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Crime & Punishment

 
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My Views On Hisec - CSM Platform

First post
Author
Aoife Fraoch
The Scope
Gallente Federation
#181 - 2015-08-29 22:49:29 UTC
Ganking (and can flipping too, which was an interesting mechanic prior to ore holds) is only one part of this problem frankly. At least to my perspective, the larger one if getting people into corps with workable war dec mechanics.

Tax on NPC corps did not really fix the problem, and just lead to disposable single person corps everywhere, as with dropping corp. I am not sure of the solution, but making it make sense for groups of people for whom PVP is incidental to their game play to work in groups and to have something worth fighting for as a the goal might lead to a better outcome than just swinging the nerf bat.
Tengu Grib
Caldari Provisions
Caldari State
#182 - 2015-08-29 23:33:36 UTC
Aoife Fraoch wrote:
Ganking (and can flipping too, which was an interesting mechanic prior to ore holds) is only one part of this problem frankly. At least to my perspective, the larger one if getting people into corps with workable war dec mechanics.

Tax on NPC corps did not really fix the problem, and just lead to disposable single person corps everywhere, as with dropping corp. I am not sure of the solution, but making it make sense for groups of people for whom PVP is incidental to their game play to work in groups and to have something worth fighting for as a the goal might lead to a better outcome than just swinging the nerf bat.


Personally I'd like to see the advantages of being in a player corp and remaining there being such that nerfs to npc corps simply aren't necessary. There will always be people in them, out of corp freighters for instance, but that's not that big of a problem (or it wouldn't be if we gave the people who are there to mission and mine in 'safety' a reason to join a player corp.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Avvy
Doomheim
#183 - 2015-08-29 23:40:00 UTC
Tengu Grib wrote:
Aoife Fraoch wrote:
Ganking (and can flipping too, which was an interesting mechanic prior to ore holds) is only one part of this problem frankly. At least to my perspective, the larger one if getting people into corps with workable war dec mechanics.

Tax on NPC corps did not really fix the problem, and just lead to disposable single person corps everywhere, as with dropping corp. I am not sure of the solution, but making it make sense for groups of people for whom PVP is incidental to their game play to work in groups and to have something worth fighting for as a the goal might lead to a better outcome than just swinging the nerf bat.


Personally I'd like to see the advantages of being in a player corp and remaining there being such that nerfs to npc corps simply aren't necessary. There will always be people in them, out of corp freighters for instance, but that's not that big of a problem (or it wouldn't be if we gave the people who are there to mission and mine in 'safety' a reason to join a player corp.


I think the process of joining a corp in this game is different too, like full api required. Whereas in other games you just join one often with no real requirements.
Noragen Neirfallas
Emotional Net Loss
#184 - 2015-08-29 23:43:04 UTC
Tengu Grib wrote:
Aoife Fraoch wrote:
Ganking (and can flipping too, which was an interesting mechanic prior to ore holds) is only one part of this problem frankly. At least to my perspective, the larger one if getting people into corps with workable war dec mechanics.

Tax on NPC corps did not really fix the problem, and just lead to disposable single person corps everywhere, as with dropping corp. I am not sure of the solution, but making it make sense for groups of people for whom PVP is incidental to their game play to work in groups and to have something worth fighting for as a the goal might lead to a better outcome than just swinging the nerf bat.


Personally I'd like to see the advantages of being in a player corp and remaining there being such that nerfs to npc corps simply aren't necessary. There will always be people in them, out of corp freighters for instance, but that's not that big of a problem (or it wouldn't be if we gave the people who are there to mission and mine in 'safety' a reason to join a player corp.

I have no answers for freighters but I am pretty sure carrot combined with a little stick is the solution for the rest. Everybody from industrialist, miner, mission runner etc through to PvPer should have a reason to be a part of a corp. I've said it before and I'll say it again it's actually eaiser and safer to run a corp from a chat channel and mailing list then as a member of the corp. That's sad

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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'"****station games" - Sun Tzu' - Ralph King Griffin

admiral root
Red Galaxy
#185 - 2015-08-30 07:29:26 UTC
Avvy wrote:
I think the process of joining a corp in this game is different too, like full api required. Whereas in other games you just join one often with no real requirements.


