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Crime & Punishment

 
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Why High Sec Gankers?

First post
Author
Ima Wreckyou
The Conference Elite
The Conference
#141 - 2015-08-26 08:01:02 UTC
TenackAcki wrote:
I do agree that EVE is a sandbox game but, it is not 100% anarchy. Within the EVE universe are the 4 major factions and each one has it's own chunk of space. This space is not lawless, there is no anarchy here, these areas should be safe for everyone. Outside of this space is where anarchy rules and the strongest survives. Within the faction home worlds I expect the law enforcement from Concord and the faction military to protect my ships. It is a joke and the factions should be ashamed of the actions that happen within their borders.

This game is not designed to favor one side or the other. Within high-sec a PVE player should feel safe as they enjoy their PVE actions. In Low-Sec a PVP player should have the thrill of danger and action they are looking for. While high-sec provides safety it does not have the high value ores and if a miner wants these they must cross into low-sec to get these minerals. This game offers something for everyone and a place to do it. PVP is only one aspect of this game, if it was the sole aspect there wouldn't be any mining, production, exploration, need for a story, agent missions, CONCORD, Security levels, ect. You would get a ship fight other people, possibly level up and get better ships from a NPC market and that is it.

The only thing people who want CONCORD gone are those who wish to sit at a Jump Gate and destroy anyone who comes through. These people want easy mode kills and than be able boast about these kills.

Citizen.

Highsec is by no means an anarchy. Well it was before James 315 was elected Supreme Protector of Highsec and the New Halaima Code of Conduct was established as the law.

Now New Order territory (as we call Highsec today) is becoming more healthy every day. All this is driven by player interactions, the sandboxy way, as it should be in EVE or any other game where the players have the freedom to shape the universe they dwell in.

Highsec is not a "PVE area" in EVE, it is just an area with certain game mechanics and also the largest area in the game governed by players (one player, James 315). Highsec is a very active PvP area, this includes everything from market, competition for resources and obviously combat.

All this is a complex system which is held together by the Code, which is basically the foundation of modern Highsec society. If you want to support our efforts, if you think Highsec is worth fighting for, go to www.minerbumping.com and inform yourself about how YOU can make a difference.

Sincerely
Agent Ima Wreckyou
TenackAcki
Science and Trade Institute
Caldari State
#142 - 2015-08-26 08:23:51 UTC
Ima Wreckyou wrote:
TenackAcki wrote:
I do agree that EVE is a sandbox game but, it is not 100% anarchy. Within the EVE universe are the 4 major factions and each one has it's own chunk of space. This space is not lawless, there is no anarchy here, these areas should be safe for everyone. Outside of this space is where anarchy rules and the strongest survives. Within the faction home worlds I expect the law enforcement from Concord and the faction military to protect my ships. It is a joke and the factions should be ashamed of the actions that happen within their borders.

This game is not designed to favor one side or the other. Within high-sec a PVE player should feel safe as they enjoy their PVE actions. In Low-Sec a PVP player should have the thrill of danger and action they are looking for. While high-sec provides safety it does not have the high value ores and if a miner wants these they must cross into low-sec to get these minerals. This game offers something for everyone and a place to do it. PVP is only one aspect of this game, if it was the sole aspect there wouldn't be any mining, production, exploration, need for a story, agent missions, CONCORD, Security levels, ect. You would get a ship fight other people, possibly level up and get better ships from a NPC market and that is it.

The only thing people who want CONCORD gone are those who wish to sit at a Jump Gate and destroy anyone who comes through. These people want easy mode kills and than be able boast about these kills.

Citizen.

Highsec is by no means an anarchy. Well it was before James 315 was elected Supreme Protector of Highsec and the New Halaima Code of Conduct was established as the law.

Now New Order territory (as we call Highsec today) is becoming more healthy every day. All this is driven by player interactions, the sandboxy way, as it should be in EVE or any other game where the players have the freedom to shape the universe they dwell in.

Highsec is not a "PVE area" in EVE, it is just an area with certain game mechanics and also the largest area in the game governed by players (one player, James 315). Highsec is a very active PvP area, this includes everything from market, competition for resources and obviously combat.

All this is a complex system which is held together by the Code, which is basically the foundation of modern Highsec society. If you want to support our efforts, if you think Highsec is worth fighting for, go to www.minerbumping.com and inform yourself about how YOU can make a difference.

