the people like to pvp, why did they stop pvping? how was the fun in pvp taken out or what killed it? surely with all the farming they could afford a constantly supply of pvp goods wouldnt you think?

BoB killed people inside the game. Goons introduced 'metagame warfare'. Metagame warfare caused blueballing.
Chainsaw Plankton
FaDoyToy
#14 - 2015-08-30 20:06:07 UTC
my guess is that people were too busy learning stuff and trying to claim greatness, and had yet to get complacent and comfortable. Plus no one had near endless stocks of ships, and/or the blob to fly them all, so the fear of getting instablobbed wasn't there.

@ChainsawPlankto on twitter

Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#15 - 2015-08-30 20:11:16 UTC
Nevyn Auscent wrote:
Cyrina FaithWeaver wrote:
that doesn't really explain it, the old sov system still would have easily allowed a blue donut, finite resources actually sounds like a good idea, although it would have to be implemented carefully. But it still doesnt answer why the old groups didnt blue up, if the people like to pvp, why did they stop pvping? how was the fun in pvp taken out or what killed it? surely with all the farming they could afford a constantly supply of pvp goods wouldnt you think?

BoB killed people inside the game. Goons introduced 'metagame warfare'. Metagame warfare caused blueballing.


is this a troll answer? because as far as im aware there has always been a meta in the game, and even then how does that cause a blue ball, unless your referring to blobbing tactics?
Tippia
Sunshine and Lollipops
#16 - 2015-08-30 20:23:10 UTC
They did.

Wars happened back then for the same reasons they happen now (we hate those guys/we want their stuff), and didn't happen back then for the same reasons they don't happen now (ugh, no point, and it's just not worth it). Not coincidentally, blue lists happened back then for the same reasons they do now, which is how the alliance concept was brought into the game.

The only thing that has changed is what stuff there is to want and that CCP has played around a bit with the threshold of “worth it”.
Cyrina FaithWeaver
Brutor Tribe
Minmatar Republic
#17 - 2015-08-30 20:45:50 UTC
Tippia wrote:
They did.

Wars happened back then for the same reasons they happen now (we hate those guys/we want their stuff), and didn't happen back then for the same reasons they don't happen now (ugh, no point, and it's just not worth it). Not coincidentally, blue lists happened back then for the same reasons they do now, which is how the alliance concept was brought into the game.

The only thing that has changed is what stuff there is to want and that CCP has played around a bit with the threshold of “worth it”.



If thats truly the case then why has it been such a big problem only recently, ie the past 2-3 years? why are people bitching about it then.
Nevyn Auscent
Broke Sauce
#18 - 2015-08-30 20:59:35 UTC
Cyrina FaithWeaver wrote:

is this a troll answer? because as far as im aware there has always been a meta in the game, and even then how does that cause a blue ball, unless your referring to blobbing tactics?

No, it's a serious answer. Most major wars involving goons have been decided by a betrayal by a director who just happened to defect to the goons or retire very shortly afterwards, or a highly coincidental 'mistake' which happened to only affect the biggest target it could possibly have done so on.
I.E. Use of multi spies and saboteurs has gone up significantly.

Once one group starts using this, all groups have to fight like this in order to survive, so everyone uses it.
And thus everyone is paranoid and not wanting to get into a fight in case they have one in their ranks, so everyone blues up.
Jill Xelitras
Xeltec services
#19 - 2015-08-30 21:05:14 UTC
Nevyn Auscent wrote:
Cyrina FaithWeaver wrote:
that doesn't really explain it, the old sov system still would have easily allowed a blue donut, finite resources actually sounds like a good idea, although it would have to be implemented carefully. But it still doesnt answer why the old groups didnt blue up, if the people like to pvp, why did they stop pvping? how was the fun in pvp taken out or what killed it? surely with all the farming they could afford a constantly supply of pvp goods wouldnt you think?

BoB killed people inside the game. Goons introduced 'metagame warfare'. Metagame warfare caused blueballing.


I see it like this:

Almost everyone goes "Goons *grr*", and then goes to TMC to read the news.

or

Want to kill Goons, but can't do it in open conflict anyway ... so why bother.


With BOB things where a little bit different.

Almost everyone was like "BOB *rage* and *rage some more*"

Most people went: Want to kill BOB, but can't do it in open conflict anyway ... so why bother. ... until a single director disbanded BOB and everyone tried to grab a piece of the cake.

This has me thinking that power vacuum is a conflict driver too.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

fugazii
Slippery Penguin
#20 - 2015-08-30 21:14:08 UTC
Aralyn Cormallen wrote:
Cyrina FaithWeaver wrote:

hmmmmmmm, if this was true please explain the great wars that happened?


Because sooner or later, other groups got together to destroy "the blob" of the time. The great war, MAX 1 and 2, the DRF invasion of the old NC, these were no more frequent occurances than the "big wars" we have now. Anyone who thinks the situation now is any different than when the old NC ruled the north, or when BoB was the unassailable master of nullsec either wasn't there and is listening to hearsay, or is lying to themselves. I was part of the old NC; people bitched about us "ruining the game" just as much as people aim that accusation at the Imperium now. They just needed the groups not part of the big group to set aside their differences and make an effort. And as soon as the groups that want us dead can be bothered to set aside their differences and come for us, we'll get the next great war. So rather than bitching at us for being on the top, get together with everyone else who doesn't want us there and do something about it. We did in our time.


Bullshit.

You're skipping years of gametime.

For one there was tons of regional wars before the power blocs got created. Because simply the game was fresh, most people in 0.0 were there to fight, and attacking your neighbor or w/e didn't result in everyone dogpiling on, simply because most alliances weren't allied to much if anyone else.

People started grouping together in late 04. The north,(west and north of venal) allied together all the way to Fade. Ex-BoB space allied together. Both of these groups and many of the corps have since become who makes up the North of today.

The great northern war, saw what would become BoB knock down that group of players. Soon the people of Cloud/Outer Ring came and pushed BoB out. These were the Germans, a predecessor to d2.

BoB went to Delve and tore that group of alliances down. Many of those displaced moved north.

Curse Alliance falls opening up much of Angel space.

Lots of land grabs.

06' BoB invades Ascendent Fronteir, topples them, kills Steve. Continues rampaging East knocking down every alliance. Rus and Goons call for help, North gets involved, the great war starts.

Great war ends.

08' Calm for a short period before Max1. Goon drops some sov in south, Max1 ends immediately and BoB coalition immediately invade Goons in Angel space.

09' BoB is disbanded and the war in Goon space is a mad dash for Delve. Atlas and Co vs RUS in angel space.

10' BoB now IT invading Goon space in Delve. Goon loses sov and runs north. Max2

11' North invades IT, and installs TEST

This is where I leave 0.0. But there's still the PL and co invasion of the north aswell as the NC/RUS war, and the whole PL+NC take over the south aswell. There was little time that major wars weren't going on in the past and I'm not even touching on many others that I wasn't directly involved in that were going subsequently. The idea that you guys in 0.0 are still wanting to fight is laughable. The only people who bring consistent largescale content to this game is BoB and the entities that spawned from it, i.e PL and NC. But yes, keep sitting in the North saying come get us. Same as it's been since 04.


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