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Galatea General Feedback Thread

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Sirran The Lunatic
Pandemic Horde High Sec Division
#21 - 2015-08-14 16:43:05 UTC
Shionoya Risa wrote:
CCP Goliath wrote:


Have passed on 1-4 to the Trilambda QA - where did you get 5 from?


New ‘Hephaestus’ sets are listed on the updates page for Galatea. :)


^ that.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#22 - 2015-08-17 15:53:46 UTC  |  Edited by: Nana Skalski
Eh, where to begin...

I see this update to camera as a long awaited, but there are factors spoiling the effect it could have.

Target exploding before missiles apply their effect. Its very much spoiling whole fun with Leviathan new doomsday. It feels almost like a bug. :(

And explosions, they are still lacking in the same way as opening the beer can lacks to a loud pop with bubbles like with champagne. We need those showed on fanfest.
Arthur Aihaken
CODE.d
#23 - 2015-08-18 04:19:50 UTC
I like the first of the new designer SKINs. Any more sneak peaks?

I am currently away, traveling through time and will be returning last week.

Jeaile
Brutor Tribe
Minmatar Republic
#24 - 2015-08-18 12:25:00 UTC
So are any of the other teams going to post what is in the build?

Given all the commentary in other areas, I am fairly certain this is not all
CCP Myrkur
C C P
C C P Alliance
#25 - 2015-08-19 15:28:28 UTC  |  Edited by: CCP Myrkur
Rivr Luzade wrote:
I wonder if CCP's perception of "enhanced" really means an incoherent fluid state of quality decrease and increase as well as making things in fact worse than they were before.

As stated in my previous thread, the new armor rep effect is horrible. At close range, it's fainter and less vibrant than the existing version, at long range you cannot even see the effect at all unless you pay very close attention to the minute color fluctuations. The same problem occurs for the Shield Transfers.

The target painter is too bright on the target itself. It looks more like an offensive laser impact than a support module marking a target.

Remote Sensor Boosters are not visible at all. It is already difficult to see when a ship is remote sensor boosted on TQ, but with the effective removal of the effect, you made it nearly impossible. Even at a range of 5km from a target, a distance where the RAR and RSB at least showed up graphically, I could not see the module effect clearly. I also cannot see any effect of Tracking Disruptors and similar modules and can confirm the lack of any effect for Warp Disruptors and Warp Scramblers. They sound nice, but most people have sound turned off or this kind of minute sound goes under in the cacophony of other, more important sounds like weapons or alarms.

And then there are the NOS. I do not know what you did before you took care of that effect, but it looks great. Very NOS-like and neat to watch. Whatever you did right before you changed that effect, please repeat it for the RAR, RSB, RSebo and others.



Thanks for the feedback! This is very much in line with the comments we have received from other players in the masstests.
Having just gotten back from vacation, I spent the morning fine tuning a number of these FX. Once those changes go through QA, they will reach your client in a patch following Galatea's release, or possibly sooner if all goes well.

CCP Myrkur | Senior 3D & FX Artist | Team TriLambda

Arla Sarain
#26 - 2015-08-19 18:37:32 UTC  |  Edited by: Arla Sarain
CCP Myrkur wrote:
Rivr Luzade wrote:
I wonder if CCP's perception of "enhanced" really means an incoherent fluid state of quality decrease and increase as well as making things in fact worse than they were before.

As stated in my previous thread, the new armor rep effect is horrible. At close range, it's fainter and less vibrant than the existing version, at long range you cannot even see the effect at all unless you pay very close attention to the minute color fluctuations. The same problem occurs for the Shield Transfers.

The target painter is too bright on the target itself. It looks more like an offensive laser impact than a support module marking a target.

