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Redesign suns/stars

Author
Horus V
The Destined
#1 - 2015-08-27 16:49:51 UTC  |  Edited by: Horus V
Some time ago we had planets done. One of the best if not the best graphical update decision CCP has made. Now its time for the suns. Just imagine how much more immersive the world wouldve be if you warp away from first to last planet and the actual sun would get smaller and smaller...space darker and darker...

Here is some pic to help with imagining it:
http://i2.wp.com/www.fromquarkstoquasars.com/wp-content/uploads/2013/11/How-does-the-sun-appear-on-other-planets.jpg

V

Rita Jita
Caldari Provisions
#2 - 2015-08-27 17:01:24 UTC  |  Edited by: Rita Jita
Yip could even add features like heat build up etc limiting time around stars with aomolies worth fighting over within the vasinity of the stars, certainly would give you a reason to go there other than warping out of a battle, and even then that would come with its own new dynamic risks.

just a thought :)

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Mr Mieyli
Doomheim
#3 - 2015-08-27 17:07:13 UTC
+1

CCP updated the lens flares around stars a while back but the stars themselves are starting to look a bit dated. Stars should look impressive when you're on grid with them and not like a giant lightbulb

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Avvy
Doomheim
#4 - 2015-08-27 17:09:52 UTC  |  Edited by: Avvy
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.
Horus V
The Destined
#5 - 2015-08-27 17:14:21 UTC
Rita Jita wrote:
Yip could even add features like heat build up etc limiting time around stars with aomolies worth fighting over within the vasinity of the stars, certainly would give you a reason to go there other than warping out of a battle, and even then that would come with its own new dynamic risks.

just a thought :)


Yeah, some ships with better thermal damage resistance would survive longer. This would create new tactics and interesting new fittings for the near stars fights.

V

Horus V
The Destined
#6 - 2015-08-27 17:16:28 UTC
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?

V

Avvy
Doomheim
#7 - 2015-08-27 17:20:10 UTC
Horus V wrote:
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?


No, because I was initially thinking of stars that you see in the background.
Horus V
The Destined
#8 - 2015-08-27 17:28:55 UTC
Avvy wrote:
Horus V wrote:
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?


No, because I was initially thinking of stars that you see in the background.


Ah ok then.

V

Dr Cedric
Science and Trade Institute
Caldari State
#9 - 2015-08-27 17:32:12 UTC
Avvy wrote:
Horus V wrote:
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?


No, because I was initially thinking of stars that you see in the background.



For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit.

So, OP, you should rename thread to updating "suns" to avoid confusion

Also, I LOVE the idea of system "Zones" that have specific effects. Get into the gravity well of a star or large planet and your velocity is affected, get to close to a "red" or "yellow" star and your heat goes up and thermal damage resistance goes down. Get too close to a "pulsar" (or other some such celestial object) and your EM resistance gets messed up and targets are randomly dropped.

This would make a great addition to the Sov-node battles, and keep everyone on their toes. Very fun idea

Cedric

Avvy
Doomheim
#10 - 2015-08-27 17:32:47 UTC
Horus V wrote:
Avvy wrote:
Horus V wrote:
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?


No, because I was initially thinking of stars that you see in the background.


Ah ok then.



Yeah, I didn't read your post properly the first time I read it, when I reread it I realised.
Horus V
The Destined
#11 - 2015-08-27 17:40:33 UTC
Dr Cedric wrote:
Avvy wrote:
Horus V wrote:
Avvy wrote:
Say you went to Pluto, would the stars be noticeably any bigger? it's unlikely.


Edit:

Ok, you're talking about the one/ones in the solar system.


You ment smaller? You are joking right?


No, because I was initially thinking of stars that you see in the background.



For clarity, we should be talking about "suns," as in the central star(s) that the planets in a solar system orbit.

So, OP, you should rename thread to updating "suns" to avoid confusion

Also, I LOVE the idea of system "Zones" that have specific effects. Get into the gravity well of a star or large planet and your velocity is affected, get to close to a "red" or "yellow" star and your heat goes up and thermal damage resistance goes down. Get too close to a "pulsar" (or other some such celestial object) and your EM resistance gets messed up and targets are randomly dropped.

This would make a great addition to the Sov-node battles, and keep everyone on their toes. Very fun idea


Edited it. You see Im not very well educated about those but Im sure just like most of the players yet the experience would change sygnificantly because its obvious that things get smaller when you move away from it.

V

SFM Hobb3s
Perkone
Caldari State
#12 - 2015-08-27 18:22:11 UTC
I have suggested before, for aesthetic reasons, that CCP might also want to look at moving the lightsource, or the whole sun, higher than the usual level plane most systems have. It's generally well known that lights that come from above or below, not from the direct front/back/side, make ships look a lot better in space.

On occasion you will even find a system that has all the planetary orbits on an angle (sometimes extreme). Ever notice how much prettier your ships look when warping through these rare systems?
Sobaan Tali
Caldari Quick Reaction Force
#13 - 2015-08-27 19:24:21 UTC
Personally, I'm on both ends of the idea...for and against. For one, this is an idea I could get behind, but not if CCP force feeds it down are collective throats without warning or option to disable said feature if we don't want it. With the SKIN system having been introduced and with the way CCP is shaping up ship's appearances left and right, making them even harder to see due to lower levels of light would be a shame and even an annoyance. Nearly every ship I've been in so far is at times difficult to see details of from multiple angles constantly, though it is mostly due to the fact that nearly all of the ambient light is from one direction rather than from all angles. Sometimes, I actually want to see the ship rather than a dark silhouette of one. Sorry, I know quite a few people would like this idea, but I would personally hate it. Make it and option, and I'll +1 it all day, though.

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Leto Aramaus
Frog Team Four
Of Essence
#14 - 2015-08-27 19:31:54 UTC
So much +1 to dynamic Sun sizes as shown in OP

So much NO to heat effects or anything that affects ships from suns.
Sentamon
Imperial Academy
Amarr Empire
#15 - 2015-08-27 20:37:11 UTC
+1 to sun size based on distance

+1 to heat effects when close to the sun, especially if we could fit modules to counter it

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Kasia en Tilavine
School of Applied Knowledge
Caldari State
#16 - 2015-08-27 21:14:00 UTC  |  Edited by: Kasia en Tilavine
Horus V wrote:
[quote=Rita Jita]

Yeah, some ships with better thermal damage resistance would survive longer. This would create new tactics and interesting new fittings for the near stars fights.


What about minmatar ships getting small capacitor bonus's when they are within certain AU of the sun?

solar panels anyone?
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#17 - 2015-08-27 21:45:17 UTC
What do you guys think about a highslot solar panel module with small/medium/large sizes with increased grid/CPU fiting that add GJ/S to your cap pool based off inverse AU distance to the sun? I for one think that high slots need way more module options for PVE and PVP.
Mr Mieyli
Doomheim
#18 - 2015-08-27 22:36:27 UTC
Not to be pedantic but to the people saying we should be talking about "suns" that's wrong they are all stars. I'd love for stars to have real variety to them (maybe even based on region) where one system might have a massive blue star (where you can see all the pretty swirls) and others a barely glowing white dwarf.

The size of the star changing with distance I can get behind but even just having it look impressive on grid is enough for me. You wouldn't see any detail from 1AU away anyway. I'd keep it purely visual though instead of including heat effects because who can argue against pretty-ness?

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Dale Liathain
Deep Core Mining Inc.
Caldari State
#19 - 2015-08-27 23:01:13 UTC
Solar anomoly sites with environmental hazards plus new npc faction?

That sounds awesome. Cant imagine why people would turn down new stuff to do.
Horus V
The Destined
#20 - 2015-08-28 13:27:24 UTC  |  Edited by: Horus V
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