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whats your problem

Author
Gimme Sake
State War Academy
Caldari State
#41 - 2015-08-19 10:28:41 UTC  |  Edited by: Gimme Sake
Salvos Rhoska wrote:
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.




1) Care to elaborate how ship balancing complicates industrial production? Are you referring to ship attributes or industrial/manufacture costs? In either case it is and was a work in progress since a decade ago.


2) It's a huge grind to get out some profit unless you multibox. Period. Would you prefer the time players spend in HS to be entirely assigned to pve activities? Then perhaps you should petition for increasing the duration of the hours in a day from 24 to 48. Also a 14 days week might be a good idea.

Every hs player should quit rl work and make minning or ratting in eve their main reason of living. Perhaps you should consider running for CSM?

Combat sigs drops and escalation rates are subject to ninja nerfs from both ccp and loot fairy with almost each patch; if you ran them you'd know.

Missions payment is double in low and triple in null compared to HS. Working as intended.

Null bears wail and complain their hourly isk ticks when running null combat sigs might equal in bounties with some l4s and/or incursion isk payment. Move on to the null missions then please, they pay at least triple, yeah you won't get that vindi, mach or barghest drop from an eventual escalation but the income is steady.

Both HS incursions and mission can be and are subject to pvp elements such as baiting or ganking. If you feel it is too little feel free to fit a Nado and get to work. No need to mention there are corps who will gladly accept your membership or sponsorship of high sec risk aversion therapy programs.

HS station nerf? Is there any logical argument behind that? Trade is really bad for economy and so it's profit huh?

3) Too easy compared to what? Again no argument behind your affirmation other than personal taste. Some players are cautious when hauling others are not; those who pay no attention very often pay with their ship and cargo, working as intended.

5) LS is the only space where you can get fights relatively easy; solo, small gang or fleet. Please don't attempt to fix what it is working as intended. If there is something that needs looked at is the security status impact given by aggression of neutral ships other than haulers or barges.

7) FW players have no other income than FW plexing and they provide content for everyone looking for pvp in the area. Yeah there are stabbed frigs orbiting fw plexes, so what? They provide the funds for the isk sink that is pvp. Fiddle with that and the pvp experience in FW low will be slowly downgraded to exclusive fights vs frigs and t1 cruisers. Does it really bother you that much not being able to kill that stabbed atron or merlin?
FW players pvp and they do it a lot. Please allow them the "luxury" to afford losing a t2 or pirate cruiser once or twice a month.

"Never not blob!" ~ Plato

000Hunter000
Missiles 'R' Us
#42 - 2015-08-19 11:48:04 UTC
Yang Aurilen wrote:
The players


LMFAO!!! So true! Lol
Judge Ment
Aeon Interstellar Conglomerate
#43 - 2015-08-19 13:50:25 UTC
I like this
TheExtruder
TheExtruder Corporation
#44 - 2015-08-19 14:24:56 UTC
eve lore is not very engaging or interesting to read for the average player

not really sure why its a problem, but i sure wish i could have the motivation to finish reading one of those weekly stories that ccp releases, maybe they just need to start including player made corporations into the stories?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#45 - 2015-08-19 14:53:20 UTC
TheExtruder wrote:
eve lore is not very engaging or interesting to read for the average player

not really sure why its a problem, but i sure wish i could have the motivation to finish reading one of those weekly stories that ccp releases, maybe they just need to start including player made corporations into the stories?

I remember a story where Goonswarm destroyed cementery in space, the people used to defend it for some time. There are no cementeries I know of now.
Karl Jerr
Herzack Unit
#46 - 2015-08-19 18:52:39 UTC
Tears for any change / nerf / ganks in the game.

Apart that, nothing, as long as you find your fun Bear
Retired Raver
Doomheim
#47 - 2015-08-19 18:56:12 UTC
The absence of Below The Asteroids from the ingame soundtrack is by far the biggest issue and needs immediate attention by CCP.

Terranid Meester
Tactical Assault and Recon Unit
#48 - 2015-08-19 20:11:33 UTC
Over convoluted game mechanics that CCP dream up in the hope to be the something to everyone game but instead just end up alienating the original idea of eve being harsh and so end up being a jack of all trades and master of none.
Herzog Wolfhammer
Sigma Special Tactics Group
#49 - 2015-08-19 20:24:37 UTC
I don't get to play enough. Cry

Bring back DEEEEP Space!

Hemmo Paskiainen
#50 - 2015-08-19 20:33:33 UTC  |  Edited by: Hemmo Paskiainen
The geopolitical conciquences of broken technetium injection on alliance level, and the 4 year long neglection off it. (Takes prolly anither 3 to stabilize)

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Abraham Kennedy
Center for Advanced Studies
Gallente Federation
#51 - 2015-08-19 21:18:01 UTC
Isajah wrote:
I need a glossary and an abreviation list ...

I spent hours of reading wikis and guides (thanks to mining) to find out what people are talking about in eve and still stumble upon abreviations I know not what they mean.



I am with you on this 100%. It seems abbreviations are the birthspawn of people too lazy to actually type out what they are talking about. I suppose it makes them feel important?

OR
I a wth u 100% sems abbrvs BS of lzy's.
Celthric Kanerian
Viziam
Amarr Empire
#52 - 2015-08-19 23:58:50 UTC
The impossible quest to get into npc nullsec because of huge merciless corporations and alliances.
TheExtruder
TheExtruder Corporation
#53 - 2015-08-20 01:46:50 UTC
Celthric Kanerian wrote:
The impossible quest to get into npc nullsec because of huge merciless corporations and alliances.


yeah i wish there was a way around the bottleneck gatecamps, something accessible
Yang Aurilen
State War Academy
Caldari State
#54 - 2015-08-20 02:20:13 UTC
TheExtruder wrote:
Celthric Kanerian wrote:
The impossible quest to get into npc nullsec because of huge merciless corporations and alliances.


yeah i wish there was a way around the bottleneck gatecamps, something accessible


Through nullsec? Through wormholes?

Post with your NPC alt main and not your main main alt!

Kinete Jenius
Republic Military School
Minmatar Republic
#55 - 2015-08-20 03:04:49 UTC
Salvos Rhoska wrote:
Kinete Jenius wrote:
So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone?

Nothing I've suggested nerfs newbie income at all.

Show me even one.

All your highsec nerfs hits newbies the hardest. Nerfing missions when level 1 and 2s are entirely crap pay already and 3s are only decent pay if you use a high skilled character. Even 4s are pretty meh pay for newbies currently. Your nerfs would kill those people while the high skilled players will move on to other content to farm. Based on CCP's comments the vast majority of mission runners aren't blitzing and if you're not blitzing in a high end ship you're not making the big numbers some people claim.

Then there's exploration which is usually pretty crap pay in highsec already and you want them nerfed even more. Poor newbies are getting screwed left and right by your suggestions. It's almost as if you want to kill the game by discouraging new players from playing.

Frankly the fact that you believe there is still static ice fields shows that you're 2 years behind the times. You're so out of touch with the game I wouldn't be surprised if you don't actually play it anymore.

helana Tsero
Science and Trade Institute
Caldari State
#56 - 2015-08-20 03:17:41 UTC  |  Edited by: helana Tsero
2 main reasons. One is CCP solvable. The other is probably only solvable by alien invasion.


- Spreadsheets in space. I like the strategic gameplay but Im sick of the multi redundant UI and shooting red icons. Get rid of some of the UI or alteast let us turn elements off. Let me see the ships im fighting rather than red icons !


- Players. Most are boring and want to do the same thing everyday. They dont want to improve how they play or make effort. They log in for 4-5 hours but still playing the same way they did 6-12 months ago.. No improvment in pvp ability. or dont put the effort to learn a new doctrine or a better way of doing something.. zero imagination... turn up to press f1 and in the wrong ship for the job and wonder why they dont get kills.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

TheExtruder
TheExtruder Corporation
#57 - 2015-08-20 03:39:03 UTC
helana Tsero wrote:
2 main reasons. One is CCP solvable. The other is probably only solvable by alien invasion.


- Spreadsheets in space. I like the strategic gameplay but Im sick of the multi redundant UI and shooting red icons. Get rid of some of the UI or alteast let us turn elements off. Let me see the ships im fighting rather than red icons !


- Players. Most are boring and want to do the same thing everyday. They dont want to improve how they play or make effort. They log in for 4-5 hours but still playing the same way they did 6-12 months ago.. No improvment in pvp ability. or dont put the effort to learn a new doctrine or a better way of doing something.. zero imagination... turn up to press f1 and in the wrong ship for the job and wonder why they dont get kills.


i find your 1st point quite true. i mean i understand that ccp values well timed changes to the game, but there is no excuse to not making a players information more useable and accessible so that he can execute those splitsecond decisions ever more comfortably. its all about organizing a players information so its universally useable and accessible. its not like it will ruin the balance of the sandbox if players were more efficient at using information that is already available to them. i think ccp is missing out on really simple ways to encourage pvp and encourage interaction by buffing how we use information.
Zirashi
Cyclical Destruction
#58 - 2015-08-20 05:12:48 UTC
I personally dislike the alt culture.

I feel it contradicts the central idea of the game, or rather what I interpreted it to be. That is, a universe of players building actual reputations and dealing with consequences arising from those reputations, in case you were wondering. There isn't much of a social risk or fear of retribution for foul play (theft, spy, backstabs, etc) if you hide behind a burner alt while doing it. At least not as much as if you did those things on your main. Perhaps introduce something that will make people commit to an identity.

And then there's the whole cloaky OGB alt thing that everyone else has been discussing here and there.
Big Lynx
#59 - 2015-08-20 05:15:27 UTC
Zirashi wrote:
I personally dislike the alt culture.

I feel it contradicts the central idea of the game, or rather what I interpreted it to be. That is, a universe of players building actual reputations and dealing with consequences arising from those reputations, in case you were wondering. There isn't much of a social risk or fear of retribution for foul play (theft, spy, backstabs, etc) if you hide behind a burner alt while doing it. At least not as much as if you did those things on your main. Perhaps introduce something that will make people commit to an identity.

And then there's the whole cloaky OGB alt thing that everyone else has been discussing here and there.

Post with your main!
Zirashi
Cyclical Destruction
#60 - 2015-08-20 06:17:23 UTC
Big Lynx wrote:

Post with your main!

Not sure if serious. Somebody really needs to invent that sarcasm font.Blink
It's not much, but this is truly my main (and only account, Intel be damned) with all my stellar death streaks and fitting failures out in the open.