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EVE New Citizens Q&A

 
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Dear EVE from a trial player

First post
Author
Black Pedro
Mine.
#101 - 2015-08-25 11:50:31 UTC  |  Edited by: Black Pedro
Monkey Paws wrote:
If it would be the real world, CONCORD would declare CODE and associates, enemies of the state and shoot em on sight! That is what should happen because they are no better then the pirate factions, they prey on the weak. Put up CONCORD gatecamps in high sec, **** their **** up.

High sec should be safe for noobies, even if it is only 0.8-1.0, atleast it's something. Now they are never safe, if some guy tells you, pay me 10M and I won't shoot you, when you make the full 10M for an entire day of mining, there is no reason to play this game.. I am not talking about myself here, I am talking about the younger generation of gamers who just started playing this game and get shot in the face after just buying their venture or whatever..

This is a PvP sandbox game. If you want to **** someone's **** up, you are intended to do it yourself. Highsec criminals exists on purpose to give you some risk and something to fight over. There are there to create conflict. How does locking criminals out of highsec make the game at all better or more engaging?

Keeping highsec not completely safe is mandatory if you want resource gathering, industry and the markets to have any meaning. This economy is one of the major draws of the game. The irony of these appeals for increased safety (think of the new players!) by industrialists is that it would destroy almost all the meaning and reward of their in-game activities. Veteran players also would move there and exploit the hell out of that free safety making it even harder for new players to get started.

You could make a "safesec" for new players if you removed almost all rewards and prevented industry, trading and so forth but what would be the point? New players actually are more likely to stay with the game if they engage in PvP or are even ganked, and essentially no new players cite ship loss as the reason they quit. You would just be boring them out of the game.

You are not a new player. You don't like CODE. because they interfere (however slightly) with your ISK making efforts in highsec. Don't project your needs and wants onto new players who are deciding whether they want to subscribe to this game. Solo Venture mining in highsec is honestly not the most compelling game experiences on offer in 2015, so why should CCP somehow protect that style of play over more social, dynamic and conflict-based play that does correlate with increased subscriptions?
Jonah Gravenstein
Machiavellian Space Bastards
#102 - 2015-08-25 12:27:50 UTC  |  Edited by: Jonah Gravenstein
Monkey Paws wrote:
Well why even have highsec then? CCP must know they lose lots and lots of potential subscribers because of this
CCP are well aware of this, and have been since 2003. They purposefully designed Eve to appeal to a small subset of MMO players.

Quote:
If it would be the real world, CONCORD would declare CODE and associates, enemies of the state and shoot em on sight! That is what should happen because they are no better then the pirate factions, they prey on the weak. Put up CONCORD gatecamps in high sec, **** their **** up.
In the real world you're not an immortal, in the real world you can evade the long arm of the law. If you want to see CODE.s operations interfered with then it is up to you to do the interfering, you can shoot most of them in the face with zero repercussions from NPCs.

Quote:
High sec should be safe for noobies, even if it is only 0.8-1.0, atleast it's something. Now they are never safe, if some guy tells you, pay me 10M and I won't shoot you, when you make the full 10M for an entire day of mining, there is no reason to play this game.. I am not talking about myself here, I am talking about the younger generation of gamers who just started playing this game and get shot in the face after just buying their venture or whatever..
Hisec is somewhere where aggression comes at a cost, it's not meant to be safe for anybody.

Quote:
You Vets are all of an older generation, you must have already noticed how games changed over the years, games used to be a challenge, all of them, no holding you hand, do this, do that.. Well newer generations aren't like that, they need games to tell them what to do.
There's plenty of games out there that cater for the newer generation, there's very few out there that cater to us older folks. Eve is where you come when you're bored of buying sequels and expansions while constantly being spoon fed the same old content time and time again.

Quote:
CCP should not hold their hands but atleast give them SOME SORT OF SAFETY until they get how the world of EVE plays out. When they leave that zone, warn them ANYTHING IS PERMITTED HERE. Give them a spot, where they are safe from gankers or you will never have a new influx of younger players and the game will die a slow death.
They have a spot, there's several solar systems in Eve where futzing with newbies results in being slapped by CCP. I agree that newbies should be warned that when they play Eve it is an environment that is harsh on the ignorant and the weak.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Johnathan Coffey
Niforce Triggers
#103 - 2015-08-25 12:40:17 UTC
How is this thread still going?

