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Wormholes

 
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Structure blog and sounding board

First post
Author
Scott Ormands
Federal Navy Academy
Gallente Federation
#101 - 2015-08-20 20:01:47 UTC
Andrew Jester wrote:
wow didn't know the brutor tribe had big holdings in WH space

Rekt
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#102 - 2015-08-20 20:27:25 UTC
I'm not opposed to the 50/50 safety/loot compromise suggested. Same result for current looters, better result for future hoarders.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Kynric
Sky Fighters
Rote Kapelle
#103 - 2015-08-20 23:24:45 UTC
Regarding the invulnerability/mooring, what happens if you DC while invulnerable? Is the behavior different if you have an aggression or npc timer? Is the behavior different if you are in a bubble?

If logging in near the structure what is the docking range? Can others prevent you from docking if you arrive at the citadel from a warp or login? Are you automatically given the invulnerability if you warp to the citadel using the "dock" selection?

Can you safe log while invulnerable?

unimatrix0030
University of Caille
Gallente Federation
#104 - 2015-08-21 05:47:23 UTC
Bed Bugg wrote:

1.) The full loot drop, "safety off" feature is a huge mistake. There are some pretty serious unintended consequences with that idea.

No matter how you slice it, the full loot drop makes most of the market and industrial mods associated with citadels worthless in WH space. You will only do what industry you must do. Everything else will get shipped back to HS asap.

Within my group of WH peeps we have been discussing the citadel ideas presented.
While we hated the initial idea of the 10% loss or fine idea that was proposed, our group agreed that we would probably still do some industry and have a small internal exchange market in our WH.

With a full loot drop model... neither will happen.


The old pos is a full drop model and yet people still use it... .

No local in null sec would fix everything!

Lamhoofd Hashur
Overload This
#105 - 2015-08-21 07:14:57 UTC  |  Edited by: Lamhoofd Hashur
Bed Bugg wrote:
1.) The full loot drop, "safety off" feature is a huge mistake. There are some pretty serious unintended consequences with that idea.


How is this different compared to now? Because that is something I fail to see.

Bed Bugg wrote:
2.) The podded when docked idea?? Are you serious--who is fine with that in WH space? The super groups? Certainly not the smaller corporations. Ejected into space in my pod? No thanks on that either. These are an inconvenience in K space--it can be catastrophic in W Space. This is an awful idea.


I don't believe anybody was really happy about this idea in the meeting (for W-space).
Kynric
Sky Fighters
Rote Kapelle
#106 - 2015-08-21 12:32:00 UTC  |  Edited by: Kynric
unimatrix0030 wrote:
Bed Bugg wrote:

1.) The full loot drop, "safety off" feature is a huge mistake. There are some pretty serious unintended consequences with that idea.

No matter how you slice it, the full loot drop makes most of the market and industrial mods associated with citadels worthless in WH space. You will only do what industry you must do. Everything else will get shipped back to HS asap.

Within my group of WH peeps we have been discussing the citadel ideas presented.
While we hated the initial idea of the 10% loss or fine idea that was proposed, our group agreed that we would probably still do some industry and have a small internal exchange market in our WH.

With a full loot drop model... neither will happen.


The old pos is a full drop model and yet people still use it... .


The old pos model rarely resulted in fights and without "asset safety" the new one will not likely result in fights either. It is one thing to yolo a ship, quite another to yolo all of your ships. When a pilot has a choice between fighting a fight he will likely lose (the invasion would most likely not have happened if the defender had a strong chance) or logging off with a gold ladden ship (bowhead, carrier, orca, or whatever else stuffed with all the faction bits, my bet is logoff will be selected. So the choice in a way is between getting the bulky low value stuff (wow this pos had some PI goo and an epithal) without a fight or providing some asset safety and getting a fight. How much do we value the fights? The great the risk the more risk averse the behavior will be. This is an opportunity to make something better than what we have now yet our kneejerk is to make it just like what we have now.


Three more thoughts:

If the risk in wspace is much greater than it is anywhere else will it be a vibrant busy place or will it be barren and empty populated only by the same old bored people with little new blood? So while getting rid of asset safety everywhere sounds great, getting rid of it only in one part of the game sounds bad for that section.

The new invasion system takes a lot less comitment than the old one so it will likely happen more. The old system had multiple towers to reinforce with massive butt numbing hit point barriers which in effect required a comitment of dreads or a lot of people for a long time or both. The unanswered entosis sidesteps that. Is more evictions going to make our space a busy vibrant place? Perhaps we need to make sure the system does not make it too attractive as it is generally pretty dull gameplay.

