These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Beginner Incursus fit advice

Author
Fenris Mars
Sebiestor Tribe
Minmatar Republic
#1 - 2015-08-20 02:01:55 UTC
Is this a good ship for beginning PVP? It's what I can afford right now and be trained quick to try it out tomorrow.


High Slots:
3x Modal Light Ion Particle Accelerator I using Antimatter Charge S ammo

Mid Slots:
5MN MicroWarpdrive I
J5 Prototype Disruptor I
Warp Scrambler I

Low Slots:
Micro Auxiliary Power Core I
200mm Rolled Tungsten Plates I

Drones:
Hobgoblin I x1
ShahFluffers
Ice Fire Warriors
#2 - 2015-08-20 02:12:51 UTC
You have the right idea.

You have two more low-slots on your Incursus... I suggest an Adaptive Nano Membrane/Plate and always fit a Damage Control.

And I do mean ALWAYS fit a damage Control. That one mod can often double your odds of survival.
Yang Aurilen
State War Academy
Caldari State
#3 - 2015-08-20 02:18:51 UTC
Fit some rigs. Also fit an ANP and DCU in your lows. Fill your slots.

Post with your NPC alt main and not your main main alt!

Cara Forelli
State War Academy
Caldari State
#4 - 2015-08-20 02:26:53 UTC
ShahFluffers wrote:
And I do mean ALWAYS fit a damage Control. That one mod can often double your odds of survival.

Never leave station without your....oh...never mind...

OP you may find this recent thread helpful.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Chainsaw Plankton
FaDoyToy
#5 - 2015-08-20 02:55:53 UTC
Fit some rigs, Trimarks would make sense with the plate, but they also slow you down. Or since it is a gallente hull you can try fitting transverse bulkheads in the rig slots. Bank on that resisted hull thanks to the damage control, and naturally high hull HP thanks to gallente.

also many frig fights are over very quickly, so might want to try a small ancillary armor rep instead of the plate.

looks pretty normal beyond that.

@ChainsawPlankto on twitter

Calania Maharyn
Doomheim
#6 - 2015-08-20 08:57:33 UTC
I'd go for something like this, since at the very least, it'll allow you to live longer and get used to the initial rush of PvP combat. Bear in mind, you absolutely need to catch people as they warp to you, or as you warp to them. Launch your drone, approach enemy with AB, set everything on them. Use the armor repairers when you take damage (Start 1 when you're about 25% shield), use the cap booster when you're at very low capacitor, but before your modules shut off. With low skills, it will fill your entire capacitor again.

At 4 mil or so, it's no too horribly expensive, and it's a fit you can upgrade as you get better skills if you like it. There's still fitting room on there even with absolute beginner fitting skills, which I built it for.



[Incursus, Dual-rep Brawl Low-skill]
Damage Control I
Small 'Accommodation' Vestment Reconstructer I
200mm Crystalline Carbonide Restrained Plates
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Monopropellant Enduring Afterburner
J5b Phased Prototype Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin I x1
Skyweir Kinnison
Doomheim
#7 - 2015-08-20 10:59:52 UTC
Calania Maharyn wrote:
I'd go for something like this, since at the very least, it'll allow you to live longer and get used to the initial rush of PvP combat. Bear in mind, you absolutely need to catch people as they warp to you, or as you warp to them. Launch your drone, approach enemy with AB, set everything on them. Use the armor repairers when you take damage (Start 1 when you're about 25% shield), use the cap booster when you're at very low capacitor, but before your modules shut off. With low skills, it will fill your entire capacitor again.

At 4 mil or so, it's no too horribly expensive, and it's a fit you can upgrade as you get better skills if you like it. There's still fitting room on there even with absolute beginner fitting skills, which I built it for.



[Incursus, Dual-rep Brawl Low-skill]
Damage Control I
Small 'Accommodation' Vestment Reconstructer I
200mm Crystalline Carbonide Restrained Plates
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Monopropellant Enduring Afterburner
J5b Phased Prototype Warp Scrambler I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Electron Particle Accelerator I, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin I x1


Thank you for this. I'm going to try it out.

Since it's a brawler fit, should I fit a MWD as soon as I can? And may I ask, is there any difference between Caldari Navy and Federation Navy ammo? I can't see any in the information panels, and in Dodixie, the latter is less expensive.

Humanity has won its battle. Liberty now has a country.

Calania Maharyn
Doomheim
#8 - 2015-08-20 11:12:21 UTC  |  Edited by: Calania Maharyn
To my knowledge, there is no difference between Caldari Navy and Federation Navy ammo, other than the name.

With the dual-rep fit, you really need the cap booster. This means you only have 2 mid slots available. You need a point to hold people from warping as the minimum. Since you are blaster-fit, you want to be close, and you want to turn off any potential enemy MWD so they can't get away, so it's a scram. Since you don't have a mid slot for a web, your only option to try and stay close is a prop mod that doesn't turn off if you are fighting another scram-fit ship: An Afterburner.

The dual-rep incursus is really really sturdy for a T1 frigate, but the price is the above. You can't fit a web. There are other incursus fits out there that don't dual-rep and thus don't need the cap booster, freeing up the slot for a web. So, if you want to fit an MWD, you should drop 1 repper and put in an adaptive resist plate, removing the cap booster to instead in a stasis webifier, since your MWD will likely be turned off in a brawl, and you need -some- way to try and stay close enough for your blaster DPS to apply. Also a note here, to fit the MWD, you'll probably need to replace the resist rig with a powergrid rig (small ancillary current router I)

The fit I recommended is made for a specific purpose: Surviving, and brawling. You can get in trouble very quickly as soon as you can't catch someone, BUT: For a complete newcomer to the game, survivability has one big advantage. It gives you time to acclimatize, to think, to get used to PvP in EVE. I can still remember the first few times I PvPed in EVE. It was violent, quick, and I had fairly little idea of what the hell was going on. A tanky ship gives you time to think, and this one can still get a kill against the right kind of targets.

Personally, if I was starting over again, I'd probably fit up 3-5 of these and go out into faction warfare lowsec, and fight (and die). And then move on to another ship that struck my fancy.
Darth Schweinebacke
Wings of Fury.
#9 - 2015-08-20 11:55:51 UTC
[Incursus, Solo]
Small Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Void S / CN Antimatter
Light Neutron Blaster II, Void S / CN Antimatter
Light Neutron Blaster II, Void S / CN Antimatter

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Processor Overclocking Unit I

Warrior II x1

This is my prefered incursus fitting. As others already mentioned it is essential that you go into fights in situations where the targets land right next to you, or you land right next to them. If you encounter something that is fit to stay on range and he can already position him far away from you before the fight starts you are dead.

For this kind of setup and tactic I always prefer an AB. You are going into scrambling range anyway and if the target has a scrambler too, the AB will help you to keep up a higher angular velocity on a close orbit. Since the Incursus is not the fastest ship the web is quite important as well, it is the only way that even something with just an AB fitted slips out of your range.

Here a few stats (that is with max skills though):

Tank: 196 dps (overheated - should always overheat ancillary reps)
DPS: 212 (void) / 184 (CN Antimatter)
speed: 1073m / s with AB running (1407m / s while overheating)
Capacitor lasts 53 seconds with everything running permanently

Keep in mind: As it has no cap booster you might want to stay away from anything that is likely to have neutralizers fitted :).
Skyweir Kinnison
Doomheim
#10 - 2015-08-20 12:07:02 UTC
Calania Maharyn wrote:

Personally, if I was starting over again, I'd probably fit up 3-5 of these and go out into faction warfare lowsec, and fight (and die). And then move on to another ship that struck my fancy.



Thank you for the explanation. It does make sense - I was thinking I might need the MWD to get close, but of course, it can be turned off.

And what you wrote above is my plan to start with PvP. Smile Another question. I have saved the fit you suggested - is it possible somehow to simply use that save to buy another ship fitted the same way? I can't find a 'buy this' type button, and buying all these items one by one to have four backups takes so long (- especially since I then need to fly them individually to a better staging point).

Darth Schweinebacke wrote:
This is my prefered incursus fitting. As others already mentioned it is essential that you go into fights in situations where the targets land right next to you, or you land right next to them. If you encounter something that is fit to stay on range and he can already position him far away from you before the fight starts you are dead.


Thank you, but my skills are nowhere near being able to fly that yet. I've only been playing three weeks. Smile It is useful though, to see how one might upgrade. Capacitor and power grid seem to be the first focus, but should one aim to upgrade guns, armour or rigs as the next priority?

Humanity has won its battle. Liberty now has a country.

Darth Schweinebacke
Wings of Fury.
#11 - 2015-08-20 12:14:08 UTC  |  Edited by: Darth Schweinebacke
Skyweir Kinnison wrote:


Thank you, but my skills are nowhere near being able to fly that yet. I've only been playing three weeks. Smile It is useful though, to see how one might upgrade. Capacitor and power grid seem to be the first focus, but should one aim to upgrade guns, armour or rigs as the next priority?


Well.. you can always replace the t2 stuff with t1 stuff. I rather prefer posting finished fittings that give you a direction what to work on than trying to make 1000 different fittings for different levels of fitting skills and so on :).

That being said... I would focus on fitting and capacitor skills before guns. The better those skills are the less slots you need to waste for CPU / PG / Capacitor modules and so you free up slots for more useful equipment.

Do not bother with rigging skills for now. You can fit rigs even without the skills. The skills only reduce the penalty of rigs (not all rigs have penalties though).

edit:

So I would go for fitting skills -> tanking skills -> gunnery skills ; and once those are at the levels you want them to be you can go for rigging skills

A good way to speed up the buying process is:

1) Download EFT.
2) Create the fitting in EFT.
3) Export it from EFT.
4) Import it to Eve (Open the fitting window -> click browse -> import)
5) Open the market window -> select quickbar -> drag and drop the fitting from your browsing window into the market quickbar
6) Now you can quickly just buy all the relevant items (if you do that in a trade hub you can fit a ship like that in 1-2 minutes easily)
Skyweir Kinnison
Doomheim
#12 - 2015-08-20 12:25:10 UTC
Great, thank you. Much appreciated. Big smile

Humanity has won its battle. Liberty now has a country.

Fenris Mars
Sebiestor Tribe
Minmatar Republic
#13 - 2015-08-21 00:58:38 UTC
I did some changes today.

[Incursus, Fenris Mars's Incursus]
200mm Rolled Tungsten Compact Plates
Small Ancillary Armor Repairer
Magnetic Field Stabilizer I
Damage Control I

1MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

Modal Light Ion Particle Accelerator I
Modal Light Ion Particle Accelerator I
Modal Light Ion Particle Accelerator I

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I
Small Hybrid Burst Aerator I


Hobgoblin I x1

Antimatter Charge S