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TiDi. Why is noone talking about it ?

First post
Author
Kiandoshia
Pator Tech School
Minmatar Republic
#21 - 2015-08-21 19:52:26 UTC
TiDi stopped existing after Fozziesov =p
Asinar
The Hotdog
#22 - 2015-08-22 02:40:31 UTC
Theres TiDi in Jita too. I haven't noticed any real bugs but it was hella slow, trying to get anywhere or do anything. 2100 peeps in local. I think I spent a good 5-10 minutes just trying to warp to next system.
BoBoZoBo
MGroup9
#23 - 2015-08-25 21:12:18 UTC
Lexa Maersk wrote:
BoBoZoBo wrote:
No One is talking about it because the alternative is hell.

I have no idea why people ***** about TiDi, I assume they just have no idea what it was like without it.


i do know what it was like without it .. usually **** would stop working .. modules would refuse to cycle .. or stop . cause the server couldent handle the command .. But as i see it .. Now all you got is a server that refuses to take commands and is deing .. In slow motion

its supposed to keep the game running as intended .. Just slow .. but its not .. its running the server .. broken completly .. Slowly



Maybe I am having a different experience, or I am just more patient.

Have yet to have an issue with mods turning on for me, eventually. If you are rage spamming the server out of frustration, just make sure you do it an odd number of times to activate your module. It WILL eventually turn on.

Primary Test Subject • SmackTalker Elite

Market McSelling Alt
Doomheim
#24 - 2015-08-25 21:25:54 UTC
Jenshae Chiroptera wrote:
TiDi > no TiDi



Can confirm...

TIDI

is better than

No TIDI

Twisted

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#25 - 2015-08-25 22:55:48 UTC
Let's imagine an empty room (let's say 10m2 which is 1 person per 5m2)... Two guys inside are about to start fighting (sort of pvp)

Going further... 10 guys in the same room 5 vs. 5 (1 person could only occupy 1m2) so in the end more guys you have then less space. How this reflect to the game? Let's fill this room with water by100%. Which is sort of TiDi effect cause now you have slowmo conditions which is fine csuse otherwise you have a complete mess.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Feyd Rautha Harkonnen
Doomheim
#26 - 2015-08-26 15:49:06 UTC
Lexa Maersk wrote:
So as you all know .. Tidi is a system set in place to slow down time on a node that would otherwise be overwhelmed with commands and in the end Crash
It slows down time ingame to better handle all the action
But what it's supposed to do .. and whats happens is 2 diffrent stories


In my time of playing (7-8 years now ) Ive seen some wierd buggs happening whenever tidi kicks in ..

titans that died wich somehow respawns and lets people board them .. Jump in them and repair them (so called ghost titans)

Dreads with No gun cycle time meaning they would shoot as fast as you could press F1

Titans warping out even tho its Hic pointed and inside a large amount of bubbles

Fighters that getts stuck in (Following) state but never does return

Ships that are unable to warp . And i do understand that in tidi warping can take alot of time . but im talking not being able to initiate all together


The list just goes on .. And these are things that Tidi introduces .. it never happens in systems without Tidi .. So why is nothing being done ?

i was in a system last night with just 150 People in it . and that system was as broken as it was ever gonna be .. i mean CCP has Bragged all these years about how eve is 1 server were thousands of people can Interact . but aparently if 100+ of them decide to shoot in the same system . everything falls apart ? Im just seriously wondering why are we seeing all this new content . when clearly the servers cant handle what we got already


This
Viscount Hood
Deep Core Mining Inc.
Caldari State
#27 - 2015-08-26 20:06:19 UTC
I've yet to experience it.
Hasikan Miallok
Republic University
Minmatar Republic
#28 - 2015-08-27 06:34:33 UTC
Viscount Hood wrote:
I've yet to experience it.


Taking 20 minutes or more just to warp between gates in a system is ... one of the less invigorating and stimulating things you can do in EVE.
Malcanis
Vanishing Point.
The Initiative.
#29 - 2015-08-27 07:15:10 UTC
Hasikan Miallok wrote:
Viscount Hood wrote:
I've yet to experience it.


Taking 20 minutes or more just to warp between gates in a system is ... one of the less invigorating and stimulating things you can do in EVE.


Blackscreening for 20 mins on jump in and then "rubberbanding" a dozen or so times when trying to warp to the next gate was far less so.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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