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Player Features and Ideas Discussion

 
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[New structures] Mooring and docking features

First post First post
Author
Josef Kennet
Deep Space Conquerors
Goonswarm Federation
#541 - 2015-07-25 17:39:01 UTC  |  Edited by: Josef Kennet
1) Allow supercaps to dock (maybe only into largest version of stations)
2) Change agro timer to be based on ship size, for something like 1 min for frigate and 15 min for capitals (or increase it for all ships)
3) (Optional) Remove insurance for supercaps

And thats all... very little coding and very familar mechanics for everyone
d0cTeR9
Caldari Provisions
Caldari State
#542 - 2015-07-26 21:15:34 UTC
Josef Kennet wrote:
1) Allow supercaps to dock (maybe only into largest version of stations)
2) Change agro timer to be based on ship size, for something like 1 min for frigate and 15 min for capitals (or increase it for all ships)
3) (Optional) Remove insurance for supercaps

And thats all... very little coding and very familar mechanics for everyone


Allow supercarriers to dock. They aren't that big.

Allow Titans to moore.

Been around since the beginning.

Nortion Adoulin
Not Listed
#543 - 2015-07-27 09:35:06 UTC
What if supers and Titans are allowed to dock but only if the station gives up other facilities.
That way the station owner can configure the station as a Naval Base.

Being a naval base it may have the option to fit active defences but only able to support fitting and repair.

A 20,000,000m\3 standard bay can hold and Freighter and Dreadnought.

There could be a limited amount of 70,000,000m\3 super bays available.

And just a few 160,000,000m\3 Titan bays.

Any ships that haven't got a docking bay must moor outside.
Kit Bradovich
Defying Vision
#544 - 2015-08-08 12:52:26 UTC  |  Edited by: Kit Bradovich
It seems that there isn't enough information to really make a good comment on this idea of mooring, except for immediate concerns on the idea.

1) how large is the mooring area and invulnerable area?
2) will there be a undocking timer when you leave mooring so you can't get locked immediately?
3) can bubbles be deployed on or close to the station/ mooring area?
4) how will Titan bridging work? Can you bridge next to the mooring area then dock up to it and become invulnerable?

Im concerned also about bumping! Not from enemies but within your own corp/alliance members who are also moored.

How will it work when 2 or more decide to undock from mooring? Will they be so close together that you start bumping each other?

If so then this will create big problems! Everyone knows that has flown cap ships you get pissed off when someone bumps you when your aligned to something because it can take a while to re align after being bumped by fleet/ alliance members.

If you get bumped by 2 people undocking from mooring then how long until you become vulnerable ? Yes you can have an emergency cyno incase this happens but then you have to consider jump fatigue.

I think these stations would have to either need a substantial area of invulnerability and or have these stations with a substantial about of Dps output to protect these ships while trying to undock from mooring .

I agree cap ships shouldn't be able to hide easily because of the size of them but they also need help from a station if they are now going to be displayed to everyone. I'm talking more along the lines of a station/ mooring.

If a station can allow a capital to moor dock then (that station) needs to have the capability to defend them! No small fleet should be able to play station games with this much at risk.

Obviously don't fly what you can't afford to lose but when it comes to a station atleast increase the defence based on the capability of the station.

If these ships are showing on Dscan or probed so be it! If your flying it you should make sure you can support it!

Titan bridging will be interesting!

Titan loggs in, titan undocks from mooring (assuming) its using mooring. Titan lights bridge ,fleet takes bridge. Meanwhile another fleet stands by waits for fleet to bridge then that fleet jumps in and drops on the titan and kills titan!
Tyranis Marcus
Bloody Heathens
#545 - 2015-08-21 17:19:39 UTC
Maybe put a few XL NPC-owned stations in lowsec. Not very many. Maybe one for every 3 or 4 regions.

Let supers dock in them.

That will bring some action into lowsec, for sure...

Do not run. We are your friends.

Riela Tanal
Science and Trade Institute
Caldari State
#546 - 2015-08-29 21:46:22 UTC
In the current POS mechanics if you do not set a password, the shield bubble does not show up, these posses are used as bait posses within bubbles for WH operations.


Since mooring is going to be replacing the shield functionality, is it possible to turn off the mooring invulnerability?
Grognard Commissar
SUNDERING
Goonswarm Federation
#547 - 2015-08-31 03:03:23 UTC
Darren Fox wrote:
I can only echo the last poster on this. Without some sort of forcefield mechanic, there is no "staging in space". Nowhere to keep a titan, safe-align a fleet etc. What mechanism/structure will ensure that gameplay is kept?

none. why should there be a mechanic like this?
Rain6637
GoonWaffe
Goonswarm Federation
#548 - 2015-08-31 03:05:40 UTC
FT Diomedes
The Graduates
#549 - 2015-08-31 04:07:55 UTC  |  Edited by: FT Diomedes
Tyranis Marcus wrote:
Maybe put a few XL NPC-owned stations in lowsec. Not very many. Maybe one for every 3 or 4 regions.

Let supers dock in them.

That will bring some action into lowsec, for sure...


Why should super capital pilots have a completely safe place to store their supers?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

MHayes
Deep Core Mining Inc.
Caldari State
#550 - 2015-09-01 12:32:53 UTC
From a players point of view. Once they get to a certain stage in the game they want a super and don't want to pay an extra subscription fee just to have another character that can sit in their ship. It's a stupid situation and one that puts me off owning a super or titan.
d0cTeR9
Caldari Provisions
Caldari State
#551 - 2015-09-05 02:45:29 UTC  |  Edited by: d0cTeR9
FT Diomedes wrote:
Tyranis Marcus wrote:
Maybe put a few XL NPC-owned stations in lowsec. Not very many. Maybe one for every 3 or 4 regions.