Sadly, there are frequent stories of people getting in to corps and wreaking education and havoc because people do accept applications without any requirements or, more importantly, any kind of effort on the recruiter's part to check out who it is they're letting in.

Still, I like the low barrier to starting a corp - newbros who comprehend what sort of a game this is may find some creative uses for them.

No, your rights end in optimal+2*falloff

Aoife Fraoch
The Scope
Gallente Federation
#186 - 2015-08-30 07:42:47 UTC  |  Edited by: Aoife Fraoch
Here is a quick idea on corp creation and attributes. I am sure there are some glaring holes and exploits in this, but here we go anyway.

The main aims are to: make tax farms that provide no other benefits such as working as a group a bad idea, encourage corporations to be active when under threat and to still leave a place in eve for social style corps (at least within something close to the current mechanics).

Basically its to take the current mechanics and break them up a little.

1) corp lite, basically the corp creation process as it exists now stays, however it has NPC corp tax applied to it and no ability to set up structures in space. You still get the hangers and the name (and tax on other economic activity as well). The corporation can't put its own taxes in place either.

2) corp with a purpose. So you want to tax your own members and no longer pay an 'empire tax' like an NPC corp? Fine, you have to anchor an office somewhere in space. These ones would be the ones that accrue other benefits like others have proposed (bonuses to some activity, etc), and they are tied to the structure's continued existence and whenever it is taken down or blown up, the corporation's attributes are set back to zero.

The outcomes I am aiming for here is that, tax farms need to be vulnerable, economic participation will either be taxed as per NPC corps or come with some kind of risk in some form, and those that feel the need to play together get to set up their own little corp to start with, and when they get more serious, can easily transition to a mature corp with an office should they wish.

So, fire away, how is this broken?
admiral root
Red Galaxy
#187 - 2015-08-30 07:49:07 UTC
The social corps that CCP have been talking about (corp lite, in your example) are terrible and whomever came up with the idea should be forced to read Jita local for an entire work day. They're just going to de-centralise the problem known as NPC corps, which should have been scrapped before they were implemented.

No, your rights end in optimal+2*falloff

Aoife Fraoch
The Scope
Gallente Federation
#188 - 2015-08-30 07:59:52 UTC
admiral root wrote:
The social corps that CCP have been talking about (corp lite, in your example) are terrible and whomever came up with the idea should be forced to read Jita local for an entire work day. They're just going to de-centralise the problem known as NPC corps, which should have been scrapped before they were implemented.


Why?

To clarify, in my proposal, they are still subject to wardec, though those that are in them are just as likely to drop corp or stay docked up as they are now. In this proposal, they are still subject to the same taxes as are currently applied to NPC corporations, and are limited in what they can do with structures. An NPC tax on market activity is probably something else that should be introduced, as it is a major form of economic activity.

The reason I think they have a place is to encourage players to be social and to group up, the limitations I propose for these are to remove the incentives for veterans to set up ****** catch all corporations targeting new players to generate passive revenue while providing no guidence or support for the players.

I am interested in what you think would work better for guiding players towards playing in groups with real goals
admiral root
Red Galaxy
#189 - 2015-08-30 08:19:23 UTC
Aoife Fraoch wrote:
To clarify, in my proposal, they are still subject to wardec


Then no-one will use them and it'll be a waste of dev time coding them.

No, your rights end in optimal+2*falloff

Aoife Fraoch
The Scope
Gallente Federation
#190 - 2015-08-30 08:26:21 UTC
admiral root wrote:
Aoife Fraoch wrote:
To clarify, in my proposal, they are still subject to wardec


Then no-one will use them and it'll be a waste of dev time coding them.