Sincerely
Agent Ima Wreckyou


Can you back that up with numbers. # of ships ganked before and after his "rule", profits made, increase in non combat ships in the area? Also who voted for him? I didn't.

Quote:
The New Halaima Code of Conduct is the product of a truly democratic process. It was written by the entire community. As Supreme Protector of Halaima and Saviour of Highsec, I represent all of the individual members of the community and acted as proxy when drafting the Code. The Code is also a social compact. This means that everyone who enters New Order territory is deemed to have agreed to its terms.


Sounds like no one realy did, nor did anyone vote on the terms of this "code". I do like that he called it a democratic process and then states he represented all the members himself. That is not democracy.

If you promote a healthy and prosperous under your false prophet than why are Ventures illegal and to be killed on sight?

I still contest that High-Sec is PVE as it is territory that belongs to the factions and not to the players.
Remiel Pollard
Aliastra
Gallente Federation
#143 - 2015-08-26 08:48:47 UTC  |  Edited by: Remiel Pollard
TenackAcki wrote:
Within high-sec a PVE player should feel safe as they enjoy their PVE actions.


Why? It's high sec, not safe sec. EVE Online, in its entirety, is a PVP game. The moment you start feeling safe is when you are in the most danger.

TenackAcki wrote:
I still contest that High-Sec is PVE as it is territory that belongs to the factions and not to the players.


It's not though. 'Contest' it all you like, high sec is as open to pvp as anywhere else. If high sec was intended to be for pve only, CCP would simply code the game to make other players impossible to lock while in high sec. The fact they haven't, and that so much pvp takes place in high sec, and also the fact that CONCORD never protect, only punish, alludes more to the fact that EVE is a pvp arena in its entirety.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nortion Adoulin
Not Listed
#144 - 2015-08-26 09:36:43 UTC
You have to get to know your local gankers as there a mixed bunch. As it has been pointed out a lot are just alts of null sec players who just do ganking when things are slow out in null (largely because they killed off everyone else who went there). CODE is largely a bunch of hypocrites as they go after easy targets which are the newer players or those who just don’t really care about losing another barge. It is interesting to note that ice mining is becoming dominated by the isk farmers are mostly the alts of Null sec and CODE players with the big blob of 6-12 skiffs with an orca and freighter working gank free while the lone or small corporation players are targeted.
Sometimes you just become the target of a bunch dicks who just want to drive you out of the game so they can feel better, some who will war deck you if you actually have the nerve to fight back and others who will tell you were your going wrong and offer solutions.

Ganking is here to stay and can been worked around. Bumping miners is just a nuance you just have to adapt to. I do hate the way gankes exploit the log out to deny players any retribution. Hi sec is never going to be totally safe but if your mining or industry it’s the only place you can play in without becoming part of a large faction.

Best option is to get a Procurer and then if it’s worth it a Skiff but don’t forget to tank them properly. Check the kill board for local kills to I.D. the gankers then set then to bad or terrible standing so you just have to look for Red’s and orange popping up in local to know there around. Mine 7km+ above or below the belt you less likely to be warped directly too or any gankers will have to travel to you giving you time to warp out. The only active defence from gankers is ECM otherwise it’s a good tank and knowing when to leave the area.

There are some misguided players who think that the Procure and skiff need nerfing to reduce their hold capacity to make the choice of mining ship more varied while ganks of miners are at a record low this is largely because of CODE becoming victims of their own success. Most miners now get Procurers and tank them making ganks less attractive in the higher sec system. If they are nerfed it will only harm the lone players who will just have to unload more often while the big blobs just carry on as normal with their freighter just picking up the ore/ice.

You keep being told that your not playing the game properly and you got to go to null and PvP all the while.

There is no ONE way to play eve.

The amount of time you have to play and what you enjoy doing is the only thing that matters so if you don't like what happening just log out cancel you subscription and win by removing yourself from New Eden.
It will be a poorer and less interesting place without your presence and those who have driven you out will just complain about how theirs not enough players in the game and its all someone else's fault.

Revenge is cold as a dead server.

admiral root
Red Galaxy
#145 - 2015-08-26 10:05:10 UTC
Nortion Adoulin wrote:
CODE is largely a bunch of hypocrites as they go after easy targets which are the newer players or those who just don’t really care about losing another barge.