Let supers dock in them.

That will bring some action into lowsec, for sure...


Why should super capital pilots have a completely safe place to store their supers?


Why shouldn't they? Your caps, jump freighters, all pve/pvp ships are pretty safe and cozy in those NPC stations...

It's debatable for Titans... but for supercarriers... please, those thing should have been allowed to dock and stay like that.

Been around since the beginning.

Rowells
Blackwater USA Inc.
Pandemic Horde
#552 - 2015-09-05 02:55:34 UTC
FT Diomedes wrote:
Tyranis Marcus wrote:
Maybe put a few XL NPC-owned stations in lowsec. Not very many. Maybe one for every 3 or 4 regions.

Let supers dock in them.

That will bring some action into lowsec, for sure...


Why should super capital pilots have a completely safe place to store their supers?

Never liked the idea of safety requiring a alt in a coffin.

Besides, wouldn't having a couple places where people are known to store their big toys in a public station increase the risk? Similar to how a know supercal travel route *cough* aridia *cough* add a separate element of risk in of itself?
DB Jones
Imperium Technologies
Sigma Grindset
#553 - 2015-09-05 05:49:47 UTC
Ulrik Elristan wrote:

Maybe a half way meet between removing the full power of d-scan while allowing us at least some intel would be to have the possibility to see who and what is in the station once you're on grid with it.


This is way better than the d-scan being able to scan insides of structures from AU's away... (which is just a silly silly idea)
Perhaps a seperate module for it? We already have cargo/ship scanners, maybe allow either of these to serve that purpose?
Feyd Rautha Harkonnen
Doomheim
#554 - 2015-09-28 19:31:06 UTC
Cal me crazy...

But instead of developing all these complicated mooring mechanics (and code), why not just deem a new form of mass reduction technology has been discovered, allowing the docking of supers and titans within a citadel, just like any normal ship docks?

i.e. Some new tech that does the equivalent of AD&D bag-of-holding, and puts a docking super/titan out-of-phase or something, allowing it to occupy a much smaller space within the structure. aka dock.

Wouldn't this basically solve all of your mooring issues in one fell swoop?

F

Lugh Crow-Slave
#555 - 2015-10-06 12:02:44 UTC
Now that is been announced that suppers are going to be dockable. Has the station environment been altered so they don't clip out
Ellendras Silver
CrashCat Corporation
#556 - 2015-10-11 18:42:12 UTC
would it also be possible to buy/sell/contract a moored super/titan ? would make third parties obsolete Big smile

[u]Carpe noctem[/u]

Rain6637
GoonWaffe
Goonswarm Federation
#557 - 2015-10-11 18:46:22 UTC
Lugh Crow-Slave wrote:
Now that is been announced that suppers are going to be dockable. Has the station environment been altered so they don't clip out

I'm guessing citadel interiors won't exist, and you'll get your camera centered on the citadel when you dock.

There is a part of me that wants to believe there will be a new station interior with citadels, and things like your concern for supers and clipping will be addressed, but that's the voice that also believes Santa is real.
aldhura
Blackjack and Exotic Dancers
Top Tier
#558 - 2015-10-11 22:42:32 UTC
Enta en Bauldry wrote:
In W-Space, intel is gathered by d-scanning and looking on-grid (at POSes) to see if any players are active and what kind of ships they're in.

Do you intend to permit docking in W-Space? This would make intel gathering much harder unless mechanics are put in place to see what the docked players are doing. This is my biggest concern with the proposed "anchor any structure anywhere" philosophy you outlined at the fanfest presentation.


dscan doesn't show you what is in the ship hangars.
Justin Cody
War Firm
#559 - 2015-10-19 00:03:59 UTC
CCP Ytterbium wrote:
Hello people,

We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog.

This particular thread is going to be around the mooring and docking features tied with those new structures.


  • Mooring is intended for the largest ships (supercapitals and maybe capitals) to be safely stored around those new structures. As long as they are within a specific radius of the structure, they would be invulnerable and could not be bumped. They would otherwise not be able to interact with their surroundings or other ships on the field as long as they would be protected. This is meant as a replacement for Starbase forcefield which currently has a certain number of issues.

  • Docking is intended for smaller ships to be able to get inside the structure and be safe from direct assault (just like in NPC stations)


We are aware mooring presents a lot of discussion points, some of which were expressed during the Fanfest structure round table:


  • Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
  • Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
  • Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.


We are considering various ways of solving the points listed above, like giving some "buffer time" when pilots moor and remove moorings to give them time to react by either jumping / warping away or aligning to another structure with available mooring capability.


How about citadels in a capital system receive a passive jump range boost so that mooring them is less of a penalty when they need to move?
DrysonBennington
Eagle's Talon's
#560 - 2015-10-22 12:36:06 UTC  |  Edited by: DrysonBennington
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.

Based on what I have been told over and over again regarding a Mining Barge that can defend itself against gankers....get in a fleet.

If I can't get a simple combat barge to defend myself against gankers do you think I or anyone else is really going to be concerned about Caps and Sub-caps being attacked once they leave their moors?

I have never seen so many Sub-Caps and Cap Pilots crying over having their ship scuffed and dented.