Fair enough, so just the corps with some means of making their direct benefits directly attackable in that case? If that ideas was implemented, there would still need to be a corporation transitional state for when they lose their benefits.
Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#191 - 2015-08-30 16:08:52 UTC
Quote:
I am posting it here because much of what I have to say deals with wardecs and hisec risk, issues the denizens of C&P are well versed in.


op did not post elsewhere in Eve Forums? Only here in C&P does anyone understand risk vs. reward? op, you risk losing the validity of your message, and giving the appearance of pandering to a select group. Disseminate your message across the broad section of Eve and give your nomination a chance at success.

Quote:
I feel that hisec is stagnant, and know that I am not alone in this belief. It seems to me that too many players are living out their hisec lives in NPC corps relatively risk-free earning the same kinds of incomes that players in player corps do, and that everyone in hisec is earning a much better living than those living in riskier areas of space.


Relatively risk free earnings? Wrong! Relative to what? A null bear style of play? A Merc tard style of play? FW?
As it always is with these types of forum posts, We have certain individuals who seem to know "what is best" for everyone. A Wardec doesn't stop me from playing or undocking. Yeah, I do take advantage of a game mechanic to "play smarter" than the other person. By the way, who is more qualified to determine how my character "lives out their hisec lives"? Other players? I think not. As long as I pay for my sub, I will make that determination. I have no interest in telling others how to play Eve. Just play and enjoy.

Quote:
Currently, player corps only offer limited benefits over NPC corps, and I think this is driving part of the stagnation of hisec. In order to get players out of NPC corps and interacting more, I think player corps need a buff.


You want my hisec alts to start "interacting more"? In what ways? I interact with the player base every time I log in, undock, place a buy order, or get ganked! But that is not what you mean is it? Eve is a socially interactive game. But the level of interaction is up to the individual and not the "group think" crowd. The freedom to choose is a cornerstone of the Eve legacy.

As far as your other suggestions: Wardec fee, NPC taxes, Ore distribution, etc. I see no real added value to those changes. This year after year debate about how this "game segment" is broke or unbalanced is old and worn out. The time is ripe for the prospective CSM candidates to find another platform to run on.

Good luck and best wishes
Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Mortlake
Republic Military School
#192 - 2015-08-30 16:20:36 UTC
Max Fubarticus wrote:


A Merc tard style of play?



What a guy.

Sometimes you hit the bar and sometimes the bar hits you...

Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#193 - 2015-08-30 17:31:48 UTC
Mortlake wrote:
Max Fubarticus wrote:


A Merc tard style of play?



What a guy.


Yup... I did say that didn't I. Let me rephrase that so I can at least give the appearance of being sensitive. " Mentally challenged Mercs". After all, I wouldn't want to be accused of "cyber bullying" little fragile snowflakes. Big smile

Have a wonderful day
Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Mortlake
Republic Military School
#194 - 2015-08-30 18:47:47 UTC
Max Fubarticus wrote:
Mortlake wrote:
Max Fubarticus wrote:


A Merc tard style of play?



What a guy.


Yup... I did say that didn't I. Let me rephrase that so I can at least give the appearance of being sensitive. " Mentally challenged Mercs". After all, I wouldn't want to be accused of "cyber bullying" little fragile snowflakes. Big smile

Have a wonderful day
Max


Thanks for that.

Sometimes you hit the bar and sometimes the bar hits you...

Malt Zedong
Ministry of War
Amarr Empire
#195 - 2015-08-30 22:12:21 UTC
CCP doesnt need to change corporations to make them more interesting to new players. Corp CEOs do.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Kaarous Aldurald
Black Hydra Consortium.
#196 - 2015-08-30 22:15:17 UTC
Malt Zedong wrote:
CCP doesnt need to change corporations to make them more interesting to new players. Corp CEOs do.


CCP needs to change player corps to be more interesting and more useful, period. Right now the only functionality they offer over an NPC corp is a group hangar, bookmarks, and the dubious honor of using a POS, the most broken mechanic in all of MMO gaming.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malt Zedong
Ministry of War
Amarr Empire
#197 - 2015-08-30 22:29:26 UTC  |  Edited by: Malt Zedong
Kaarous Aldurald wrote:
Malt Zedong wrote:
CCP doesnt need to change corporations to make them more interesting to new players. Corp CEOs do.


