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Proposed change to Wardecs..

Author
Black Pedro
Mine.
#21 - 2015-08-30 06:58:14 UTC
Here's the thing: wardecs are not going away. Non-consensual PvP is a hallmark of this game and a needed for many game design and game balance reasons, most notably removing structures in highsec. It has been made clear that new structures are going to maintain CONCORD protection, thus wardecs are the only mechanism to remove them. They will therefore never be made impossible to make or tied to some mechanic to give carebears corps 100% safety from them by standings, or not shooting or whatever nonsense you are proposing.

Eve is about conflict and if you want the benefits of a player corporation, including their structures, you have to accept the risk that someone will object and try to stop you. If you think wars are unbalanced, you should propose ideas to either level the playing field (but not just nerf them even more so there is no conflict) through tweaking the mechanics, or some variant of the social corporation by which players can form a social group that is immune from wardecs, but does not have the benefits of them like deploying structures to respect risk vs. reward.

Asking for all the current benefits and 100% safety from attack is not going to happen - can't happen - if CCP hopes to maintain a viable sandbox game.
Weatherlights
The Scope
Gallente Federation
#22 - 2015-08-30 09:29:42 UTC  |  Edited by: Weatherlights
How about: The Corp that gets decced receives part of the money payed for the wardec :P.

[Edit] Or the winner receives the money... so if you let your war run out the decced corp gets the money paid for the war.
Altholonas Kynslayer
Gottfried
The Chamber of Commerce
#23 - 2015-08-30 18:08:42 UTC
Right now over on Reddit there are two great discussion threads on wardecs and wardec mechanics... go check it out!

War Deccing: the non-combatant

CCP, The Current Wardeccing system is literally causing newbros to quit!!

lots of interesting feedback and ideas in these two threads.
McChicken Combo HalfMayo
The Happy Meal
#24 - 2015-08-30 18:53:06 UTC
The newbro-wardec "problem" is more an NPE issue than a wardec issue. It's not difficult for a new player to fly safe in a war or even avoid the consequences of a war altogether. Blame also goes to ****** CEOs for being ******.

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Kaarous Aldurald
Black Hydra Consortium.
#25 - 2015-08-30 20:08:35 UTC
Altholonas Kynslayer wrote:
Right now over on Reddit there are two great discussion threads on wardecs and wardec mechanics... go check it out!

War Deccing: the non-combatant

CCP, The Current Wardeccing system is literally causing newbros to quit!!

lots of interesting feedback and ideas in these two threads.


Both of those threads are terrible, and basically ask for the deletion of wars completely.

Which is pretty much exactly what we all said people would do after the awox deletion, they would not be satisfied with the complete removal of 1/3 of the risk in highsec, nope, they want the whole thing gone.

"just one more nerf".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#26 - 2015-08-30 20:11:37 UTC
Wars are trivial to avoid, this is wholly and entirely unessisary.

Yes war decs need changes but completely defanging them isn't one.

No you can't just set up a ****show Corp ,grow fat and expect the predators to leave you alone.

If you defang wars we will turn to other means and then ye will have something to complain about.

Right now we have CODE. Imagine if marmite , ourselves and the other mercenaries started ganking...
Kaarous Aldurald
Black Hydra Consortium.
#27 - 2015-08-30 20:13:46 UTC
Ralph King-Griffin wrote:

If you defang wars we will turn to other means and then ye will have something to complain about.

Right now we have CODE. Imagine if marmite , ourselves and the other mercenaries started ganking...


And then they'd complain that ganking happens too much for no reason, and it needs deleted too.

They'll never stop until they have Trammel, it's what they have wanted all along.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2015-08-30 23:31:34 UTC  |  Edited by: Jonah Gravenstein
Shaddam Daphiti wrote:
Instead of being a mechanic that encourages players to interact it drives new players away.
That's an oft repeated falsehood; wardecs are trivial to avoid, dropping to an NPC corp being the least of the ways to do so. While they may drive some players away, such is the nature of Eve; CCP appear to be OK with Eve not appealing to everybody, it's one of the up/downsides of producing a niche game.

For instance; one of the fastest growing newbie corps in Eve has been wardecced by various mercs for the last month or so, most of the wardecs have since dropped.

Some of the mercs behind the dropped decs have been providing support in the form of experienced FCs, SRP donations and joint combat ops against the remaining decs; the members of that corp are having a whale of a time making the mercs behind the longest standing active wardec look rather silly.

Watching trade hub station huggers whining about their T3 and BS fleets being blobbed and station camped by mainly newbies and a smattering of former bears in T1 fleets under experienced leadership is rather amusing.

Quote:
Rich Corps will wardec a new corp into oblivion for no reason other than they can. This is causing CCP to hemorrhage subscriptions.
Citation needed, especially in view of the fact that changes to the EULA and the introduction of plex for services has changed the way that people use alt accounts leading to an apparent fall of logged in players.

In the beginning there was nothing, which exploded.

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TigerXtrm
KarmaFleet
Goonswarm Federation
#29 - 2015-08-30 23:42:48 UTC
The only thing wardecs really need is some sort of consequence to the attacking party aside from money. Right now any corp with a fat enough wallet can wardec half the universe. At the very least having multiple outgoing wardecs at a time should increase the cost of every subsequent wardec. So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money.

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Tony-Vagabond Carter
Chrysos Aigis
#30 - 2015-08-30 23:54:15 UTC
TigerXtrm wrote:
The only thing wardecs really need is some sort of consequence to the attacking party aside from money. Right now any corp with a fat enough wallet can wardec half the universe. At the very least having multiple outgoing wardecs at a time should increase the cost of every subsequent wardec. So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money.


Now this, is constructive... certainly a lot more so than the majority of posts have been, it's no wonder OP hasn't replied. I'm impressed how a suggestion for a mechanic change becomes a rally for Wardec rights instead of a discussion of the proposed change.

From what I read in the original post the issue is exactly what is spelt out here. and where tying Decs to kilrights may not work something like increasing cost based on current number of active wars might.


If I refuse to sell you a pie, for the sake of my beliefs or yours.. who really loses out here? Me. I will have lost a sale and possibly future sales, and you will just go to another pie-maker!

Arthur Aihaken
CODE.d
#31 - 2015-08-31 00:40:09 UTC
TigerXtrm wrote:
So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money.

WarDec stacking penalties. I like. Twisted

I am currently away, traveling through time and will be returning last week.

Grognard Commissar
SUNDERING
Goonswarm Federation
#32 - 2015-08-31 00:53:17 UTC
Arthur Aihaken wrote:
TigerXtrm wrote:
So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money.

WarDec stacking penalties. I like. Twisted

I do as well. it forces the deccers to chose the wars that they really want to actively fight. or spend buttloads of isk.
Grognard Commissar
SUNDERING
Goonswarm Federation
#33 - 2015-08-31 01:01:08 UTC
Ralph King-Griffin wrote:
Wars are trivial to avoid, this is wholly and entirely unessisary.

Yes war decs need changes but completely defanging them isn't one.

No you can't just set up a ****show Corp ,grow fat and expect the predators to leave you alone.

If you defang wars we will turn to other means and then ye will have something to complain about.

Right now we have CODE. Imagine if marmite , ourselves and the other mercenaries started ganking...

it would be pretty much no different than it currently is.
Jonah Gravenstein
Machiavellian Space Bastards
#34 - 2015-08-31 02:40:31 UTC  |  Edited by: Jonah Gravenstein
Grognard Commissar wrote:
Ralph King-Griffin wrote:
Wars are trivial to avoid, this is wholly and entirely unessisary.

Yes war decs need changes but completely defanging them isn't one.

No you can't just set up a ****show Corp ,grow fat and expect the predators to leave you alone.

If you defang wars we will turn to other means and then ye will have something to complain about.

Right now we have CODE. Imagine if marmite , ourselves and the other mercenaries started ganking...

it would be pretty much no different than it currently is.
Ralph speaks the truth, if wardecs were to be defanged, the resulting shitstorm would make the antics of James's band of rapscallions look tame.

Be careful what you wish for.Twisted

In the beginning there was nothing, which exploded.

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afkalt
Republic Military School
Minmatar Republic
#35 - 2015-08-31 08:32:14 UTC
TigerXtrm wrote:
The only thing wardecs really need is some sort of consequence to the attacking party aside from money.


