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Should High sec go away?

Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#361 - 2015-08-23 02:48:17 UTC  |  Edited by: Markus Reese
I have an interesting thought. Is there a way to make it so nullsec has a distinct advantage more over those in highsec and lowsec more? What can make controlling dense sov better? Is there a way to help improve nullsec and lowsec self sustainability?

I think what is needed is instead we gotta bring in more usage of faction LP. I am a firm believer that like faction warfare, we need pirate warfare. Have a means besides missions or ratting to make a living. Mission runners can get navy LP fast, as can faction warfare. Nullsec can (in theory) build all they need to support armies. If nullsec had more unique stuff that can only be built at poses and outposts, that increases self sustainability and working with industry alliances.

Lowsec, maybe what we need is for people being pirate to gain lp from killing high security standings people. Perhaps a player needs standing adjust from killing other players to match that of if they killed an npc. take out somebody of high amarr standing, lose standing with amarr and gain with their enemies according to npc standing. On top of that, have LP earned based a portion off isk value of what was destroyed with a multiplier based on positive standing with said pirates as well as negative security.

That I think is the biggest issue. The current play mechanics make it best to operate out of highsec and into low. We need to make it possible to just live out of lowsec. Not worry about isk and such. Has to be a way...

Edit: I forgot to mention, part of this idea also kinda brings in bringing a bit of unity to some pirate areas. If you are a pirate, and you blow away another pirate that is in good standing where you are working, might have concequences. Is interesting to think about. Makes being a loyalist to a pirate faction have substance.

Part of the idea also came in with having pirate jumpgates which need standings to be granted access allowing raiding into the medium sec (5,6,7) systems. This does not mean FFA so to speak, but will allow you to get about, and would add in NPC "ratting" of navies and merchant ships, etc. as well as shortcuts to enemy pirate systems. Needs to be some decent way to play legit pirate without busting highsec play style...

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#362 - 2015-08-23 03:51:35 UTC
I've been wanting pirate missions in lowsec for years. Scale payouts accordingly. Like seriously it is so easy.
Markus Reese
Deep Core Mining Inc.
Caldari State
#363 - 2015-08-23 04:03:53 UTC  |  Edited by: Markus Reese
Caleb Seremshur wrote:
I've been wanting pirate missions in lowsec for years. Scale payouts accordingly. Like seriously it is so easy.


Another big thing, specific to if you are a pirate mission runner would be that missions cannot be from some big station. We already know from the epic arcs and L5 that fixed mission location=camp=never ran.

So it should be like any criminal organization. You are contacted to start. Initially, you need the standings up. Best way to do this is by... piracy. Destroy so much isk of players in poor standing with said group and will get an agent contact. This gives you option to contact said agent without needing to dock up. Mission is "this in your area needs to be done" so somewhere in that pirate's space within a couple jumps of you, you get a task. If it is a delivery, the mission will spawn pick up/drop off as deadspace sites where you give to the npc.

Is pirate like, and you work for pirates. It also means being a pirate makes it much easier to get pirate faction things since it is more difficult to get normal stuff. Faction warfare but highsec vs lowsec.

To promote more cross border pvp, it could work flipside as well where killing pirates earns a bit of LP same way. So pvp exists just like now, but is some feasability and earning in it still removing the reliance on highsec. To be fair, that is the biggest part that keeps me from really getting into pvp. If hunting pirates or being a pirate had some reward aside from possible rare chance of a bounty or shiny module, I would do it every day. Plus reduces the cost of pvp making a person less needy on pve to fund it.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Nihlus Valke
University of Caille
Gallente Federation
#364 - 2015-08-23 08:08:15 UTC
Black Pedro wrote:
No friend, your window is tiny and focused on your income, and maximizing your ISK/h. New Eden is a living universe and it is in CCP's interest to have vibrant and populated spaces everywhere. They have to provide opportunities and try to engineer content everywhere, not just enable risk-averse carebears to accumulate wealth in safety. You make that too easy then everyone, including those willing to take risks, will just gravitate to the safest and most efficient way to make an income and nothing gets destroyed, at least non-consensually and the economy grinds to a halt.


Has EVE's economy ground to a halt? No. I would appear there is enough demand with things just the way they are.

Do people lose ships in other ways besides PvP in low/null? Yes.