CCP needs to change player corps to be more interesting and more useful, period. Right now the only functionality they offer over an NPC corp is a group hangar, bookmarks, and the dubious honor of using a POS, the most broken mechanic in all of MMO gaming.


The only thing YOU know how to use in player corporations is group hangar, bookmarks, and the dubious honor of using a POS.

Let me say what is the "only" things I see in use for Corps that NPC corps dont offer:
- Insurance: You can insure ships from corp members, and as the corp receives the insurance, they can implement private insurance plans being aware that their members lost ships. So they can reward most proeminent members with insurance of their own.
- In a mission running corp or section, you can see which of your members are contributing more to the corp, in thus, offer incentives for people who contributes more. You can for example use 1% tax, and when a member gets to a given ammount, you give back the taxes plus something to get them interested.
- In the same way of missions, you can do trading incentives, pvp incentives, ratting incentives, and anything the directors and auditors can have data on.
- You can separate your members in groups for each region, making specific contributions in missions, trading or hauling be rewarded, or give more managing powers to them.
- You can create subsectors of your corporation, effectivelly creating something like distinct adminstrative groups that run indepently and do all the above by themselves.
- You can create trading markets for your members using private contracts, making the corporation run organized while you dont need to be 24/7 online managing it.
- You can contract people outside the corporation to do things your corp dont do with the insurances that they wont damage your structure, at the same time you can have delegated people to watch over them.
- You can use the things you listed as useless little things corps can do, to manage other ideas you have you know what they can be used for, instead of hoping the tool works the way you want to do what you want the way you want.
- And you can pretty much control over everything above from the corp interface.

Edit:
I forgot to mention that you also can do the things NPC corps do, like giving missions using contracts, or bounties, kill rights, and etc ... And gather data for standings implementation.

And of course, you can profit 40bil a day when you know how to invest using your corporation.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Morgan Agrivar
Doomheim
#198 - 2015-08-30 23:13:03 UTC
Ok, if my corp with just myself in it is wardecced by, let us just say Marmite, then I consider that bullying since I have a snowball's chance in hell of ever competing against that. I would still undock and fight to the best of my ability but honestly, I wouldn't stand a chance. Not everyone thinks the way or would get mad and undock to try to fight 1 vs 10+ and lose horribly.

If they want to wardec a one-man corp, it should be way more expensive than to wardec some large alliance like TEST. Just saying...
Malt Zedong
Ministry of War
Amarr Empire
#199 - 2015-08-30 23:18:58 UTC
Morgan Agrivar wrote:
Ok, if my corp with just myself in it is wardecced by, let us just say Marmite, then I consider that bullying since I have a snowball's chance in hell of ever competing against that. I would still undock and fight to the best of my ability but honestly, I wouldn't stand a chance. Not everyone thinks the way or would get mad and undock to try to fight 1 vs 10+ and lose horribly.

If they want to wardec a one-man corp, it should be way more expensive than to wardec some large alliance like TEST. Just saying...


It is the same thing about solo PVP. You may make a one person corp. I have one. No big deal.

But you cant expect devs to make EVE priming to solo or small corps.

I usually think that the harsh environment for small corps is preciselly to discourage it. Imagine that if you put measures in place to priviledge small corps, what should the big corps do ? divide themselves in small corps.

That is what people do IRL tbh. For the tax reduction and relaxed laws in many countries, big famous corporations sponsor a number of small corporations that are in fact themselves enjoying small corps incentives.

Putting in your example. If it was hard for the Goonswarm to wardec a five people corp, for them it would be easy to just make a new 5 person corp, wardec you with them, and tag their gang along. For them, it would be even better, and you would end up massacred the same.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#200 - 2015-08-31 00:59:23 UTC
I am just back from a weekend out-of-pod, and I see that I have several pages of catchup to do. Glad to see there's some healthy (at first glance) discussion going on. I'll reply to pertinent posts after I get a chance to rest and read, so probably within 24-ish hours.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs