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Things I want to see in EVE for 2012

Author
Elzon1
School of Applied Knowledge
Caldari State
#1 - 2012-01-03 00:27:25 UTC  |  Edited by: Elzon1
Alliance wide taxes:

Pretty much self-explanatory and makes the whole money from moon-goo thing a little less relevant. Perhaps limit or prevent it's use in high sec so as to give 0.0 a little boost.

Reduced jump clone timer:

Even if the jump clones with reduced timers are more expensive Blink

Siege module info:

50% tracking loss changed to a 92.5% loss (the real stat of the module) or actually keep the 50% tracking loss as a buff to dreadnought versatility.


Optional:

Transferable attribute/augmentation points:

Perhaps a new type of "hive mind" implant that allows one to transfer up to 5 points (based on implant type/quality) to a similar implant user. The reciever could recieve from multiple implant users unlimited or perhaps a high pre-set limit of points to avoid "abuse", whatever that means.

Sovereignty mechanics changed from structure based to activity based:

Ratting/mining is boring and repetitive, but it's better than shooting structure for hours on end. This could promote more sparse fighting and small gang warfare. Edit:Only the sov holding alliance can receive bounties from the rats in claimed system(s). This makes fighting the defender a little harder. This could cause attacker to move to unused space, therefore promoting a greater variety of alliance throughout nullsec. Also gives a little something back to the alliance who claimed sov.

Make sites/anoms escalate with increased activity from pod pilots:

I may not know what it feels to be like a rat, but even I would think it to be a bad idea to just let the pod pilots **** your face consistently... time to be a little rebellious. Make sure the rats spread fire and/or switch targets. The sites should escalate so that they are not overpowered and just kill everyone in the fleet. This could promote more group based activities and serve as a sort of fleet training as rats switch targets en masse means you're going to need logistics. This also promotes large groups of pilots in the same system (200+ even). This could increase the space available to other alliance as well as promoting more fights seeing as everyone is in the same fleet and has logistics ready to go. Also, make sure it deescalates so that smaller groups could come in after larger groups.

tl;dr

Alliance wide taxes... Reduced jump clone timer... Siege module info tracking fix/buff... Optional hive mind transferable attribute/augmentation points... Optional Sov mechanics changed from structure based to activity based... Optional escalating sites/anoms... Optional learn to read long posts?
Connaght Badasaz
Lewis and Clark Inc.
#2 - 2012-01-03 00:30:34 UTC
I like the "smart rat" idea. Always thought the npcs in the game were a bit iffy at best. With that I would support a fast spawn timer. Let the isk faucet flow.

Take arrows in the forehead, never the back

Obsidian Hawk
RONA Midgard Academy
#3 - 2012-01-03 00:33:27 UTC
WTB alliance pos structures, like alliance labs, alliance hangers etc.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Elzon1
School of Applied Knowledge
Caldari State
#4 - 2012-01-03 00:37:40 UTC
Connaght Badasaz wrote:
I like the "smart rat" idea. Always thought the npcs in the game were a bit iffy at best. With that I would support a fast spawn timer. Let the isk faucet flow.


iffy we meet again Bear

Obsidian Hawk wrote:
WTB alliance pos structures, like alliance labs, alliance hangers etc.


Could be fun
Luh Windan
green fish hat bang bang
#5 - 2012-01-03 00:49:16 UTC
I've been saying for a while th NPCs should be more unpredictable, smarter and require a pvp fit too.

I like the Sov activity idea and by the same token I'd like to see wars having some structure and reward for activity too. Would be good if it wasn't just a measure of who killed who, perhaps engagements and damage done could count. Would be good if there was a meaningful goal - an isk reward or something similar.

Tiberius Sunstealer
Caldari Provisions
Caldari State
#6 - 2012-01-03 00:51:05 UTC

  1. Alliance wide taxes
  2. I like it.
  3. Reduced jump clone timer
  4. I don't like it. The current system is fine as it is.
  5. Siege module info
  6. I have no knowledge of Siege Mode.
  7. Transferable attribute/augmentation points
  8. I don't like it. This would just lead to people making multiple accounts to transfer points to a main character. The current system is fine as it is.
  9. Sovereignty mechanics changed from structure based to activity based
  10. I have no knowledge of sovereignty mechanices (I should start learning...).
  11. Make sites/anoms escalate with increased activity from pod pilots
  12. I love it. They should update the AI on rats.
J Kunjeh
#7 - 2012-01-03 00:54:01 UTC
Elzon1 wrote:

Reduced jump clone timer:

Even if the jump clones with reduced timers are more expensive Blink


Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Rellik B00n
Republic Military School
Minmatar Republic
#8 - 2012-01-03 01:04:51 UTC
can we get a giant space wang?
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Elzon1
School of Applied Knowledge
Caldari State
#9 - 2012-01-03 01:09:14 UTC
Rellik B00n wrote:
can we get a giant space wang?