Mostly, the higher the stakes the more risk averse behavior we will see. Non agression pacts, blueing, empty hangers with few ships which are all logged off and a barren empty landscape are the obvious results if people do not feel safe. We need some measure of safety so that we can have ships to shoot at abd people to interact with. The small guys need safety to grow so we can have a future shooting each other. Otherwise we will crush them as infants and then complain that there are only farmers who log on but a few hours a week and leave nothing at risk for the balance of the hours. We really should not bend the entire feature around invasions (which are not all that fun and are also generally only a small part of our time in game) and instead look at it as a chance to make the majority of our hours in game filled with ships in space. Which gets us more ships in space, strong asset safety or a complete lack of it? We dont get to make it a vastly harsher space than the rest of new eden yet is also active and vibrant; the humans at the keyboard wont likely react that way.

I think not having asset safety anywhere is interesting but having it everywhere except one spot is terrible. The desired outcome of "ships in space" requires some safety otherwise our land will be populated only by day trippers and those who bring little and log everything off.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#107 - 2015-08-21 12:58:30 UTC
Chance Ravinne wrote:
I've proposed something not not quite as evil, but basically a rig that would remove your structure from the scan overlay so it would have to be combat scanned down. With good placement it would be very easy to not notice, but actually cloaking might be a bit too evil.


I don't like this idea for a couple of reasons.

1. As it is right now, we can always d-scan to find and warp to a POS. This helps for intel gathering, etc. We don't need to drop probes or otherwise announce that we're in the system in order to gather that intel. That's a huge deal in w-space.

2. Since we can use d-scan and POSes are located at moons, we don't need to bookmark where these structures are. We can note down where their POSes are after we find them the first time.

Your proposed system would:

1. Require you to announce to the system that you were there in order to gather intel and;

2. Require you to either use the very limited corp bookmarks to be able to return to those structures in the future or be stuck announcing yourself every time you wanted to scout a system.

No thanks, not for w-space. The lack of local and lack of intel about whether or not anyone is in the system is one of the defining characteristics of w-space.
Andrew Jester
Collapsed Out
Pandemic Legion
#108 - 2015-08-21 13:01:34 UTC
it's getting pretty NIMBY in here

some random SSC scrub acting like his way is the only way lol. change happens and your **** opinion isn't going to change it so buckle up for CCP's WH Wild Ride kiddo

If thuggin' was a category I'd win a Grammy

Kynric
Sky Fighters
Rote Kapelle
#109 - 2015-08-21 13:04:29 UTC  |  Edited by: Kynric
Jeff Kione wrote:
Chance Ravinne wrote:
I've proposed something not not quite as evil, but basically a rig that would remove your structure from the scan overlay so it would have to be combat scanned down. With good placement it would be very easy to not notice, but actually cloaking might be a bit too evil.


I don't like this idea for a couple of reasons.

1. As it is right now, we can always d-scan to find and warp to a POS. This helps for intel gathering, etc. We don't need to drop probes or otherwise announce that we're in the system in order to gather that intel. That's a huge deal in w-space.

2. Since we can use d-scan and POSes are located at moons, we don't need to bookmark where these structures are. We can note down where their POSes are after we find them the first time.

Your proposed system would:

1. Require you to announce to the system that you were there in order to gather intel and;

2. Require you to either use the very limited corp bookmarks to be able to return to those structures in the future or be stuck announcing yourself every time you wanted to scout a system.

No thanks, not for w-space. The lack of local and lack of intel about whether or not anyone is in the system is one of the defining characteristics of w-space.


It would also require that smart pilots combat probe their own system daily. So while some wont and that could be fun it probably is not worth the minutes per day that it would cost many of us. Not a huge issue but still another chore that leaders will have to tend to. I would rather get on and look for pew than look for hidden structures in my home.
Anize Oramara
WarpTooZero
#110 - 2015-08-21 13:37:32 UTC
Andrew Jester wrote:
it's getting pretty NIMBY in here

some random SSC scrub acting like his way is the only way lol. change happens and your **** opinion isn't going to change it so buckle up for CCP's WH Wild Ride kiddo

Something something fozzie sov

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Andrew Jester
Collapsed Out
Pandemic Legion
#111 - 2015-08-21 13:50:06 UTC
whoah what a cognisant point

If thuggin' was a category I'd win a Grammy

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#112 - 2015-08-21 14:59:47 UTC
Kynric wrote:
Jeff Kione wrote:
Chance Ravinne wrote:
I've proposed something not not quite as evil, but basically a rig that would remove your structure from the scan overlay so it would have to be combat scanned down. With good placement it would be very easy to not notice, but actually cloaking might be a bit too evil.


I don't like this idea for a couple of reasons.