These hypothetical risk takers are not taking risks, even though they are supposedly risk takers? This is a contradictory statement. You seem bent on speaking about EVE as you'd like EVE to be and not based on the reality.

Black Pedro wrote:
There is a place for your risk-averse carebearism, but those willing to take risks need to be rewarded for taking those risks or they just won't. Then there really will be no reason to go to low/null except for a consensual fight and all that stuff being made in saftey in Highsec will have no value as it is never lost.


Actually, they will if that's what they like. I explore and I go into WH's frequently. I don't have to because I typically make more in a DED 3/10 combat site, which offer me practically zero risk, than any WH pirate relic/data sites I've come across . But I do what I enjoy. If you find yourself incapable of doing the things you enjoy because 90% of the player base isn't frequenting your small piece of the pie, perhaps EVE isn't the game for you.

Black Pedro wrote:
Despite what you think, the majority of the players of this game are not risk-averse non-PvPers and these players will move wherever the income is best.


It never ceases to amaze me the amount of mental gymnastics your kind must perform in those heads of yours to actually believe the stuff you say. Again, the very statement is self contradicting. Most people who are operating in high sec do so because the risk vs. reward ratio is more favorable than null/low sec, but they aren't risk-averse? Please listen to yourself.

If high sec was rendered financially ineffectual any exodus to occur would not be a matter of risk vs reward. It would be a matter of worthless vs. valuable. Risk goes out the window when there is only one practical choice (two if you include people simply quitting the game entirely). Are you telling me that null/low sec is not currently more lucrative than high sec? Why do I get the feeling high sec will be "too lucrative for its own good" as long as the vast majority of people choose it over null/low. Even if you could make 10x more profit in null, high sec would still be "too lucrative" as long as people maintained a preference for high sec.

Black Pedro
Mine.
#365 - 2015-08-23 09:16:40 UTC
Nihlus Valke wrote:
It never ceases to amaze me the amount of mental gymnastics your kind must perform in those heads of yours to actually believe the stuff you say. Again, the very statement is self contradicting. Most people who are operating in high sec do so because the risk vs. reward ratio is more favorable than null/low sec, but they aren't risk-averse? Please listen to yourself.

This is the part of your post you reveal your lack of understanding of the situation. Risk aversion is the unwillingness to accept any risk while playing this game. You are not risk-averse if you choose to make your income in sector of space that has the best risk vs. reward balance: you are just smart.

There are many players who are quite comfortable accepting risk, even large amounts of risk as long as they have a chance at a greater reward. But when PvE and industry pays only marginally more outside highsec, why would they accept this risk? That is not risk-averse - that is just maximizing your income according to game theory.

Players should be incentivized to take risks. The risk-averse will stay in highsec no matter what, no matter how low you cut the rewards as they will not accept more risk under any circumstance. However, many risk-tolerant players will move out of highsec seeking the next most efficient income, reinvigorating those spaces.

CCP is on to this though after many years of highsec safety and income buffs. Industry has been buffed in null, Sansha incursions are about to replaced with Drifters and more buffs to nullsec rewards have been hinted at, all in an effort to correct this risk vs. reward imbalance. Expect more of these corrections as long as players continue to prefer the ease of safe highsec income over content generation in other spaces.
Petinator Holmes
The Scope
Gallente Federation
#366 - 2015-08-23 09:34:38 UTC
Black Pedro wrote:

My window into New Eden is quite large. Yours is quite small. Otherwise, this conversation would not be happening.
No friend, your window is tiny and focused on your income, and maximizing your ISK/h. New Eden is a living universe and it is in CCP's interest to have vibrant and populated spaces everywhere. They have to provide opportunities and try to engineer content everywhere, not just enable risk-averse carebears to accumulate wealth in safety. You make that too easy then everyone, including those willing to take risks, will just gravitate to the safest and most efficient way to make an income and nothing gets destroyed, at least non-consensually and the economy grinds to a halt.

There is a place for your risk-averse carebearism, but those willing to take risks need to be rewarded for taking those risks or they just won't. Then there really will be no reason to go to low/null except for a consensual fight and all that stuff being made in saftey in Highsec will have no value as it is never lost.