Sure, just claim a system.... setup a POS... build a Titan (Leviathan/Ragnarok)... Fly around in it shooting things with its sperm-like Doomsday weapon Pirate
Elzon1
School of Applied Knowledge
Caldari State
#10 - 2012-01-03 01:26:01 UTC  |  Edited by: Elzon1
J Kunjeh wrote:
Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.


Maybe make it require Infomorph Psychology to V as a prerequisite, just to be a douche. Pirate
Professor Alphane
Les Corsaires Diable
#11 - 2012-01-03 01:33:07 UTC
No to learning to read long posts, and everytthing else really sorry .

Except perhaps the rat thing, I think a lot could be done using the AI developed for incursions to make the PvE side of the game a lot more challenging.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Elzon1
School of Applied Knowledge
Caldari State
#12 - 2012-01-03 01:58:36 UTC
Professor Alphane wrote:
No to learning to read long posts, and everytthing else really sorry .


Why? Both statements Lol

Professor Alphane wrote:
Except perhaps the rat thing, I think a lot could be done using the AI developed for incursions to make the PvE side of the game a lot more challenging.


Yeah, better NPC A.I./behavior seems to be popular with most people.

Professor Alphane
Les Corsaires Diable
#13 - 2012-01-03 02:34:55 UTC
Elzon1 wrote:
Professor Alphane wrote:
No to learning to read long posts, and everytthing else really sorry .


Why? Both statements Lol




1. Cos I'm lazy

and

2. cos..

Alliance tax, just adds another layer of complexity to the whole corp isk thing.

Jump clones where designed that way so it's difficult to use them for a tactical advantage

Dunno on siege stuff, but if it does need balancing it'll probably need a little more attenton than that

Sov might have to suffer changes already RE:Dust

And as I said I like your ideas about more dynamic npcs.

Smile

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Elzon1
School of Applied Knowledge
Caldari State
#14 - 2012-01-03 05:01:18 UTC  |  Edited by: Elzon1
Professor Alphane wrote:
Alliance tax, just adds another layer of complexity to the whole corp isk thing.


When taxing a corp you are probably taxing somewhere between 50 to 100 players in the bigger corps, but most are much smaller. When talking about taxing an alliance you could easily be taxing 100's of players. It's this fairly large source of income that would be of benefit to those alliance's with expensive goals but don't have the moon goo to accomplish them. Having all of the smaller corps join to form one large corp is usually socially impossible (goons being an exception) and is typically fool hardy due to having all the assets in one large entity, ripe for thievery.

In terms of complexity it's only basic math and come on this is spreadsheets online Lol

Professor Alphane wrote:
Jump clones where designed that way so it's difficult to use them for a tactical advantage


Is it a tactical advantage when EVERYONE uses them?

Professor Alphane wrote:
Dunno on siege stuff, but if it does need balancing it'll probably need a little more attenton than that


I was basically pointing out that the siege module is not displaying the correct tracking loss upon activation in the show info. I was also suggesting that it either be fixed (display -92.5% tracking loss) or changed to actually be only a -50% tracking loss.

Professor Alphane wrote:
Sov might have to suffer changes already RE:Dust


CCP haven't truly shown the EVE Online community how Dust514 is going to effect sov and it needs to be balanced with flying in space. The Dust514 to EVE Online connection still has not been solidified. So for now it shall remain an unknown. One thing is certain though and that is the need for sov to be based on activity and not simple resource allocation.

Professor Alphane wrote:
And as I said I like your ideas about more dynamic npcs.


Everyone seems to like dynamic npcs. I was giving forth the idea that the number of npcs should increase proportionately to the increase in pilots if the sites are meant to be a main source of isk/income. The idea of the npcs changing targets was to prevent them from focusing on a single pilot as an escalation of this magnitude would prevent these sites being useful for alliances due to the entire fleet (except maybe caps) being destroyed. Incursions don't necessarily escalate as I implied.

Basically npcs increase when pilots increase. They don't all concentrate their fire on a single target to avoid popping the entire fleet one by one. It acts in a manner that is pvp-like in a pve environment. This may help an alliance maintain familiarity with pvp tactics. The sites should also deescalate when the pilots decrease so smaller groups can have a go at the sites.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2012-01-03 05:12:32 UTC  |  Edited by: Asuka Solo
Elzon1 wrote:


CCP haven't truly shown the EVE Online community how Dust514 is going to effect sov and it needs to be balanced with flying in space. The Dust514 to EVE Online connection still has not been solidified. So for now it shall remain an unknown. One thing is certain though and that is the need for sov to be based on activity and not simple resource allocation.


1) They have stated that Dust will pertain largely to planetary battles (with room for lunar battles). Right now, sovereignty effects the space of a system only and the structures located in space. I do not see any corp or alliance logos on the planet info tab when I view planets in occupied 0.0 space. This I presume will be where the dust sov mechanic will tie into the Eve sov mechanic.

2) Dust and FiS will only be connected at key points, i.e, Planetary orbit and firing on caps up there. For all intensive purposes, Dust will have nothing to do with FiS as it exists today. So no, it doesn't have to be balanced at all. It hardly even enters the equation. Sorry to burst the FiS crowd's bubble, but that's the way I see it happening. Dust will be more connected to WiS and W0P (walking on planets) than to FiS. Yay for the Incarna crowd.

3) The Dust and Eve connection will be Eve side PI networks. Plain and simple. Unless additional platforms for interaction are introduced for Eve players in orbit around planets and moons, or on the surface, Dust will physically tie into PI and PI alone.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mai Khumm
172.0.0.1
#16 - 2012-01-03 05:27:22 UTC
1. Fix all ships...
2. More (unbroken) ships...
Elzon1
School of Applied Knowledge
Caldari State
#17 - 2012-01-03 05:31:19 UTC
Asuka Solo wrote:
1) They have stated that Dust will pertain largely to planetary battles (with room for lunar battles). Right now, sovereignty effects the space of a system only and the structures located in space. I do not see any corp or alliance logos on the planet info tab when I view planets in occupied 0.0 space. This I presume will be where the dust sov mechanic will tie into the Eve sov mechanic.


It does currently require that you be in the alliance that holds sov in a system to setup the Customs Office. PI is not a anywhere near a big enough contributing factor in EVE for their to be fighting over planetary resources. If controlling the planet has nothing to with the solar system it is essentially meaningless.

Asuka Solo wrote:
2) Dust and FiS will only be connected at key points, i.e, Planetary orbit and firing on caps up there. For all intensive purposes, Dust will have nothing to do with FiS as it exists today. So no, it doesn't have to be balanced at all. It hardly even enters the equation. Sorry to burst the FiS crowd's bubble, but that's the way I see it happening. Dust will be more connected to WiS and W0P (walking on planets) than to FiS. Yay for the Incarna crowd.


If it doesn't effect FiS it just isn't worth mentioning, that's just the reality of the situation.

Asuka Solo wrote:
3) The Dust and Eve connection will be Eve side PI networks. Plain and simple. Unless additional platforms for interaction are introduced for Eve players in orbit around planets and moons, or on the surface, Dust will physically tie into PI and PI alone.


Once again, its only until Dust truly effects FiS that anyone should be concerned. The only thing I would be worried about is to avoid staying near the planets for very long.

Overall those are the same conclusions I came to when I read the information CCP provided on other sites about Dust514. Until CCP releases a dev blog about what will actually happen to FiS due to Dust514 I will remain fairly unconcerned about it. It is still quite a few months (almost an entire year) before Dust514 will be able to be released.

Once Dust effects sov I shall be concerned. Thanks for sharing.
Elessa Enaka
Doomheim
#18 - 2012-01-03 06:10:48 UTC
J Kunjeh wrote:
Elzon1 wrote:

Reduced jump clone timer:

Even if the jump clones with reduced timers are more expensive Blink


Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.


I believe you mean "Infomorph Acclimation". make it a 8x or 12x for a 10% reduction in cooldown per level and I think it would be a good addition

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Halcyon Ingenium
Caldari Provisions
Caldari State
#19 - 2012-01-03 06:18:53 UTC
J Kunjeh wrote:
Elzon1 wrote:

Reduced jump clone timer:

Even if the jump clones with reduced timers are more expensive Blink


Maybe a new skill could be added called "Jump Cloning" or something equally amazing, and by the time you hit level V the jump clone timer is reduced to 12 hours.


Advanced Infomorph Psychology, of course.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Gantz Tleilax
Divided Unity
#20 - 2012-01-03 07:12:48 UTC
More live events like incursions , but with other npc factions. Make hisec under attack with random events.
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