First rule of EVE UI: right click EVERYTHING.

Monkey Paws
Imperial Academy
Amarr Empire
#104 - 2015-08-25 12:49:22 UTC
Black Pedro wrote:

You are not a new player. You don't like CODE. because they interfere (however slightly) with your ISK making efforts in highsec. Don't project your needs and wants onto new players who are deciding whether they want to subscribe to this game. Solo Venture mining in highsec is honestly not the most compelling game experiences on offer in 2015, so why should CCP somehow protect that style of play over more social, dynamic and conflict-based play that does correlate with increased subscriptions?


This is in no way an argument to change the game's difficulty.. It's basicly saying, newbies need some kind of grace period to get up to speed..

I just recently restarted playing after being away for 4 years, so I'm still getting back into it. But I am not talking for my own benefit here. I don't make money in HS, I only sell loot there and I know how to do it safely.
I joined a very small corp, with quite a bunch of noobies and they all say the same thing, why would I sub f I can't even do the most basic of things without getting destroyed to ****.

Indeed CCP should not promote boring mining. But give noobs a chance to taste pvp atleast, make it so that they can join the Navy, give them some t1 fitted frigates and send them to systems with a bunch of other noobs in t1 frigs.
You can't expect noobs to just pay for a frigate to then get it blown up after 5 seconds (which will definetly be the case) Give them some frigates for example in a region with a station that only hands out frigs but u can't take em out of that region. That would make for some good fun for noobs.

Face it if you're a beginner pilot, you don't stand a chance in low sec. (I know there are youtube vids that state otherwise but those guys already have a ton of exp.) You need fighting experience to be able to do something, getting fighting experience as a noob is superhard if you have to pay for all frigates u lose. Mining is the fastest way for noobs to make ISK. That's why they mine
if you can't mine cuz of ganks => you can't pay for new frigs = > no combat exp => no chance.
join a corp for safety? => get wardecced for fun => same deal.


I'm not saying my solution is great, heck it might even bad, but if you don't do ANYTHING, I am sure not a lot of new players will join.
Bellatrix Invicta
Doomheim
#105 - 2015-08-25 13:46:12 UTC
Your grace period is as long as you make it. You can never leave Arlen if you don't really want to. Teach yourself the game via the Career Agents and then a CODE. Agent.

This game is not designed to hold your hand. Go cut someone's hand off and hold it.

If you think you've won, think again.

The CODE always wins.

Monkey Paws
Imperial Academy
Amarr Empire
#106 - 2015-08-25 14:01:10 UTC
Bellatrix Invicta wrote:
Your grace period is as long as you make it. You can never leave Arlen if you don't really want to. Teach yourself the game via the Career Agents and then a CODE. Agent.

This game is not designed to hold your hand. Go cut someone's hand off and hold it.


You're slowly but surely destroying the game by harassing new players just because you don't have the balls to go to low/null-sec.
Adolph Weltschmerz
Deep Core Mining Inc.
Caldari State
#107 - 2015-08-25 14:25:19 UTC
Tarrum Tivianne wrote:

Dear EVE,

I have just started eve a few days ago, caught on quickly, love this game.
Am on 30 day trial and doing tutorials on windows 10, fast quick no problems, as with all my games.

Today only playing a few days, close to the end of my tutorial i came across a problem i was warned about, code extortion.

I am in .8 space, academy, Clellinon, local chat: Codebandit to Cusin Boneless "10 mill to mine", "prmise i wont pew ya"....

Well, got to more reading on the forums, alas i am now very disappointed in the community of eve.
Other games have pvp/pve, BUT they have consentual and/or areas where new player will have to go eventually for open pvp.

Open PVP is ok, BUT to extort new players in or near new player schools, when others like me on trial see this, guess what, i will not be subscribing, dang it.

BTW, i have a screenshot of the hud and conversation window.

Thank you all, and good luck.


For me it was the other way around. First time I lost a ship (T1 indy ganked in Hisec) i kept looking around to see where it would respawn. When i realized it was gone forever, thats what made me subscribe.
Sonya Corvinus
Grant Village
#108 - 2015-08-25 14:26:07 UTC
Monkey Paws wrote:

This is in no way an argument to change the game's difficulty.. It's basicly saying, newbies need some kind of grace period to get up to speed..


They already do. Harassing new players in these systems

https://wiki.eveonline.com/en/wiki/Rookie_Systems

is not allowed. That's the grace period.

/thread
Bellatrix Invicta
Doomheim
#109 - 2015-08-25 14:31:38 UTC
Monkey Paws wrote:
Bellatrix Invicta wrote:
Your grace period is as long as you make it. You can never leave Arlen if you don't really want to. Teach yourself the game via the Career Agents and then a CODE. Agent.

This game is not designed to hold your hand. Go cut someone's hand off and hold it.


You're slowly but surely destroying the game by harassing new players just because you don't have the balls to go to low/null-sec.


*sigh*

No, no we're not. I was posting here, honestly and truthfully, in order to help your Eve experience. This forum is designed to help and protect newbros. I respect that. I tossed in the bit at the end for a little RP humor, I apologize if that was out of line.

The fact is, this game is exactly how you make it for yourself. I am not here to ruin anyone's experience; I am here to enhance it by collaborating with other pilots to create content.

If you think you've won, think again.

The CODE always wins.

Eli Apol
Definitely a nullsec alt
#110 - 2015-08-25 15:37:50 UTC
The trouble with CODE members is that they suffer no real repercussions aside from losing a ship they already planned to lose.

insta undocks make them pretty much uncatchable out of a station.
insta warping pods along with instadock BMs make them *almost* impervious whilst travelling around highsec - and since the clone update cost was removed there's no financial loss even if they do get smartbombed, they'll just have to restart their journey.
Neutral alts mean they're financially stable and able to keep fully stocked on ships.

I thought eve was supposed to have consequences for your actions.


That said, I have no issue with highsec being dangerous - although certain gank mechanics are a shade imbalanced in favour of the aggressors (neutral bumping machs - like a guy on a busy street pushing wealthy passersby into an alleyway to get mugged by his mates and remaining ignored by the police.)

but what would I know, I'm just a salvager

Jonah Gravenstein
Machiavellian Space Bastards
#111 - 2015-08-25 16:09:20 UTC
Eli Apol wrote:
The trouble with CODE members is that they suffer no real repercussions aside from losing a ship they already planned to lose.
That lack of repercussion somehow contains enough repercussion to discourage 90+% of hisec residents from suicide ganking.

Quote:
insta undocks make them pretty much uncatchable out of a station.
insta warping pods along with instadock BMs make them *almost* impervious whilst travelling around highsec - and since the clone update cost was removed there's no financial loss even if they do get smartbombed, they'll just have to restart their journey.
Neutral alts mean they're financially stable and able to keep fully stocked on ships.
Mechanics which are universally available, everybody can use them to avoid the attentions of hisec mischief makers.

Quote:
I thought eve was supposed to have consequences for your actions.
It does, it also has them if you fail to take appropriate actions to protect yourself.


Quote:
That said, I have no issue with highsec being dangerous - although certain gank mechanics are a shade imbalanced in favour of the aggressors (neutral bumping machs - like a guy on a busy street pushing wealthy passersby into an alleyway to get mugged by his mates and remaining ignored by the police.)
There is only one crime in New Eden, unsanctioned aggression; a bumper does nothing wrong in the eyes of the "law" unless he opens fire.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#112 - 2015-08-25 16:10:08 UTC
Eli Apol wrote:
I thought eve was supposed to have consequences for your actions.

The CODE. Alliance are those consequences.
Eli Apol
Definitely a nullsec alt
#113 - 2015-08-25 17:47:42 UTC
Jonah Gravenstein wrote:
Eli Apol wrote:
The trouble with CODE members is that they suffer no real repercussions aside from losing a ship they already planned to lose.
That lack of repercussion somehow contains enough repercussion to discourage 90+% of hisec residents from suicide ganking.

Perhaps 90+% of highsec residents have found more interesting activities than ganking to partake in - or are just used as hauling/incursion running/industry/trade alts...although I'd love to know where you plucked your 90% figure from in the first place.

As for the rest of your post - I understand that the mechanics currently support this playstyle with very little repercussions for criminal elements in highsec - that was kind of my point although it seems to have sailed over your head at a rate of knots.

Black Pedro wrote:
Eli Apol wrote:
I thought eve was supposed to have consequences for your actions.


The CODE. Alliance are those consequences.
Quite, please let me know when I'll have to worry about any consequences from your little highsec group, so far they've not bothered me in the slightest during my tenure aside from some local spam as I pass through Niarja

but what would I know, I'm just a salvager

Cara Forelli
State War Academy
Caldari State
#114 - 2015-08-25 17:55:35 UTC
Eli Apol wrote:
it seems to have sailed over your head at a rate of knots.

Just to add some useful content to this thread, what you just said is equivalent to "at a rate of miles per hour" or "at a rate of meters per second". IE it doesn't actually tell you how fast. Roll

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Jonah Gravenstein
Machiavellian Space Bastards
#115 - 2015-08-25 18:13:38 UTC  |  Edited by: Jonah Gravenstein
Eli Apol wrote:
Jonah Gravenstein wrote:
Eli Apol wrote:
The trouble with CODE members is that they suffer no real repercussions aside from losing a ship they already planned to lose.
That lack of repercussion somehow contains enough repercussion to discourage 90+% of hisec residents from suicide ganking.

Perhaps 90+% of highsec residents have found more interesting activities than ganking to partake in - or are just used as hauling/incursion running/industry/trade alts...although I'd love to know where you plucked your 90% figure from in the first place.
The 90% figure is a rough guesstimate based on the fact that there are very few groups who suicide gank.

Quote:
As for the rest of your post - I understand that the mechanics currently support this playstyle with very little repercussions for criminal elements in highsec - that was kind of my point although it seems to have sailed over your head at a rate of knots.
It is you that missed the point. The repercussions that you say are insufficient are enough to discourage most people from suicide ganking, ergo there are repercussions and they are equal to the task at hand.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#116 - 2015-08-25 18:47:05 UTC
Eli Apol wrote:
Black Pedro wrote:
Eli Apol wrote:
I thought eve was supposed to have consequences for your actions.


The CODE. Alliance are those consequences.
Quite, please let me know when I'll have to worry about any consequences from your little highsec group, so far they've not bothered me in the slightest during my tenure aside from some local spam as I pass through Niarja
You'll have to worry about them when you let your guard down and expose yourself to them.

That is exactly why CCP has enabled criminals to operate in highsec - to serve as a risk, and a consequence, for players not protecting themselves, going AFK, or fitting for pure yield/cargo.

Sounds like you are doing things right and not committing these highsec faux pas. Keep on following the Code like you are and you have nothing to fear in highsec from CODE. or any other suicide gankers. However, if you choose not to protect yourself, there will be consequences for your (in)actions, which very likely could be delivered by a CODE. Catalyst.
Eli Apol
Definitely a nullsec alt
#117 - 2015-08-25 21:29:01 UTC  |  Edited by: Eli Apol
Jonah Gravenstein wrote:
The 90% figure is a rough guesstimate based on the fact that there are very few groups who suicide gank.
So extracted from your derriere perhaps with a smattering of anecdotal evidence, just as I thought.

Black Pedro wrote:
That is exactly why CCP has enabled criminals to operate in highsec - to serve as a risk, and a consequence, for players not protecting themselves, going AFK, or fitting for pure yield/cargo.

Sounds like you are doing things right and not committing these highsec faux pas. Keep on following the Code like you are and you have nothing to fear in highsec from CODE. or any other suicide gankers. However, if you choose not to protect yourself, there will be consequences for your (in)actions, which very likely could be delivered by a CODE. Catalyst.
It has nothing to do with your 'code' which is merely an excuse for profiteering as is evident by the number of players that you target whilst flying within your supposed parameters whilst completely ignoring the afk killright scammers that fly through the same systems.

We get it, it's a great RP shtick but your 'code' is a load of balls to save your linemembers from having to think of their own material to post in local - probably a good idea.

And as I've repeatedly said in this thread, I have no issue with risk in highsec - but the lack of repercussions in having a dedicated criminal alt that can stage from and pursue their activities in highsec in a risk free manner of their own is something I think is imbalanced.

Now without repeating your RP baloney, try and engage your brain and answer that - it might be difficult for you since you haven't been fed this script by James315.

but what would I know, I'm just a salvager

Black Pedro
Mine.
#118 - 2015-08-25 21:45:41 UTC
Eli Apol wrote:
[quote=Jonah Gravenstein]
And as I've repeatedly said in this thread, I have no issue with risk in highsec - but the lack of repercussions in having a dedicated criminal alt that can stage from and pursue their activities in highsec in a risk free manner of their own is something I think is imbalanced.

Now without repeating your RP baloney, try and engage your brain and answer that - it might be difficult for you since you haven't been fed this script by James315.
Calm down, miner - let's try to keep the personal insults out of this shall we?

And I have repeatedly told you, criminals are the risk in highsec. How can you have player-driven risk if you make it impossible for players to effect that risk?

Besides your premise is flawed - gankers suffer many mechanically imposed repercussions including ship loss, kill rights and security status loss, not to mention the significant risks that they may not succeed in a gank nor successfully retrieve the loot. There is no guarantee of success or profit, and of all the forms of PvP, suicide ganking is the easiest form to defend yourself against thus totally dependent on your opponent making a mistake.

You can easily make gankers unable to pursue their activities by just paying attention and fitting sufficient tank. Ganking is only profitable for the gankers if you make it so. You literally hold all the cards. How is that at all unbalanced?
Eli Apol
Definitely a nullsec alt
#119 - 2015-08-25 22:36:40 UTC
Black Pedro wrote:
Calm down, miner - let's try to keep the personal insults out of this shall we?
Pot, kettle? Although I've not done any mining since huffing gas in a C5 many moons ago....Roll

Black Pedro wrote:
ship loss, kill rights and security status loss

All of which have no effect on gankers as I already iterated upon. Security status means nothing when it imposes almost no restrictions on their activities due to current game mechanics; they have almost limitless travel via pods as well as the ability to stage from any system without any restrictions on station/facility usage, killrights are generally a pretty broken system overall and ship loss is factored into profit/loss calculations already as I'm sure you're aware.

Sure these restrictions prevent people ganking with their main character but gank alts suffer no repercussions aside from a cheap loss that they've already mitigated themselves against.

In terms of the player being responsible for their own ships in terms of tanking and responsible hauling of high value goods (and pretty much necessitating the use of a webbing alt if they're really serious) I'm in full agreement BUT that doesn't mean I agree with how lightly gank alts get away with things under the current mechanics.

And ofc...bumping ships being ignored by the mechanics entirely when they're the lynchpin of the current freighter ganking operation is just laughable.

Personally I've tried ganking, I know how easy it is - I've also avoided ganks my entire Eve career so I know how easy that can be (although I did once have a close call in Osmon flying a shiny tengu) - but trying to prevent a gank or even hunt criminals in highsec is next to impossible under the current system.

but what would I know, I'm just a salvager

Bellatrix Invicta
Doomheim
#120 - 2015-08-25 22:39:16 UTC
Eli Apol wrote:
We get it, it's a great RP shtick but your 'code' is a load of balls to save your linemembers from having to think of their own material to post in local - probably a good idea.


Okay, now I'm offended. I am eloquent, intelligent, funny and quick. You should come to Uedama sometime when I'm there. I've been told by some that I'm the single reason they dock up and read local. I have parts 1 and 2 out of 3 of a current arc on www.minerbumping.com right now, "The Newbie Brothers".

My own material. *scoff*

Be a Gallant, not a Goofus.

If you think you've won, think again.

The CODE always wins.