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UPDATE: DRIFTER INCURSIONS HAVE BEGUN!!

Author
Celeste Coeval
The Gosimer and Scarab
#61 - 2015-08-26 20:09:10 UTC  |  Edited by: Celeste Coeval
Herzog Wolfhammer wrote:

Still won't bother with it though.


And that's ok. Low sec doesn't need fixing. Low sec is doing mighty fine and it's a vibrant place to be (and now even more so with drifter incursions) after all lowsec is the place it is because it's the first foray for many into the darks of eve, it's also the route by which 0.0 logistics happen on their way to empire. Without lowsec to buffer the carebears and jingoists of 0.0 there would be no hope for the eve community at all.
Herzog Wolfhammer
Sigma Special Tactics Group
#62 - 2015-08-26 20:40:53 UTC
Celeste Coeval wrote:
Herzog Wolfhammer wrote:

Still won't bother with it though.


And that's ok. Low sec doesn't need fixing. Low sec is doing mighty fine and it's a vibrant place to be (and now even more so with drifter incursions) after all lowsec is the place it is because it's the first foray for many into the darks of eve, it's also the route by which 0.0 logistics happen on their way to empire. Without lowsec to buffer the carebears and jingoists of 0.0 there would be no hope for the eve community at all.



Ah if only there were no jump freighters.

Bring back DEEEEP Space!

Markus Reese
Deep Core Mining Inc.
Caldari State
#63 - 2015-08-26 21:22:01 UTC
Insurance doesn't cover all things so not a faucet. Is an inherent loss regardless. But I had forgotten it. I havent insured a ship in years... That makes me feel fuzzier. Still, is an Indirect sink because it forces players to wash their hands dirty. So get dirty, gotta clean up and some down the drain. Either way, drifter can lead to losing isk.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#64 - 2015-08-26 21:44:32 UTC
Markus Reese wrote:
Insurance doesn't cover all things so not a faucet. Is an inherent loss regardless. But I had forgotten it. I havent insured a ship in years... That makes me feel fuzzier. Still, is an Indirect sink because it forces players to wash their hands dirty. So get dirty, gotta clean up and some down the drain. Either way, drifter can lead to losing isk.



No, insurance is not an isk sink. Let me explain why


*Kaboom* goes your battleship. You just lost 200 million isk, but insurance gives you some money to compensate. Still though, the money they didn't give back went out of the economy, right?

Hell no!

You bought that ship, and those modules and rigs for isk. Yes. Does that mean the money you spent to get it was lost when your ship explodes? NO! The industrialist or traded that sold you the ship still has it! It wasn't an isk sink, it was an isk transanction!
But come on, that industrialist had to buy the minerals, surely that's an isk sink? Wrong again! That isk is currently sitting in some poor, afk miner's wallet right now. And, oh ****, Code is bumping you, and, OH NO THE MINER GOT GANKED! Then his friendly insurance company pays him money, and he uses an isk transaction (not sink) to purchase another barge or exhumer.

Such is the circle of Eve economics. What this means is, every time a ship explodes, X amount of isk is injected into the economy, while only a miniscule amount (through the trade tax of purchasing a new ship) is lost. because buying a ship doesn't mean the isk dissapears! It just means you're giving it to somebody else!

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Maldiro Selkurk
Radiation Sickness
#65 - 2015-08-26 22:47:47 UTC
Kuronaga wrote:
Maldiro Selkurk wrote:
Ishtanchuk Fazmarai wrote:
Wait, the incursions are in Khanid space (yikes, it's homeland!) yet only in lowsec (oh, then I can wait... I'm from Thashkarai).

Seriously CCP. Seriously. Even if I felt inclined to losing ships for no known reward, with a chance of negative player interaction, you pretend that I move out of highsec so I must face PvP too?

LOL, CCP, Lots Of Laughs! Lol



It is CCPs entrenched belief that there is some magic, 'something', that will change the inate personality of highsec players into nullsec players and no amount of evidence to the contrary seems to be making it clear to CCP that no such magic thing exists.




Let's not give this a blanket term while saying it is "CCP". There is an actual human being behind this poorly conceived game design decision.

Soundwave, once upon a time, struggled with the very concept you speak of and eventually came to an understanding of the folly of trying to change people, and instead learned how to use the sheep in a productive manner. So these days, who has his old job and is mucking things up?

If we're going to assign blame, we might as well assign it accurately.


