These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Should High sec go away?

Author
Kitten Ripper
Science and Trade Institute
Caldari State
#321 - 2015-08-18 21:49:20 UTC  |  Edited by: Kitten Ripper
Salvos Rhoska wrote:
Kitten Ripper wrote:
HS too ezy.

I had an enormous post for your reading pleasure, but lost it due to this ******* tablet.
Summa summarum, could you write up a numbered list of changes (similar to what I did above)?

It is not that easy. Small, gradual changes means that each change needs to have only a small effect and that a next patch then needs to solve resulting problems, only to push on, and to create new problems. It will be an iterative process as all changes are.

So just to give an example of what this could look like, but by no means is set in stone:

1. Give new players a choice where to start their live: in high-sec as usual or at an alliance controlled structures in 0.0. Alliances will need to obtain the right to do so for it to become meaningful (i.e. are require to hold sov over an entire constellation and own an outpost). Once the right has been obtained should the game seed blue prints and skill books (those that are also seeded in high-sec) at the outpost. New players will automatically become members of a corporation within the alliance.

2. This new, additional beginner's experience will cause various problems that need to be addressed in a next step. New players will need a big warning sign, telling them with no pretty words, what they are getting themselves into. However, some players will find this rather attractive without knowing anyone and anything and will try to hit the ground running (just as there are new players in high-sec who as their first action attack CONCORD, get popped, nod appreciatively and move on ... Lol). Alliances will use this for alts but also for friends at first, but some alliances will try to attract new players into their rows this way. It is entirely up to them how successful they are, but considering the game sees around 2000 new players each day currently is this a resource worth making an effort for.

3. Once this takes off and alliances are making the effort, as well as try to attack and to disable it for other alliances, can one start making high-sec less attractive, and only then. With more players entering 0.0 directly will there be less new players in high-sec and one can start to shrink its size, and with a shrinking size and less players will it automatically become less profitable. Increased taxes in high-sec for NPC corps, for trading, as well as a minimum tax for player corps in high-sec can one put further pressure on it. Reducing bounties and belt sizes can be another tool. This may not go down easy with every player, but every change has had its haters so far.

4. Depending on how successful this is, and it will take more than just months, more likely years, can one either leave high-sec around as islands of safety or even go as far as removing it completely. It will all depend how well a new player experience can be implemented for 0.0 and how many new players choose 0.0 over high-sec as a result.
Skinta
Republic Military School
Minmatar Republic
#322 - 2015-08-19 11:32:38 UTC
Hi Sec doesn't need to go away, it just needs to be more welcoming, instead the faction police are always threatening to kill me.
Skinta
Republic Military School
Minmatar Republic
#323 - 2015-08-19 11:34:36 UTC
On a serious note I think some of the Hi Sec income streams need to be tweaked just a little to try and encourage some more people into Low/WH/Null, incentivise people to get out of their comfort zones just a little.
000Hunter000
Missiles 'R' Us
#324 - 2015-08-19 11:44:18 UTC
Posting in another I'MAJERKANDILIKETOSHOOTDEFENCELESSMINERSINTHEFACE thread!!!


HAHAHAHAHAHAHAA!!!!!

No... Roll

Gawd, what is it with all these people who want to turn eve into a pile of garbage? Roll
Judge Ment
Aeon Interstellar Conglomerate
#325 - 2015-08-19 14:01:35 UTC
No I think they should remove low sec to be honest and call it 0.0


remove cloaking period or put a time cap on it
admiral root
Red Galaxy
#326 - 2015-08-19 16:55:35 UTC
000Hunter000 wrote:
Posting in another I'MAJERKANDILIKETOSHOOTDEFENCELESSMINERSINTHEFACE thread!!!


HAHAHAHAHAHAHAA!!!!!

No... Roll

Gawd, what is it with all these people who want to turn eve into a pile of garbage? Roll


I would like to congatulate you on reading the thread before you posted...

...but you didn't, so I can't.

No, your rights end in optimal+2*falloff

Market McSelling Alt
Doomheim
#327 - 2015-08-19 18:36:50 UTC
admiral root wrote:
000Hunter000 wrote:
Posting in another I'MAJERKANDILIKETOSHOOTDEFENCELESSMINERSINTHEFACE thread!!!