Highsec is preferred because it is far too safe for how lucrative it is. That is why everyone has an alt there. If you made it less safe and/or less lucrative, many of those characters/alts would move to low or null. Despite what you think, the majority of the players of this game are not risk-averse non-PvPers and these players will move wherever the income is best. Right now, the risk vs. reward favours highsec by a large margin, thus the other spaces are stagnating.


This is false information plain and simple.. you can make really nice isk/hr in high sec doing HS incursions relatively risk free, however the potential isk/hr that you can make in WH space and nullsec space is a LOT higher.

PI. moon mining, anomolies, sleepers, relic & data sites etc.. the amount of isk you can make is staggering. The amount of isk you can make in these areas is tempered by the amount of risk that you need to be willing to take to make the big isk. A lot of risk with a big payout at the end of the day if you survive.

Again, I would be all for reducing the maximum isk per hour for things like high sec incursions, and possibly moving level 4 missions to low sec (not sure if this would make much difference, since L4 mission pay outs aren't all that great anyway)

Significantly reducing the isk/hour for high sec activities would still not push the carebears that you so desperately seem to want to be able to farm, into low/null space.. they will just take longer to accumulate wealth since there is still very little risk in dying in high sec space. I suppose the one possible positive outcome of significantly cutting high sec income would be to MAYBE push nullbear/low seccer's isk grinding alts back into their respective space.

As i've said in previous posts, the issue isn't with the CCP game mechanics, it is an issue driven by the players. Look at nullsec.. you have masses of space that is taken by zerg alliances like Goonswarm.. if you get a pilot into goonswarm, or you rent a system from one of these massive alliances, you basically have less risk afk ratting, than you would if you were in high sec mining.

Effectively, the big alliances and the "tear harvesting" corporations have forced the game into a level of stagnation.. if you are a player like me that is only interested in small corp/small group action both pve and pvp, you are either forced to try to find fun in high sec and wormholes with the occasional low sec roam, or you have to join one of the massive alliances if you want to have any sort of a chance in nullsec. I'd rather unsubscribe than be forced to join one of the mega alliances just so that I can play EVE.

It's sort of sad that the one nullsec area that was semi-accessible to everyone has been invaded by pretty much every large alliance in the last few months (providence block).

At the end of the day, you cannot force people to be your content. You can try to encourage and entice them to play in your world (by not being as toxic as a lot of null/low sec is), but don't go crying to the forums demanding that CCP change the game to force people to play the game the way you want them to.

Black Pedro
Mine.
#367 - 2015-08-23 09:40:06 UTC
Petinator Holmes wrote:
At the end of the day, you cannot force people to be your content. You can try to encourage and entice them to play in your world (by not being as toxic as a lot of null/low sec is), but don't go crying to the forums demanding that CCP change the game to force people to play the game the way you want them to.
Actually you can, or at least CCP thinks so. Many Incursions runners are actually alts of nullseccers who are about to go back to nullsec when the Drifter incursions replace the Sansha ones.

Sure, you can't force everyone but that isn't the problem. The problem is when the risk takers stop taking those risks because there is free candy with no risk being offered to them in highsec. Making the other spaces more lucrative in comparison to highsec will draw them out.
Petinator Holmes
The Scope
Gallente Federation
#368 - 2015-08-23 09:41:15 UTC  |  Edited by: Petinator Holmes
Black Pedro wrote:

This is the part of your post you reveal your lack of understanding of the situation. Risk aversion is the unwillingness to accept any risk while playing this game. You are not risk-averse if you choose to make your income in sector of space that has the best risk vs. reward balance: you are just smart.

There are many players who are quite comfortable accepting risk, even large amounts of risk as long as they have a chance at a greater reward. But when PvE and industry pays only marginally more outside highsec, why would they accept this risk? That is not risk-averse - that is just maximizing your income according to game theory.

Players should be incentivized to take risks. The risk-averse will stay in highsec no matter what, no matter how low you cut the rewards as they will not accept more risk under any circumstance. However, many risk-tolerant players will move out of highsec seeking the next most efficient income, reinvigorating those spaces.

CCP is on to this though after many years of highsec safety and income buffs. Industry has been buffed in null, Sansha incursions are about to replaced with Drifters and more buffs to nullsec rewards have been hinted at, all in an effort to correct this risk vs. reward imbalance. Expect more of these corrections as long as players continue to prefer the ease of safe highsec income over content generation in other spaces.