While your efforts at accuracy seem to suit you, me calling them CCP suits me and is 100% accurate so i see no need to change.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Markus Reese
Deep Core Mining Inc.
Caldari State
#66 - 2015-08-26 22:51:52 UTC
Every transaction on market has the broker fees, etc. That is the sink. So if we are blowing up lots of little ships, that means lots of little transactions. In the end, still a surplus from the reward. But it we looked at net earnings... If a drifter incursion ans sansha incursion had net isk incomes the same, the increased transactions to complete sites means the net for the entire operation from manufacturing through to completion is less.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#67 - 2015-08-26 23:08:15 UTC
Markus Reese wrote:
Every transaction on market has the broker fees, etc. That is the sink. So if we are blowing up lots of little ships, that means lots of little transactions. In the end, still a surplus from the reward. But it we looked at net earnings... If a drifter incursion ans sansha incursion had net isk incomes the same, the increased transactions to complete sites means the net for the entire operation from manufacturing through to completion is less.


I'm not quite sure I know what you're saying, but...

I think you're saying since more ships are getting blown up more transactions are taking place? The tax is only like 1% or less, and that also means more insurance is pumping more isk into the economy.

I think there's a good blog somewhere using Mountain Dew as an analogy, but I can't link stuff because I'm on a phone.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Vollhov
Viziam
Amarr Empire
#68 - 2015-08-26 23:26:40 UTC
Without Jamyl do not wish to see such an Empire.
Let the it burn in Hell.Evil

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#69 - 2015-08-27 00:02:14 UTC
So looks like the Driftcursion has spread to five systems.

Is there really only one going? That's interesting....
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#70 - 2015-08-27 00:11:35 UTC  |  Edited by: Elyia Suze Nagala
I've heard some reports it won't stop until capsules make it stop, hence my comment aboutto Macaper's Fourth Procephy.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#71 - 2015-08-27 00:14:13 UTC
Elyia Suze Nagala wrote:
I've heard some reports it won't stop until capsules make it stop, hence my comment aboutto Macaper's Fourth Procephy.


I was excpecting more than one to spawn. The fact that there is only one going makes it a much more controlled and focused event on the part of the devs. Meaning it will be interesting to see if more spawn in other places.
Markus Reese
Deep Core Mining Inc.
Caldari State
#72 - 2015-08-27 00:24:13 UTC
Bobb Bobbington wrote:


I'm not quite sure I know what you're saying, but...

I think you're saying since more ships are getting blown up more transactions are taking place? The tax is only like 1% or less, and that also means more insurance is pumping more isk into the economy.

I think there's a good blog somewhere using Mountain Dew as an analogy, but I can't link stuff because I'm on a phone.


The isk would enter the system some way. The most direct if we had no insurance is person goes and rats, isk to buy another drifter incursion ship. If they trade market as their income, it buy/sells around until somebody rats/missions/etc to add isk to system. The isk enters somewhere. While it may be just 1%, a hundred 10mil isk ships still boots more out than if they had a bil isk ship. Person still spent a billion, still got the initial isk from somewhere.

With insurance, they just need less of the initial capital investment saved up. One that billion is made up of insurance, the other is ratting, etc somewhere down the line.

It can get quite convoluted the more we think about it. Bling fits with faction stuff, well somebody sent isk out via the LP store. Navy ships and all that. Deadspace stuff is supply and demand only so the selling of it only has the market tax value. Manufactured items, so Meta 0 and T2 have multiple steps that spend isk. So it really isn't answerable if we think about it. Not without putting together a full cost breakdown of a typical build and where every penny comes from, goes to, is paid for and all that.

But end of day, bounty isk, mission isk, insurance isk, it all has to be added to the system at some point.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Aaron
Eternal Frontier
#73 - 2015-08-27 00:59:32 UTC  |  Edited by: Aaron
LOL, It is funny how most of you are like "Oh the new incursions are in low-sec? I'm not going to bother" come on wheres your sense of adventure? We need to accept that things are never going to be exactly as you want them to be and some effort and risk is required to do it. Try to look at the drifter incursions in low sec as a chance to learn a new skill set, here you will learn to avoid or even take part in PVP and learn how to defeat a tough new NPC foe. I can see the game changing and as I understand it there will be consequences to people choosing to ignore this, I hope all of High sec gets taken over by drifters and all the systems become low-sec, that will give you lot a good kick up the backside and make you adapt!!! Big smile

Why not get a cheap fleet going to start, carry mobile depot's to switch between PVE and PVP fits. If you send a scout in you can see whose around, anyone suspicious looking should be investigated on Zkill for blops or hot drops etc. Have a look at how these drifter incursions will be presented, so for example they may have an acceleration gate which will provide some safety, obviously if there is a known blops hostile there you may not be able to do the incursion.

