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Eve needs more AoE weapons!

First post
Author
Mr Mieyli
Doomheim
#21 - 2015-08-20 15:23:48 UTC
Frostys Virpio wrote:
Mr Mieyli wrote:
Rawketsled wrote:
Mr Mieyli wrote:
Many eve players complain about remote reps making fights into battles where one side loses next to nothing and the other loses everything, but is nerfing remote reps the best solution?

Yes, it is.


Let's say remote reps are nerfed to 1/4 of their current strength, this is a massive nerf in power and not likely something CCP would actually do. Now what would happen as a result? Would anything change? No. Fleet comps would simply adjust to include more logi ships and we are back to square one, I believe something more is needed.


Any large fight already has a chance of being throttled down by the server because it has trouble keeping up and you want to add a large number of calculation on top of it?


Other games manage to include AoE without melting, and computers love calculations so I'm not convinced by the "think of the servers" argument. When CCP decide something is good for the game they find a way to make it work. How about the server keeps track of how much damage is applied to the target from AoE weapons over a server tick and then a fraction of that is applied to ships in AoE range (similar to a smart bomb) over the next tick.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Yun Kuai
Garoun Investment Bank
Gallente Federation
#22 - 2015-08-20 15:27:03 UTC
Reaver Glitterstim wrote:
Rawketsled wrote:
Mr Mieyli wrote:
Many eve players complain about remote reps making fights into battles where one side loses next to nothing and the other loses everything, but is nerfing remote reps the best solution?

Yes, it is.





I think cutting them in half is more than reasonable. Even at half power, they will still be used the same way they are now: to prevent fleet members from being destroyed while sustaining heavy fire. But cutting them in half will make onboard reps more important, and allow them to stack better against remote reps.

[/i]


Your logi is so backwardly flawed I don't even know where to start. Let's begin with the current meta from a lot of so called "elite" pirate groups. Their elite fleet comps tend to favor a 50% DPS, 45% Logi, 5% Tackle. If you cut down the effectiveness of logi by half, you will either a) force players to bring 50% more logi to make up for the reduced effectivenss or b) if they can't bring more people, they will take much less fights for fear of *gasp* losing a ship in a PvP game. Either way, people will still do everything they can to get the same "epeen pvp where they don't lose a ship in a fight" feeling.

If it's a matter of capital reps being too strong out of triage, then a) increase the cycle of capital remote reps to 15secs (3x slower than currently) and b) limit links to only affect sub-cap remote reps. The combination of both would make triage much more attractive, which means groups have a better chance to out DPS/Neut a single carrier that can't be helped by outside forces.


As for the OP's post: AOE weapons would be fun (excpet if you're in FW because F-U CCP), except they're really not needed. Nullsec/WH space have bombers and mutliple types of different bombs to deal massive amounts of AOE damage. Lowsec doesn't have options except smartbombs, which is a good thing because it gives different flavors of combat in different areas.

However, if we were going to introduce AOE weapons, I would rather see AOE defensive systems. ECM that only effects drones (would be epic for logi because ec-300s too strong). AOE Remote Sensor/ECCM boosters that work at a drastically lower efficiency, but would affect everyone within x KMs.

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Frostys Virpio
State War Academy
Caldari State
#23 - 2015-08-20 15:34:25 UTC
Mr Mieyli wrote:
Frostys Virpio wrote:
Mr Mieyli wrote:
Rawketsled wrote:
Mr Mieyli wrote:
Many eve players complain about remote reps making fights into battles where one side loses next to nothing and the other loses everything, but is nerfing remote reps the best solution?

Yes, it is.


Let's say remote reps are nerfed to 1/4 of their current strength, this is a massive nerf in power and not likely something CCP would actually do. Now what would happen as a result? Would anything change? No. Fleet comps would simply adjust to include more logi ships and we are back to square one, I believe something more is needed.


Any large fight already has a chance of being throttled down by the server because it has trouble keeping up and you want to add a large number of calculation on top of it?


Other games manage to include AoE without melting, and computers love calculations so I'm not convinced by the "think of the servers" argument. When CCP decide something is good for the game they find a way to make it work. How about the server keeps track of how much damage is applied to the target from AoE weapons over a server tick and then a fraction of that is applied to ships in AoE range (similar to a smart bomb) over the next tick.


Name other games where engagement size is unlimited and don't have a problem with AoE fest. Remember, I can bring 500 of those AoE weapon to the same fight and the targets might be a stack of 300 ships without the server being able to do anything about it beside going in TiDi mode.

As for your different calculation method, the server still have to make all those new calculation of who is in range of the central AoE point and how much damage each of them take based on the base damage and affected by resist. This is multiplied by how many ship you had using the AoE weapon on the same tick. The damage being applied on this tick or the next does not change much since on the next tick, there is probably another wave of new AoE to calculate because some people in the AoE fleet fired 1 second late...
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#24 - 2015-08-20 16:22:59 UTC
Instead of direct AoE which has technical issues, perhaps something more like Chain Lightning would punish blobs without being so taxing on the servers.

It could jump from target to target, though determining what should get hit might be hard.

Another option is perhaps a feedback beam. When you shoot a ship with it, other ships repping it or boosting it, or vice versa, also get hit. It is much more controlled and directed, no distance calcs needed.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Frostys Virpio
State War Academy
Caldari State
#25 - 2015-08-20 17:06:18 UTC
Chance Ravinne wrote:
Instead of direct AoE which has technical issues, perhaps something more like Chain Lightning would punish blobs without being so taxing on the servers.

It could jump from target to target, though determining what should get hit might be hard.

Another option is perhaps a feedback beam. When you shoot a ship with it, other ships repping it or boosting it, or vice versa, also get hit. It is much more controlled and directed, no distance calcs needed.


Chain lightning only gets easier on the server if the number of affected target is limited, if not, good luck not crushing the server with calculation of which ship get hit in what order.

Feedback beam just become another "must have" in any fleet comp. You then either get alpha'd off the field or the other side just warp away because they can't rep against a feedback beam.
Serendipity Lost
Repo Industries
#26 - 2015-08-20 17:33:14 UTC
This whole thread is du..... not smart. Eve doesn't need AoE or chain lightning (???) weapons. CCP should (and I think is) make reasons to not blob up to add depth and interest to the game. Adding effects and/or mechanics to punish folks for blobbing up is negative programming and not moving the game forward.

Don't push CCP to add things that punish blobs. Push CCP to add things that are more interesting and better than being in a blob.

I'm not sure how entosis will work out, but it's positive programming and adding something new and interesting to the game to move it forward.

I'm just like most other folks - I don't like blobs, lag or getting alpha'd either. I also don't like negative programming / game design.

Chain lightning..... really??
Frostys Virpio
State War Academy
Caldari State
#27 - 2015-08-20 17:50:00 UTC
Serendipity Lost wrote:


Chain lightning..... really??


Critical plasma explosion pattern.

It's a little bit like a shaped charge but it tracks gravity/magnetic anomaly caused by other ships around to direct a plasma flow causing damage.

It's also a stupid idea but vOv
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#28 - 2015-08-20 18:19:00 UTC
In other games and IRL, the reasons for not blobbing are line of sight, line of fire, friendly fire, and AOE.

Eve doesn't have #1 or #2 which is why aoe seems like a reasonable suggestion.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Frostys Virpio
State War Academy
Caldari State
#29 - 2015-08-20 18:32:05 UTC
Chance Ravinne wrote:
In other games and IRL, the reasons for not blobbing are line of sight, line of fire, friendly fire, and AOE.

Eve doesn't have #1 or #2 which is why aoe seems like a reasonable suggestion.


And unlike all those other games, EVE also does not prevent you from taking 1000 of your friends each with their own 5 drones with you for the ride this multiplying every AoE calculation by thousands.

Is there any game beside FPS that really somehow reduce the effectiveness of blobbing?
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#30 - 2015-08-20 20:13:06 UTC
Frostys Virpio wrote:
Chance Ravinne wrote:
In other games and IRL, the reasons for not blobbing are line of sight, line of fire, friendly fire, and AOE.

Eve doesn't have #1 or #2 which is why aoe seems like a reasonable suggestion.


And unlike all those other games, EVE also does not prevent you from taking 1000 of your friends each with their own 5 drones with you for the ride this multiplying every AoE calculation by thousands.

Is there any game beside FPS that really somehow reduce the effectiveness of blobbing?


As mentioned elsewhere in this thread, RTS games like Starcraft, Homeworld, Age of Empires, etc. do.

Some of these games have hundreds of units on field at a time. And the main things that control blobs are terrain (doesn't exist in space) and splash damage.

And no, you don't win rts games with n+1 splash damage. Aoe tends to be much lower dps than normal attacks, and the units that fire aoe tend to be either very slow or very fragile.

For instance instead of doing 500 dps to one target you would do 75 dps to multiple targets. A fleet composed of the splash damage ships will be murdered by brawling ships or well spaced sniping ships.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Frostys Virpio
State War Academy
Caldari State
#31 - 2015-08-20 20:28:21 UTC
Chance Ravinne wrote:
Frostys Virpio wrote:
Chance Ravinne wrote:
In other games and IRL, the reasons for not blobbing are line of sight, line of fire, friendly fire, and AOE.

Eve doesn't have #1 or #2 which is why aoe seems like a reasonable suggestion.


And unlike all those other games, EVE also does not prevent you from taking 1000 of your friends each with their own 5 drones with you for the ride this multiplying every AoE calculation by thousands.

Is there any game beside FPS that really somehow reduce the effectiveness of blobbing?


As mentioned elsewhere in this thread, RTS games like Starcraft, Homeworld, Age of Empires, etc. do.

Some of these games have hundreds of units on field at a time. And the main things that control blobs are terrain (doesn't exist in space) and splash damage.

And no, you don't win rts games with n+1 splash damage. Aoe tends to be much lower dps than normal attacks, and the units that fire aoe tend to be either very slow or very fragile.

For instance instead of doing 500 dps to one target you would do 75 dps to multiple targets. A fleet composed of the splash damage ships will be murdered by brawling ships or well spaced sniping ships.


The RTS you named have unit cap on the game itself which mean you can't bring more than X of anything to any fight. This is already a blobbing limitation that nobody ever want in EVE it seems so good luck with that. Those games also don't feature LoS attack with ranged unit firing across each other at the same enemy if ordered to do so.

Flying unit in starcraft can also stack on top of each others. They will repulse each other slowly but move forward across their "friend" as soon as they get pushed out of range. Land unit can't do that but this limitation only really apply to melee unit since you can usually cram a load of unit on a single target as long as you put the 1st ones close enough.

Few unit can also do AoE in those games and if they can, it's usually a low radius and while using their normal weapon too. Those that have special AoE effect beside their main weapon are usually used like bombers or smart bomb which are already in EVE.

BTW, with a 75 dps application from the AoE system, you only need 7 target to outdo the single target option in term of total damage applied which would quickly be reached if it was not limited in number of affected target. Even more so in a case of a BS using a large AoE effect vs small ships that are even easier to cram together.

Capping the number of affected target can work to reduce the effectiveness of AoE but that mean more calculation of what is in range and which one will be affected and which one won't.

BTW, you can win RTS games with splash damage n+1. Your N just need to be high enough.
Mr Mieyli
Doomheim
#32 - 2015-08-20 20:40:49 UTC
Serendipity Lost wrote:
This whole thread is du..... not smart. Eve doesn't need AoE or chain lightning (???) weapons. CCP should (and I think is) make reasons to not blob up to add depth and interest to the game. Adding effects and/or mechanics to punish folks for blobbing up is negative programming and not moving the game forward.

Don't push CCP to add things that punish blobs. Push CCP to add things that are more interesting and better than being in a blob.

I'm not sure how entosis will work out, but it's positive programming and adding something new and interesting to the game to move it forward.

I'm just like most other folks - I don't like blobs, lag or getting alpha'd either. I also don't like negative programming / game design.

Chain lightning..... really??


I don't see this as a method to punish blobs, I see it as a trade off people can make. Either they can fit for single target damage and high dps, or they can fit for AoE at the cost of dps but both have their own advantages. In ALL other strategy games blobs are countered by splash damage. Eve presents it's own problems with the sheer scale of some fights but IMO a way needs to be found to allow AoE on reasonable scales without killing the server. Remember people do already manage just fine to topple the server with the sheer sizes of blobs that unchecked N+1 gameplay leads to.

Also I never suggested chain lightening, it doesn't feel right in EvE and I don't believe it would involve any less calculations than a sphere of AoE.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Frostys Virpio
State War Academy
Caldari State
#33 - 2015-08-20 21:12:32 UTC
Mr Mieyli wrote:
Serendipity Lost wrote:
This whole thread is du..... not smart. Eve doesn't need AoE or chain lightning (???) weapons. CCP should (and I think is) make reasons to not blob up to add depth and interest to the game. Adding effects and/or mechanics to punish folks for blobbing up is negative programming and not moving the game forward.

Don't push CCP to add things that punish blobs. Push CCP to add things that are more interesting and better than being in a blob.

I'm not sure how entosis will work out, but it's positive programming and adding something new and interesting to the game to move it forward.

I'm just like most other folks - I don't like blobs, lag or getting alpha'd either. I also don't like negative programming / game design.

Chain lightning..... really??


I don't see this as a method to punish blobs, I see it as a trade off people can make. Either they can fit for single target damage and high dps, or they can fit for AoE at the cost of dps but both have their own advantages. In ALL other strategy games blobs are countered by splash damage. Eve presents it's own problems with the sheer scale of some fights but IMO a way needs to be found to allow AoE on reasonable scales without killing the server. Remember people do already manage just fine to topple the server with the sheer sizes of blobs that unchecked N+1 gameplay leads to.

Also I never suggested chain lightening, it doesn't feel right in EvE and I don't believe it would involve any less calculations than a sphere of AoE.


The best way to cheaply counter AoE in RTS games is to send blobs of cheap units right on top of the AoE dealers so they splash each others into oblivion. Zerglings on top of siege tank are hilarious.
Mr Mieyli
Doomheim
#34 - 2015-08-20 21:50:53 UTC
Frostys Virpio wrote:

The best way to cheaply counter AoE in RTS games is to send blobs of cheap units right on top of the AoE dealers so they splash each others into oblivion. Zerglings on top of siege tank are hilarious.


Can we please limit talking about other games and if you do can you relate what you are saying back to EvE?

If I understand you, you're saying AoE doesn't counter blobs because you can get on top of the AoE damage dealers and make them kill themselves? How would this relate to eve? Ships in eve are expensive and I can't see many people suiciding ships in to try and somehow kill the AoE-dealing ships that way. Also I like the of "ah you did this, now I can counter by doing this " of your example, counter play is good gameplay and should be encouraged.

AoE alone is not a monster that ruins the game.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Frostys Virpio
State War Academy
Caldari State
#35 - 2015-08-20 22:32:16 UTC
Mr Mieyli wrote:
Frostys Virpio wrote:

The best way to cheaply counter AoE in RTS games is to send blobs of cheap units right on top of the AoE dealers so they splash each others into oblivion. Zerglings on top of siege tank are hilarious.


Can we please limit talking about other games and if you do can you relate what you are saying back to EvE?

If I understand you, you're saying AoE doesn't counter blobs because you can get on top of the AoE damage dealers and make them kill themselves? How would this relate to eve? Ships in eve are expensive and I can't see many people suiciding ships in to try and somehow kill the AoE-dealing ships that way. Also I like the of "ah you did this, now I can counter by doing this " of your example, counter play is good gameplay and should be encouraged.

AoE alone is not a monster that ruins the game.


How many throwaway ship do you think the blob can send at the smaller fleet with warp at 0 to have them kill themself? Every single "counter-play" is better achived by the BLOB. The very existance of the BLOB is their better skill or willingness at herding cats. The chance they will field wings of ships just to counter your AoE over their normal dps/logi wings is much greater than the chance you have of achieving critical mass for your AoE to beat them.

Every single time you try to counter the BLOB in EVE, you shoot yourself in the foot because they ALWAYS have the best tool to counter everything in EVE, MORE of anything.

As long as you keep forgetting about that, you will keep coming up with bad ideas because you can't nerf organisation. It's an out of game skill. Having more friends in a game where you can bring as many as you want will ALWAYS be powerfull.

What you need to nerf this is the change the fundamental "laws" of EVE to prevent people from fielding much bigger fleet. If you don't then the bigger fleet will check what you bring, and dedicate a part of it's own bigger number to the hard counter to what you bring and field the rest as something else because they can. They have the manpower. The BLOB can throw more warm bodies as a solution to any problem. At worst they have to wait a bit for the training but it will come. Just like they went from rifters to drake to battleship and to caps. They can get to any counter like anyone else and at that point, the game numbers are cancelling each others and number prevail.

To counter the BLOB, you have to nerf politics and I can only wish you luck with that.
Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2015-08-21 05:01:33 UTC
Yun Kuai wrote:
Reaver Glitterstim wrote:
Rawketsled wrote:
Mr Mieyli wrote:
Many eve players complain about remote reps making fights into battles where one side loses next to nothing and the other loses everything, but is nerfing remote reps the best solution?

Yes, it is.





I think cutting them in half is more than reasonable. Even at half power, they will still be used the same way they are now: to prevent fleet members from being destroyed while sustaining heavy fire. But cutting them in half will make onboard reps more important, and allow them to stack better against remote reps.

[/i]


Your logi is so backwardly flawed I don't even know where to start. Let's begin with the current meta from a lot of so called "elite" pirate groups. Their elite fleet comps tend to favor a 50% DPS, 45% Logi, 5% Tackle. If you cut down the effectiveness of logi by half, you will either a) force players to bring 50% more logi to make up for the reduced effectivenss or

False. They do not bring logi in the hopes nobody dies, they bring logi because logi is the most effective ship type. It's all about type effectiveness and the elitists pick the best possible assortment. Lower logi output and you lower how good logi is for the fleet. They would bring less logi, not more.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Barrogh Habalu
Imperial Shipment
Amarr Empire
#37 - 2015-08-21 06:08:28 UTC
Off-topic, but...

Reaver Glitterstim wrote:
What about if the Guardian has Remote Repair Augmentor rigs?

They will be even more cap stable?
RR augmenters don't increase rep amounts.
Amarisen Gream
The.Kin.of.Jupiter
#38 - 2015-08-21 07:27:00 UTC
So - as this thread has covered nearly everything (but, the sissy fact that Goons hasn't invaded Provo yet and won't tell CCP makes the game easier for them)

Let's talk about logi- why not change up the way logi works racially when it comes to remote reps (maybe even local)

I would see Amarr/Caldari both having a surge ether at start of cycle for shield or end of cycle for armor.
I would see Minmattar/Galenti having a build up but then a steady flow of reps.

To much stuff in this game has become cookie cutter, b/c it makes it easy to balance. I want uniqueness and flavor.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Lu Ziffer
Balanced Unity
Goonswarm Federation
#39 - 2015-08-21 08:10:24 UTC
So the original idea here was to create a missle that works like a bomb because remotereps are to strong.
Options to counter remote reps
- get a Information warfare booster and use ECM and sensor dampening.
- get a fast moving brawler fleet (20km optimal) with some neutralizers and jump on top of the logistics
- hit the main fleet with bombs use the chaos to attack the logistics.


Why is AOE a bad idea?
-We already have AOE its called a Bomb and it is not targeted for a reason because that would be overpowered(like a grid doomsday)
-It is easy to counter, deblob, the fleet performs a manouver after landing on grid which results in them being in a huge ball so that you never hit all of them.
-It would not be used against logi but to hunt down any small gang in EVE .
-Logistics are very resilient they move fast and have a small signature and good resistance.

If you want a aoe that is strong enough to kill a logi it needs a lot of dps or alpha and it needs to be not affected by signature or speed like a smartbomb or the old doomsday.

If you want an aoe to hit the fleet this already exists.

There are enough options to counter remote reps, EWAR is easy so how about you try this.
Sigras
Conglomo
#40 - 2015-08-21 08:23:21 UTC
Frostys Virpio wrote:
How many throwaway ship do you think the blob can send at the smaller fleet with warp at 0 to have them kill themself? Every single "counter-play" is better achived by the BLOB. The very existance of the BLOB is their better skill or willingness at herding cats. The chance they will field wings of ships just to counter your AoE over their normal dps/logi wings is much greater than the chance you have of achieving critical mass for your AoE to beat them.

That is exactly the POINT! The problem with blobs is rooted in the fact that it's super easy. Managing a large fleet should mean coordinating multiple attack wings all operating independently. Right now it's just telling a bunch of people to orbit anchor, target XYZ ship and press F1.

If AOE forces large fleets to split up into smaller attack wings flying around the grid, then good job everybody, mission accomplished, on to the next problem.

Current fleet mechanics are the equivalent of attack-moving across the map in starcraft, except in Eve it is also the most effective strategy because there are no siege tanks doing AOE damage to punish that strategy. Bombs are a great counter to Battleship/Battlecruiser blobs, and guess what people dont fly anymore? I guess it was easier for you guys to switch ship doctrines than to teach all your pilots to do something other than orbit anchor huh?
Frostys Virpio wrote:
Every single time you try to counter the BLOB in EVE, you shoot yourself in the foot because they ALWAYS have the best tool to counter everything in EVE, MORE of anything.

ya know, you're right... I remember when stealth bombers were totally wrecking battleship fleets, they just brought more battleships and BAM problem solved... Roll

Can we start saying coherent things again?