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[Idea] Let the Moons dry up and the Asteroids rot away [Dynamic Sov]

Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#21 - 2015-08-25 18:36:13 UTC
Varyah wrote:
Tyberius Franklin wrote:

Not seeing the merits of the idea without a sov system and structures that support nomadic empires.


The idea was not to make it optimal to stay nomadic. Basically the density of the wandering resources should be high enough such that every alliance capital has several resource spawns within reach. Sometimes close to the safe capital, sometimes close to hostiles, sometimes just across the border in hostile sov.

Then you can more or less choose your sov home arbitrarily or because the right faction lives (near) there or whatever, but not primarily because of rich moons.

Doesn't that defeat the point of the idea of this mechanic as a conflict driver? If the desire to live somewhere is arbitrary there is no reason to form a campaign for more of the same aside from needing the room, which is what we already have with coalitions currently. If the idea isn't to get null groups to fight and move to the areas they fight for, what is the goal other than making things more of a pain?
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2015-08-25 19:36:13 UTC
Varyah wrote:



TL;DR: If you want a more dynamic sov, make the sov map dynamic, people fight for resources not for flags (even if the line troops think they do). Give alliances something to fight over every day/weeks


First, been proposed often...so very, very often. Use the search function next time.

Second, do you understand that logistics involved in a sov war? They are pretty involved and making resources to rotate around the map probably isn't going to induce people to chase them. Why not? Here is why?

1. No region will be completely fallow.
2. Regions will have plenty of rats--i.e. ISK will still be flowing into people wallets (including corporate and alliance wallets).
3. Given 1 above and the rotating nature of resources one distinct possibility is NS entities move whatever resources they can extract from NS to HS and engage in market transactions, sell what they don't need, buy what they do.
4. Move stuff back out to NS.

And this is counter to the direction CCP appears to want to go where NS becomes more self-sufficient, that is less dependent on HS. This could move things in exactly the opposite direction.

And it isn't Sov changing and moving that is the big deal, it is player interaction, fights and fun that are the big deal. Even if Sov does not change appreciably, but people are fighting and engaging each other and having fun, who cares who owns what chunk of space. Granted fighting often goes with contesting and displacing groups, but that isn't necessarily the goal. Making the game fun and exciting to play is the goal...which is why CCP allowed players to claim sov...to give them something to fight over. In other words, you are confusing the means with the ends, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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Frostys Virpio
State War Academy
Caldari State
#23 - 2015-08-25 19:59:33 UTC
Teckos Pech wrote:
Varyah wrote:



TL;DR: If you want a more dynamic sov, make the sov map dynamic, people fight for resources not for flags (even if the line troops think they do). Give alliances something to fight over every day/weeks


First, been proposed often...so very, very often. Use the search function next time.

Second, do you understand that logistics involved in a sov war? They are pretty involved and making resources to rotate around the map probably isn't going to induce people to chase them. Why not? Here is why?

1. No region will be completely fallow.
2. Regions will have plenty of rats--i.e. ISK will still be flowing into people wallets (including corporate and alliance wallets).
3. Given 1 above and the rotating nature of resources one distinct possibility is NS entities move whatever resources they can extract from NS to HS and engage in market transactions, sell what they don't need, buy what they do.
4. Move stuff back out to NS.

And this is counter to the direction CCP appears to want to go where NS becomes more self-sufficient, that is less dependent on HS. This could move things in exactly the opposite direction.

And it isn't Sov changing and moving that is the big deal, it is player interaction, fights and fun that are the big deal. Even if Sov does not change appreciably, but people are fighting and engaging each other and having fun, who cares who owns what chunk of space. Granted fighting often goes with contesting and displacing groups, but that isn't necessarily the goal. Making the game fun and exciting to play is the goal...which is why CCP allowed players to claim sov...to give them something to fight over. In other words, you are confusing the means with the ends, IMO.


There is also the whole "sit on your ass and wait for it to cycle to your won turf". If it cycle to you, you get 100% of it's value, if you conquer it, you get what it's worth minus what was taken before you got it and what it cost you to conquer it.

It's not like the other guy won't cycle it anyway...
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