The OP is a smart man I can see he is trying to build an information database for these new incursion sites, It's always good to have a kind of guide book for these sorts of things so you know what ships are best to fly and what kind of damage to tank against and so on.

In order to beat these drifters it seems that you'd have to be able to survive the death ray somehow, perhaps the key might be large fleets, high resists, and RR.

This seems like a good challenge to be honest and if there are any brave pilots that want to get the ball rolling on this drop me a convo and I will see if I can find some time to join fleets and investigate the drifters.

OP, maybe start an in game chat channel to go with the forum, FC some fleets (which I will try hard to join) and we can go investigate. We can post back here with our findings which will inspire other people to build on our findings and then post back here with their findings which we can build upon and so on.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#74 - 2015-08-27 02:41:28 UTC
I was only trying to dispell any myths about isk faucets and sinks, but since forum rule 666 demands that once a limited forums pvp engagement has taken place, one must play devils advocate with the other engagee until it the thread sinks to the bottom of the page and both have made a total fool of themselves...

Tbh I don't even know what we're arguing anymore. For sure it's gone beyond, or more likely completely off of the topic of whether or not losing a ship is an isk sink or faucet. I can't really make heads or tales of what you're trying to say anymore, although that may be because I'm getting tired.

Btw here's that link.

Just a few points- Faction modules are an isk sink, because they vanish isk and LP to give you a faction module. Deadspace modules are only an isk sink when traded, applying that 1% tax. Actually, scratch that, you have to kill rats to find those modules, which makes it an isk faucet, albiet a small one.
-1% of 100x 10mil ships is still the same amount as 1% of 1x 1bil ships.
-Just because it'd enter into the system some way doesn't prove any points. That's like saying he did hard work, so I should get a reward too.
-Insurance is a way of softening losses, so you basically can't lose all of your isk at once, and helps PvPer's wallets. However, it has the unfortunate side effect of being an isk faucet.

Incase we are actually still debating whether or not losing a ship is an isk faucet or not, you said we'd have to make a total breakdown to figure it out... here

--> Miner has 100 mil isk, he mines 20 million isk of ore.
--> Industrialist with 100 mil isk buys that 20 million isk of ore. Because of tax the miner only gets 19.8 mil isk. (total -.2 mil isk from economy). Now the industrialist has 80 mil isk and the miner has 119.8 mil isk.
-->Industrialist makes that into 25 million isk of ships and modules. (Notice, isk in economy has not yet changed, that is expected value you can acquire for it, not raw isk).
--> Farmer with 100 mil isk buys all of it for 25 million isk. Because of tax the industrialist only gets 24.75 mil isk. (total -.25 mil isk from economy). Now the industrialist has 104.75 million isk and the farmer 75 million isk. (note the miner has the other 19.8 mil isk)
--> Farmer loses his ship because *reasons*. His friendly insurance company gives him a pat on the back and 10 million isk (total +10 million isk into the economy). Now the miner has 119.8 mil isk, the industrialist 104.75 mil isk, and the farmer 85 mil isk, for a grand total of 309.55 million isk, while only starting from 300 million isk.
--> The cycle continues and the isk faucet pours isk.

I might just stop posting after this, I'm getting tired of arguing.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Hasikan Miallok
Republic University
Minmatar Republic
#75 - 2015-08-27 06:27:45 UTC
Bobb Bobbington wrote:
Markus Reese wrote:
Arla Sarain wrote:

why do these even exist? Unless they nerfed sansha incursion...
have they?


A dynamic pve does bring in a player base. It is also something that pve'ers will be essentially forced to do. CCP stated these can spread without limit if not contested. Ergo, it is a forced isk sink through destroying ships. Or not destroy and lose your space. As such, everybody pves. Even the most hardcore pvper. How else do they get isk to buy their ships?

Ideally, from what we have seen is it is hard combat. You will lose ships, you can be podded, etc. If done right, it can provide similar excitement on the biochemical level as pvp. Difference is you are on the receiving end.

If the AI is good enough, I guess only way you might not like it is if you cannot handle some tears of your own?

Gonna be awesome.