Easy targets, like that dreadnaught we blapped the other day?

No, your rights end in optimal+2*falloff

Remiel Pollard
Aliastra
Gallente Federation
#146 - 2015-08-26 10:25:48 UTC
Nortion Adoulin wrote:
CODE is largely a bunch of hypocrites as they go after easy targets which are the newer players or those who just don’t really care about losing another barge.


So what you're saying is, don't be an easy target. That's pretty much what we've all been saying for years.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nortion Adoulin
Not Listed
#147 - 2015-08-26 10:41:41 UTC
Remiel Pollard wrote:
Nortion Adoulin wrote:
CODE is largely a bunch of hypocrites as they go after easy targets which are the newer players or those who just don’t really care about losing another barge.


So what you're saying is, don't be an easy target. That's pretty much what we've all been saying for years.



And the message is getting through but now because of the falling numbers of easy targets we hear more about why is hi sec so dangerous OR its to safe now !
While the number of easy targets had decreased they are being more heavily targeted leading to this duel perception of Hi sec.
The gankes have fewer targets and think that hi sec is to safe while the fewer numbers of easy kill miners are more heavily ganked and think Hi sec is to dangerous.

CODE has failed to up there game and move onto the smarter targets. Large ganks are still done but there stalked and you don't get dreadnoughts in Hi sec so claiming that is you normal operation is at best miss direction and worst a total LIE!
Ima Wreckyou
The Conference Elite
The Conference
#148 - 2015-08-26 10:58:31 UTC
TenackAcki wrote:
Can you back that up with numbers. # of ships ganked before and after his "rule", profits made, increase in non combat ships in the area? Also who voted for him? I didn't.

Well, if you did not cast your vote then you are in no position to complain. In any case, if you failed to cast your vote James 315 voted for himself on your behalf, so you indeed voted for him. In this case you should feel good, you helped to shape the future of Highsec in a positive way.

If you have further concerns I recommend you to read the following articles where they are probably already addressed:
http://www.minerbumping.com/2012/10/a-perfect-election-perfect-democracy.html
http://www.minerbumping.com/2013/01/how-new-order-protects-your-democracy.html

TenackAcki wrote:

Quote:
The New Halaima Code of Conduct is the product of a truly democratic process. It was written by the entire community. As Supreme Protector of Halaima and Saviour of Highsec, I represent all of the individual members of the community and acted as proxy when drafting the Code. The Code is also a social compact. This means that everyone who enters New Order territory is deemed to have agreed to its terms.


Sounds like no one realy did, nor did anyone vote on the terms of this "code". I do like that he called it a democratic process and then states he represented all the members himself. That is not democracy.

See above.

TenackAcki wrote:
If you promote a healthy and prosperous under your false prophet than why are Ventures illegal and to be killed on sight?

They have a +2 warp strength bonus. If you manage to get killed with that in Highsec you obviously did not follow the Code. Ventures are also a nice target for new players. We all like new players and they need content too.

TenackAcki wrote:
I still contest that High-Sec is PVE as it is territory that belongs to the factions and not to the players.

I am in Highsec all the time and all I do there is PvP, so you must be wrong it seams. The "factions" are just some EVE lore theme and it has nothing to do with the sandbox and the way players shape it. Maybe you just don't like sandbox games?
Jonah Gravenstein
Machiavellian Space Bastards
#149 - 2015-08-26 11:19:56 UTC
TenackAcki wrote:
Within high-sec a PVE player should feel safe as they enjoy their PVE actions.
No, no they shouldn't. A sense of safety is the last thing you should be feeling in hisec, or anywhere else.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Remiel Pollard
Aliastra
Gallente Federation
#150 - 2015-08-26 11:24:07 UTC
Nortion Adoulin wrote:


CODE has failed to up there game and move onto the smarter targets.


If that's true, then you shouldn't find any kills on my KB that you can't pull off yourself.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Odie McCracken
Federal Navy Academy
Gallente Federation
#151 - 2015-08-26 11:29:19 UTC
Nortion Adoulin wrote:
CODE has failed to up there game and move onto the smarter targets.


Why would they do that when they have a steady stream of idiots providing targets and loot?
Black Pedro
Mine.
#152 - 2015-08-26 11:32:13 UTC
Nortion Adoulin wrote:

And the message is getting through but now because of the falling numbers of easy targets we hear more about why is hi sec so dangerous OR its to safe now !
While the number of easy targets had decreased they are being more heavily targeted leading to this duel perception of Hi sec.
The gankes have fewer targets and think that hi sec is to safe while the fewer numbers of easy kill miners are more heavily ganked and think Hi sec is to dangerous.

CODE has failed to up there game and move onto the smarter targets. Large ganks are still done but there stalked and you don't get dreadnoughts in Hi sec so claiming that is you normal operation is at best miss direction and worst a total LIE!

Agents of the New Order never lie: http://www.minerbumping.com/2015/08/kills-of-week_23.html (can't link the killmail here but it is on that page).

The rest of your post is a little harder to decipher. You seem a little agitated - I suggest you take a deep breath and calm down a little before responding.

CODE. clearly is still killing ships and is ranked among the top alliance in the game on the killboards. Miners are learning, and getting compliant with the Code, but it is a long uphill struggle and our work is far from done. Your theory that CODE. is simultaneously ganking more and less than in the past, and that CODE. has succeeded and yet also failed is a strange one I have to admit, but not rare among the common highsec miner. I have a theory that it results from the general confusion of being pulled out of the cozy single-player womb of an experience miners think the game is about into the cold, harsh dunk-tank reality of the sandbox. Their mining-addled brains have a hard time processing all this sandboxy stimuli and it takes them time to realize what is going on.

But often, once they get used to the new reality around them they see what the New Order is about and how they have been saved by them from a short, uneventful mining career before burnout. It is those reformed miners that touch this Agent's heart the most.
TenackAcki
Science and Trade Institute
Caldari State
#153 - 2015-08-26 18:38:44 UTC
Ima Wreckyou wrote:
TenackAcki wrote:
Can you back that up with numbers. # of ships ganked before and after his "rule", profits made, increase in non combat ships in the area? Also who voted for him? I didn't.

Well, if you did not cast your vote then you are in no position to complain. In any case, if you failed to cast your vote James 315 voted for himself on your behalf, so you indeed voted for him. In this case you should feel good, you helped to shape the future of Highsec in a positive way.

If you have further concerns I recommend you to read the following articles where they are probably already addressed:
http://www.minerbumping.com/2012/10/a-perfect-election-perfect-democracy.html
http://www.minerbumping.com/2013/01/how-new-order-protects-your-democracy.html

TenackAcki wrote:

Quote:
The New Halaima Code of Conduct is the product of a truly democratic process. It was written by the entire community. As Supreme Protector of Halaima and Saviour of Highsec, I represent all of the individual members of the community and acted as proxy when drafting the Code. The Code is also a social compact. This means that everyone who enters New Order territory is deemed to have agreed to its terms.


Sounds like no one really did, nor did anyone vote on the terms of this "code". I do like that he called it a democratic process and then states he represented all the members himself. That is not democracy and I would of placed my opnion on the matter at the time this code was created.

See above.


Again it was not a democratic process. A self appointed "False Prophet" with a self made set of rules that he is trying to play as what the majority want.
Quote:
Rebellious miners who don't know their history will often question the source and/or legitimacy of my authority. It's crystal clear, though: I acted as proxy for all the players in highsec, and unanimously voted myself Saviour of Highsec.


This right was exercised when I voted as proxy on everyone else's behalf. This step was only necessary because the voters were, at the time, unable to cast a vote that would reflect their interests--which is the whole point of having a vote.


Resist the Code!
Peace and Freedom in High-Sec
TenackAcki
Science and Trade Institute
Caldari State
#154 - 2015-08-26 18:43:50 UTC
TenackAcki wrote:
I still contest that High-Sec is PVE as it is territory that belongs to the factions and not to the players.

Ima Wreckyou wrote:

I am in Highsec all the time and all I do there is PvP, so you must be wrong it seams. The "factions" are just some EVE lore theme and it has nothing to do with the sandbox and the way players shape it. Maybe you just don't like sandbox games?


I do enjoy sand box games, a lot of them have very fun mechanics out side of KOS, greifing, ganking, bullying, trolling, ect. Right now all I can see are people who want to kill for the laughs. They hide behind this "chill out man its just a game" and "It's a sandbox game, I should be able to kill you whenever I wish." Most want that easy kill, the unarmed mining barge/frigate trying to make a few ISK, the freighter who just went through a jump gate trying to move his goods. I have said before that the good thing about EVE is it has a place for everyone to do their thing. If I do not wish to partake in PVP i have a place to do it. By forcing everyone to PVP you remove the sandbox nature and as stated it become:

Remiel Pollard wrote:
The fact they haven't, and that so much pvp takes place in high sec, and also the fact that CONCORD never protect, only punish, alludes more to the fact that EVE is a pvp arena in its entirety.


Remiel Pollard wrote:
EVE Online, in its entirety, is a PVP game. The moment you start feeling safe is when you are in the most danger.


If EVE is a sandbox game it can not be a purely PVP game. If it were a purely PVP game there would be no need for any kind of PVE content. This game thrives on a player ran market, where players create the products that are used. PVE miners are needed to get the materials for these products. A PVE miner is the back bone of this system. I will say that for a PVE miner to truly get the best ores they must enter the dangerous low-sec to reap the valuable asteroids.

I believe that if you aid in the destruction and death of a player in High-Sec CONCORD should destroy your capsule. Increase the risk and danger of attacking the defenseless is secure space. I will say that I agree that when I step outside of any space station I place myself in danger, however the level of danger should be comparable to the security level of the system I am in. if I am in a 1.0 space I should be vastly more safe than if I were in a 0.4.

Resist the Code!
Peace and Freedom for High-Sec!
Bellatrix Invicta
Doomheim
#155 - 2015-08-26 19:58:31 UTC  |  Edited by: Bellatrix Invicta
TenackAcki wrote:
I do enjoy sand box games, a lot of them have very fun mechanics out side of KOS, greifing, ganking, bullying, trolling, ect. Right now all I can see are people who want to kill for the laughs. They hide behind this "chill out man its just a game" and "It's a sandbox game, I should be able to kill you whenever I wish."!


Then you need to look with more mature eyes. I've explained the reasons why I play this game in this way and it is not "for the laughs". I hide behind nothing. You got your ass blown up in a game where you are going to get blown up. Good fight. I don't give a damn if it's 1.0 space or 0.5, I will shoot you there.

EvE is a sandbox, you are able to go wherever, do whatever and kill whomever you see fit. You choose not to. Your choice is not mine. I choose to make castles in the sand and dare you to knock them down.

You get mad because you can't.

In short, calm down, miner. Fit a ship with actual guns and fight back.

If you think you've won, think again.

The CODE always wins.

Avvy
Doomheim
#156 - 2015-08-26 20:19:25 UTC
TenackAcki wrote:

If EVE is a sandbox game it can not be a purely PVP game. If it were a purely PVP game there would be no need for any kind of PVE content. This game thrives on a player ran market, where players create the products that are used. PVE miners are needed to get the materials for these products. A PVE miner is the back bone of this system. I will say that for a PVE miner to truly get the best ores they must enter the dangerous low-sec to reap the valuable asteroids.




Even miners fight over the resources and the ability to mine quicker and more efficiently than someone else.

As a sandbox style game it does fall down slightly in terms of the market as equipment and ships are player built someone is needed to mine for the minerals to aid in their construction. So if nobody wanted to mine, PvP would start to grind to a halt and some of those not wanting to mine would have to, eliminating the choice involved.

Although it might not be perfect, it's still a PvP style sandbox.
Mag's
Azn Empire
#157 - 2015-08-26 20:31:22 UTC
TenackAcki wrote:
I do enjoy sand box games, a lot of them have very fun mechanics out side of KOS, greifing, ganking, bullying, trolling, ect. Right now all I can see are people who want to kill for the laughs. They hide behind this "chill out man its just a game" and "It's a sandbox game, I should be able to kill you whenever I wish." Most want that easy kill, the unarmed mining barge/frigate trying to make a few ISK, the freighter who just went through a jump gate trying to move his goods. I have said before that the good thing about EVE is it has a place for everyone to do their thing. If I do not wish to partake in PVP i have a place to do it. By forcing everyone to PVP you remove the sandbox nature and as stated it become:
No one is forcing anyone to do anything. But if you play a PvP centric game, guess what you'll have to deal with on a regular basis? It's not rocket science.

TenackAcki wrote:
If EVE is a sandbox game it can not be a purely PVP game. If it were a purely PVP game there would be no need for any kind of PVE content. This game thrives on a player ran market, where players create the products that are used. PVE miners are needed to get the materials for these products. A PVE miner is the back bone of this system. I will say that for a PVE miner to truly get the best ores they must enter the dangerous low-sec to reap the valuable asteroids.

I believe that if you aid in the destruction and death of a player in High-Sec CONCORD should destroy your capsule. Increase the risk and danger of attacking the defenseless is secure space. I will say that I agree that when I step outside of any space station I place myself in danger, however the level of danger should be comparable to the security level of the system I am in. if I am in a 1.0 space I should be vastly more safe than if I were in a 0.4.

Resist the Code!
Peace and Freedom for High-Sec!
But Eve is PvP centric. Just because you limit what PvP stands for, doesn't change that fact. Even ship spinning became PvP, when they added the counter and pilots started competing for higher numbers.

The joke with players like yourself, is that you join this game, then expect it to change to suit you. So how do you go on with other games, I ask?
Chess? 'Don't like how that piece moves, please change the rules.'
Monopoly? 'Don't like the fact I have to pay you when I land on your street, please change that rule.'
Hungry Hippos? 'Damn your Hippo ate more than mine, can we make a rule that gives me a 5 seconds head start please.'

Sorry, it's not going to happen.

Also to comment on the nature of a sandbox, you first need to understand what it is. You have no clue, in regards to Eve. Player freedoms are a two way street. Just because you want to build a sandcastles, doesn't mean I'm not allowed to try and knock it down. Try being the operative word here. Because in Eve, CCP gives you the tools to try and stop me. Time you started using them.

Oh and if you want a pilot's pod destroyed, then do it. Stop asking for hand holding mechanics. Bob, your type are a bunch of lazy buggers. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#158 - 2015-08-26 20:35:39 UTC
TenackAcki wrote:

If EVE is a sandbox game it can not be a purely PVP game.


It can and it is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Remiel Pollard
Aliastra
Gallente Federation
#159 - 2015-08-26 23:37:52 UTC
TenackAcki wrote:


If EVE is a sandbox game it can not be a purely PVP game. If it were a purely PVP game there would be no need for any kind of PVE content. This game thrives on a player ran market, where players create the products that are used. PVE miners are needed to get the materials for these products. A PVE miner is the back bone of this system. I will say that for a PVE miner to truly get the best ores they must enter the dangerous low-sec to reap the valuable asteroids.



Without PVP, without a need for minerals to build ships, there'd be no need for mining. There'd be no profit in mining. There'd be NO POINT to mining. Here's the bottom line mate, since you seem to have ignored everything I said before. EVE was designed from the ground up with player interaction in mind, hence why it's on a single-shard environment with a player-driven market. Every aspect of it is PVP, including mining, where you are competing with other players for minerals. Some of those players might not take kindly to having to compete with you, so they have the option, in this sandbox, to take you out of the equation.

This is EVE working as intended mate. If you want safety, log off. Safety isn't promised by CCP at any point in this game, ever, and the moment you undock, by virtue of putting yourself in an environment you can be shot at in, you consent to being shot at.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lady Areola Fappington
#160 - 2015-08-27 01:58:32 UTC
Mag's wrote:
[
But Eve is PvP centric. Just because you limit what PvP stands for, doesn't change that fact. Even ship spinning became PvP, when they added the counter and pilots started competing for higher numbers.




I've always gotten a giggle about how it's the very specific blowing other ships up PVP that the carebears rave against.

Outplay someone on the market and make billions of ISK off others, that's cool.
Run PI in a cheap system, freight the results elsewhere, and undercut the market, that's alright
Cherrypick the ore in a region, forcing other miners to waste time traveling to new areas to find miners, no prob.

In their minds, none of that counts as "PVP", because there's enough steps abstracted between the gain they get, and the damage they do.

Now, directly blowing up a ship, that's awful horrible PVP and people should be ashamed....nevermind that you can cause a helluva lot more negative impact to a much wider group of players with my above examples.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide