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Player Features and Ideas Discussion

 
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Most Important MORE USERS how ?

Author
Noragen Neirfallas
Emotional Net Loss
#41 - 2015-08-25 14:50:39 UTC
Nitshe wrote:
So don't you think this new users need more then 30 days trial ? are they learning the game in 30 days ? Talk about that. they liking the game ? put your experience here.what did they said about the game ? are they liking it ? how long trial will help them where is all this ideas since you working with them ?




Noragen Neirfallas wrote:
Nitshe wrote:
IDEA question is HOW WE get more users invited to the game ?


guys are out of topic specially Noragen Neirfallas.

If you think not good then you need to provide idea how to gain more users. you just talking no i don't like this but no idea or resolution like person that has no imagination or creativity. I don't like this I'm going away my brain level is only enough for not liking it lol :P Ideas guys we sharing ideas here. you Noragen Neirfallas you just a hater. move on.

Your honeyed words will fool nobody Nitshe. This is all a carefully crafted ploy to create even more awoxing, corp theiving and generally nefarious accounts then you already have. Your evil truly knows no bounds.

OOC
Features and ideas is for features and ideas. If you wanna brainstorm GD is likely the place for that. Unless you wanna brainstorm on a particular item specific to one group in which case do what I did and create a thread there and have it moved to F&I once you have your feature or idea crafted. It is also useful to get feedback on the proposed idea and to alter it to a more well rounded idea. In the meanwhile your idea is still terrible on many levels and pleading for other people to think for you on a new idea instead of owning up to the terrible idea isn't winning you any points. How about if you really wanna help out with new subs you get down and help out new toons as they enter eve and leave the bringing of trial players into the game in the more then capable PR department of CCP. One person pointed out eve uni. I personally am involved with this group right now that has seen more then 100 characters over the age of 20 days now playing eve on a semi daily basis (they have at least logged in once since passing 20 days). That's where new subs are at.

Back in character
Now back to the shadows with you. We will not stand for your evil here


Most get a feel for if they will play the game within a week or 2. I do not think an unlimited trial (or even a longer trial) would eb good for the game. at 20 days you can have an incredibly proficient suicide alt. at 20 days you can have an incredibly proficient scout. New players often decide to sub to get rid of the restrictions of the trial account long before the 20 day limit because they wanna try something that they can't. I don't see your idea making many new subs but I do see it's potential for serious abuse (and that's just what I would do with them)

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

ShahFluffers
Ice Fire Warriors
#42 - 2015-08-25 15:54:08 UTC
Quote:
We paid users wont be affected and this people will be learning the game and grow into high sec and eventually pay for moving on to lov sec null sec or wormholes,

You lost me right here.

As long as a player can...
- affect the economy
- act as eyes for another
- move/loot items

... they are affecting others.
Mind you, if you limit the skills enough, you can minimize the impact of each character's/account's effects. However, because characters/accounts are basically free and IP addresses are trivial to fake/scramble you can create limitless amounts of alts for any purpose you can dream of...

as long as it isn't terribly skill intensive...

... which is pretty much everything in the game that isn't fleet warfare or high-end industry.


A character specialized in hauling with Deep Space Transports, Blockade Runners, and Freighters take about 2 months to train.
A character specialized in probing down stuff takes less than a month to train.
A character specialized in market trading shenanigans takes less than 2 weeks.
A character that is geared for ganking? Less than a week.

My alt character on this account? I trained him up to 30 million skillpoints and then stopped. He doesn't need to have more because I do not intend to do more with him than run missions, play the market, and ferry stuff around.
And he still finds the time to affect others by occasionally ninja looting carebears and crashing small regional markets.

EVE was just never designed for the "free-to-play" model. And you can't really change that without fundamentally altering the game itself in a way where it stops being "EVE."
Arya Regnar
Darwins Right Hand
#43 - 2015-08-25 16:10:49 UTC
Nitshe wrote:
Hi Guys,


Listed Ideas So far:

1) Longer Trial Period to get users more familiar with eve
2) High sec free gaming only. (Free gamers are only allowed in high sec also with skill limit)
3) Lower sub fee for beginners
4) ADVERTISE! right place right people
5) Discourage random acts of stupid aggression (Stealing) (Lot of users left the game due they corp get robbed and died)
6)


in the same time: unlimited PI alts, unlimited spies, need to watch out for this. (1 Free account PER IP maybe ?)

Please sent me in private what you think it is best idea to bring users i will add to list.


PRESS LIKE IF YOU LIKE THE IDEA MORE USERS and DOING SOMETHING ABOUT IT>

I want to see more new users coming into the game. I feel lot of systems are empty.

I don't know what can be done but maybe 6 months trial with some certain skill limit or whatever is the best choice. People need to play the game free a little so they enjoy it and pay for it. 30 day trial doesn't help. A lot to learn and get use to this game. Also there should be corp that accepts new users and take them around mining, shooting etc to teach people this game. also we enjoy the game when channels full space has more people.

Lot of game's do free gaming these days with shop that people buy extra modules skin guns etc.

I'm not saying do the same or not putting ideas but WE NEED MORE USERS MORE PEOPLE so You need to give longer trial or skill limit trials like 5Million skill limit etc and do some advertisement. Need to block people using this trials to create 10 people mining fleets lol. More people, more fun, more money for eve, more content, more workers.

Lot of important aspects tied up to this.

This should be the main priority.


Any of the first 3 mentioned things pretty much kill eve outright.
4 is you being smartass and 5 is not true.

EvE-Mail me if you need anything.

Dror
Center for Advanced Studies
Gallente Federation
#44 - 2015-08-25 16:18:16 UTC  |  Edited by: Dror
ShahFluffers wrote:
alts for any purpose

There are already limitations on the amount of trial clients open.

Not even supporting the thread's topic, because there are other alternatives listed in this very thread with great reasoning.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Meeka Ashwyn
Republic University
Minmatar Republic
#45 - 2015-08-25 18:02:36 UTC
Hello there,

Here is my humble opnion:
EVE is a special kind of MMO, it is not for everyone but we should still try to make every new player feel like they have a chance to settle in and find a place or activity within EVE that they enjoy.

It should be about giving people a chance to try out as much as possible.

My suggestions are not about monetization or restricting the gameplay of veteran player but about making the game more fun and exciting for new and old players.

1. Remove / hide attributes, remove learning implants and attributes from other implants and introduce more skill hardwirings to slot 1-5.

Why?
Attributes prevent both old and new player from trying out skills that are outside their current attribute configuration (learning missiles as int/mem and so on).
Learning Implants or attributes on other implants make people more afraid to undock because they fear to lose out on precious skillpoints either by undocking with +5 implants and losing them or by using only a +3 clone.
Replacing these learning implants with skill hardwirings (that actually improve the performance of the clone) will keep all the people happy who like big numbers from pod kills.


2.Let new characters learn skills at a faster pace.
Example (with only 30 days per month):
1. Month 5000 SP/H (3.600.000 SP at the end of the month)
2-6. Month 4000 SP/H (14.400.000 SP during the 2. to 6. month)
7-12. Month 3000 SP/H (12.960.000 SP for the last 6 month of the first year)
Every character older than one year would learn at the current 2700 SP/H.

Hope these numbers are correct. Numbers can be adjusted but the basic idea is to learn fast at the beginning and slow down to the normal learning rate by the end of the first year.

Why?
One of the most exciting things when you start EVE is this huge amount of skills and possible paths to take. There is so much to try out but it takes so long to learn but this change allows new players to make the most of their first month and at the end of the year you feel like you can stand toe to toe with the veteran players (skillpoint wise) but still have alot to learn.

During the first month a new player could easily learn all necessary skills to IV for several career paths in EVE and try them out or focus on one and come very close to perfecting it.

After the first year a new player (or character) will have aquired 30.960.000 SP. That is around 7-8 million skillpoints more than a character with +5 and perfect remap could achieve and it is enough to try different things out and still be competent at more than one.


3. Introduce missions that ask a player to travel to low, null or w-space.
No special item to aquire or station to land at, only a certain low / null system (random for every player) or a certain number of different w-space systems to be visited. How a player gets their doesn't matter. No time limit, no way to fail it, can only be done once per week. Payout (5-15 milion credits should be enough, alot for new players) should depend on the number of jumps to reach the destination or number of w-systems to visit.

Why?
All the EVE players who want new people to go outside of high-sec are right. The first time it feels dangerous but sooo exciting even if the system was actually empty and there was no threat at all.
So this type of mission gives new players a direction to start with, a reason to leave high-sec, a goal to reach, a destination to travel to.

The reason it should be done only once a week is simple: prevent abuse of more experienced players as much as possible and give new players time to complete them without the new player feeling rushed.


So with these three suggestions we gave (new) players a way to try out different career paths in EVE by letting them learn faster, we took away the fear of losing skillpoints by doing something dangerous and/or new for both new and old players and we gave (new) players a reason to leave high-sec (perhaps they will like what they see out there).


Of course Malcanis' Law still applies. For veteran players it will be easier and faster to train alts for certain purposes and the new mission type will allow players with alot of characters to gain alot of credits but it also means more targets because more people will no longer be afraid to undock because of their expensive learning implants.


Thanks for reading.





Noragen Neirfallas
Emotional Net Loss
#46 - 2015-08-26 00:55:58 UTC  |  Edited by: Noragen Neirfallas
Arya Regnar wrote:
Nitshe wrote:

5) Discourage random acts of stupid aggression (Stealing) (Lot of users left the game due they corp get robbed and died)


Any of the first 3 mentioned things pretty much kill eve outright.
4 is you being smartass and 5 is not true.

Don't be so sure about 5. If anybody knows about corp theft and it's effects on players it is master thief Nitshe. We have determined that of the last 11 reported thefts Nitshe was behind 9 and is suspected to be involved in the on going investigation 11. Check out C&P forum for more details

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

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