I'm, I'm sry, but this is bugging me that nobody talked about this...

The drifter death weapon is in NO WAY a forced isk sink. It is literally a forced isk faucet because of the ship insurance. It is however a forced material sink. Those are definetely not the same thing.

However, the LP stores ARE an isk sink. You exchange LP and isk (which vanish) for a faction item.


Thanks for your time.


Does anyone bother with insurance ?
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#76 - 2015-08-27 07:04:30 UTC
Hasikan Miallok wrote:
Bobb Bobbington wrote:
Markus Reese wrote:
Arla Sarain wrote:

why do these even exist? Unless they nerfed sansha incursion...
have they?


A dynamic pve does bring in a player base. It is also something that pve'ers will be essentially forced to do. CCP stated these can spread without limit if not contested. Ergo, it is a forced isk sink through destroying ships. Or not destroy and lose your space. As such, everybody pves. Even the most hardcore pvper. How else do they get isk to buy their ships?

Ideally, from what we have seen is it is hard combat. You will lose ships, you can be podded, etc. If done right, it can provide similar excitement on the biochemical level as pvp. Difference is you are on the receiving end.

If the AI is good enough, I guess only way you might not like it is if you cannot handle some tears of your own?

Gonna be awesome.


I'm, I'm sry, but this is bugging me that nobody talked about this...

The drifter death weapon is in NO WAY a forced isk sink. It is literally a forced isk faucet because of the ship insurance. It is however a forced material sink. Those are definetely not the same thing.

However, the LP stores ARE an isk sink. You exchange LP and isk (which vanish) for a faction item.


Thanks for your time.


Does anyone bother with insurance ?


I don't but this would be a good reason to start.
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#77 - 2015-08-27 10:10:51 UTC
Hasikan Miallok wrote:
I am a little unclear why we really care if they spread.

Khanid lowsec is dead you often transverse 3 or 4 systems before seeing another ship, but aside from that how much are they going to effect the odd person who does do exploration/mining/PI there anyway ?

Some people will care when they hit high sec since the stop sansha incursions from happening in the systems they occupy.

I hope they take over all of k-space and there has to be a massive battle against the unstoppable drifter (zombie) apocalypse, while I watch from the safety of my wh P

I don't need twitter. I'm already following you.

xxxTRUSTxxx
Galactic Rangers
#78 - 2015-08-27 10:34:47 UTC
fecking thread hijackers. RollShocked

is the butt hurt that bad that you must broadcast the fact daily? within every thread you can ram it into?

reminder

The topic is: UPDATE: DRIFTER INCURSIONS HAVE BEGUN!!

The topic is not: The random whine about your butt hurt thread.
Arla Sarain
#79 - 2015-08-27 10:44:59 UTC
Bobb Bobbington wrote:

--> Miner has 100 mil isk, he mines 20 million isk of ore.
--> Industrialist with 100 mil isk buys that 20 million isk of ore. Because of tax the miner only gets 19.8 mil isk. (total -.2 mil isk from economy). Now the industrialist has 80 mil isk and the miner has 119.8 mil isk.
-->Industrialist makes that into 25 million isk of ships and modules. (Notice, isk in economy has not yet changed, that is expected value you can acquire for it, not raw isk).
--> Farmer with 100 mil isk buys all of it for 25 million isk. Because of tax the industrialist only gets 24.75 mil isk. (total -.25 mil isk from economy). Now the industrialist has 104.75 million isk and the farmer 75 million isk. (note the miner has the other 19.8 mil isk)
--> Farmer loses his ship because *reasons*. His friendly insurance company gives him a pat on the back and 10 million isk (total +10 million isk into the economy). Now the miner has 119.8 mil isk, the industrialist 104.75 mil isk, and the farmer 85 mil isk, for a grand total of 309.55 million isk, while only starting from 300 million isk.
--> The cycle continues and the isk faucet pours isk.

I might just stop posting after this, I'm getting tired of arguing.



Meanwhile, "CCP please increase Jackdaw insurance".
No and thank you.
Spurty
#80 - 2015-08-27 10:45:47 UTC
ISK sent to NPCs = sink
ISK sent from NPCs = faucet
ISK sent between PCs is an exchange

Very simple

Buying insurance is "paying 25% into the sink"


Getting the payout is a faucet because it came from NPCs (not the PC you bought the ship from)

Insurance is small beans though. Having broke pod pilots means people with unusable characters. No one wats that level of misery

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP