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Wormholes

 
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Structure blog and sounding board

First post
Author
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#81 - 2015-08-18 20:42:18 UTC
Regarding the personal hangar security issue mentioned in the chat, proposed solution was that members could tick a box saying "im ok with directors having access to my personal hangar." Imho this should rather be like the current friendly fire option for corps, so the box gets ticked by the CEO and has a timer. So it is "if you join this corp, directors will have access to your personal hangar in citadels."

The trashing could be another box, per citadel, ie. "this citadel does not allow trashing" etc.
Tyrant Scorn
#82 - 2015-08-18 20:53:23 UTC
Mike Azariah wrote:
https://soundcloud.com/mike-azariah/structruechatt

there ya go

m


Thank you Mike, could you make it available for Download, currently only able to listen on Soundcloud itself. I like to put it on my iphone to listen to it at work.
Mike Azariah
The Scope
Gallente Federation
#83 - 2015-08-18 21:21:08 UTC
Drago Shouna wrote:
Niamh Aldreheim wrote:
Drago Shouna wrote:
When is the HS sounding board?


Speak to your CSM rep(s) to organize one!



Do we have one?


/me waves

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#84 - 2015-08-18 21:25:50 UTC
Tyrant Scorn wrote:
Mike Azariah wrote:
https://soundcloud.com/mike-azariah/structruechatt

there ya go

m


Thank you Mike, could you make it available for Download, currently only able to listen on Soundcloud itself. I like to put it on my iphone to listen to it at work.


sorry, I always forget to do that
done

m

Mike Azariah  ┬──┬ ¯|(ツ)

Tyrant Scorn
#85 - 2015-08-18 21:33:17 UTC
Mike Azariah wrote:
Tyrant Scorn wrote:
Mike Azariah wrote:
https://soundcloud.com/mike-azariah/structruechatt

there ya go

m


Thank you Mike, could you make it available for Download, currently only able to listen on Soundcloud itself. I like to put it on my iphone to listen to it at work.


sorry, I always forget to do that
done

m


Thank you !
Rek Seven
University of Caille
Gallente Federation
#86 - 2015-08-19 09:20:19 UTC
I like the idea that the dev had when he said players could put a structure up to prevent anchoring of new structures. This would keep the barrier to entry for installing a hostile pos but wouldn't need you to put a pos on every moon.

If this new structure had reasonably low HP, no reinforce timer and sent a notification when attacked, I think it would be fine.
Winthorp
#87 - 2015-08-19 11:49:21 UTC
I just listened this and am glad Corbexx limited numbers somewhat, it made for easy listening with less neckbeards talking over each other with stupid questions that have been answered many times.

I liked hearing that loveable brits (Ilaister) helpful voice and Noobman had some very good discussion points that got discussed.

All in all it was a good that CCP Nullabor seemed very willing to listen to our needs. This wasn't my experience with discussions with him previously so i just hope his understanding in this sounding board translates into a much wiser devblog or two coming soon.

I found one point odd that people were so happy to still allow people continuing access to their ships/stuff going forward even if it was directors. How many times have corps been just ruined from "rouge" directors/spais....

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#88 - 2015-08-19 13:06:52 UTC
Rek Seven wrote:
I like the idea that the dev had when he said players could put a structure up to prevent anchoring of new structures. This would keep the barrier to entry for installing a hostile pos but wouldn't need you to put a pos on every moon.

If this new structure had reasonably low HP, no reinforce timer and sent a notification when attacked, I think it would be fine.


I'm hoping for this as well. Some people want it to be a module or rig, but having a single relatively weak structure makes it much simpler to understand and interact with. It could also do something cool like let you "name" a w-space or nullsec system...

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Andrew Jester
Collapsed Out
Pandemic Legion
#89 - 2015-08-19 13:39:39 UTC
Winthorp wrote:
I found one point odd that people were so happy to still allow people continuing access to their ships/stuff going forward even if it was directors. How many times have corps been just ruined from "rouge" directors/spais....


stockholm syndrome

If thuggin' was a category I'd win a Grammy

Lim Hiaret
Hiaret Family
#90 - 2015-08-19 13:49:26 UTC
Chance Ravinne wrote:
Rek Seven wrote:
I like the idea that the dev had when he said players could put a structure up to prevent anchoring of new structures. This would keep the barrier to entry for installing a hostile pos but wouldn't need you to put a pos on every moon.

If this new structure had reasonably low HP, no reinforce timer and sent a notification when attacked, I think it would be fine.


I'm hoping for this as well. Some people want it to be a module or rig, but having a single relatively weak structure makes it much simpler to understand and interact with. It could also do something cool like let you "name" a w-space or nullsec system...


Wouldn't that be wormhole sov again?

How about this: Structures can be destroyed by entosis AND by DPS. DPS works all the time and leads to a reinforced and invulnerable state that comes out during the vulnerability window. Outside of the vulnerability window the structures automatic defence should be efficient enough to fight of a reasonable strong force and to incentivise the use of entosis instead but not too strong to rule that option out. Because the guns are mounted on the structure and cannot be incapacitated, it would be more effort and more of a fight to kill the structures HP anyway. Especially if the defence is more like fighter or fighter bomber bays instead of guns. However, the attacker or the defender of the WH would not be bound absolutely by the invulnerability window and would have a chance to stop an invasion in a different time zone through (the apparently so much missed) HP grind. During the invulnerability window guns and offensive modules do not operate automatically (or very slowly and randomly) and have to be manned to be efficient. Thus a single ship can use an entosis link to hack the structure into a reinforced state.
Rek Seven
University of Caille
Gallente Federation
#91 - 2015-08-19 14:28:18 UTC  |  Edited by: Rek Seven
^ Nah doing it like that would make it sov-like, as apposed to what was suggested. Making it so any douch with an entosis could mess with people wouldn't fit with wormhole gameplay IMO.

Also these structures shouldn't be at a pos, so there would be no guns to defend it. If you are not online or do not fight to stop it from being destroyed, someone can put a citadel in your system, just like they can now.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#92 - 2015-08-19 15:52:14 UTC
Lim Hiaret wrote:
Chance Ravinne wrote:
Rek Seven wrote:
I like the idea that the dev had when he said players could put a structure up to prevent anchoring of new structures. This would keep the barrier to entry for installing a hostile pos but wouldn't need you to put a pos on every moon.

If this new structure had reasonably low HP, no reinforce timer and sent a notification when attacked, I think it would be fine.


I'm hoping for this as well. Some people want it to be a module or rig, but having a single relatively weak structure makes it much simpler to understand and interact with. It could also do something cool like let you "name" a w-space or nullsec system...


Wouldn't that be wormhole sov again?

How about this: Structures can be destroyed by entosis AND by DPS. DPS works all the time and leads to a reinforced and invulnerable state that comes out during the vulnerability window. Outside of the vulnerability window the structures automatic defence should be efficient enough to fight of a reasonable strong force and to incentivise the use of entosis instead but not too strong to rule that option out. Because the guns are mounted on the structure and cannot be incapacitated, it would be more effort and more of a fight to kill the structures HP anyway. Especially if the defence is more like fighter or fighter bomber bays instead of guns. However, the attacker or the defender of the WH would not be bound absolutely by the invulnerability window and would have a chance to stop an invasion in a different time zone through (the apparently so much missed) HP grind. During the invulnerability window guns and offensive modules do not operate automatically (or very slowly and randomly) and have to be manned to be efficient. Thus a single ship can use an entosis link to hack the structure into a reinforced state.


Not sure what you mean about sov. The other suggestions while cool are a very broad departure from current design, I can't imagine they could feasibly be implemented into this model.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Zappity
New Eden Tank Testing Services
#93 - 2015-08-19 19:47:23 UTC
Nothing like sov. It's just the equivalent of putting a POS up at every moon.

Zappity's Adventures for a taste of lowsec and nullsec.

Rek Seven
University of Caille
Gallente Federation
#94 - 2015-08-20 09:20:05 UTC  |  Edited by: Rek Seven
Had a thought last night regarding theses structures...

Imagine if you could fit a module to your citadel that removes it from D-scan or even cloaks it. You could go into someone system, destroy their "anchoring prevention structure" and then set up your own hidden tower. If unchecked, you could live in someones systems without them realizing until it was too late. Twisted

Obviously it would need to be balanced correctly but i think it would be great.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#95 - 2015-08-20 13:53:19 UTC
Rek Seven wrote:
Had a thought last night regarding theses structures...

Imagine if you could fit a module to your citadel that removes it from D-scan or even cloaks it. You could go into someone system, destroy their "anchoring prevention structure" and then set up your own hidden tower. If unchecked, you could live in someones systems without them realizing until it was too late. Twisted

Obviously it would need to be balanced correctly but i think it would be great.


I've proposed something not not quite as evil, but basically a rig that would remove your structure from the scan overlay so it would have to be combat scanned down. With good placement it would be very easy to not notice, but actually cloaking might be a bit too evil.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Rek Seven
University of Caille
Gallente Federation
#96 - 2015-08-20 14:00:59 UTC  |  Edited by: Rek Seven
Yeah that's what i was thinking; not visible on D-scan but combat probable... great minds i guess Blink

I think the cloak idea could be balanced but that's down to you guys and CCP (e.g observatory arrays make them probable).
Lim Hiaret
Hiaret Family
#97 - 2015-08-20 15:02:24 UTC
Two questions about mooring. Will it be possible to use D-scan, probes and/or cloak when moored? Will it be possible to undock to a mooring?
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#98 - 2015-08-20 15:29:25 UTC
Lim Hiaret wrote:
Two questions about mooring. Will it be possible to use D-scan, probes and/or cloak when moored? Will it be possible to undock to a mooring?


Everyone will undock into a moored/linked state.
As for the other stuff, let's see. Dscan yes I believe is possible. Probes, I'm not sure but it could probably tilt either way at this point, what would you prefer? My guess is cloaking will un link you from the structure, but it hadn't been discussed in detail. Go you have a specific preference or concern for that?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Bed Bugg
Brutor Tribe
Minmatar Republic
#99 - 2015-08-20 19:00:28 UTC
Corbex, Sugar K, CCP Nullabor

For the most part the meeting sounded like it went well. Nice moderation job Sugar.

I am surprised and a bit disappointed that there was not a more diverse group of interests represented. With some notable exceptions there seemed to be a disproportionate interest in turning WHs into a loot pinata heaven.

The folks that did push that point of view did a good job at advancing their meta.

Sadly, I could not be there for the meeting but I have put together some additional considerations for you.

1.) The full loot drop, "safety off" feature is a huge mistake. There are some pretty serious unintended consequences with that idea.

No matter how you slice it, the full loot drop makes most of the market and industrial mods associated with citadels worthless in WH space. You will only do what industry you must do. Everything else will get shipped back to HS asap.

As an example, ask your industry friends how much stuff they need to push through the manufacturing arrays on a large tower at a 10% margin to break even. Then ask them what they need to make a good profit. I think folks that do not do industry will be a little surprised at that math and what kind of commitment in resources it takes to run a full up industrial effort in or out of WH space. Add the risk of catastrophic loss of everything makes station indexes in HS a laughable inconvenience.

2.) The podded when docked idea?? Are you serious--who is fine with that in WH space? The super groups? Certainly not the smaller corporations. Ejected into space in my pod? No thanks on that either. These are an inconvenience in K space--it can be catastrophic in W Space. This is an awful idea.

There are other possible consequences as well, some pretty severe.

Within my group of WH peeps we have been discussing the citadel ideas presented.
While we hated the initial idea of the 10% loss or fine idea that was proposed, our group agreed that we would probably still do some industry and have a small internal exchange market in our WH.

With a full loot drop model... neither will happen.

The work arounds we have been exploring below are all variations on a theme: Log it off. For months if you must.

We already have a name for this mitigation theme for use with citadels.
We will call it Winnebago/Caravan ops. If it does not fit in your Winnebago/Caravan, you do not get to keep it in the WH.
Nothing actually gets stored in the Citadel.
Carrier/Orca/Rorqual/Bowhead, Freighter/Orca all serve as good Winnebago/Caravan combinations.

My CEO has also told us to expect that there will be a corp fine for logging off while docked in a Citadel. Except in the case of a quick DC, logging off while docked will be discouraged.

Most activity will actually get done while just outside the structure and it will just function as a landmark and a safe area etc to move freighters, ships and inventories around.

We will still seed a few of the smallest structures in the system with alts in transports to carry them.

Of course you will need scanning and entosis alts.

In any case, we are all looking forward to launching our first Citadel! Any expected release date info?
Andrew Jester
Collapsed Out
Pandemic Legion
#100 - 2015-08-20 19:39:53 UTC
wow didn't know the brutor tribe had big holdings in WH space

If thuggin' was a category I'd win a Grammy