1. As it is right now, we can always d-scan to find and warp to a POS. This helps for intel gathering, etc. We don't need to drop probes or otherwise announce that we're in the system in order to gather that intel. That's a huge deal in w-space.

2. Since we can use d-scan and POSes are located at moons, we don't need to bookmark where these structures are. We can note down where their POSes are after we find them the first time.

Your proposed system would:

1. Require you to announce to the system that you were there in order to gather intel and;

2. Require you to either use the very limited corp bookmarks to be able to return to those structures in the future or be stuck announcing yourself every time you wanted to scout a system.

No thanks, not for w-space. The lack of local and lack of intel about whether or not anyone is in the system is one of the defining characteristics of w-space.


It would also require that smart pilots combat probe their own system daily. So while some wont and that could be fun it probably is not worth the minutes per day that it would cost many of us. Not a huge issue but still another chore that leaders will have to tend to. I would rather get on and look for pew than look for hidden structures in my home.


Fair points.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Lloyd Roses
Artificial Memories
#113 - 2015-08-21 16:01:35 UTC  |  Edited by: Lloyd Roses
Once Citadels are deployed, will we be able to *right click -> list people inside with active ship*? Or will it be the *decloak and scan the structure with a scanner module* that was desired by null? Curious here, since not getting intel even being on grid would be pretty much crap.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#114 - 2015-08-21 16:26:31 UTC
Lloyd Roses wrote:
Once Citadels are deployed, will we be able to *right click -> list people inside with active ship*? Or will it be the *decloak and scan the structure with a scanner module* that was desired by null? Curious here, since not getting intel even being on grid would be pretty much crap.

Hopefully, yes. At the very least you should be able to get a player count without uncloaking.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Bed Bugg
Brutor Tribe
Minmatar Republic
#115 - 2015-08-21 16:38:55 UTC
Kynric,

I absolutely agree with your points. Well put.

The harsher the space appears, the more risk adverse people become, and the more desolate the landscape.

I would suggest that a more reasonable asset safety mechanism might actually result in larger, more consistent, loot drops from bashing Citadels. Sort of a Wal-Mart principle.

It is counter intuitive to a point.

I am suggesting that there is probably a "knee in the curve" so to speak, where industrialists and traders will accept a certain amount of risk and do larger industry in a citadel and where traders will seed local markets.

When that happens, you will get more interesting loot drops than the low value bulky items like Epithals, heavy water and trit.




Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#116 - 2015-08-21 17:25:46 UTC  |  Edited by: Jeff Kione
Andrew Jester wrote:
it's getting pretty NIMBY in here

some random SSC scrub acting like his way is the only way lol. change happens and your **** opinion isn't going to change it so buckle up for CCP's WH Wild Ride kiddo


I'm pretty sure this SSC scrub presented the reasons why I didn't like Chance's idea instead of just saying "that idea is bad" and not justifying it. He's free to agree or disagree with me if whether or not that type of game play is something that should or should not be preserved in the future. This is an appropriate way of giving someone feedback; you could probably learn from me.
Andrew Jester
Collapsed Out
Pandemic Legion
#117 - 2015-08-21 17:28:34 UTC
Jeff Kione wrote:
you could probably learn from me.

please teach me how to pointlessly post and expect it to change things senpai

If thuggin' was a category I'd win a Grammy

Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#118 - 2015-08-21 17:38:56 UTC
Andrew Jester wrote:
Jeff Kione wrote:
you could probably learn from me.

please teach me how to pointlessly post and expect it to change things senpai


Can't do that, but I can teach you how to give constructive feedback to a CSM member's idea.

The idea of hidden citadels is a neat one but my main point of contention would be the fact that you couldn't gather intel (i.e.: what we usually do by watching a tower in a cloaky ship) without giving away the fact that you were in the system, and the idea of having to do it once for every citadel and bookmark it for later doesn't work given the limited number of bookmarks available to a corporation.

Now if you had a different type of probe that would act like combat probes but not show up on d-scan and only allow you to find structures, that might change things. Under that system, you might only choose to probe down citadels where you see ships on d-scan at no signature/ anom. Or you might choose to bookmark the main citadels of notable corporations, and probe down the rest on an as-needed basis. It would be different but maintaining a similar style of play.
O'nira
Science and Trade Institute
Caldari State
#119 - 2015-08-22 16:08:06 UTC
No asset safety and short sieges and we might see a small group just purge every wh system they can in a subcap gang with the entosis risking absolutely nothing


i would prefer asset safety at this point

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#120 - 2015-08-22 18:20:30 UTC
O'nira wrote:
No asset safety and short sieges and we might see a small group just purge every wh system they can in a subcap gang with the entosis risking absolutely nothing


i would prefer asset safety at this point



What do you think about half safety (loot fairy safety) option?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT