These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next page
 

Lvl 4 Missions: Golem, Rattlesnake or Vargur?

Author
Helena Huntress
The Huntress Inc
#1 - 2015-08-25 20:13:48 UTC
So this is an alt, my wife's toon that she doesn't play very often.

I originally started it as a "lets try something different", so since my main is heavily invested into gunnery skills i thought i'd try Missiles for this toon. That's how it started, then i tossed in some drone skills as support.. and it sort of evolved from there, and right now i'm dabbling in level 2/3 missions in a gila getting corp factions up to 5. I ran a few level 4's and right now after LP conversion (just blitzing) i'm doing around 40mil isk/hr running level 4 SoE missions in a gila.

I'm a min/max'er, and i'd like to skill this toon into something that can possibly approach 100mil isk/hr doing level 4 missions solo after factoring LP conversion and salvage if not blitzing. I'll probably end up doing SoE or Thukker missions, haven't decided yet. I've heard SoE LP is dropping in value, but that Thukker will ruin my faction with Amarr/Caldari which i'd really like to avoid.

I originally thought a Golem would be the pinnacle of an all around level 4 mission ship since it has damage selection, ewar immunity, built in salvage bonus', and crazy shield tank. Though after researching it a bit more, it seems missile ships in general start at a disadvantage since they have to use rigs for damage application instead of using warp speed rigs to reduce overall site completion times. So then i thought, this gila is pretty amazing, what about a rattlesnake? Even though its still a missile ship, maybe pushing dps high enough will outweigh slower warp speeds if i spend more time in mission sites to kill everything/salvage instead of blitzing. Or would it just be better to skill into a Vargur and blitz?

I read this thread: https://forums.eveonline.com/default.aspx?g=posts&t=334784

It deals with Vargur blitz vs non blitz isk/hr. Near the end it has this table of information:

First number LP value, 2nd number is blitzing income, 3rd is non-blitzing from previous spreadsheet
0 isk/lp: 42M/hour versus 71M/hour
800 isk/lp: 71M/hour versus 88M/hour
1,000 isk/lp: 78M/hour versus 93M/hour
2,000 isk/lp: 115M/hour versus 115M/hour
3,000 isk/lp: 151M/hour versus 137M/hour

SoE LP is currently sitting around 1,700 isk/lp utilizing buy orders, Thukker is around 2,200, both of which are down from a few months ago (2,000 / 2,500 roughly).

So SoE looks like non blitzing would pay better, and get me up to around 100mil isk/hr. Thukker would obviously pay better and would favor blitzing more.

Thoughts?
Chainsaw Plankton
FaDoyToy
#2 - 2015-08-25 21:00:59 UTC
note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions.

The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268

I have replicated the results, but not at a statistically significant level.

thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.

@ChainsawPlankto on twitter

Garrett Osinov
Doomheim
#3 - 2015-08-25 21:04:57 UTC
Helena Huntress wrote:
So this is an alt, my wife's toon that she doesn't play very often.

I originally started it as a "lets try something different", so since my main is heavily invested into gunnery skills i thought i'd try Missiles for this toon. That's how it started, then i tossed in some drone skills as support.. and it sort of evolved from there, and right now i'm dabbling in level 2/3 missions in a gila getting corp factions up to 5. I ran a few level 4's and right now after LP conversion (just blitzing) i'm doing around 40mil isk/hr running level 4 SoE missions in a gila.

I'm a min/max'er, and i'd like to skill this toon into something that can possibly approach 100mil isk/hr doing level 4 missions solo after factoring LP conversion and salvage if not blitzing. I'll probably end up doing SoE or Thukker missions, haven't decided yet. I've heard SoE LP is dropping in value, but that Thukker will ruin my faction with Amarr/Caldari which i'd really like to avoid.

I originally thought a Golem would be the pinnacle of an all around level 4 mission ship since it has damage selection, ewar immunity, built in salvage bonus', and crazy shield tank. Though after researching it a bit more, it seems missile ships in general start at a disadvantage since they have to use rigs for damage application instead of using warp speed rigs to reduce overall site completion times. So then i thought, this gila is pretty amazing, what about a rattlesnake? Even though its still a missile ship, maybe pushing dps high enough will outweigh slower warp speeds if i spend more time in mission sites to kill everything/salvage instead of blitzing. Or would it just be better to skill into a Vargur and blitz?

I read this thread: https://forums.eveonline.com/default.aspx?g=posts&t=334784

It deals with Vargur blitz vs non blitz isk/hr. Near the end it has this table of information:

First number LP value, 2nd number is blitzing income, 3rd is non-blitzing from previous spreadsheet
0 isk/lp: 42M/hour versus 71M/hour
800 isk/lp: 71M/hour versus 88M/hour
1,000 isk/lp: 78M/hour versus 93M/hour
2,000 isk/lp: 115M/hour versus 115M/hour
3,000 isk/lp: 151M/hour versus 137M/hour

SoE LP is currently sitting around 1,700 isk/lp utilizing buy orders, Thukker is around 2,200, both of which are down from a few months ago (2,000 / 2,500 roughly).

So SoE looks like non blitzing would pay better, and get me up to around 100mil isk/hr. Thukker would obviously pay better and would favor blitzing more.

Thoughts?


Vargur has lower DPS then Machariel, lower warp speed. So I woulnd choose Machariel for Lvl 4 Soe. Also PPL run them in Rattlesnakes, but Rattle is a very slow ship with a slow warp speed. I was doing Lvl 4 soe missions a lot and often you will be sent 1-2 jumps away from main system. With low agility and slow warp speed you will loose a lot of time.
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2015-08-25 21:38:22 UTC  |  Edited by: DeMichael Crimson
Chainsaw Plankton wrote:
thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.

Gaining Thukker Tribe Faction standing will ruin all Faction standings except Minmatar. If you decline all Thukker Tribe Storyline offers then you don't have to worry about it.



DMC
Chainsaw Plankton
FaDoyToy
#5 - 2015-08-25 22:27:07 UTC
we have different definitions of the word ruin I guess. I never remember which way to read the standings tables, but looks like worst case your amarr goes to -5, and with -2 caldari it is rather easy to fix it. It will take a lot of storylines to get that low in the first place. and a few storylines going the other way will balance it pretty nicely. The same reason I run caldari/amarr/soe missions. Sure my Min/gal standings are pretty low right now, but if I wanted to get them higher I could and reasonably quickly.

@ChainsawPlankto on twitter

Rexxorr
Perkone
Caldari State
#6 - 2015-08-25 23:50:30 UTC
IMO, after running many many missions...



My preference is

Mach>Vargur>Paladin>Golem and
T3 / AttackFrig / Interceptor for a blitz of select missions.

Tryed the Kronos but found myself always going back to some other mission ship, the Rattlesnake is slow
and far to micro managy for my taste plus the dps application issues of missiles/drones rolled into one ship.

GL
Helena Huntress
The Huntress Inc
#7 - 2015-08-26 00:16:50 UTC
Chainsaw Plankton wrote:
note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions.

The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268

I have replicated the results, but not at a statistically significant level.

thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.



I went through all that information, and while a lot of it is very helpful, i didn't see anything about the fitting used for the level 4 missions. I assume it's a mach with T2 800's and faction ammo, but what else?
Chainsaw Plankton
FaDoyToy
#8 - 2015-08-26 01:16:36 UTC
burner mission info can be found here. https://forums.eveonline.com/default.aspx?g=posts&t=369477

as for the mach there are probably a few different fits that you will want to have. Most revolve around the same base though. I pretty much always shield tank, I EFT'd an armor version for missions where I want a MJD and MWD, but I don't know that I'll ever fly it. that said it might be the best option for em/therm missions.

Highs
7x 800s or 1400s plus either an auto targeting system which is useful for more locked targets or a tractor beam to grab the loot can at the end.
mids:
shield tank, cap injector, tracking comp, mwd, mjd. Pick and choose for the mission at hand
lows:
3-4 gyros, tracking enhancers, nanos, Reactor control (for arty)
Rigs:
Hyperspatial velocity optimizers, tech 2 preferred. Warp speed is king!


This is my current fit for example, 2,689m/s with a heated mwd, and a zor's. Yea the tank is a bit light, but the goal is to kill stuff and warp out, not tank stuff. Can swap to 3 gyros, or 4x gyros, if you drop the tractor beam, I think 3x gyros is probably the happy spot. and very easy to drop the arty and swap to 800s. Personally I like having 2 machs because I feel like the fitting window is slow and that annoys me.

[Machariel, MWD 1400s warp speed]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Dark Blood Reactor Control Unit
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Tracking Computer II, Tracking Speed Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
500MN Y-T8 Compact Microwarpdrive

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Warrior II x5
+ more drones

@ChainsawPlankto on twitter

Helena Huntress
The Huntress Inc
#9 - 2015-08-26 03:04:24 UTC
Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?

How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for?
Sobaan Tali
Caldari Quick Reaction Force
#10 - 2015-08-26 05:49:49 UTC
Helena Huntress wrote:
Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?

How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for?


Lights would probably be better either way, as Geckos can likely **** off an entire room of rats, where as lights really only need to fear elite frigs for the most part. Less chance for a hefty loss if you lose one or two lights versus having to replace a Gecko. Then again, that is assuming using Geckos in L4s have such an elevated risk over smaller drones, a risk I have yet to take to see for myself. If someone else has, shedding some light on this risk would be nice.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2015-08-26 06:07:50 UTC
Sobaan Tali wrote:
Helena Huntress wrote:
Would you use a flight of light drones, or would 2x Gecko's work for killing frigates?

How much active tank is enough? If i'm looking at eft, and i set the damage profile for say blood raiders, what sort of EHP/sec should i be aiming for?


Lights would probably be better either way, as Geckos can likely **** off an entire room of rats, where as lights really only need to fear elite frigs for the most part. Less chance for a hefty loss if you lose one or two lights versus having to replace a Gecko. Then again, that is assuming using Geckos in L4s have such an elevated risk over smaller drones, a risk I have yet to take to see for myself. If someone else has, shedding some light on this risk would be nice.


They survive OK on my Rattlesnake but the Rattlesnake has uber-geckos not generic ones. Even then its not good to let them wander too far way from home.
Jori McKie
Hedion University
Amarr Empire
#12 - 2015-08-26 08:33:18 UTC
Chainsaw Plankton wrote:
note that that data is a bit old. it also seems to be inefficient. with high standings you can decline the undesirable missions.

The best is machariel plus burner missions as indicated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268

I have replicated the results, but not at a statistically significant level.

thukker tribe will reduce your amarr/caldari standings, but it looks like it won't ruin it. you should be able to counteract the gains/losses by minimizing storylines, and running occasional amarr/caldari missions. I have a few mission bases set up, and can easily jump clone or travel in an interceptor between them. makes balancing standings easy.


If you follow the above link to this
https://forums.eveonline.com/default.aspx?g=posts&m=5583928#post5583928

you will find some updates
- Where to farm LvL 4 at the start
- Machariel fit at the end

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Anize Oramara
WarpTooZero
#13 - 2015-08-26 12:11:42 UTC
I've found the armor tank mach to be superior (for me personally) for blitzing as I have tried and flown both shield and armor extensively and technically prefer shield for PvE in general.

I sometimes swap out the drones for 4 wardens for Berserk for example or 4 Curators for Attack of the Drones. Otherwise I just swap out the two armor hardeners (have 2 enams and one of each hardener in the cargo hold)

Also yes the tank is fine, even does Pirate invasion (Angels) fine.

[Machariel, Blitz]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Core C-Type Large Armor Repairer
Armor Explosive Hardener II
Armor Kinetic Hardener II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Core C-Type 500MN Microwarpdrive
Sensor Booster II, Scan Resolution Script

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hobgoblin II x5
Hammerhead II x5
Warrior II x5

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

afkalt
Republic Military School
Minmatar Republic
#14 - 2015-08-26 12:32:20 UTC
Mach may be faster on paper but it needs bling a vargur does not in order to compete.

Means it is not only a more attractive gank target, it is also a much softer one than a marauder.

Marauders can also use faction ammo economically, further increasing their potency.
Anize Oramara
WarpTooZero
#15 - 2015-08-26 12:44:12 UTC
afkalt wrote:
Mach may be faster on paper but it needs bling a vargur does not in order to compete.

Means it is not only a more attractive gank target, it is also a much softer one than a marauder.

Marauders can also use faction ammo economically, further increasing their potency.

Again depends on what you're doing. Full clear + salvage = Marauder, Blitzing = Macharial. No 'on paper' BS, plain and simple facts. Spent many hours doing both.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#16 - 2015-08-26 19:20:17 UTC
I usually carry 5x lights and sentries. geckos are probably alright, if they don't kill frigs you can always carry a backup of lights too. many missions I don't even deploy drones.

bloods, not so sure, I mostly used a paladin since the main missions were in system, and long range. I declined the other ones. Don't see too many where I am now. Might want to try armor tanking due to the high natural EM resist. or drop the tracking comp for an EM resist.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#17 - 2015-08-26 19:32:52 UTC
afkalt wrote:
Mach may be faster on paper but it needs bling a vargur does not in order to compete.

Means it is not only a more attractive gank target, it is also a much softer one than a marauder.

Marauders can also use faction ammo economically, further increasing their potency.


pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling* Roll

and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds.

@ChainsawPlankto on twitter

afkalt
Republic Military School
Minmatar Republic
#18 - 2015-08-27 12:58:48 UTC
Chainsaw Plankton wrote:
afkalt wrote:
Mach may be faster on paper but it needs bling a vargur does not in order to compete.

Means it is not only a more attractive gank target, it is also a much softer one than a marauder.

Marauders can also use faction ammo economically, further increasing their potency.


pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling* Roll

and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds.


The...trouble isn't the right word...but it'll have to do. The trouble I ran into was that it could tank, but the cap was crap, so that means you either fly back damaged repping as you fly (bad move) or have cap issues and need to bling to various mods to alleviate the pressure.

The barrier for ganking has dropped a lot, deadspace MWD and a couple of RF gyros will invite a cloud of thrashers no problem these days, especially for something as squishy as a mach (compared to a marauder which have far higher entry costs to gank).

That said I used shield back in the day, not armor.

The other thing I found is it was just more hassle, warp speed rigs on the vargur, park it up in the site and annihilate everything, flying is a hassle Blink.

Caveat: It's rare I single box missions now, so my memory may be cloudy as I've not blitzed in a long, long, long time. Although the clear speed of dual marauders is pretty much blitzing anyway. Can clear the entire spawns in every room in dread pirate in under 20 minutes, why would you not Lol
Anize Oramara
WarpTooZero
#19 - 2015-08-27 14:03:16 UTC  |  Edited by: Anize Oramara
Blitzing is a complete different play style and requires a different way of thinking really. If you ever catch yourself thinking 'I can just kill those extra few battleships/BCs/Cruisers' instead of just killing the structure/trigger and warping out then you're doing blitzing wrong. It doesn't matter how fast you can clear Scarlet, it only takes something like 5min from undock to dock and you get 5mill bounty, 8mill implant + 8K+ LP + another 4mill in rewards. That's around 30mill wealth. Doing a full clear means you spent another 15min getting maybe another 15mill or something? So 300% more effort for only 50% more reward.

Granted Scarlet is an extreme example but there are others like recon 1, probably the most broken one. Think I've clocked myself at around 2min for 20 mill undock to dock?

My Mach goes 7.5au/s though so it's pretty zippy. (max is 8.5 I think)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jori McKie
Hedion University
Amarr Empire
#20 - 2015-08-27 15:01:56 UTC
afkalt wrote:
Chainsaw Plankton wrote:
afkalt wrote:
Mach may be faster on paper but it needs bling a vargur does not in order to compete.

Means it is not only a more attractive gank target, it is also a much softer one than a marauder.

Marauders can also use faction ammo economically, further increasing their potency.


pith c-type xl is what, 30m? can always drop to a 10m DG xl, or even a meta4, hell DG/m4 might be better as they save on cpu. rf gyros are pretty cheap, and much cheaper than other faction damage mods. As far as I'm concerned if someone ganks my mach it is purely for lulz, and it was going down with a pure t2/meta fit. *bling* *bling* Roll

and with arty pretty sure the ammo cost is even less than an ac varg. And for how many rounds I use I tend to just use faction when I do roll ACs. Full clearing yea probably not the best of ideas, blitzing, I cba to even try and calculate it I use so few rounds.


The...trouble isn't the right word...but it'll have to do. The trouble I ran into was that it could tank, but the cap was crap, so that means you either fly back damaged repping as you fly (bad move) or have cap issues and need to bling to various mods to alleviate the pressure.

The barrier for ganking has dropped a lot, deadspace MWD and a couple of RF gyros will invite a cloud of thrashers no problem these days, especially for something as squishy as a mach (compared to a marauder which have far higher entry costs to gank).

That said I used shield back in the day, not armor.

The other thing I found is it was just more hassle, warp speed rigs on the vargur, park it up in the site and annihilate everything, flying is a hassle Blink.

Caveat: It's rare I single box missions now, so my memory may be cloudy as I've not blitzed in a long, long, long time. Although the clear speed of dual marauders is pretty much blitzing anyway. Can clear the entire spawns in every room in dread pirate in under 20 minutes, why would you not Lol


Faction and Deadspace is cheap as hell right now, so a little bling no one cares about.
Ganking happens, tough luck but Thrashers won't do the trick, Nados will do
If you can't tank with a Mach you are doing something wrong. My Mach has only ~400 omni DPS tank, never had a problem even in hardcore storyline missions.

Just compare your ISK/h to the ISK/h you can find here
https://forums.eveonline.com/default.aspx?g=posts&m=5583928#post5583928
then tell me who is better off.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

123Next page