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Player Features and Ideas Discussion

 
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Nullsec Changes - Resource Wars - Big Battles

Author
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#1 - 2015-08-28 11:38:56 UTC  |  Edited by: Harry Forever
I think the game should be change and an additional reason to fight out there in nullsec needs to be added to the existing SOV mechanic -> fighting for resources

CCP could simply add powerful most valuable resources that spawn randomly over a period of time in different places

I could thing of those megaresources to spawn in new regions every 3 month and after that are depleted in the Region before

with this in place the whole nullsec game mechanics and fights would improve greatly over time

it would be good to have just a few spots of those resources though to assure big alliance fights happen for them, maybe just one or two locations on the map changing every 3 month

so...

* add extremely valuable resources
* spawn every 3 month in new regions
* only 1 or 2 spawn points for the whole of new eden


this would guarantee at least one megafight every 3 month that would maybe last some weeks and bring great additional content for everybody... existing sov mechanics with small gang warfare could stay unchanged however the resouce war would be and additional reason to fight and enable big fleet wars

ideally two megablocks would be created to fight for those resources every 3 month and share the values in their coalition
Lu Ziffer
Balanced Unity
Goonswarm Federation
#2 - 2015-08-28 12:02:41 UTC
Can we get the commonly proposed idea thread back?
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#3 - 2015-08-28 12:05:45 UTC  |  Edited by: Harry Forever
Lu Ziffer wrote:
Can we get the commonly proposed idea thread back?


can we get people back to simply grow and improve an idea instead of spamming dull replys that don't add anything to the topic?
Avvy
Doomheim
#4 - 2015-08-28 12:16:01 UTC
No


First it's too artificial

Second you will be giving more resources/isk to already the most powerful alliances in the area of the spawn sites.



Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#5 - 2015-08-28 12:18:34 UTC  |  Edited by: Harry Forever
Avvy wrote:
No


First it's too artificial

Second you will be giving more resources/isk to already the most powerful alliances in the area of the spawn sites.





oh suprise a nosayer, too scared to grow the idea with additional Input?

however to come back to your lack of Imagination, additional resources will be needed because of the big fights that will happen because of them... it's not artificial its natural, look out of the window, resources are there and deplete so you have to search for new spots to find them
Donnachadh
United Allegiance of Undesirables
#6 - 2015-08-28 13:55:50 UTC
Harry Forever wrote:
oh suprise a nosayer, too scared to grow the idea with additional Input?

however to come back to your lack of Imagination, additional resources will be needed because of the big fights that will happen because of them... it's not artificial its natural, look out of the window, resources are there and deplete so you have to search for new spots to find them


Why try to "grow" an idea that goes counter to what CCP is trying to accomplish in nul? In case you missed it over the last few months CCP is trying to re-make nul into an area filled with lots of smaller sized fights so the smaller groups have a reasonable and realistic chance. Then along you come with this crazy idea to promote even MORE large scale fights, and you wonder why we do not like it and will not help you "grow" the idea?

To be a little more blunt about this.
How can you "grow" and idea that is dead on arrival?
How can you "grow" an idea that is so bad that it is impractical to even try?
How can you help "grow" an idea that needs to be buried dead or alive?

Randomly appearing resources may be good for a small segment of the games players, but for the game as a whole it would be very bad. The costs of chasing and trying to secure / acquire these randomly appearing resources would increase their cost and that would increase prices game wide and we do not need that simply so a few like you can have a little more fun.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#7 - 2015-08-28 14:00:59 UTC  |  Edited by: Harry Forever
Donnachadh wrote:
Harry Forever wrote:
oh suprise a nosayer, too scared to grow the idea with additional Input?

however to come back to your lack of Imagination, additional resources will be needed because of the big fights that will happen because of them... it's not artificial its natural, look out of the window, resources are there and deplete so you have to search for new spots to find them


Why try to "grow" an idea that goes counter to what CCP is trying to accomplish in nul? In case you missed it over the last few months CCP is trying to re-make nul into an area filled with lots of smaller sized fights so the smaller groups have a reasonable and realistic chance. Then along you come with this crazy idea to promote even MORE large scale fights, and you wonder why we do not like it and will not help you "grow" the idea?

To be a little more blunt about this.
How can you "grow" and idea that is dead on arrival?
How can you "grow" an idea that is so bad that it is impractical to even try?
How can you help "grow" an idea that needs to be buried dead or alive?

Randomly appearing resources may be good for a small segment of the games players, but for the game as a whole it would be very bad. The costs of chasing and trying to secure / acquire these randomly appearing resources would increase their cost and that would increase prices game wide and we do not need that simply so a few like you can have a little more fun.


its an additional content, you just did not get it... small fights are fine with the new sov system, but there needs to be big fights as well, this is where my idea helps out, you need both to let eve shine so there will be people who engage in the big fights while other may protect the sov space in the small gang pvp, its perfect
Celthric Kanerian
Viziam
Amarr Empire
#8 - 2015-08-30 08:52:11 UTC
Harry Forever wrote:
Avvy wrote:
No


First it's too artificial

Second you will be giving more resources/isk to already the most powerful alliances in the area of the spawn sites.





oh suprise a nosayer, too scared to grow the idea with additional Input?


How about you ditch the immature hostile attitude?
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#9 - 2015-08-30 09:51:36 UTC  |  Edited by: Harry Forever
Celthric Kanerian wrote:
Harry Forever wrote:
Avvy wrote:
No


First it's too artificial

Second you will be giving more resources/isk to already the most powerful alliances in the area of the spawn sites.





oh suprise a nosayer, too scared to grow the idea with additional Input?


How about you ditch the immature hostile attitude?


blocked, your comment is useless to grow the idea as well, write something about the topic or go chat with your mum if you need love
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2015-08-30 13:30:29 UTC
How big do you want your big fights to be? 1k total? 5k total?

Either way, you're probably not going to get them anywhere near as regularly as you want them. I'm not even going to mention the difficulty of actually getting to a fight nowadays, there simply aren't enough organised groups big enough to make huge fights like this a regular occurrence.

Not only that, but sitting in 10% tidi for half a day isn't actually a lot of fun for most people.

As well as getting people there, you'd have to make these megaresources worth risking a supercap fleet over. Problem is, you then run into problems with handing an organised nullsec group an enormous pile of ISK every few months, which is not going to be good for the economy.

You're also going to want way more than two blocs, so if group B gets it's arse kicked in one fight over this thing, groups C, D and E can challenge group A fr it the next time, while B are still rebuilding. A bipolar galaxy would quickly become unipolar if group B lost too often, and that's bad.

Lastly, what is this mega resource actually for? Is it going to be a big pile of moongoo, or minerals, or something new? If the latter, what sort of something, and if the former, what do you do when the arse falls out of the market and tech/trit/whatever is down to 2 isk?