This.

I do not live in high sec, we've been decced over time by the various merc corps in their usual weekly scattergun as I'm sure have most of us have who have been around long enough.

Thing is, we do not engage them. Could we? Hell yes, we could stomp them into the dirt for funsies, but it's not worth it.

We have nothing to gain by coming into high sec for the fight, it is literally pointless. We have fights daily on the doorstep, why would we go up into highsec to fight these guys? What is the point?

We can't punish them, giving them any sort of content will just encourage them and others. What is needed is a way to punish these fools - as it is they simply would dock up, hide their haulers in NPC corps and have no assailable structures worth a goddamn.

So tell me, why would we fight? What do we have to gain? We too, have no highsec interests or structures, hauling is often handled out of corp anyway for security reasons, it's not like they actually want a fight, in all the wardecs in my life I've not seen a single guy more than 2 jumps from a hub. Ever.
Kagura Nikon
Native Freshfood
Minmatar Republic
#36 - 2015-08-31 09:54:47 UTC
TigerXtrm wrote:
The only thing wardecs really need is some sort of consequence to the attacking party aside from money. Right now any corp with a fat enough wallet can wardec half the universe. At the very least having multiple outgoing wardecs at a time should increase the cost of every subsequent wardec. So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money.



As member of a wardec group.. I always agreed on that. Currently it is just throw money at a gamble that people will not just leave corp. THat is boring


I think that the wardeccing corp should be forced to have a specific new structure deployed (now that new structire system is being made that would be easy). PUt half of the wardec cost inside the structure (simbollically) and it is returned after the war ends. But if any group that is at war with the war dec group manages to complete the entosis + reinforcement cycle it gets ALL the money from the current wardecs.

That will make groups want to fight or at least hire other mercs to go fight for them. The war dec group also need to not overextend their capabilities.


EVERYBODY WINS!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Black Pedro
Mine.
#37 - 2015-08-31 09:55:06 UTC  |  Edited by: Black Pedro
afkalt wrote:
Thing is, we do not engage them. Could we? Hell yes, we could stomp them into the dirt for funsies, but it's not worth it.

We have nothing to gain by coming into high sec for the fight, it is literally pointless. We have fights daily on the doorstep, why would we go up into highsec to fight these guys? What is the point?

This is the case for almost all conflict in Eve. What do you have to gain from fighting that roaming lowsec gang that reinforced your POCO, or those wormhole pilots that ganked your PI hauler? What do sov holders have to gain from chasing entosis fleets harassing their space or those black op fleets that gank their ratters?

Why should highsec wardecs be held to some higher standard that conflict no where else is? Wardecs are a way to disrupt your enemy, one of only two ways left to do that in highsec. If you are correct and they don't affect you, then just ignore them. They are no risk to you. If you want to fight the wardeccers and get some content, great, that is your choice.

But there is no reason why wardeccers should have to justify why their war is "valid" or suffer "consequences" for daring to attack another player (in a game about attacking other players), and there is even less reason for CCP to somehow directly incentivize fighting back against a wardec. Keeping your stuff and your income sources is the reason to fight them (or avoid them), like with almost all conflict in Eve. Any other system would just be exploited.

How bizarre would it be if I came here and claimed that corps need to suffer "consequences" for reinforcing someone's POS in lowsec or evicting someone from a wormhole. Or that players should receive bonus rewards for defending their POCOs? If you don't think players should be subject to non-consensual PvP in highsec, just say so and advocate that wardecs be removed. Don't bother with this game of increasing costs/penalties in hopes of stopping it because players will still find a way to dec other players and you will be back here next month arguing that the "consequences" aren't high enough as people are still being killed in wardecs.
afkalt
Republic Military School
Minmatar Republic
#38 - 2015-08-31 10:11:54 UTC
You miss the point, I'm going to steal a complaint from the Sov debate:

The attackers should have some skin in the game, some risk. Currently there is no such requirement, should an attacker wardec the wrong corp, there is no meaningful harm one can inflict to them. They can dock up and hide, they have no structures to burn, nothing.

Why would it be a bad thing to create something for the attackers to lose? Why should their greatest risk be "damn, we kicked over the hornets nest, best dock up"

We used to fight the russians a fair bit and you know what happened? After they saved their POS they would RF every single POS you and your friends had in the area, just to send a message. That's the part which is missing from high sec war decs, you do not have that option and I believe you should.

I don't want decs constrainted, I simply would like the opportunity to go kick over the attackers sandcastles. Except there is currently no requirement, nor incentive for them to have one in the first place.

Do you think 85%+ of wars having no kills is healthy? Do you no think we be looking to add an incentive for BOTH sides to fight?

What would be the downside of something like ensuring the aggressor had to have a structure of some sort which should you desire you can destroy?
Madd Adda
#39 - 2015-08-31 10:52:25 UTC  |  Edited by: Madd Adda
As it stands, war deccers often stack the deck against their opponent through the use of spies, out of corp logi/haulers/boosts, etc.

How about this:

1. Deny warring corps the ability to contract assets to anyone that aren't in the same corp/alliance/coalition. This way if they want to get stuff somewhere they either need to open trade them to someone (and have it stolen possibly) or actually risk having them moved via convoy. If someone drops corp for the purposes of doing the contracting then rejoin the corp they need to wait X number of days before being allowed to (i'd go with 14-21 days to discourage the abuse)

2. Deny warring corps the ability to join or invite pilots not in their corp/alliance/coalitions to fleets. This is to deal with off grid boosts.

3. [redacted on the grounds that the issue isn't an issue anymore]

Carebear extraordinaire

Black Pedro
Mine.
#40 - 2015-08-31 11:23:49 UTC  |  Edited by: Black Pedro
afkalt wrote:
The attackers should have some skin in the game, some risk. Currently there is no such requirement, should an attacker wardec the wrong corp, there is no meaningful harm one can inflict to them. They can dock up and hide, they have no structures to burn, nothing.

Why would it be a bad thing to create something for the attackers to lose? Why should their greatest risk be "damn, we kicked over the hornets nest, best dock up"

We used to fight the russians a fair bit and you know what happened? After they saved their POS they would RF every single POS you and your friends had in the area, just to send a message. That's the part which is missing from high sec war decs, you do not have that option and I believe you should.

I don't want decs constrainted, I simply would like the opportunity to go kick over the attackers sandcastles. Except there is currently no requirement, nor incentive for them to have one in the first place.

Do you think 85%+ of wars having no kills is healthy? Do you no think we be looking to add an incentive for BOTH sides to fight?

What would be the downside of something like ensuring the aggressor had to have a structure of some sort which should you desire you can destroy?
Why? Attacking something in Eve is about attacking something. You are trying to take someone's stuff or some resource. They should be forced to defend it, or lose it, just like sov. You are not playing a game of consensual capture the flag, or whatever else you are imagining. You are fighting a war.

The reason 85%+ of wars end with no kills is precisely because most defenders have nothing on the line. They can evade the war at little cost. That will be changing with the new structures which will not be so easily taken down in event of a wardec. I expect that alone will increase the number of productive wars, but honestly most are still going to result in no kills as long as players can evade the war with no long term cost.

Sure, there is nothing wrong with asking the wardeccers to have a structure to facilitate the war, as long as the war itself is not tied to it. Perhaps wars could be capped at some reasonably small number (5?), but in order to go beyond that a corporation would have to deploy a slightly expensive "war command tower". This would allow mercenaries to continue to operate who run multiple wardecs, but then they would have to commit to defending a structure to do so. I think the ally mechanic would need to be revisited then though, as it is currently the aggressor has no idea who they are going to be fighting in 48h and this would be a strong deterrent to declare wars if a valuable structure is on the line to potentially anyone in Eve.

But the attackers should not be burdened with artificial costs or restrictions in a PvP game. The burden always has to be on the players generating an income or harvesting a resource. If you want players to have safety, then give it to them, don't force attackers to jump through made-up hoops in hopes it provides safety. Wars don't make money - they cost money and thus cannot be too onerous to declare or no one will make them and the game will stagnate. Conflict and destruction are good for the war economy of Eve and for generating content and thus the ability to attack must be accessible and mechanics that discourage players from taking the risk of declaring wars avoided.