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Why no weapons of mass destruction in eve online? - a brainstorm.

Author
Hengle Teron
Red Sky Morning
The Amarr Militia.
#21 - 2015-08-29 23:55:20 UTC
Ok, you can have such weapon.

But it will have to have a 24 hour charge up cycle before shooting. For balance reasons.
Raith Crimson
Doomheim
#22 - 2015-08-29 23:56:27 UTC
Akirei Scytale wrote:
Raith Crimson wrote:



Weapons of mass destruction remain a real and legitimate answer to your problem.


What you fail to realize is the larger groups will have access to MORE of those weapons, and will be able to utilize them far more effectively.



But what if we dont care about Sov, more about who the space belongs to.(difficult concept for some brainwashed masses maybe)

my ideas are my own and have no reflection on the ideas of my current corp / alliance.

excuse my terrible typing.

Hal Morsh
Doomheim
#23 - 2015-08-29 23:57:14 UTC  |  Edited by: Hal Morsh
Raith Crimson wrote:

Weapons of mass destruction remain a real and legitimate answer to your problem.



No one likes hot-drops across the map. No one would like to spontaneously combust randomly with no given warning, and if it's cheap enough for poor players to use how do you balance EVE from becoming a free for all "who can press first". it ends up spammed unless expensive, then only rich players will spam it. You have no way to convince me unless you come up with a reasonable way it would be balanced?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Akirei Scytale
Okami Syndicate
#24 - 2015-08-29 23:58:10 UTC
Also, as Tippia implied but no one seems to have gotten explicit about:

AOE WMDs existed in EVE. They were called doomsdays. It sucked for everyone involved and made it utterly impossible for smaller entities to fight larger ones, because smaller entities couldn't afford to throw titans around like the larger entities and wipe fleets left and right on a whim. So what you got was smaller groups scrounging everyone up, finally reaching numbers where they might be able to fight the larger entity on somewhat even ground, and all getting instablapped by a single surprise titan.

Obviously this was **** game design. It was fixed.
Alavaria Fera
GoonWaffe
#25 - 2015-08-29 23:58:28 UTC
Raith Crimson wrote:
Akirei Scytale wrote:
Raith Crimson wrote:

Weapons of mass destruction remain a real and legitimate answer to your problem.

What you fail to realize is the larger groups will have access to MORE of those weapons, and will be able to utilize them far more effectively.

But what if we dont care about Sov, more about who the space belongs to.(difficult concept for some brainwashed masses maybe)

But didn't you already get trollsov? Grab a frigate and a magic laser and off you go

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Akirei Scytale
Okami Syndicate
#26 - 2015-08-29 23:58:52 UTC
Brainwashed? Wat? When did sov even enter into this discussion? Several major players in nullsec have no to little sov.
Tippia
Sunshine and Lollipops
#27 - 2015-08-29 23:59:49 UTC
Raith Crimson wrote:
But what if we dont care about Sov, more about who the space belongs to.

Then it still creates bad gameplay and has no place or purpose in the game.
Hal Morsh
Doomheim
#28 - 2015-08-30 00:00:21 UTC  |  Edited by: Hal Morsh
Akirei Scytale wrote:
Also, as Tippia implied but no one seems to have gotten explicit about:

AOE WMDs existed in EVE. They were called doomsdays. It sucked for everyone involved and made it utterly impossible for smaller entities to fight larger ones.



He implied it would be a buildable device in space, which could be cheap enough for poor players as well. But it's not like you can even balance that with jump fatigue.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Akirei Scytale
Okami Syndicate
#29 - 2015-08-30 00:01:23 UTC  |  Edited by: Akirei Scytale
Hal Morsh wrote:
Akirei Scytale wrote:
Also, as Tippia implied but no one seems to have gotten explicit about:

AOE WMDs existed in EVE. They were called doomsdays. It sucked for everyone involved and made it utterly impossible for smaller entities to fight larger ones.



He implied it would be a missle device which could be cheap enough for poor players as well, but it's not like you can even balance that with jump fatigue.


So, bombers in a can that don't require crazy amounts of coordination? BRILLIANT IDEA I CAN'T SEE HOW THIS COULD POSSIBLY GO WRONG.

Wait, it's the same exact thing except now the larger entity doesn't even have to risk a titan.

Any grouping of more than 1 hostile player on a grid? nuke the grid. Hey, we have more pilots carrying porta-nukes, and eyes everywhere! I wonder how this goes.
Avvy
Doomheim
#30 - 2015-08-30 00:04:24 UTC  |  Edited by: Avvy
Raith Crimson wrote:
Jenshae Chiroptera wrote:
Tippia wrote:
Because they proved to create bad gameplay.
Yup.
Even Red Alert multiplayer had "Super weapons off" option and that is what we did after the first few games.



but to have the choice.