This is the kettle calling the pot black if ever I've seen it. PvP in nullsec and low sec is the biggest risk aversion in EVE. Noone wants to leave the space station unless they are at a significant advantage to be able to win.

Most battles in nullsec/low sec are a case of who can bring the biggest blob.. how is that not being extremely risk averse? Not wanting to engage the enemy unless you have the overwhelming advantage. Then you have people station bound because of a cloaked red afk ship in the system.. again pretty risk averse aye?

The moment that anyone undocks in EVE, they are at risk. I think CODE. and their ilk have proven that to everyone in high sec.
It's all about managing risk. Don't come to the forum here talking about risk aversion when you are part of the community that is probably the most risk averse. In fact, I would almost bet money on the fact that you are salivating at the thought of all of these carebears being forced into concord free space so that you can get relatively risk-free kills.


Hypocrite
Gimme Sake
State War Academy
Caldari State
#369 - 2015-08-23 10:25:26 UTC
Petinator Holmes wrote:


This is the kettle calling the pot black if ever I've seen it. PvP in nullsec and low sec is the biggest risk aversion in EVE. Noone wants to leave the space station unless they are at a significant advantage to be able to win.

Most battles in nullsec/low sec are a case of who can bring the biggest blob.. how is that not being extremely risk averse? Not wanting to engage the enemy unless you have the overwhelming advantage. Then you have people station bound because of a cloaked red afk ship in the system.. again pretty risk averse aye?

The moment that anyone undocks in EVE, they are at risk. I think CODE. and their ilk have proven that to everyone in high sec.
It's all about managing risk. Don't come to the forum here talking about risk aversion when you are part of the community that is probably the most risk averse. In fact, I would almost bet money on the fact that you are salivating at the thought of all of these carebears being forced into concord free space so that you can get relatively risk-free kills.


Hypocrite



Risk aversion is the only reason behind null stagnation. Period.
There's no better incentive for gathering a herd of witless scrubs together other than insecurity, thus, probably, a big part of that aversion is the toxic environment where any ship loss is subject to ridicule in any context other than fleet/blob organized combat. As usual the concept of sandbox is thrown away, like in most mmos featuring guilds, on silly attempts of gaining pseudo social status even inside a silly game with spaceships.

Dear OP.

Take a look good look at Code and at all the Saviour of High Sec mockery and realize what it really targets and what the real subject of their irony is...consciously or not. Maybe you'll see all your brave new, risk loving, nullsec in a different light.

"Never not blob!" ~ Plato

Black Pedro
Mine.
#370 - 2015-08-23 10:44:03 UTC
Petinator Holmes wrote:

The moment that anyone undocks in EVE, they are at risk. I think CODE. and their ilk have proven that to everyone in high sec.
It's all about managing risk. Don't come to the forum here talking about risk aversion when you are part of the community that is probably the most risk averse. In fact, I would almost bet money on the fact that you are salivating at the thought of all of these carebears being forced into concord free space so that you can get relatively risk-free kills.


Hypocrite

I am just glad that CCP is at least making some small moves at fixing the risk vs. reward imbalances that are hurting the game, that's all.

There is nothing hypocritical in wanting a better and more vibrant sandbox game.

This isn't about "risk-free kills". It isn't even really primarily about PvP. It is about players being able to earn a PvE living where they live that is commensurate with the risk and cost of living there.

We all should want a more balanced and dynamic sandbox. I want Eve to succeed, not fall deeper into stagnation. You should too and maybe put your obsession with your ISK/h aside for once.
Blah Zamayid
Imperial Academy
Amarr Empire
#371 - 2015-08-23 11:12:30 UTC  |  Edited by: Blah Zamayid
Null sec is a much biggger problem for being able to safely make money Incursions are also a problem but get rid of high sec incursions and add a delay to null sec local and I am a happy happy man because PLEX prices will plummet, its really not about killing people for me its about people not being able to get money almost risk free there for creating hyper inflation in the PLEX market.

