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Warfare & Tactics

 
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A thought about Boosters:

Author
Arla Sarain
#421 - 2015-08-08 15:45:29 UTC  |  Edited by: Arla Sarain
Zsha wrote:
Soooooo to sum this thread up...

EvE online would be more enjoyable to most of the player base (especially 1 account holding players) if the ability to boost a fleet or an alt with off grid links were removed.

Alts in my opinion are okay since if a player is noob enough to need 2 accounts and warp an a ECM or logi pilot onto grid to best a 1 account holding player, respect for that player as a gamer goes out of the window and would not get any more fights out of my toon/s (on my 1 account)

Take the plunge CCP. It's the best thing for the game. IMO you are coming across like you would rather milk extra subscriptions than create a more enjoyable game, which is a shame, because this game has such massive potential. The game is fun now, but what it could be..... it blows my mind.

I hardly think there would be a large amount of people unsubbing JUST for removing the ability to boost off grid.

The change has more benefits than not....

Plenty of games allow alts. Through some kind of means; typically all MMOs where the client application acts as a terminal, they all function in the same manner - you can run multiple clients on a single machine and log different accounts.

This in itself is not the issue, and would be bad business decision if it weren't possible. If a single individual pays for 2 accounts, that's a worthwhile business opportunity, and it would both ignorant and unreasonable for the players to beg for it to be otherwise.

Ignoring all the kumbaja bullshit about how EVE is "like real life and therefore doesn't have to be fair because parallels", the issue lies in that the priority for alts is higher than the desire for having real pilots for certain roles. This isn't the first MMO I've played and I think this is true for multitude people in this thread, and we've all seen alts in those MMOs. But it was almost always better to have an actual player use that character. You would get alts when the gameplay you were engaging in was largely remote from the rest of your group (for ex. different level bracket, hence different hunting grounds, or a solo quest, etc)

Not in EVE. It's never really better to fly a dedicated prober because the role is so empty. Neither is it better to fly a link ship, because the reality is you won't last on grid, or you will get blueballed.

Adding weapons timers to link ships will be nice, but at the end of the day it will be a bandaid, not a fix. Link alts will continue to produce full effect for the minimal player involvement and attention investment, to the obvious point that a single individual will be able to control two characters at once with the illusion that it's one. This obscurity and it's workarounds pose other problems ("just minus red their linking alts" - "right now I just avoid this guy, and that guy, and that guy, and this group...") in a snowballing cascade, tug battle of arguments.

Ergo the only real solution is to make the activity more involved, rather than brainstorm for artificial barriers of how to "stop people using linking ships the way there were not intended".
Helene Fidard
CTRL-Q
#422 - 2015-08-09 05:22:24 UTC
This thread is extremely silly and you should all feel bad for yourselves.

For the people saying HTFU and train a booster alt: spoilers, everyone already did.

Hey! I don't know about you

but I'm joining CTRL-Q

Legatus1982
Deep Core Mining Inc.
Caldari State
#423 - 2015-08-09 16:52:07 UTC  |  Edited by: Legatus1982
Helene Fidard wrote:
This thread is extremely silly and you should all feel bad for yourselves.

For the people saying HTFU and train a booster alt: spoilers, everyone already did.


I don't feel bad explaining the truth to someone who is denying reality.

I do think Arla is right though, they need to discourage alts and encourage mains. This is why other MMO's have an active character training system as opposed to a passive one. Those games don't have altoholic problems.

I do stand by the decision to remove links though. Other forms of alts in this game are immediately visible and don't specifically grant you a combat advantage per se, whereas combat links are different.
Demerius Xenocratus
The Scope
Gallente Federation
#424 - 2015-08-09 22:31:40 UTC
Helene Fidard wrote:
This thread is extremely silly and you should all feel bad for yourselves.

For the people saying HTFU and train a booster alt: spoilers, everyone already did.


Will you say that about the next mandatory alt also?
Demerius Xenocratus
The Scope
Gallente Federation
#425 - 2015-08-09 22:34:04 UTC
Legatus1982 wrote:
Helene Fidard wrote:
This thread is extremely silly and you should all feel bad for yourselves.

For the people saying HTFU and train a booster alt: spoilers, everyone already did.


I don't feel bad explaining the truth to someone who is denying reality.

I do think Arla is right though, they need to discourage alts and encourage mains. This is why other MMO's have an active character training system as opposed to a passive one. Those games don't have altoholic problems.

I do stand by the decision to remove links though. Other forms of alts in this game are immediately visible and don't specifically grant you a combat advantage per se, whereas combat links are different.


Weapons timer and killmail notation will solve the issue.

You wanna sit your links on a stargate with a 60 second timer be my guest. My 1050 DPS Vigilant might have something to say about that.
Estella Osoka
Cranky Bitches Who PMS
#426 - 2015-08-10 14:19:19 UTC
Legatus1982 wrote:
Helene Fidard wrote:
This thread is extremely silly and you should all feel bad for yourselves.

For the people saying HTFU and train a booster alt: spoilers, everyone already did.


I don't feel bad explaining the truth to someone who is denying reality.

I do think Arla is right though, they need to discourage alts and encourage mains. This is why other MMO's have an active character training system as opposed to a passive one. Those games don't have altoholic problems.

I do stand by the decision to remove links though. Other forms of alts in this game are immediately visible and don't specifically grant you a combat advantage per se, whereas combat links are different.


The whine is strong with this one.
Legatus1982
Deep Core Mining Inc.
Caldari State
#427 - 2015-08-10 16:35:49 UTC
Of course a valid game issue is actually just a whine when it doesn't work in your favor.
Mister Holder
Faceless Men
#428 - 2015-08-24 21:52:31 UTC
Boosts need to be changed to be relative to the distance the booster is from the boostie.


0-50k from ship = full boost
50-100k off = 75% boost
100-150k = 50%
150-200k = 25%
200k+ = 10%


Release a new battleship class command ship with support capabilities.


Problems solved.
Gleb Koskov
Hedion University
Amarr Empire
#429 - 2015-08-24 22:33:11 UTC
Give everyone link boosts available at a few hours training?

T1 links are one of the least used modules in the game and a hurricane and cyclone could use those two utility slots for some small fleet boosts but I am NOT going to train over 15+ days just to be able to fit one, no one will.
Old IT Guy
Far Reaches Industries
#430 - 2015-08-26 00:40:41 UTC
Put the OGB on the KM flagged as a booster. Let's see how long the bravery lasts when the OGB suddenly becomes a target mid-fight in the next encounter. Twisted
Mister Holder
Faceless Men
#431 - 2015-08-26 21:47:15 UTC
Old IT Guy wrote:
Put the OGB on the KM flagged as a booster. Let's see how long the bravery lasts when the OGB suddenly becomes a target mid-fight in the next encounter. Twisted



Biggest issue is that you can still make t3 boosters nigh impossible to scan out with anything less than perfect skills, virtue implants, and t2 mods.

Only thing this would do would make people more averse to engaging a pilot with a booster on their kms.
Moonlit Raid
Doomheim
#432 - 2015-08-28 21:59:20 UTC
Crosi Wesdo wrote:
Rovain Sess wrote:
So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.

Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.

Just a thought,

Rovie


Suspect timer + add entry on killmail.

Add logi to killmail also.

All these things.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.