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EVE New Citizens Q&A

 
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T1 Destroyer

Author
Ash McDevitt
Deep Core Mining Inc.
Caldari State
#21 - 2015-08-30 13:24:11 UTC
ergherhdfgh wrote:
I just want to point out to the OP that Eve is a PvP based game. Ship design and balancing is done almost exclusively around PvP. PvE is kind of a secondary after thought in this game.

So don't try to make any sense of any type of "ship progression" as it never was intended. In this game ships are disposable tools to get a specific job done. As you have discovered you don't ever grow out of ships. Years down the road you'll still be flying a lot of the same classes of ships that you flew early on.


Aye. This is what I'm starting to realize more and more.

Many thanks!
ergherhdfgh
Imperial Academy
Amarr Empire
#22 - 2015-08-30 14:56:51 UTC
Ash McDevitt wrote:
ergherhdfgh wrote:
I just want to point out to the OP that Eve is a PvP based game. Ship design and balancing is done almost exclusively around PvP. PvE is kind of a secondary after thought in this game.

So don't try to make any sense of any type of "ship progression" as it never was intended. In this game ships are disposable tools to get a specific job done. As you have discovered you don't ever grow out of ships. Years down the road you'll still be flying a lot of the same classes of ships that you flew early on.


Aye. This is what I'm starting to realize more and more.

Many thanks!

IMHO that is what is cool about this game. Having fun isn't about having a certain ship or certain gear or being level capped or anything like that. It's about doing fun stuff with friends. You can do that on day one and you can do that on day 1000. Sure skill points get you some options but not having them doesn't hold you back.

That being said some of the things that you can do in small ships (frigs and dessies) beyond level 1 high sec security missions are:
Faction warfare
Level 4 burner missions
anomalies
belt ratting
level 1 and 2 null sec missions
so many different ways to PvP that you can't begin to name them all but I'll try
-RvB
-Null sec sov warfare
-low sec shenanigans of all sorts
-NPSI roams
-mission intrusions
-high sec warfare
-anti-pirate KB padding
-can flipping

The moral to this story is that if you can get out of the high sec mission progression trap, which really is more of expectation carry-overs from other games rather than anything inherent to Eve, then there is a lot of really fun and profitable things that you can do in frigs and dessies. A lot of them involve bringing friends along but this is an MMO and that is kind of the point of playing this game.

Want to talk? Join Cara's channel in game: House Forelli

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2015-08-30 16:23:49 UTC
Suspect baiting in a destroyer is pretty great.
Sabriz Adoudel
Move along there is nothing here
#24 - 2015-09-02 04:38:05 UTC
Just on repurposing the T2 destroyers (interdictors) as pure combat ships.

My alliance uses a lot of T1 destroyers to blow up careless people in highsec as has been discussed earlier in this thread. We thus (mostly) have extremely good skills with the Catalyst.

I looked into the possibility of using the Eris (t2 Catalyst) as a combat ship on lowsec and wormhole roams.

I gave up on it, the key problem being its higher signature radius made it easier to hit, more than negating the benefit of its tech 2 resist profile and its slightly higher damage output. Couple this with how bad remote repair frigates are and the doctrine I had in mind was dead in the water.

While the Catalyst is by far the best ship to kill unprepared targets cheaply at close range, if you want to pilot a destroyer against prepared opponents, you want a Confessor, Svipul, Hecate or the budget option, the Algos. These four ships outclass all other destroyers. (The Jackdaw might be strong too, I have no experience and was moving house and hence largely off EVE when it was released).

I support the New Order and CODE. alliance. www.minerbumping.com

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