HAHAHAHAHAHAHAA!!!!!

No... Roll

Gawd, what is it with all these people who want to turn eve into a pile of garbage? Roll


I would like to congatulate you on reading the thread before you posted...

...but you didn't, so I can't.



No he pretty much summed it up nicely... comprehension skills for the win.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Retired Raver
Doomheim
#328 - 2015-08-19 18:42:10 UTC
Skinta wrote:
On a serious note I think some of the Hi Sec income streams need to be tweaked just a little to try and encourage some more people into Low/WH/Null, incentivise people to get out of their comfort zones just a little.


If you do that, then the hiseccers (is that a word? it is now) will probably either quit the game or take the income hit. They're in hisec because it's as close to a PvE server as they're gonna get with EVE.
admiral root
Red Galaxy
#329 - 2015-08-19 19:49:28 UTC
Market McSelling Alt wrote:
No he pretty much summed it up nicely... comprehension skills for the win.


Except the so-called shoot defenceless miners crowd are the ones arguing not to turn Eve into a pile of garbage, which is one highly probable effect of removing high sec. Like you say, comprehension skills.

No, your rights end in optimal+2*falloff

Asinar
The Hotdog
#330 - 2015-08-19 21:21:12 UTC
Judge Ment wrote:
No I think they should remove low sec to be honest and call it 0.0


remove cloaking period or put a time cap on it


Cloak has many uses. Transporting high value cargo in hisec, for example.

If cloak gets nerfed, so should probes. They are tied together.

Try enter any area where you are unwelcome (lowsec/nullsec/wh) and see how long it takes before someone is on your tail.
2 ways of loosing them, cloaking up or they give up.

Cloaking hurts isk/hour and enjoyment of the game, can't do anything cloaked. It's a loss for me, loss for the PVPer. But that's the only choice given me. That and Alt-F4.

Time cap wouldn't change a thing. Theres always a way to work around it.


Lowsec, what does it offer? Faction Warfare or Exploration. Everything else is the same as hisec. So why go there? Theres very little incentive to go, many incentives to NOT go.

Nullsec is about the same but even more incentives to NOT go. Gatecamps, bubbles, having to be part of an alliance and even then, getting camped etc. Sure, theres Sanctums but PVE isn't a really strong part of Eve. Done a site once, you've seen all it has to offer. not very dynamic. But very risky. PVE ship vs PVP ship, who wins? Do you even need to think?

Grinding isk to get ships, thats what PVE is. Mind numbing. Not very motivating.

PVP, I'm not that interested. I don't get a kick out of it, actually I couldn't care less.


So back to the starting point.

What is the incentive?

Theres only so much the players can do. CCP needs to step up and deliver those incentives.


Players create the content...of course, since CCP doesn't.
kuldar skjiem
Royal Amarr Institute
Amarr Empire
#331 - 2015-08-19 21:48:01 UTC
Damien Power wrote:
Ive been playing eve since 2006 and i seen so much change over that time.

Null sec use to have major brawls all the time now its nothing but rental space and small fights here and there.

then Low sec you would see decent fights and gate camps everywhere and large faction warfare battles.

High sec use to be some what quiet and full of miners and ratters. I remember when you could tank a Hulk out and solo kill guys in them..

These days i see Nullsec alliances jumping into other alliances battles just to get kills, and some have to travel long distances just to find people to attack that are willing to engage becasue of the amount on rented space.

In low sec ! all you here about and see are cap ships getting ganked while trying to travel from one place to another.

And there is high sec! i see players/corps telling miners to pay a mining fee to mine freely or they get ganked

I see groups ganking indy ships all the time exp freighters.

even ratting ships getting ganked by players flying in the sites and hitting the site trigger to spawn the entire room and once that ratter is taking enough Dps you can eaily gank them as well.

Seems like high sec might as well go away and make all of eve a null sec and Lowsec game..

If they want a New player friendly area then make a syatem that has a low isk profit that allows them to learn and once they decide and feel comfortable they can leave the Small high sec area and cant return but there will be missions that send them in a low sec area that they cant be attacked until the click on something to agree to leave the safety of Hs Timed missions so they cant fly around just to say haha you cant attack me. after the timer is up you are free to attack.

All of this is just my opinion from what ive been seeing.. a full nusec and low sec would be kinda cool i think..



sry ur speech didnt make any sence at all,without highsec all mission running and mining would be gone most likely 97%
i know ur 0.0 l33t pvp dude brobaly and want to have more content and honest fights and pla pla but theres already enauf 0.0 space in new eden ,if u really want more 0.0 space then instead of making highsec to 0.0 ccp should expanding 0.0 area

also how the hek u think the trading staging sytems would last (jita 4-4) people never gonna go in there then anymore to sell their goods because it would be too dangerus to do so
Spurty
#332 - 2015-08-19 23:56:57 UTC
Remove the locks on Bubbling in low sec (and high sec).

Make it costly (like smartbombing) if done 'poorly', but ultimately 'available everywhere'.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Petinator Holmes
The Scope
Gallente Federation
#333 - 2015-08-20 02:41:52 UTC
And so the discussion goes.. these people all providing new ways to try to gradually eradicate high sec space or at least cut it down in size..

Ever wonder why the majority of players spend most of their time in high sec? Maybe a lot of you should ask yourselves this question, because it is pretty obvious.

Yes it is relatively low risk for isk making, industry and mission running, but one of the main reasons that I prefer high sec is because in high sec I can avoid having to deal with the most toxic of the eve online community. I have no issues with getting my imaginary ship blown up.. I do have issues sharing eve space with sociopaths, trolls and sadists.

The absolute toxicity of large portions of the nullsec and lowsec communities absolutely bewilders me at time.. yes this is a game of pixels and imaginery space ships, however, the vitriol and intentional bullying and douchebaggery that goes on blows my mind.

If nullsec and low sec combat was something like what you see with the Red vs Blue alliance permanent warfare, where you get killed or take part in fleet vs fleet action on a relatively even footing, then i'm sure more people would make the move.

There is nothing wrong with Nullsec and Low Sec as far as game mechanics go.. If you can deal with the above mentioned issues that I have found with null and low sec, there is a LOT more isk to be made in these areas of space.

Personally I have started doing more wormhole exploration as this seems to have that nice balance.. the heart pounding, adrenaline rush of having no local chat, and only dscan and combat drones to know if you're about to get ganked or not.. and with the nature of at least the c1-c3 wormholes, if you do get ambushed, you have a reasonable chance of escaping due to wormhole mechanics (wormholes collapsing from too much mass etc)

Take the toxicity out of null/low and you might see more people move there.. good luck with that though.

Nihlus Valke
University of Caille
Gallente Federation
#334 - 2015-08-20 07:50:00 UTC
Petinator Holmes wrote:
And so the discussion goes.. these people all providing new ways to try to gradually eradicate high sec space or at least cut it down in size..

Ever wonder why the majority of players spend most of their time in high sec? Maybe a lot of you should ask yourselves this question, because it is pretty obvious.

Yes it is relatively low risk for isk making, industry and mission running, but one of the main reasons that I prefer high sec is because in high sec I can avoid having to deal with the most toxic of the eve online community. I have no issues with getting my imaginary ship blown up.. I do have issues sharing eve space with sociopaths, trolls and sadists.

The absolute toxicity of large portions of the nullsec and lowsec communities absolutely bewilders me at time.. yes this is a game of pixels and imaginery space ships, however, the vitriol and intentional bullying and douchebaggery that goes on blows my mind.

If nullsec and low sec combat was something like what you see with the Red vs Blue alliance permanent warfare, where you get killed or take part in fleet vs fleet action on a relatively even footing, then i'm sure more people would make the move.

There is nothing wrong with Nullsec and Low Sec as far as game mechanics go.. If you can deal with the above mentioned issues that I have found with null and low sec, there is a LOT more isk to be made in these areas of space.

Personally I have started doing more wormhole exploration as this seems to have that nice balance.. the heart pounding, adrenaline rush of having no local chat, and only dscan and combat drones to know if you're about to get ganked or not.. and with the nature of at least the c1-c3 wormholes, if you do get ambushed, you have a reasonable chance of escaping due to wormhole mechanics (wormholes collapsing from too much mass etc)

Take the toxicity out of null/low and you might see more people move there.. good luck with that though.



Exactly.

Null/low imo is a pointless endeavor for anyone not interested in PvP. What sane person is going to go there so that some band of insta-locking interceptors on the gate or some T3 death machine can blow their ship up and pod them for the lawls? Then in null, to make things worse, I'd have to go through all these erratic jumps between celestials in order to make points in space to come in at gates at odd angles to avoid the traps. It's tedious doing this system by system. I don't have the ISK to be flushing my hard earned imaginary currency down the toilet for some douchebag's amusement. It's not like I can actually defend myself against the campers, gankers and assorted wankers. It's immersion breaking to go someplace where everyone just shoots everyone just because. Null/low to outsiders is just a big warzone (as they call the PvP area in other MMOs) with no substance. There is no reason for a normal player to go to a warzone other than to do battle with other players. I'm certainly not going there fit for PvE content knowing there are people fit for PvP whose sole joy in life is to harass me. As we know the average player isn't into being steamrolled by some 5 year vet sporting T2/T3 ships, T2 modules and millions more in SP put into combat skills.

I will say it again: There is not a single reason - none, zero, zip, zilch, nada - for these PvP types to want to force high sec types into low/null other than easy kills and tear harvesting. Apparently, they aren't getting enough of their daily dose of sadistic delights from the current low numbers in null/low.
Black Pedro
Mine.
#335 - 2015-08-20 08:21:42 UTC
Nihlus Valke wrote:
I will say it again: There is not a single reason - none, zero, zip, zilch, nada - for these PvP types to want to force high sec types into low/null other than easy kills and tear harvesting. Apparently, they aren't getting enough of their daily dose of sadistic delights from the current low numbers in null/low.
There is plenty of reason to encourage those "high sec types" into low or null. Many of these characters are lowsec and nullsec alts or even former mains that are only in highsec because it pays too much for so little risk. They do their PvE or industry there under the free protection of CONCORD, draining the life out of these other spaces.

Now I've said multiple times in this thread I do not think highsec should be removed, just have the income toned back to reflect the actual low-level of risk in highsec. But really people, every proposed or actual change made to this game is not specifically designed to mess with your gameplay as you might believe from reading these forums. There are greater reasons why CCP might choose to nerf something or change something, and it is not just to make you a target for the hordes of "sociopaths" on the other side of 0.5 security space you imagine to exist.

Play the game how you want. Remember though that there are reasons why balance changes have been, and will continue to be made beyond your small little window onto New Eden.
Market McSelling Alt
Doomheim
#336 - 2015-08-20 08:47:35 UTC
Black Pedro wrote:
Nihlus Valke wrote:
I will say it again: There is not a single reason - none, zero, zip, zilch, nada - for these PvP types to want to force high sec types into low/null other than easy kills and tear harvesting. Apparently, they aren't getting enough of their daily dose of sadistic delights from the current low numbers in null/low.
There is plenty of reason to encourage those "high sec types" into low or null. Many of these characters are lowsec and nullsec alts or even former mains that are only in highsec because it pays too much for so little risk. They do their PvE or industry there under the free protection of CONCORD, draining the life out of these other spaces.

Now I've said multiple times in this thread I do not think highsec should be removed, just have the income toned back to reflect the actual low-level of risk in highsec. But really people, every proposed or actual change made to this game is not specifically designed to mess with your gameplay as you might believe from reading these forums. There are greater reasons why CCP might choose to nerf something or change something, and it is not just to make you a target for the hordes of "sociopaths" on the other side of 0.5 security space you imagine to exist.

Play the game how you want. Remember though that there are reasons why balance changes have been, and will continue to be made beyond your small little window onto New Eden.



Do you also have a problem with those same alts if they were farming a C4 wormhole?

Maybe your problem isn't that you don't like alts that are detached from the space the main has SOV with, maybe your problem is you deep down inside want more easy targets in the areas you like to hunt.

But you could always go dec some people in highsec and blow them up there, or suicide gank, or unblue some people and stop complaining.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ima GoodGirl
Aria Shi's Wasted ISK
#337 - 2015-08-20 08:59:15 UTC
Market McSelling Alt wrote:
...and stop complaining.

Lol. The biggest complainer on the forum telling someone else to stop complaining.

Comedy gold.
Black Pedro
Mine.
#338 - 2015-08-20 09:01:38 UTC
Market McSelling Alt wrote:
Do you also have a problem with those same alts if they were farming a C4 wormhole?

No. They are offering themselves up as targets in exchange for that farming income. C4's shouldn't be too safe, but CCP has made several changes to increase the risk there in the last year so I see no issue with it currently.

Market McSelling Alt wrote:
Maybe your problem isn't that you don't like alts that are detached from the space the main has SOV with, maybe your problem is you deep down inside want more easy targets in the areas you like to hunt.

But you could always go dec some people in highsec and blow them up there, or suicide gank, or unblue some people and stop complaining.
This is my main. And that is what I do with the majority of my game time - hunting targets in highsec to increase the risk there. Incentivizing players to move to low or null would actually decrease the number of targets I have.

I am also not complaining. I simply pointed out that there are indeed greater reasons for CCP to change risk and income balances in the game beyond "CCP hates me/wants to feed me to evil nullseccers" claims of the previous poster. Next up: Drifter Incursions replacing Sansha Incursions in highsec. That increase in risk is going to produce some epic tears.
Salvos Rhoska
#339 - 2015-08-20 09:41:23 UTC  |  Edited by: Salvos Rhoska
HS security is fine.

HS profits, however, are too high.
Specifically in L4missioning, HS combat sig drop rates + safe anom escalations and drop rates, and MOST crucially, trading.
HS reprocessing was addressed (unfortunately so that HS looting/salvaging is dead, but this is exactly BECAUSE other HS activity is still so profitable in comparison. Lower L4 payout, and salvaging/looting becomes viable again). HS data/relic was addressed. PI is addressed. Goo was addressed. I cant speak to research and production.

The universal rule is that profits be commensurate with risk.

What many exclusively HS dwellers dont understand, is that there are enormous amounts of players who focus in other sectors, but leach HS on their alts or directly by funnelling their resources to HS markets out of other sectors.

The profit and security in HS is, in retrograde, emptying other regions of space in terms of activity, which though nominally more profitable, are more risky and situational.

HS dwellers dont pragmatically NEED as much profit as other sector dwellers, because their own risk and expense is commensurately lower, as is their capacity to recoup losses thanks to the HS hub juggernauts.

Most HS dwellers will never lose more than a handfull of ships, in their entire HS existance.
Your worst expense is overpaying a few mil on a module/commodity cos you cba to fly to a another hub (safely) for a better price.
By comparison pilots in all other sectors lose ships constantly, and have to make real, risky efforts to even find replacements for sale.

This is not about nerfing HS profits out of spite, or some contempt for carebearing.
Its to rationalize profit/risk across all sectors of space, by reducing the common denominator in HS, in which just about everyone has an alt, or which to they ultimately funnel their product for even greater profits due to the pre-emminence of HS hubs.

HS is a safe profit bucket beyond what it needs to be. HS life is cheap, not only due to low risk, but also the immediate and safe access to any number of interconnected hubs.

Yes, HS profit nerfs will eat into your wallet, but so what.
Rarely, if ever, will you lose a ship there.
Selling your stuff is safe and simple. Easy to get to market (you havr no idea how much harder in/from other secs).
HS life is watching your wallet grow. Nothing wrong with that, but the rate of it is out of whack with risk.

Its a kind of "first world privilege" at work here.
And as in IRL, this "privilege" is resulting in constant influx of players from other sectors to capitalize on that, instead of focusing on developing their own sectors of space.

By means of proxy, and the concrete fact that most players run multiple accounts, HS with its security commensurate with almost comparable profit AND its enormous hubs, is leaching activity from other sectors.

Im not talking about enormous nerfs. A little will go a long way, due to the sheer volume of players currently playing both HS and their own local fields. A HS exclusive will barely feel it, especially considering your lack of expenses, but a NS/LS/WH player will feel it far more strongly as an incentive to capitalise on their inherently more profitable local efforts.

So its not actually a HS occupant nerf, its a nerf to how other players are exploiting HS.
They will feel it. You will barely notice.
Josef Djugashvilis
#340 - 2015-08-20 10:17:37 UTC
Don't like hi-sec?

Don't go there.

Unhappy with me earning enough isk from level 4 missions to fund my (hopeless) lo-sec pvp?

Come and kill me when I am running missions.

This is not a signature.