Remote Sensor Boosters are not visible at all. It is already difficult to see when a ship is remote sensor boosted on TQ, but with the effective removal of the effect, you made it nearly impossible. Even at a range of 5km from a target, a distance where the RAR and RSB at least showed up graphically, I could not see the module effect clearly. I also cannot see any effect of Tracking Disruptors and similar modules and can confirm the lack of any effect for Warp Disruptors and Warp Scramblers. They sound nice, but most people have sound turned off or this kind of minute sound goes under in the cacophony of other, more important sounds like weapons or alarms.

And then there are the NOS. I do not know what you did before you took care of that effect, but it looks great. Very NOS-like and neat to watch. Whatever you did right before you changed that effect, please repeat it for the RAR, RSB, RSebo and others.



Thanks for the feedback! This is very much in line with the comments we have received from other players in the masstests.
Having just gotten back from vacation, I spent the morning fine tuning a number of these FX. Once those changes go through QA, they will reach your client in a patch following Galatea's release, or possibly sooner if all goes well.

Probably too late, but just a thought:
Why do the stretch effects absolutely must look like some physical representation of the effect? Like with Vamp and Neuts, looks like some filthy mana magic. But if it were realistic it would have likely been some form of electromagnetic interference. Which you probably wouldn't be able to see with your naked eyes. As is with warp disruptions, remote sensor and ECM like modules. In which case, what if the stretch effects looked a bit more explicit, with clear arrows or shapes of some form, not strictly rendered in 3D. And the reason why it's represented in such a way is because thats how the ship AI presents it to the pilot for interpretation.

I saw the new TP and it was so clear and bright, I was hoping the stretch effects for other EWAR would have been just as clear, but then remembered that no one would really knows what it would look like (since no one ever saw them with their naked eyes).
Freelancer117
So you want to be a Hero
#27 - 2015-08-20 07:41:45 UTC
Thanks for listening to positive and negative constructive feedback from your costumers, re-subbing for the next 2 months Cool

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

CCP Antiquarian
C C P
C C P Alliance
#28 - 2015-08-20 09:36:35 UTC
CCP Myrkur wrote:
Once those changes go through QA, they will reach your client in a patch following Galatea's release, or possibly sooner if all goes well.


Definitely sooner.

Freelancer117 wrote:
Thanks for listening...


Thanks for providing the feedback. Summer vacation schedules may wreak a bit of havoc with our normal workflows, but we are always trying to improve the experience for every capsuleer in New Eden.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Darkblad
Doomheim
#29 - 2015-08-20 09:54:26 UTC
Arthur Aihaken wrote:
I like the first of the new designer SKINs. Any more sneak peaks?
I'm pretty sure that we will discover them (before even the first set gets mentioned here in the OP?^^)

NPEISDRIP

Shionoya Risa
The Xenodus Initiative.
#30 - 2015-08-20 10:01:41 UTC
Darkblad wrote:
Arthur Aihaken wrote:
I like the first of the new designer SKINs. Any more sneak peaks?
I'm pretty sure that we will discover them (before even the first set gets mentioned here in the OP?^^)


http://imgur.com/a/WAoKO#s32ikdQ

Blink

(Not my work)
Darkblad
Doomheim
#31 - 2015-08-20 14:03:52 UTC
That's why I'm pretty optimistic for the second designer set.

Check the name of the album's creator. Blink

NPEISDRIP

Darkblad
Doomheim
#32 - 2015-08-20 18:16:38 UTC
Shionoya Risa wrote:
New ‘Hephaestus’ sets are listed on the updates page for Galatea. :)
And suddenly, the got shoved back until Vanguard

NPEISDRIP

Laendra
Universalis Imperium
Goonswarm Federation
#33 - 2015-08-21 02:17:11 UTC
CCP Goliath wrote:
Sirran The Lunatic wrote:
1) Brief poof of explosion still gives no sense of scale, explosion camera is a great idea but needs better explosions.

2) Can't even see new warp scramble effect at range, and zoomed in it looks awfully thin. still no real distinguished visual between scram and point, this seems like wasted effort (and looks worse, honestly)

3) New rag and gallente dd's are neat. Lev and Avatar, kinda just side-provements (re: meh)

4) New Domi is pretty slick, I like. However, the larger (flatter) surfaces don't do much for scale. Honestly it looks more like a toy now. A cool looking toy, mind you.

5) I didn't see new apparel in store?


Have passed on 1-4 to the Trilambda QA - where did you get 5 from?


For Warp Scramble effect, I'd like to see tendrils of plasma or arcs of electricity going around the ship wildly like a plasma globe does. I don't know how feasible that is, but that would be freaking amazing to see...could have different colors for scramblers vs disruptors.
Shionoya Risa
The Xenodus Initiative.
#34 - 2015-08-21 10:32:25 UTC
Darkblad wrote:


Check the name of the album's creator. Blink


And suddenly I see! Oops
Jeremiah Saken
The Fall of Leviathan
#35 - 2015-08-21 16:28:29 UTC
I'm disappointed with new analyzers effect (only tried relic, couldn't find data site in my short session). You can't be serious with this cloud hitting "can".

C'mon it is analyzer, it analyzing the potential target. There are dozen of this type of action in movies. Take a painter effect (old one don't know if there will be new one), make it thinner, mulitply it by 10 and make the "lasers" moving around the can.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Darkon Gatland
Imperial Academy
Amarr Empire
#36 - 2015-08-22 20:48:40 UTC
Please CCP make it so the players could possibly lose the Drifter incursion.
Arrendis
TK Corp
#37 - 2015-08-23 00:20:20 UTC
Darkon Gatland wrote:
Please CCP make it so the players could possibly lose the Drifter incursion.


Even better: Is there a mechanic for characters with Anti-Amarr agendas to hurt the Navy's chances for victory, either by engaging Amarr Navy ships in an incursion directly or some indirect mechanic?

Because right now, the Drifter arc affects Amarr. Players whose characters work for other factions, either have no reason to assist, or (especially in the case of Minmatar pilots and doubly so for Minmatar Militia pilots) are directly discouraged from taking part in what is the major PvE content in this patch.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#38 - 2015-08-23 00:48:51 UTC
Darkon Gatland wrote:
Please CCP make it so the players could possibly lose the Drifter incursion.

Yes. That'd be pretty great.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Torgeir Hekard
I MYSELF AND ME
#39 - 2015-08-24 06:36:44 UTC  |  Edited by: Torgeir Hekard
Darkon Gatland wrote:
Please CCP make it so the players could possibly lose the Drifter incursion.

I don't think it's possible to win it in it's currents state.

Unless something changed since I've last touched a drifter, it's beyond risk/reward. It's welp/no reward.

Well, technically you could possibly win a drifter incursion by lemminging waves of cheap disposable 20km range dessies (rail catas or pulse coercers with locus rigs?) or welp tristans (saturate drifter targeting with drones) into the site, but that would not be for reward - you won't get much, because you'd most likely need some 50+ fleet even for the smallest site. That would be purely for some one-time questionable challenge.

Drifters are non-content. There's no advanced tactics, no ewar, no fits, no tricks, no challenge. You. Will. Die. Plain and simple. They are a flying cutscene. You win against a drifter either by dropping a cap or by zergrushing it with trash. If it's hisec or if there are many drifters, you are left with zerg rushes. Essentially drifters use goonswarm strategy - they weaponize boredom.
Arrendis
TK Corp
#40 - 2015-08-24 06:51:43 UTC
Nah. They can be beaten. There are groups out here that farm them. It's just a matter of getting them to waste the lux and then bring the pain.

BTW, want them to waste the lux? Sentry drones, mjd 90-degrees off so you're still in active range of the drifter, and fire.

seems they'll DD the drones, and then charge them. So you blast them w/focused drone fire, abandon drones when they're getting low, drop another set, and keep mjd/burning away from your drones while the drifters go charging the new set of sentries.
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