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Player Features and Ideas Discussion

 
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Splitting PLEX up

First post
Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2015-08-26 15:40:16 UTC
Lu Ziffer wrote:
CCP Terminus wrote:

We can implement ISK sinks and slow the rise, but it will always go up. I mean it's not like you can go in to debt in EVE (at least through game mechanics), and the vast majority of people are ISK positive.

You could switch the economy to be more based in ressource trading instead of instant ISK.
Then you can manage the total ISK amount with ressource tradeorders.
There is no difference in paying ISK for a material or giving it for killing an npc in terms of ISK creation.


No but there is for the end user. We could technically get all our ISK from NPC buy order of stuff rats dropped all the time while we rat but it's just added tendium for any space that does not have an efficient way to get that loot to the right place to sell it. A lot of people already think null ratting is useless and you want to reduce the liquidity of it's income?
Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#22 - 2015-08-26 15:51:58 UTC
I like the idea of adding more ISK sinks. That would probably help matters.

Concerning my first post, those were just suggestions. Bottom line is I, and I'm sure some other people, are worried about the rising PLEX prices and would like to see something done about them.

@CCP: If PLEX prices keep rising at the rate they are now, where do you see the game going? What do you think the playerbase or gameplay will look like in 1-2 years? Are the rising prices good for EVE, or are they hindering players? What if something was done to bring PLEX prices down? How do you see that effecting the game?

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

CCP Terminus
C C P
C C P Alliance
#23 - 2015-08-26 16:10:44 UTC
Crimson Draufgange wrote:
I like the idea of adding more ISK sinks. That would probably help matters.

Concerning my first post, those were just suggestions. Bottom line is I, and I'm sure some other people, are worried about the rising PLEX prices and would like to see something done about them.

@CCP: If PLEX prices keep rising at the rate they are now, where do you see the game going? What do you think the playerbase or gameplay will look like in 1-2 years? Are the rising prices good for EVE, or are they hindering players? What if something was done to bring PLEX prices down? How do you see that effecting the game?


We've seen over the years a fairly consistent percentage of our player base PLEX their accounts. If this percentage begins to decline consistently, and is not being counteracted by an increase in subscriber counts, then I'm sure we would take a look in to the system.
So far, to my knowledge, even with the ruble plummeting recently, the overall subscriber ratio hasn't really been affected. People who couldn't afford to pay subscription began PLEXing their accounts. The same is true in reverse for the PLEX speculation spike that happened late last year. The overall subscriber count wasn't really affected. After the Black Friday PLEX sale PLEX prices hovered steadily around 800m ISK for around 4 months.

@CCP_Terminus // Game Designer // Team Size Matters

Vincent Athena
Photosynth
#24 - 2015-08-26 16:31:41 UTC
There are several things CCP could do to lower the price of the PLEX.

Allow AUR to be used to buy PLEX. That is, reverse conversion.
Allow players to exchange AUR for ISK with each other.

These increase the options to players, making the game more "sand boxy". For example, a player with 3000 AUR sitting around could buy some more from another player, convert to PEX and PLEX their account.

Another thing CCP could do: Make supers more useful. Supers have taken a usefulness hit recently with the sov changes, the jump changes, and the upcoming citadels. As a result, fewer players want fewer of them. One way a player would acquire a super is to purchase PLEX from CCP, sell for ISK, buy the super. Now, there is less incentive to do that.

If supers gained more roles, more people would want one (or more), and more PLEX would enter the game to finance their purchase.

Citadels may themselves help. They will be expensive, and hence some players will use PLEX to get the ISK. But for this to happen, citadels need to be highly desirable, not just "I have to get one because other options suck or have been removed from the game". If citadels are highly flawed, only a minimal number will be set up.

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Aerasia
Republic University
Minmatar Republic
#25 - 2015-08-26 17:25:07 UTC
Crimson Draufgange wrote:
Bottom line is I, and I'm sure some other people, are worried about the rising PLEX prices and would like to see something done about them.
God, I feel like such a bitter-vet ... but really I just want to reply with "Stop whining - PLEXing your account isn't for poors" Honestly though, what's the value of a PLEX right now? An afternoon of Incursions + a PI farm? That PLEX costs more than a month's sub and I'm getting the fruits of a single day's grinding for it.

The reality is that the price of PLEX isn't really going up, the people who buy PLEX are simply more wealthy.

There's an analog to this in video games.

In poorer countries (think East Europe/South America) there's far less disposable income to go around and people generally cannot afford the extravagance of $60 for a video game. To court these markets, game publishers have the option of regional pricing. ShooterMan XXII-Extreme might be $60 in the US, but is only $10 in Poland - that sort of thing.

However, once the people in the US figure out that the same game is only $10 if they set up their Steam account through a VPN the publisher has a problem. 80% of their revenue is being lost because they're now selling the game at $10 to the US as well. This is what gives rise to region locking games.

EVE doesn't have that option though. There's no concept of "charity for highsec poors" where a certain type of player gets PLEX cheaper. Everybody pays the "US" rate for their PLEX, whether they live in New York or Warsaw.

Bottom Line:
If you want to afford PLEX, figure out how other people afford PLEX and go do that thing.
Mag's
Azn Empire
#26 - 2015-08-26 17:42:23 UTC
The Plex price is way too low at the moment. I hope like others, it hits 2 billion at some point soon.

Plex or cash sub we don't care, just quit whining.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Texty
State War Academy
Caldari State
#27 - 2015-08-26 19:20:28 UTC
PLEX subbing is intended to be for the filthy (space) rich. It is by no means an entitlement. Just be happy it's not 3b. Yet.
Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#28 - 2015-08-26 19:53:27 UTC
Texty wrote:
PLEX subbing is intended to be for the filthy (space) rich. It is by no means an entitlement. Just be happy it's not 3b. Yet.


Filthy space rich used to be 10 digits. Now, if you have a wallet with 11 digits you're considered to be on the lower end of filthy rich.

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Lu Ziffer
Balanced Unity
Goonswarm Federation
#29 - 2015-08-26 20:02:54 UTC
Frostys Virpio wrote:
No but there is for the end user. We could technically get all our ISK from NPC buy order of stuff rats dropped all the time while we rat but it's just added tendium for any space that does not have an efficient way to get that loot to the right place to sell it. A lot of people already think null ratting is useless and you want to reduce the liquidity of it's income?

????
Then they are realy ****** . In the past we made 30mil per hour now you can make 150mil+ per hour if that is not enough they can not be helped.
Yes I want to reduce the liquidity, we had 7years of increasing liquidity and it makes the game more themepark than sandbox.
It's not fun to run sites, there is no multiplayer element to it and it makes no sense from a storyline point of view
Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2015-08-26 20:34:56 UTC
Last I heard they were 6bil each On the Chinese servers. Ours has room to grow.

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Mag's
Azn Empire
#31 - 2015-08-26 20:38:27 UTC
Daichi Yamato wrote:
Last I heard they were 6bil each On the Chinese servers. Ours has room to grow.
Indeed. They sat at a billion when I played there. I think that was about 5 years ago.

And here we are, at a billion on TQ. My heart bleeds. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sentamon
Imperial Academy
Amarr Empire
#32 - 2015-08-26 21:17:53 UTC
Lu Ziffer wrote:
Frostys Virpio wrote:
No but there is for the end user. We could technically get all our ISK from NPC buy order of stuff rats dropped all the time while we rat but it's just added tendium for any space that does not have an efficient way to get that loot to the right place to sell it. A lot of people already think null ratting is useless and you want to reduce the liquidity of it's income?

????
Then they are realy ****** . In the past we made 30mil per hour now you can make 150mil+ per hour if that is not enough they can not be helped.
Yes I want to reduce the liquidity, we had 7years of increasing liquidity and it makes the game more themepark than sandbox.
It's not fun to run sites, there is no multiplayer element to it and it makes no sense from a storyline point of view


We can make 150m+ an hour, but new players can't even come close to that.

Making new players, that are nothing but a meatsack to be killed and scammed by us old vets, pay for your game service isn't the smartest business decision in the world.

~ Professional Forum Alt  ~

Zan Shiro
Doomheim
#33 - 2015-08-26 21:23:27 UTC
Vincent Athena wrote:
Another thing CCP could do: Make supers more useful. Supers have taken a usefulness hit recently with the sov changes, the jump changes, and the upcoming citadels. As a result, fewer players want fewer of them. One way a player would acquire a super is to purchase PLEX from CCP, sell for ISK, buy the super. Now, there is less incentive to do that.

If supers gained more roles, more people would want one (or more), and more PLEX would enter the game to finance their purchase..


2 issues.....who would in their right mind trades in a lots of RL cash for the cost of a mommie? Let me rephrase...in a controlled manner like plex to isk to ship. Ship of this cost level no less. There is that supposed link to RTM to super buying we can argue but...people doing this tend to look for deals I would hope. Not gonna delve deeper here, these conversations not liked on the boards lol.

And since the goal is to get isk....many have the isk for mommies now. If they buy them we can assume they have learned to not buy that mommy and wipe out their wallet in the process. Gonna say its a very safe assumption after the mommy buy they still have a few billion in the wallet when done. After a few years to make the isk we can safely assume they have learned and live by the one of few universal laws eve has. Don't buy what you can't afford to lose.

Also believe it or not...some players just don't want mommies. I don't. I TBH trained caps only to make a future 0.0 home happy (if I return there) and its expected a player of several years can fly caps. TBH....I did not do my cap train till like 4-5 years in game. Shows how much I wanted them right there. One of ccp's best changes in recent years was clone cost drop imo. It let me fly small ships again not worrying in the back of my mind that my clone costs can buy me a fleets of the frigate I am flying right now. Take away is some players have not made the big ships their "end game". They are quite happy flying smaller stuff.

That and CCP tried to make mommies useful in the past. You can thanks all the pilots who spammed these on hot drops on anything that moved that caused ccp to nerf them. It was reaching wtf levels of seriously? .
Tiddle Jr
Brutor Tribe
Minmatar Republic
#34 - 2015-08-26 22:14:00 UTC
We do pay 2 PLEX in case of character transfer. In terms of money a year back same service cost was cheaper than we have now.
The service remain the same nothing got changed except it's cost. In rl cash it's the same in terms of PLEX quantity it's the same but in terms of ISK value it's almost doubled. Inflation? ISK is a spacedust?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Arya Regnar
Darwins Right Hand
#35 - 2015-08-26 23:20:46 UTC
CCP Terminus wrote:
So a few comments on the state of PLEX, Aurum, and services:


  1. Aurum can be purchased directly, and always gives you more Aurum/Dollar than buying a PLEX and converting that to Aurum.
  2. Aurum packages start at around $5 meaning there are options for people looking to make ISK or supplement their normal ISK income by reselling items from the NES.
  3. We do want to remove extraneous services from PLEX and have done so already. Many of the services you listed (multi-character training and character resculpt) are sold in the NES for Aurum, at a rate that is favourable to buy them for Aurum rather than PLEX. Many of these items have also been separated out in the in-game market, meaning you can purchase these services directly from the market for ISK.
  4. Globally, there is always more ISK coming in to the game than going out, which means over time inflation will occur, especially in "gold-standard" items such as PLEX which will never really lose their value (i.e they don't get rebalanced or nerfed).
  5. When prices do skyrocket for short periods of time, we monitor the subscription rate carefully to see if we need to intervene with a sale of some sort, or let the fluctuation smooth itself out.

PLEX prices is not something CCP screwed up.

What I do think you should do is add more blue loot kind of mechanics to eve.
You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet.

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Avvy
Doomheim
#36 - 2015-08-26 23:39:09 UTC  |  Edited by: Avvy
Xackattack Avianson wrote:

All in all though, i wouldn't mind removal of converting PLEX to Aurum and adding in an Aurum token.



Removal of Aurum would be better, just use isk instead.


Edit;

Thought about this a bit more.

Seems the reason for Aurum is to allow skins/clothing to be sold on the in-game market. because if you could buy them with isk there would be no need to use the in-game market for those items.
Petrified
Old and Petrified Syndication
#37 - 2015-08-27 01:30:56 UTC
I wonder how well the SKINs have performed as an ISK sink...

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CCP Terminus
C C P
C C P Alliance
#38 - 2015-08-27 02:20:35 UTC
Petrified wrote:
I wonder how well the SKINs have performed as an ISK sink...


They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK.

@CCP_Terminus // Game Designer // Team Size Matters

Masao Kurata
Perkone
Caldari State
#39 - 2015-08-27 03:12:00 UTC  |  Edited by: Masao Kurata
Crimson Draufgange wrote:
Texty wrote:
PLEX subbing is intended to be for the filthy (space) rich. It is by no means an entitlement. Just be happy it's not 3b. Yet.


Filthy space rich used to be 10 digits. Now, if you have a wallet with 11 digits you're considered to be on the lower end of filthy rich.


10b is "filthy rich" still? Huh.

Arya Regnar wrote:
What I do think you should do is add more blue loot kind of mechanics to eve.
You should introduce ways for people to steal from or mess with incursion runners and nullsec farms as it's a much riskless farm where near everything you get goes directly to your wallet.


So much this. Provide LP, standings, security status (in addition to the clone soldiers, I'm thinking a commodity that enough of could get you up to 5.0 in order to look like a carebear if you want to for... reasons) and maybe bounties but less than presently in the form of tags that have to be handed in to the appropriate npcs to be redeemed. It generates content and apart from bounty tags none of these have intrinsic ISK value so they aren't ISK faucets at all, but depending on demand could substitute well as a reward for pve players while providing opportunities for emergent gameplay and a way for players who never pve to get standings and positive security status greater than 0.4, which can currently only be acquired by pve. Additionally if some or all of these have to be redeemed in lowsec this creates more high value traffic to lowsec.
Petrified
Old and Petrified Syndication
#40 - 2015-08-27 03:19:42 UTC  |  Edited by: Petrified
CCP Terminus wrote:
Petrified wrote:
I wonder how well the SKINs have performed as an ISK sink...


They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK.


Ah... I see, you don't have the data regarding it. Since I can buy a PLEX for ISK then convert that PLEX into Aurum I can sink ISK into SKINs. So it is an ISK sink just as much as PLEXing one's account would be an ISK sink.

(seriously, when you guys were coming up with the name did someone say: "we could call it... ummm or... ummm... oh, Aurum! Lets call it that")


edit: it occurs to me that you might mean ISK sink in terms removing it from the game as opposed to transferring it through through mechanisms such as PLEX sales.

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