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Simple idea to balance logistics

Author
Reaver Glitterstim
The Scope
Gallente Federation
#21 - 2015-08-27 19:20:58 UTC
The problem is that logi is far too strong and needs to be nerfed by at least 50% output. Your solution doesn't hurt big gangs nearly as much as it hurts small groups.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Dr Cedric
Science and Trade Institute
Caldari State
#22 - 2015-08-27 20:15:51 UTC
Frostys Virpio wrote:
Dr Cedric wrote:
Frostys Virpio wrote:
Dr Cedric wrote:
The problem (in my opinion) isnt the rep range, rep amount, cycle duration or cap cost, its that capacitor can be regenerated indefinitely because of space-magic


If a logistics wing had to turn off their reppers to cap up, the opposing force can take advantage of that and cause some explosions. If a pilot wants to perma-run their logistics modules, they'll need to seriously gimp their mobility, buffer and/or resists, which seems an appropriate trade-off.

Gal/Min T2 Logi can already perma run w/ a smallish local tank and 3 or 4 rep modules going. Lets force Cal/Amarr to do he same thing by getting rid of the capacitor bonus. Maybe replace it with a remote ECCM or ReSeBo or other anti-ewar effect in a similar fashion and see how that works.


My two isk!



70k EHP on a cruiser sig is smallish tank?



Against 150 Ishtars and their 750 Bouncers... yes.

Not to mention, have you ever tried to make a Cap-stable Basilisk or Guardian that runs 5 reppers without incoming cap support? This is the trade-off I'm talking about. More repair for less tank, or more tank for less repair.


Those are meant to have cap feed. It's the way they are designed from the ground up.


Correct, which is why I'm suggesting a redesign away from the infinite cap idea to something that is less sustainable. Remove the infinite cap part of the logistics situation, redesign Cal/Amarr hulls to something similar to Gal/Min, and I'm betting we'll start seeing some very cool, very new fleet doctrines. I'm also betting that more people will fly logistics as an option because there will be more options, rather than the mandatory Guardian with 5/1 and buffer.

And then finally...the ship class can be renamed to Electronics Support Cruiser (ESC), which is what these ships should be (not Logistics...which is "the detailed coordination of a complex operation involving many people, facilities, or supplies.")

Boom... knowledge bomb dropped

/me drops mic and walks away

Cedric

Garrett Howe
New Eden Shipbuilding
#23 - 2015-08-27 23:23:01 UTC
Reaver Glitterstim wrote:
The problem is that logi is far too strong and needs to be nerfed by at least 50% output. Your solution doesn't hurt big gangs nearly as much as it hurts small groups.

Can you explain your position? I'm not saying you're wrong, I just want to understand why you think I am.
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