Although if high sec incursions / nullsec rat's and sites were moved totally over to drops / LP it would stop isk inflation which would help PLEX inflation, also WH's need to also be moved over purely to items that you sell to other players as well but its not such a big problem as the WH community is a small subsection of the player base.
Market McSelling Alt
Doomheim
#372 - 2015-08-23 13:26:27 UTC
Blah Zamayid wrote:
Null sec is a much biggger problem for being able to safely make money Incursions are also a problem but get rid of high sec incursions and add a delay to null sec local and I am a happy happy man because PLEX prices will plummet, its really not about killing people for me its about people not being able to get money almost risk free there for creating hyper inflation in the PLEX market.

Although if high sec incursions / nullsec rat's and sites were moved totally over to drops / LP it would stop isk inflation which would help PLEX inflation, also WH's need to also be moved over purely to items that you sell to other players as well but its not such a big problem as the WH community is a small subsection of the player base.



High sec isn't the problem. The isk infusion from bounties in Null Sec is far higher than that of Highsec. CCP has before stated this, and with the PVE/PVP ratio changing to nullsec being the ultimate carebear paradise this year, we can easily see the 750,000 faction kills in null out-bounty the 930,000 faction kills in high. Also, Incursions in HS are at least giving income to players in the form of leaching from other player's wallets. Null Sec is a direct infusion of isk from ratting from CCP to us.

The potential to have larger fleets with larger payouts in Null for incursions exist, they just are not utilized as much because null-sec is hugely risk adverse. Again, another example of how you can buff Null/Low all you want, the majority of characters are not leaving High Sec.

People just need to face the reality that this game needs a place where people can accumulate "Stuff" and keep it relatively safe. Accumulation of "Stuff" is what this game is all about. PVP in this game is a function of "stuff accumulation". I know that isn't what CCP had in mind at first, and I know it makes the Neanderthal's heads hurt... but just look at average player asset and wallet numbers from each economic report... it never goes down. People like making, taking and holding "Stuff".

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#373 - 2015-08-23 14:55:32 UTC
Market McSelling Alt wrote:

High sec isn't the problem.


Highsec is the problem with a lot of things, in fact it's the most problematic part of the game.


Quote:

The isk infusion from bounties in Null Sec is far higher than that of Highsec.


Yeah, but it's only of note if you want to dishonestly claim that personal income consists solely of raw isk.


Quote:

People just need to face the reality that this game needs a place where people can accumulate "Stuff" and keep it relatively safe.


And that's why we have such hideous inflation that cripples new players, because of entitled attitudes like that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#374 - 2015-08-23 15:44:28 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

High sec isn't the problem.


Highsec is the problem with a lot of things, in fact it's the most problematic part of the game.


Quote:

The isk infusion from bounties in Null Sec is far higher than that of Highsec.


Yeah, but it's only of note if you want to dishonestly claim that personal income consists solely of raw isk.


Quote:

People just need to face the reality that this game needs a place where people can accumulate "Stuff" and keep it relatively safe.


And that's why we have such hideous inflation that cripples new players, because of entitled attitudes like that.



First, just because you think Highsec is the problem doesn't mean it is. Second you have yet to identify an actual real Problem at all. And third your statement of non-fact is backed by... nothing.

Next, personal income is a culmination of many sources, but in terms of general populations we need to discuss Isk faucet income. Since LP (those pesky missions and incursions) consists of pure isk sinks because you trade isk and materials in for things other players buy and not CCP direct isk.

Last we don't have hideous inflation. This has been a lie since the first day people have been spouting it off. It was a lie the last time you said it and it is still a lie. Plex has inflated, but everything else has been healthy and stable in its year over year increases. CCP has addressed this at every fanfest and in every economic report. But considering everything in your post was a pompous display of emotion, I can't expect you to listen to facts.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#375 - 2015-08-23 15:53:41 UTC
Market McSelling Alt wrote:

First, just because you think Highsec is the problem doesn't mean it is.


That's my line. You're claiming it's not, and you have no basis for that. Hence my refutation.



Quote:

Second you have yet to identify an actual real Problem at all.


Unlike you lot, who relentlessly white knight for your golden goose, I have actually brought forth real arguments.

Risk vs reward in terms of PvE activities in highsec is broken. Highsec needs to be made drastically less safe or drastically less profitable.


Quote:

Next, personal income is a culmination of many sources, but in terms of general populations we need to discuss Isk faucet income.


No, we don't. We are talking about income, specifically in highsec, and you don't get to derail the discussion to suit your narrative.



Quote:

Last we don't have hideous inflation.


I have a Typhoon in a hangar somewhere that I bought back when they cost 100mil each. That was not all that long ago, horrifyingly. That's hardly the only example, Rifters used to cost a few hundred thousand isk a piece, even when they were the most in demand frigate in the game.

Yes, we observably have hideous inflation. At least don't outright lie when you're trying to white knight for the obscenity that is highsec. At least try to use facts, not just your piddling opinion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#376 - 2015-08-23 16:00:03 UTC  |  Edited by: Markus Reese
Kaarous Aldurald wrote:

Highsec is the problem with a lot of things, in fact it's the most problematic part of the game.


Highsec isn't the problem. What is the problem is components of highsec, some of which are discussed. Every type of player had a limit to what they have interest in game. I know people who have played eve a long time. Their limit was just every once in a while running an L4 mission with friends. After quotes, i will bring more into this concept.

Quote:

Yeah, but it's only of note if you want to dishonestly claim that personal income consists solely of raw isk.


In a way, the income of raw isk is a little important. That is the balancing point for all item based earning as well. Any Item is based on supply and demand. The higher rate of isk earning, the more money there is for bling stuff increasing demand and decreasing supply. This drives up values and as such, improves the earnings from wormholes and other item based incomes. Eventually the demand for these items gets valued enough that people move from isk farms to item selling, value drops. But no matter what it will inflate if the item itself is passed the person's risk limit. Many will pay more for their bling by farming more no matter what.

Quote:

And that's why we have such hideous inflation that cripples new players, because of entitled attitudes like that.


It isn't entitled. Every ship sold, every unit of veldspar, transaction with isk. It needs to come from somewhere. Those new to the game or are otherwise reserved playstyle can only play if they have that safe isk location. A high risk person might need to fall back to a low risk to lick their wounds. There is benefit.

The big issue is if you view risk and reward together as a form of a curve. There are spots on said curve that risk increases greatly without much in the way of reward. This inhibits people from going out and taking risk, from pushing their boundaries. I am a prime example of this. I love Risk in eve even though the killboards might not show it. Early days starting, I ran support with pvp, I taught industrial corps skills to counter war decs, been out in null for a couple years. Just not piles of kills because I love support play so usually was in a logi. Since not multiboxing, I was on the ball. Combined with a bit of luck, never lost a logi out there.

There was a postings earlier arguing the risk and isk. One person made mention of moon mining and npc ratting and all that. Well, that needs to be taken with a grain of salt. That requires large number of people and logistics to maintain. It is a lot of isk, but it is clouded by low isk requiring alts. If every person envolved had to get some coin, well that income does drop a little. Still, it is more work and there is the increased risk so earn more. But that is of no benefit to the smaller corp or solo player.

Solo play, I have probably made most of my isk running in lowsec and nullsec despite the fact I am a highsec inhabitant. I leave highsec, and then am running exploration in lowsec and nullsec space. It is high risk, and the isk/hour is lower, but I do it because I enjoy it. The level of risk it has combined with the effort on part of the player to keep alive in somebody else's sov. Very fun. That is what the purpose of the risk/isk is about. There are people who pve cause they like pve, but we like risk. In the end though, if I want a bunch of isk fast, I gravitate to the low risk stuff. Since there is low risk that has an extremely high payout, choice is clear.

The problem is that people don't look widely at the mechanic changes. What happens if an incursion goes to a lowsec? Well the risk skyrockets because the mechanic incursions just are not condusive to low sec on non occupied null security. Big picture of it is first off, if going to a high risk situation, that means you want to invest less in your ship. As result, sites take longer and right there your isk earning is less than the high security operation. Second, you are moving a fleet that requires slow and less mobile ships in pirate space. A well established incursion fleet with a good FC should be able to hold it's own against a similar sized pvp, but that is isk invested being used for no return. Ergo more even less isk per hour. There are better ships for pvp than what is required to run and clear incursion sites. Lastly, the motherships require an extensive fleet and has to be cleared to get your LP. The time for that site means you have to put up a large fleet in which a pvp attack fleet can easily be assembled. Toss in having a defense fleet, and that added risk now has dropped the comparative isk earning by like 80% per pilot. So choice. Risk a large fleet in lowsec, or make more isk in l4 missions. Not a hard call.

As such, what is needed is a complete package for lowsec and nullsec which allows everything from the solo pilot to large groups to operate in said systems for an extended basis. As it stands now, highsec is the only way this functions. Nullsec isn't self sustaining, they need the market hubs of secure space. I can write probably a small book on concepts of markets, supply, demand, risk vs reward and all these nerf highsec, incursions, etc. But every concept comes down to one thing. Incentive.

Why do I not have a killboard full of small gang pvp fights? Is it that I am risk averse or dislike pvp? Nope. It is that I have zero incentive to do it. I don't have multi alts farming in background. The focus on Epeen and killboards detracts the pvp fun since few fleets bring on crap fit. Lastly, what is the point of it? I spend a bunch of time to probably lose a ship and not gain anything out of it. Then I gotta do stupid farming or something to replace it in a timely. No thank you, I would rather do stuff that is fun. While lower isk, at least I am enjoying myself.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#377 - 2015-08-23 16:15:16 UTC
Markus Reese wrote:

It isn't entitled. Every ship sold, every unit of veldspar, transaction with isk. It needs to come from somewhere. Those new to the game or are otherwise reserved playstyle can only play if they have that safe isk location. A high risk person might need to fall back to a low risk to lick their wounds. There is benefit.


It is entitled in a very literal way to say "I should not be subject to loss, or I'll quit".

That's what highsec is, these days. They're entitled, lazy, bloated, and it's the fault of CCP for never once making them actually subject to risk vs reward in the past decade. When CCP nerfed incursions, they cried until it was reversed. When MTUs allowed drone assist to generate engagement flags, rather than say "you guys probably shouldn't be afk with your drones set to assist", CCP made one of the fastest hotfixes I have ever seen to give the poor bears a hug and let them afk through L4s again. (seriously, they let the FW LP exploit sit for weeks, but MTUs took them four days? I call bull)

All this safety, all this no risk and no effort has created a playerbase who aren't even real players. They're like the fat kid in elementary school, he needs to get off his ass and lose some weight, but because he was coddled he can't just go play sports with the rest of the kiddos at all, he is hugely inferior to people who were doing it right.

But that does not warrant more coddling, and more unhealthy snacks. It warrants taking the bag of Cheetos away and putting his fat, lazy ass on a treadmill for once in his life.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#378 - 2015-08-23 16:19:58 UTC
Kaarous Aldurald wrote:

I have a Typhoon in a hangar somewhere that I bought back when they cost 100mil each. That was not all that long ago, horrifyingly. That's hardly the only example, Rifters used to cost a few hundred thousand isk a piece, even when they were the most in demand frigate in the game.

Yes, we observably have hideous inflation. At least don't outright lie when you're trying to white knight for the obscenity that is highsec. At least try to use facts, not just your piddling opinion.


We have been over this before. You curiously omit that the build materials for the ships you love to point out are more expensive have changed. A typhoon isn't built with the same amount of materials it was a decade ago. All modules, every single one of them has decreased in price (the ones that still exist after rebalance). T3 is down in price. The mineral basket has been fairly stable for a long time.

You can't go and say inflation is hideous because one ship you bought 10 years ago was 20% cheaper than it was today... and then be dumb enough to not compensate for the fact its material costs are much higher than before.

Fitting same ship, the typhoon, with a standard T2 fit is still cheaper than it was years ago by the way.

I am not white knighting for anything. I am asking people to stop making stupid, baseless and careless calls to destroy the most populous part of space for the sake of a perceived problem they think removal will fix.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#379 - 2015-08-23 16:26:59 UTC
Market McSelling Alt wrote:

We have been over this before.


And you still have not found a way to accept that 100 is less than 180.



Quote:

I am not white knighting for anything.


You do little else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#380 - 2015-08-23 16:32:36 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

We have been over this before.


And you still have not found a way to accept that 100 is less than 180.



Quote:

I am not white knighting for anything.


You do little else.



So you have one battleship that went from 100 to 180... after its material build cost was changed and utility greatly increased.

How about the Abaddon... it went from 275mil to 190 in the same time. How about the Rokh, went from 200+ to 160. All the while their build costs went up.

You can cherry pick whatever you like. And you can try the whole "I am rubber you are glue" bit, but in the end you are just wasting words on a screen. Your arguments are that of a child.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.