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What to do when you have >1m SP?

Author
Tippia
Sunshine and Lollipops
#61 - 2015-08-29 05:34:39 UTC
Daniela Doran wrote:
Azda Ja wrote:
Daniela Doran wrote:
So realistically speaking for a new pilot interesting in joining a corp, I'd say the minimum 10 mill SP mark is accurate.

"I'll just pull an arbitrary number out of my ass and say it's the minimum. No one will think it's stupid. No, no one will."

If I, an average player at best, can survive lowsec without support from a large organization, from week 2 until now, a newbie can definitely survive and thrive in null with positive support. Perhaps people saying things like what you are is the real problem.


You and a couple others in this thread may be the exception to this, but I was speaking from a majority standpoint.

No. You were speaking from a made-up standpoint that contradicts the reality and actual mechanics of the game.
baltec1
Bat Country
Pandemic Horde
#62 - 2015-08-29 07:51:37 UTC
Daniela Doran wrote:


Being used as a suicide tackler is a very very niche role that almost no new eve players would enjoy for long. Newer players wants diversity as soon as possible and also to be able to generate isk on their own. So realistically speaking for a new pilot interesting in joining a corp, I'd say the minimum 10 mill SP mark is accurate.


Retention rates in our organisation is much higher than in npc corps. Newbee tackle is fun, rewarding and teaches them that losing a ship is ok. Within 2 weeks of starting you can be taking part in ganking in highsec with a destroyer (less than one day to be a scout scanner), flying tackle using a cepter in any main fleet we operate, flying logi in our harpy fleet, being a scout for any fleet we operate, flying an e-war boat in just about any fleet we operate.

You don't need 10 mil SP to play this game.
Miss Blaze
Aliastra
Gallente Federation
#63 - 2015-08-29 08:04:05 UTC  |  Edited by: Miss Blaze
From what I've heard and read so far, I've got the following...

1. Losing a ship is fine, just don't fly something that you can't afford to replace.
2. Skillpoints are not majorly important but will hinder you in some aspects of what you like to do.. (e.g. rushing for a battleship and flying cruiser guns)
3. Some corps have skillpoint restrictions because of 'security'? <- not sure on that one?
4. PvP seems to be 90% of the game Twisted - Atleast most of the recent posts are about PvPing from day 1 and being a 'tackler'

Is this the general thought?

When you fall, I will be there to catch you! - With love, The Floor.

baltec1
Bat Country
Pandemic Horde
#64 - 2015-08-29 08:30:55 UTC
Miss Blaze wrote:
From what I've heard and read so far, I've got the following...

1. Losing a ship is fine, just don't fly something that you can't afford to replace.
2. Skillpoints are not majorly important but will hinder you in some aspects of what you like to do.. (e.g. rushing for a battleship and flying cruiser guns)
3. Some corps have skillpoint restrictions because of 'security'? <- not sure on that one?
4. PvP seems to be 90% of the game Twisted - Atleast most of the recent posts are about PvPing from day 1 and being a 'tackler'

Is this the general thought?


Depends where you ask.

Ask a good corp or alliance they will tell you to go grab a tackle frig and come have fun.

Ask in npc corp channels or the bulk of bad/highsec corps and they will tell you don't play till you have 10 mil SP.

Daniela Doran
Doomheim
#65 - 2015-08-29 08:55:48 UTC
baltec1 wrote:
Daniela Doran wrote:


Being used as a suicide tackler is a very very niche role that almost no new eve players would enjoy for long. Newer players wants diversity as soon as possible and also to be able to generate isk on their own. So realistically speaking for a new pilot interesting in joining a corp, I'd say the minimum 10 mill SP mark is accurate.


Retention rates in our organisation is much higher than in npc corps. Newbee tackle is fun, rewarding and teaches them that losing a ship is ok. Within 2 weeks of starting you can be taking part in ganking in highsec with a destroyer (less than one day to be a scout scanner), flying tackle using a cepter in any main fleet we operate, flying logi in our harpy fleet, being a scout for any fleet we operate, flying an e-war boat in just about any fleet we operate.

You don't need 10 mil SP to play this game.


You Goons must have changed your attitude towards newer players. You weren't this noob friendly when I first started playing this game. I was rejected by every corp I tried to join because I didn't have 10 mill SP and by the time I got 10 mill SP, I was able to sustain myself and continue playing solo.
Daniela Doran
Doomheim
#66 - 2015-08-29 09:05:28 UTC  |  Edited by: Daniela Doran
Tippia wrote:
Daniela Doran wrote:
Azda Ja wrote:
Daniela Doran wrote:
So realistically speaking for a new pilot interesting in joining a corp, I'd say the minimum 10 mill SP mark is accurate.

"I'll just pull an arbitrary number out of my ass and say it's the minimum. No one will think it's stupid. No, no one will."

If I, an average player at best, can survive lowsec without support from a large organization, from week 2 until now, a newbie can definitely survive and thrive in null with positive support. Perhaps people saying things like what you are is the real problem.


You and a couple others in this thread may be the exception to this, but I was speaking from a majority standpoint.

No. You were speaking from a made-up standpoint that contradicts the reality and actual mechanics of the game.


No, I'm speaking from actual experience from my time when I first began playing this game. And the mechanics of this game are being constantly changed every 6 weeks, so how can a new player below 10 mill SP adapt to these constant mechanical changes without core/support skills to make proper adjustments?
Daniela Doran
Doomheim
#67 - 2015-08-29 09:11:00 UTC  |  Edited by: Daniela Doran
Miss Blaze wrote:
From what I've heard and read so far, I've got the following...

1. Losing a ship is fine, just don't fly something that you can't afford to replace.
2. Skillpoints are not majorly important but will hinder you in some aspects of what you like to do.. (e.g. rushing for a battleship and flying cruiser guns)
3. Some corps have skillpoint restrictions because of 'security'? <- not sure on that one?
4. PvP seems to be 90% of the game Twisted - Atleast most of the recent posts are about PvPing from day 1 and being a 'tackler'

Is this the general thought?


Depends on what you like doing. In eve you make your own content, whether it's PVE, PVP, Industry, marketing, ganking, exploring, and there's also scamming (if you like swindling people).
Bagrat Skalski
Koinuun Kotei
#68 - 2015-08-29 09:22:16 UTC
Post scam span in Jita.
Azda Ja
Native Freshfood
Minmatar Republic
#69 - 2015-08-29 09:25:51 UTC
I was under the impression Goons started as mostly newbies in Rifters.

Grrr.

Kharaxus
Republic Military School
Minmatar Republic
#70 - 2015-08-29 16:46:59 UTC
If you go downtown any major city (depending on gatecamps) and ask a vague question you will get as many responses as you have already.

Likely the individual telling you to have more than 10 million SP wants you to have a general idea what you are doing first before you focus.

Meanwhile the best advice you will get is simply jump in a noob ship or frigate and go.....just go...."out there" (another line from Star Wars).

Exploration/scanning skills are great all around.

Don't be like me and have too many tricks to know what to do first.
Tippia
Sunshine and Lollipops
#71 - 2015-08-29 21:13:25 UTC
Daniela Doran wrote:
No, I'm speaking from actual experience from my time when I first began playing this game. And the mechanics of this game are being constantly changed every 6 weeks, so how can a new player below 10 mill SP adapt to these constant mechanical changes without core/support skills to make proper adjustments?

That doesn't make it any less of a made-up standpoint — you're just basing your invention on an irrelevant anecdotal sample.

The mechanics of the game have been constant for the last 12 years in this regard. At most, some details have changed that made it even easier than ever before to do a lot with less SP. More than that, the amount of SP a character has makes absolutely no difference whatsoever in the player's ability to adapt to the very minute, slow, and gradual changes that do happen.

Quote:
You Goons must have changed your attitude towards newer players. You weren't this noob friendly when I first started playing this game.
Goons have always been just about the most newbie friendly group in the game — you just have to be a goon newbie to join. It has nothing to do with SP, but with culture, so it was never your lack of 10M SP that kept you from getting in. By the way, you just demonstrated the reason why bad corps put up the kind of restrictions you've experienced: because they have no intention of actually being supportive of their corp members, and want them to be self-sufficient without any help from the corp.

You don't want to join such a corp to begin with, so their taking themselves out of the running is a good thing.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#72 - 2015-08-30 07:46:15 UTC  |  Edited by: Terminal Insanity
Miss Blaze wrote:
Daddy E wrote:
1. Leave High Sec
2. Leave the newbie corporation
3. Join a low sec (faction warfare) or null sec corporation

..

..

Fun & Profit



Ive watched alot of videos regarding Null sec and it interests me alot but ive been told that It would not be worth my time going to null sec without >10m SP, Is this true?

If not, could you recommend any newbie friendly corps that I could look into?

<3

your SP doesnt matter, only your willingness to lose ships.

if you can handle losing ships, then by all means take out a rifter and try to find someone to kill. theres plenty of lone intercepters that might engage you.

for early pvp, i'd recommend training for a cloak and interdictor. lots of solo fun can be had with a cloakable sabre
train cloak first so you can fly around and get used to nullsec in an astero. check out the hack sites maybe while you train the sabre.

the pilgrim is also really great at ganking people. buzzing in and out of systems hunting for targets

you can fit a ton of smartbombs on a ship and sit on a gate where people frequently land. if you do this on a cruiser hull, and use hyperspatials/warp speed implants, you can warp after they do, but reach the other side and smartbomb them as they land



just make sure that when you pick a ship, train it out fully. Dont half-ass everyting. just be pro at a few things you really enjoy doing. You're going to kinda suck at everything no matter what you pick if you dont properly train for that role.

joining a nullsec corp is highly recommended, even a bad one. you'll learn from a lot of peoples mistakes in a bad one lol

Brave Newbies is a good choice. Eve university does nullsec roams too. Maybe take a trip though CVA space to get your feet wet

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

BrundleMeth
State War Academy
Caldari State
#73 - 2015-08-30 17:38:14 UTC
I joined my first corp and moved to Null with 2 million SP. Was the most fun I ever had in the Game. I lived in Curse, then Wicked Creek, and took part in some amazing Battles. I lost ships, got shot to hell but man I had a blast. I didn't want to grind for ISK so I bought some GTC's, got myself 2 Billion ISK and had fun. Drakes were 25 Million, Ravens were 75 million, cheap cheap cheap....