In a multiplayer game you would all have to agree to switch it off.

So in this case a choice would be bad plus impossible to implement.



Never played Red Alert Multiplayer, but doubt there were too many players, plus I bet when you joined you were aware the option was switched off.
Chainsaw Plankton
FaDoyToy
#31 - 2015-08-30 00:07:25 UTC
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.

@ChainsawPlankto on twitter

Raith Crimson
Doomheim
#32 - 2015-08-30 00:10:37 UTC
Tippia wrote:
Raith Crimson wrote:
but to have the choice.



It is only fun for the one guy who pushes the red button. For everyone else, it is miserable. That one guy's fun is irrelevant in relation to everyone else's misery.


Pushing the button might require a director vote ?

my ideas are my own and have no reflection on the ideas of my current corp / alliance.

excuse my terrible typing.

Bagrat Skalski
Koinuun Kotei
#33 - 2015-08-30 00:11:47 UTC  |  Edited by: Bagrat Skalski
Every weapon is a weapon of mass destruction if you use it agains Titan effectively destroying it. Titans have a lot of crew beside capsuleers.

And missiles used on Caldari Dread are reaaaly large.

Probably if you want multiple targets to be affected, I dont see anything else like smartbombs being a thing.
Hal Morsh
Doomheim
#34 - 2015-08-30 00:12:05 UTC  |  Edited by: Hal Morsh
Chainsaw Plankton wrote:
AOE doomsdays were indeed strong, and not very good game play, but they weren't automatic suicide for the titan. Heck they were probably a decent gtfo button blowing up anything that could tackle them. maybe in the beginning, it was an issue, but with how many titans we have now, any massive AoE is a rather awful idea. That said if it was balanced by blowing up the titan then maybe it would be interesting.





Costing a titan death to AOE doomsday everyone on grid.

I like that idea. Can you imagine the resource race?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#35 - 2015-08-30 00:14:14 UTC
Raith Crimson wrote:
Pushing the button might require a director vote ?

That just makes it even worse in terms of how unfun it is for everyone.
Hal Morsh
Doomheim
#36 - 2015-08-30 00:14:48 UTC
Raith Crimson wrote:
Tippia wrote:
Raith Crimson wrote:
but to have the choice.



It is only fun for the one guy who pushes the red button. For everyone else, it is miserable. That one guy's fun is irrelevant in relation to everyone else's misery.


Pushing the button might require a director vote ?




No because it's still an argument of "who's got a faster clicking team". Go away.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Remiel Pollard
Aliastra
Gallente Federation
#37 - 2015-08-30 01:18:18 UTC
Raith Crimson wrote:
Jenshae Chiroptera wrote:
Tippia wrote:
Because they proved to create bad gameplay.
Yup.
Even Red Alert multiplayer had "Super weapons off" option and that is what we did after the first few games.



but to have the choice.


You're talking about transposing mechanics in single-player games (where you are the master of your domain) into a single-shard player-driven always-multiplayer one (where you compete with many masters). If you can't see the balancing problem with this, then you should probably stick to single-player games.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#38 - 2015-08-30 02:08:38 UTC
What I don't understand is how nobody in any Sci-Fi show has ever thought about hurtling a large remote controlled ship straight into a planet at high warp and simply obliterate it. I mean come on, they've done worse, like in that one Voyager episode where that one mad scientist created a poisonous cloud that painfully killed everybody on Neelix's entire home planet (or was it a moon, I can't remember)

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Tippia
Sunshine and Lollipops
#39 - 2015-08-30 02:11:50 UTC  |  Edited by: Tippia
Bobb Bobbington wrote:
What I don't understand is how nobody in any Sci-Fi show has ever thought about hurtling a large remote controlled ship straight into a planet at high warp and simply obliterate it. I mean come on, they've done worse, like in that one Voyager episode where that one mad scientist created a poisonous cloud that painfully killed everybody on Neelix's entire home planet (or was it a moon, I can't remember)

They used a protracted campaign of mass-driver bombardment in Babylon 5. That's the closest thing I can remember.

Also, the whole reversed planetary defence grid at the end of the Earth campaign, but that was still just a distributed Death Star-type attack.
xxxTRUSTxxx
Galactic Rangers
#40 - 2015-08-30 02:17:55 UTC  |  Edited by: xxxTRUSTxxx
kill everything weapons always lead to one guy who trained the skills to max who logs on, hey guys what's up,, we're in a huge fight,, it's epic,, you coming?
dude, i'm already here,,, and BOOOOOOOM! everyones dead,, lets go home..

yea that was fun,,, wave flags head to station/base. that shite doesn't last long lol,, real life a needed weapon,, in game world,,, not such a great mechanic. there is no win button in EVE. there was dooms days old skool,, they got rid of them for good reason.