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Incursions as PvP:

First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#41 - 2015-08-20 21:49:35 UTC
Frostys Virpio wrote:
Gully Alex Foyle wrote:
Frostys Virpio wrote:
Relocating incursion to LS have 2 possible ending. Either they barely get run like the current low sec ones or they get farmed like the HS ones only without the bling.
LOL at incursions being farmable in lowsec.

Doable, certainly. Farmable, no.


At a different rate for sure but people would still do them like any PvE content in dangerous ssytems. Optimise the fit for the content and GTFO as soon as any threat shows up. Even a fleet of inty would be hard pressed to enter system, warp to the right site, take the gate and point the target before the fleet is out of the site. Every FC would give order to always primary any rat that can point to be sure you can cleanly warp out if needed.

That is if people dind't turn to other income because all that is effectively :effort:.
Yes, but don't forget the part about travelling to the system and back. Also considering you can't use jfs to cyno your ships in.

Fleet of bs would be more vulnerable on gates than in sites.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Salvos Rhoska
#42 - 2015-08-20 21:55:29 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:


What's bad about putting multi billion into your fit? Is there some kind of fitting police that should stop them or are they free to spend their ISK on whatever they please?

The risk for pretty much all HS content is player generated.

1) Fitting police= Everybody who explodes your ship.
Its everybody else who wants to blow up your ship.
Your attitude towarsds this issue is inverse to the realities of EVE.
Its not CCP police you should be worried about, its other players.

2) Correct. HS risk is player generated, but so is ALL risk in all other sectors.
In HS though, specificalky risk is mitigated by game systems.
Your argument fails, in that:
A) Incursion systems are de fecto subject to different rules, and hence the margin is lower for invluding PvP as an exception.
B ) Its never made sense that the highest concurrent profit in HS, Incursions, as above, have no PvP risk element. The NPC encounter itself is immutable, irrelevant. Its no longer any risk (also lol at calling NPCs a risk). Risk in EVE, always, comes from other players.
C) As above, it makes sense to involve PvP in HS incursion systems, particularly looking at the ridiculous and irresponsible bling fits players are regularly fielding there. Incursion farming is a cancer and in no way aligned with EVE principles of risk-reward. These players are simply making isk hand over fist, in EVE HS most profitable potential, with no PvP risk (as insulated by the magical CONCORD, even to systems lorewise beyond their control). Its wrong, in all ways that matter, no matter how invested you are and how much you are making doing it.

But.
Thanks, cos that just inspired me.

How about CONCORD no longer responds in Incursion systems?

Simple system, aligns HS with others interms of this lucrative pursuit, enables player intervention and competition, fits lorewise in an incursed and lawless systems with the modifiers that penalize everyone else.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#43 - 2015-08-20 21:59:35 UTC
Salvos Rhoska wrote:

Absolutely, a full bling and interconnected, practiced Incursion fleet is a very formidable foe.

Yes, they got modules that, in sum effect (and cost) make them very resilient.

All of thid makes for good fight, in a fleet level, in HS, which is unprecedented.

But they are not PvP fit. There comes the angle and opportunity
It makes me sick to look at what Incursion players fit.
We are talking about multibillion fits. Absolutely insane.
Apparently it isn't insane it it's workable without drawing significant attention. These fits are only common because no one takes action against them. And rightly, if the fleet comp makes that unfeasible, that's because the goal of that fleet comp is resilience. That same fleet comp would make ganks or aggression prohibitive in both incursion and non-incursion highsec systems, fundamentally making them very sane when you know your fleets capability.

The fit objection is subjective, you fit the tools best for the job and the mods similarly. You wouldn't and shouldn't go for a full PvP fit unless trying to PvP. This is a non-issue. That said the fits are apparently PvP resilient enough to act as a deterrent in conjunction with concord.

Salvos Rhoska wrote:
I understand your perspective, but also understand mine.
At the point of highest concurrent HS profits, the risk should also be highest.
As stated, and you would not disagree, risk=profit.
What is the risk to an Incursion fleet, operating in HS?
Nothing. CONCORD covers that.
But these are Incursion systems, that apply modifiers by precedent, that ironically fk every other operator in the system, EXCEPT the Incursion fleets.
The actual Incursion sites are well documented, known, and handled by said fleets, and pose no risk, concern or threat.

Incursion fleets are farming enormous profits, with no NPC threat, and no player threat (thanks to HS security).
Its WRONG, no matter how you cut it.

I understand Incursion farmers, and their interests, but nonetheless is still WRONG without a PvP effect.
There need be no "PvP effect" because there is no immunity granted by choosing to operate in a PvP resilient fleet comp that isn't earned in much the same way tanking most other HS ships is. And the force that is concord response the same way similarly. There is no difference. There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case. All other highsec factors are the same.

Also, again, the effects to the locals are irrelevant, that's entirely on CCP, not the players.
Salvos Rhoska wrote:
One central primary alternative to HS PvP in Incursion systems, is relocating them to LS.
Rules of engagement change fundamentally, and its still inline with Incursion lore, albeit in outlying Empire systems.

And god knows LS could use the action, let alone the enormous profit redirected to a sector that knows how to defend and utilize it without r3sorting to the ridiculous HS fittings.
Perhaps if the obsolescence of PUGs and incursion communities is a part of the goal that makes sense. Though really I don't see bling fittings as an issue. As stated before, fits only get to the level that other players allow. If the player base chooses for those fits to be acceptable by letting them be then there is no room to complain when they are used.

Moving to lowsec would reduce their use, but not as a matter if correction, just a new risk:reward evaluation, making it neither more right or wrong.

I also doubt the exodus for lowsec you imagine. If lowsec gets the action you can pretty well bet that action is cutting into profits and eliminating much of the incentive to run them at all. But again the validity of the strategy depends on the goal.
Markus Reese
Deep Core Mining Inc.
Caldari State
#44 - 2015-08-20 22:03:43 UTC
Couple of posts on past with points of address.

First, the thread talking pvp fits being formidable foes. Somewhat for pvp, but not quite. A pair of scorpions, some logi and a pvp fleet has advantage. Sansha provide the damage so a pvp focused fleet puts out some points jams their logi and the fight is over. To counter. The pve fits would as such become pvp fits and need pvp focus ships in incursion fleets. Needing said fits in an incursion to use on incursion isnt necessarily a bad idea. I mean we used to use ECM, scrams etc in incursion early days. So why?

Well point two. Move to null. It comes down to incursions were supposed to be large fleet PVE. There is a big gaming community where PvE is hugely attractive. WoW, STO and many more had players mostly join for pve with pvp being a laughterthought. Move to null, still a farm but now original purpose and target is self defeated. So even if fits between the PvE and PvP are identical, some (like me) are competitive. Others are stressed so just dislike dealing with trolling, or that loss of control/pace.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Gully Alex Foyle
The Scope
Gallente Federation
#45 - 2015-08-20 22:08:39 UTC
Tyberius Franklin wrote:
There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case.
Not really.

Incursion fits are min/maxed vs. Mr. Sansha and his cannon fodder. That just happens to include enough tank - coupled with logi - to make ganking very expensive.

So incursion runners basicly ignore gankers, which is inappropriate. Hence my suggestion to rebalance towards ganking by nerfing CONCORD.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#46 - 2015-08-20 22:11:16 UTC
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
New incursion effect in highsec: CONCORD response time increases to 60 seconds, irregardless of system sec level.

Why should those transiting through or out of the constellation for no gain be penalized?

Because there's an incursion. Why shouldn't they be penalized?
Because the reasoning presented thus far in the conversation for a penalty is the earnings potential, which they aren't a part of. If we're shifting to just "because Incursion" I guess were fine with the idea that risk/reward relationships don't matter.
Huh? We're missing the big picture here.

Incursions should be dangerous. If not, they're a joke.

We all know that no amount of NPCs can be really dangerous, as they're predictable and easily controlled.

Real danger comes from players only, hence the need to nerf CONCORD (60s response).

Then non-incursion runners will be affected too, but that only makes it more interesting.

For example, trade routes becoming more dangerous. Gankers trying to make the incursion last, carebears trying to end it asap.

You know, gameplay, fun, cool stories. Stop thinking like a min/maxer, start thinking emergent gameplay.
How emergent is people avoiding constellations for a week? How many cool and fun stories start with, "I changed my route to go around an incursion"? The conclusions you seem to be drawing are the ones you want rather than the most realistic ones.

Maybe I'm looking at them wrong, but they seem to be set up as effectively defanged in highsec even from an NPC standpoint (we used to see complaints about LS Sansha gate rats and how they impared mobility). Really the goal was to encourage quick removal by annoying the locals, but the balance was shifted too far by the payouts. I never got the impression of them turning an area into a wild west to any degree was intended. Rather they were income in another form.
Frostys Virpio
State War Academy
Caldari State
#47 - 2015-08-20 22:14:28 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:


What's bad about putting multi billion into your fit? Is there some kind of fitting police that should stop them or are they free to spend their ISK on whatever they please?

The risk for pretty much all HS content is player generated.

1) Fitting police= Everybody who explodes your ship.
Its everybody else who wants to blow up your ship.
Your attitude towarsds this issue is inverse to the realities of EVE.
Its not CCP police you should be worried about, its other players.

2) Correct. HS risk is player generated, but so is ALL risk in all other sectors.
In HS though, specificalky risk is mitigated by game systems.
Your argument fails, in that:
A) Incursion systems are de fecto subject to different rules, and hence the margin is lower for invluding PvP as an exception.
B ) Its never made sense that the highest concurrent profit in HS, Incursions, as above, have no PvP risk element. The NPC encounter itself is immutable, irrelevant. Its no longer any risk (alsonlol at calling NPCs a risk). Risk in EVE, always, comes from othet players.
C) As above, it makes sense to involve PvP in HD incursion systems, particularly looking at the ridi ulous and irresponsible bling fits players are regularly fielding there. Incursion farming is a cancer and in no way aligned with EVE principles of risk-reward. These players are simply making isk hand over fist, in EVE HS most profitable potential, with nonPvP risk (as insulated by the magical CONCORD, even to systems lorewise beyond their control)

Thanks, cos that just inspired me.

How about CONCORD no longer responds in Incursion systems?


1) Then go gank them if their fit is so god damn horrible in your eyes. There is literally nothing preventing you from doing this but the ammount of effort you are willing to put into it.

2) Again, go generate that risk or STFU. The ship are not immune to other player's weapon so go have your fun and gank them. They are not invulnerable. They might be harder than a barge to kill but then again, they are battleship fitted with an omni tank so bring the required guns if you want to prevail. That part is on you.

2-A) Again, the incursion fleet is also affected by this system perturbation.

Vessel integrity compromised. Shield and armor resistances reduced.
At full influence, a Vanguard system suffers a 10% penalty to resists. In Assaults the penalty is 25% and in Headquarter systems the penalty is as much as 50% penalty to your resists. Due to the way resists work, it practically means that a ship with resist of 73% drops to 70% in Vanguard, 66% in Assaults and as low as 59% in Headquarter sites.

Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced.
At full influence, you do 10% less damage in Vanguards, 25% less damage in Assaults and as much as 50% less damage in Headquarter sites.

So 50% penalty to weapon and to resist in HQ sites. Where is the margin problem?

2-B) Yeah, as I have already said, you can just get off the forum and go generate that risk. It's not like incursion systems are ahrd to find...

2-C) The fit are only ridiculous and irresponsible in your own mind. Most incursion runner using them would call them investement in more ISK making. The key to having a bling fit is to get accepted into a fleet faster than the guy who isn't. The actual difference for most module is rather small in effective site clearing speed but you still get 0 isk per hours if you are in the lobby X'ing up and not getting picked. Bling fit is a good way of passing ahead of others who don't which mean you get your ISK that much faster.

My incursion vindi used to run with 2 pith-A invuln because it means I could slap a second web to me more usefull to a fleet than the guy running T2 tank mods which needed a 3rd tank mid slot. I was getting into fleet faster than those T2 fits. Most runners will go bling for the same reason.

Concord not responding in incursion system means the system is now effectively low sec. The result of this would more than likely be that the incursion would be run in the same way as they currently run in low sec. That mean very rarely and with no bling. It mean the content become borderline useless and should probably be repalced by something players are actually interested to run.
Kiandoshia
Pator Tech School
Minmatar Republic
#48 - 2015-08-20 22:15:55 UTC
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
New incursion effect in highsec: CONCORD response time increases to 60 seconds, irregardless of system sec level.

Why should those transiting through or out of the constellation for no gain be penalized?


It's an incursion! It's meant to be a thing! Not a cash hose..

Or that was the idea anyways.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#49 - 2015-08-20 22:17:01 UTC
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case.
Not really.

Incursion fits are min/maxed vs. Mr. Sansha and his cannon fodder. That just happens to include enough tank - coupled with logi - to make ganking very expensive.

So incursion runners basicly ignore gankers, which is inappropriate. Hence my suggestion to rebalance towards ganking by nerfing CONCORD.
Ignoring unwilling gankers is entirely appropriate. It's always been on the attacker to manifest the threat of their presence, otherwise no area of space has risk. If the fleet comp allows them to operate without interference and run the content then it's clearly a good break point. No one would expect them to fit more tank if no risk manifested at current level and they aren't the ones who can change that.
Frostys Virpio
State War Academy
Caldari State
#50 - 2015-08-20 22:17:12 UTC
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case.
Not really.

Incursion fits are min/maxed vs. Mr. Sansha and his cannon fodder. That just happens to include enough tank - coupled with logi - to make ganking very expensive.

So incursion runners basicly ignore gankers, which is inappropriate. Hence my suggestion to rebalance towards ganking by nerfing CONCORD.


They ignore gankers because none actually show up. Who's fault is it that they find their time better spent ganking freighter pinnata and afk miners?
Frostys Virpio
State War Academy
Caldari State
#51 - 2015-08-20 22:17:59 UTC
Kiandoshia wrote:
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
New incursion effect in highsec: CONCORD response time increases to 60 seconds, irregardless of system sec level.

Why should those transiting through or out of the constellation for no gain be penalized?


It's an incursion! It's meant to be a thing! Not a cash hose..

Or that was the idea anyways.


The core idea was group PvE content. It ended up being group PvE content. Go figure...
Frostys Virpio
State War Academy
Caldari State
#52 - 2015-08-20 22:21:14 UTC
Markus Reese wrote:
Couple of posts on past with points of address.

First, the thread talking pvp fits being formidable foes. Somewhat for pvp, but not quite. A pair of scorpions, some logi and a pvp fleet has advantage. Sansha provide the damage so a pvp focused fleet puts out some points jams their logi and the fight is over. To counter. The pve fits would as such become pvp fits and need pvp focus ships in incursion fleets. Needing said fits in an incursion to use on incursion isnt necessarily a bad idea. I mean we used to use ECM, scrams etc in incursion early days. So why?



Sansha will provide damage as long as they don't get a random switch OR some E-war possibly make them. At that point, nobody really know where it will go so the DPS provided by them is a wildcard at best.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#53 - 2015-08-20 22:24:15 UTC
Kiandoshia wrote:
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
New incursion effect in highsec: CONCORD response time increases to 60 seconds, irregardless of system sec level.

Why should those transiting through or out of the constellation for no gain be penalized?


It's an incursion! It's meant to be a thing! Not a cash hose..

Or that was the idea anyways.

They are a thing, per the op, as well as a cash hose. The cash hose isn't aimed at the transiters though and without business in the constellation, which most people not there to milk it lose the moment the incursion hits, the optimal course becomes just going around it and keeping it a non-thing.

In fact, the purposeful avoidance of hubs (and IIRC starter systems) was to keep it from becoming too much of a thing.

The real purpose of interfering with the locals was aimed at getting them involved in running it instead of just ignoring it anyways. It's not about disruption, but inclusion.

Kinete Jenius
Republic Military School
Minmatar Republic
#54 - 2015-08-20 22:33:04 UTC  |  Edited by: Kinete Jenius
Salvos Rhoska wrote:
Whats the idea behind super bling ships being immunized against PvP by HS sector rules, when all those rules do is impair everyone else's PvE in that system?

Also whats the idea in 10+ ships with uberbling fittings farming HS most lucrative activity with no PvP risk?

Should Incursion fleets fight each other for access to profit, as does everyone else in EVE?

Discuss.

This is clearly a troll. No one can be so willfully stupid to think that incursion ships are immune to pvp.

10 catalysts can easily wreck some incursion runners. Hell last focus I was at I saw 5.6b isk worth of incursion runner destroyed by a small group of catalysts.

Gankers don't tend to bother as it takes effort to move ships into the area. It's much easier to just camp the Uedama pipeline which provides them with tons of target and isk.


Incursions provide a large isk sink via the LP conversion. If you think incursions are a cash hose then you've never done high end WH or null content.

EDIT : A fenrir with no tank has more EHP than an incursion runner battleship.
Gully Alex Foyle
The Scope
Gallente Federation
#55 - 2015-08-20 22:35:54 UTC
Frostys Virpio wrote:
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case.
Not really.

Incursion fits are min/maxed vs. Mr. Sansha and his cannon fodder. That just happens to include enough tank - coupled with logi - to make ganking very expensive.

So incursion runners basicly ignore gankers, which is inappropriate. Hence my suggestion to rebalance towards ganking by nerfing CONCORD.


They ignore gankers because none actually show up. Who's fault is it that they find their time better spent ganking freighter pinnata and afk miners?
CONCORD's. Those slackers do nothing against the incursion itself, but show up in seconds if a capsuleer shoots. How does that make sense to you?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#56 - 2015-08-20 22:39:04 UTC
Gully Alex Foyle wrote:
CONCORD's. Those slackers do nothing against the incursion itself, but show up in seconds if a capsuleer shoots. How does that make sense to you?
Function over lore? Works for me.
Frostys Virpio
State War Academy
Caldari State
#57 - 2015-08-20 22:40:14 UTC  |  Edited by: Frostys Virpio
Gully Alex Foyle wrote:


They ignore gankers because none actually show up. Who's fault is it that they find their time better spent ganking freighter pinnata and afk miners?
CONCORD's. Those slackers do nothing against the incursion itself, but show up in seconds if a capsuleer shoots. How does that make sense to you?[/quote]

It's not their job. That's why they pay us to do it.

The incursion system default message state that local navies are protecting planets from invasion and that's all. They never mention what they will do beside asking us to remove the sites.

Tyberius Franklin wrote:
Gully Alex Foyle wrote:
CONCORD's. Those slackers do nothing against the incursion itself, but show up in seconds if a capsuleer shoots. How does that make sense to you?
Function over lore? Works for me.


The lore technically IS followed anyway.

Attention all capsuleers: Sansha’s Nation forces have staged an incursion of the [] constellation. Local empire navies are standing by to protect against planetary abductions. Reinforcements are required to actively remove the threat.

CONCORD has created this channel to aid in the organization of capsuleer fleets willing to fight the Sansha. All pilots who offer assistance will be rewarded.

Authorized by Operation Ishaeka Commander Vieve Creston, DED Special Operations. CONCORD cannot guarantee the operational security of this channel. Attendants are advised to use caution when sharing intelligence.

I mean, where does it says CONCORD will do anything beside creating this channel and rewarding people for helping removing the menace? They also cannot garantee the usage of the created channel is safe.
Kinete Jenius
Republic Military School
Minmatar Republic
#58 - 2015-08-20 22:40:16 UTC
Gully Alex Foyle wrote:
Frostys Virpio wrote:
Gully Alex Foyle wrote:
Tyberius Franklin wrote:
There is no PvP threat because players and their fleet comps have effectively removed it (through raising the barrier for successful interference beyond what most would bother with) as should be the case.
Not really.

Incursion fits are min/maxed vs. Mr. Sansha and his cannon fodder. That just happens to include enough tank - coupled with logi - to make ganking very expensive.

So incursion runners basicly ignore gankers, which is inappropriate. Hence my suggestion to rebalance towards ganking by nerfing CONCORD.


They ignore gankers because none actually show up. Who's fault is it that they find their time better spent ganking freighter pinnata and afk miners?
CONCORD's. Those slackers do nothing against the incursion itself, but show up in seconds if a capsuleer shoots. How does that make sense to you?

You really don't want to step down that hole in a game that supposedly is in space but the ships act like submarines...
Salvos Rhoska
#59 - 2015-08-20 22:42:41 UTC
Tyberius Franklin wrote:
as above.


I really dont understand your resistance, especially as this applies to HS, in which, unlike other sectors, CONCORD intervention still steps in.

Incursion systems already apply mitigators and different rules that penalize everyone else there.
In HS, extending PvP opportunity into this is not a stretch.
Its a very real and serious consideration, especially keeping in mind the potential profits of the Incursion, and a unique opportunity to introduce more PvP to HS under this specific ruleset and circumstance.

If, as you claim, and which I already addressed above, any HS fleet can repulse PvP aggressors, then whats the problem?

Oh!
Expensive bling killmails and enormous loss!

As ridiculous as L4 mission runners are, HS incursion runners take the ultimate cake for almost every fit slot filled with the finest and most expensive modules to exist, in ENTIRE FLEETS. For HS incursion runners, its a matter of pride. And why not, cos nobody can aggress them without CONCORD showing up to augment their existing fleet in reaction.

Its hubris and complacency at its finest, and though it nominally follows HS security principles, as I said, remember thwt it carries the caveat that Incursion systems operate under different effects.

It sickens me, and is against EVE ethos, not to mention pragmatic isk revenue in HS, that ENTIRE FLEETS of bling to the gills super fits can run HS Incursions with impunity and NO risk.

The scripted NPC encounter forces no risk.
The player interventions offer no risk, due to:
i) Fleet support (which is well and fine)
ii) CONCORD, which is where the issue lies.

I cant believe you guys are flying multibillion fits, under CONCORD protection, earning HS top isk, and have the gall to argue against PvP involvment, in EVE.

Blows my mind at the arrogance and hubris of that.

I mean really?
Im all for self-interest, on GD especially, but at some point you gotta draw the line and realize it aint right.
Kiandoshia
Pator Tech School
Minmatar Republic
#60 - 2015-08-20 22:44:21 UTC
Frostys Virpio wrote:
Kiandoshia wrote:
Tyberius Franklin wrote:
Gully Alex Foyle wrote:
New incursion effect in highsec: CONCORD response time increases to 60 seconds, irregardless of system sec level.

Why should those transiting through or out of the constellation for no gain be penalized?


It's an incursion! It's meant to be a thing! Not a cash hose..

Or that was the idea anyways.


The core idea was group PvE content. It ended up being group PvE content. Go figure...


I always thought it was meant to be something semi important that people gave three craps about when it came to conducting one's business in the affected space. I guess it does that to some degree but most of what has been happening with incursions has become a little digusting very quickly and ended up having nothing to do with the way it had been advertised =(

Then again, who wants PvE content? As long as it hoses cash that can be otherwise blown up with as little drama as possible, wheee.