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Crime & Punishment

 
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Heresy of the highest order

Author
Feyd Rautha Harkonnen
Doomheim
#81 - 2015-08-18 17:11:42 UTC  |  Edited by: Feyd Rautha Harkonnen
Bronson Hughes wrote:
Feyd Rautha Harkonnen wrote:
EvE should be a non-risk-averse culture of constant thunderdoming, as the core and soul of what the game is; everything else as secondary to that.

If EvE really became this, it would lose a massive portion of its current hisec residents. These people don't want to play in the kind of game you've described, and if EvE becomes that, they'll leave.

Conversely, bittervets who unsubbed because of stagnation would potentially come back, and many newer players would, indeed, get fastracked out to nullsec.

The question, which I don't think anyone can answer with certainty, is this: which of these two trends wins?

You think the latter would. I think the former would. This is why I prefer plans that head in the same general direction as yours but aren't quite so radical: you get some of the benefit without as much loss.

Insightful commentary, I agree.

What would happen to the psyche of the quintessential hardcore PVE carebear that refuses to pull a trigger, if you do give him a 95% ship replacement insurance scheme however? Just as I personally dragged people out of PVE and put a gun in their hands when I was in hisec (and they subsequently thanked me for it.), I am willing to bet that once fear of ship loss is removed, many of those 'will never pvp' types will give it a try...and like it.

Let us never forget though, that the huge new player spikes in subs we have seen in the past did directly result out of BR-5 big pvp battles. So that is a main motivator for player subs, far beyond any onrush ever resulting from a dank industry or trading video...

F
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#82 - 2015-08-18 17:29:30 UTC  |  Edited by: Bronson Hughes
Feyd Rautha Harkonnen wrote:
What would happen to the psyche of the quintessential hardcore PVE carebear that refuses to pull a trigger, if you do give him a 95% ship replacement insurance scheme however? Just as I personally dragged people out of PVE and put a gun in their hands when I was in hisec (and they subsequently thanked me for it.), I am willing to bet that once fear of ship loss is removed, many of those 'will never pvp' types will give it a try...and like it.

Let us never forget though, that the huge new player spikes in subs we have seen in the past did directly result out of BR-5 big pvp battles. So that is a main motivator for player subs, far beyond any onrush ever resulting from a dank industry or trading video...

F

You and I have a different understanding of "the quintessential hardcore PVE carebear." To me, those are players who would rather leave EvE then ever voluntarily participate in combat PvP. They want to run missions, do their industry, mine their rocks, and be left alone, and nothing will ever change that. They are large in number, probably form the lifeblood of EvE's economy, and will likely never voluntarily shoot or want to be shot at by another player.

You can't help them. There's no light for them to see because their eyes are different than ours. But that's fine, because EvE is a sandbox and playing like that is their choice (even if you and I see it as boring).

The folks who would do as you described simply PVE players who haven't learned how to PVP. It's this group that we should be focusing our attention on: the ones who are willing to take on PVP content with the right help. It's the players who, like me, spent years doing missions and trying to PvP but didn't really get good at it until I got taken under someone's wing. (For reference)

How do we target them?

Aside from keeping more groups like RvB and Brave Newbies going, it's hard to say. Encouraging them to get out of hisec, without forcing them, would likely help. That's how I got my start. My drive was curiosity, not profit. How do you encourage curiosity? I have no idea. I think your ideas re: insurance may help spur on the curious-but-timid.

I also totally agree that the massive nullsec battles are huge player draws and that CCP should be encouraging the nullsec blocs to keep having them. As much as I see the benefit of the recent travel changes though, between those and FozzieSov, I fear we have had our last massive capital fight and this saddens me greatly. There's just no motivation to throw huge fleets of capital ships at each other anymore, and I fear this will harm EvE in the long run even though it's proving helpful in the short run.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Feyd Rautha Harkonnen
Doomheim
#83 - 2015-08-18 19:09:45 UTC  |  Edited by: Feyd Rautha Harkonnen
Bronson Hughes wrote:

...
How do we target them?

Aside from keeping more groups like RvB and Brave Newbies going, it's hard to say. Encouraging them to get out of hisec, without forcing them, would likely help. That's how I got my start. My drive was curiosity, not profit. How do you encourage curiosity? I have no idea. I think your ideas re: insurance may help spur on the curious-but-timid.

I also totally agree that the massive nullsec battles are huge player draws and that CCP should be encouraging the nullsec blocs to keep having them. As much as I see the benefit of the recent travel changes though, between those and FozzieSov, I fear we have had our last massive capital fight and this saddens me greatly. There's just no motivation to throw huge fleets of capital ships at each other anymore, and I fear this will harm EvE in the long run even though it's proving helpful in the short run.

Well 'forcing' is a pejorative term. I would 'rebalance' hisec in ways that someone could still stay there if they wish, but now there will be huge incentives to leave.

i.e.
Nerf ISK generation. No more ice belts. Nerf mining output. etc.
Nerf size. Reduce hisec system count by 80%. Squish all the newbros together into far fewer systems.
Nerf content. No more level 3-4 missions. No more hisec incursions. No more burner missions. No more wardecs. No more ganking.

So they can stay there, but the message to new players (re-enforced every time they open the universe map now) is that they really should get out of hisec if they want *more* content, *more* ISK and access to PVP. Today people in hisec get their cake and eat it too re: reward vs 'risk'. The goal here being to save the souls of new arrivals to EvE, not taint-lick stubborn hisec vet holdouts because they don't want their cheese moved (who does right?).

re: Capital fights. What if my ship-replacement-insurance scheme included capitals at 95% coverage too? i.e. Replacing a lost 28b ISK super cost only 1.4b? Replacing a 110b ISK titan only cost 6b ISK to replace? Would they get used more? Yeah baby, yeah. I might double or triple initial production & purchase costs, but with better replacement insurance things would burrrrrn.

F
Feyd Rautha Harkonnen
Doomheim
#84 - 2015-08-18 19:27:48 UTC  |  Edited by: Feyd Rautha Harkonnen
Bronson Hughes wrote:

..
EDIT: Remember that EvE is a sandbox, which means having lots of options. Choosing to stay in hisec should remain a valid choice (albeit a less profitable one) specifically because the sandbox is about more options, not fewer.

What happens when 12+ years in, total player growth has remained stagnant and everyone universally feels they need more 'content' i.e. things to shoot, regardless of zone of play? Does that axiom still take priority? That is the million dollar question.

Religious precepts like that are great and all, but if the overall game is a dull and boring scratching and starving for basic (pvp) content upon which it is based, something is amiss I say. The plot as they say, has been lost.

F
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#85 - 2015-08-18 19:57:13 UTC
Feyd Rautha Harkonnen wrote:
Bronson Hughes wrote:

..
EDIT: Remember that EvE is a sandbox, which means having lots of options. Choosing to stay in hisec should remain a valid choice (albeit a less profitable one) specifically because the sandbox is about more options, not fewer.

What happens when 12+ years in, total player growth has remained stagnant and everyone universally feels they need more 'content' i.e. things to shoot, regardless of zone of play? Does that axiom still take priority? That is the million dollar question.

Religious precepts like that are great and all, but if the overall game is a dull and boring scratching and starving for basic (pvp) content upon which it is based, something is amiss I say. The plot as they say, has been lost.

F

I think the axiom absolutely still applies. That axiom is what makes EvE EvE. I just feel that changes that changes made (and not made) by CCP in recent years run counter to that axiom. It seems like they're trying to artificially kluge together some Rube Goldberg solution instead of sticking to their guns (no pun intended).


(Yes, I deliberately didn't respond to your previous post. We've already established that you and I agree on the direction of change necessary, just not the distance, and I don't want to devolve into repetitiveness.)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Faylee Freir
Abusing Game Mechanics
#86 - 2015-08-18 23:40:22 UTC
I'm on my phone so I will be short. I like that people are scared to undock certain things. When they do its people like me that remind them of EVEs many number 1 rules: don't fly what you can't afford to lose. I have enjoyed playing a villain and it's easily done in hisec. There is content in hisec as long as risk averse people don't want to lose their stuff. Just be creative and patient.
Leto Thule
Caldari Provisions
Caldari State
#87 - 2015-08-19 03:30:20 UTC
Feyd Rautha Harkonnen wrote:


I also play Elite:Dangerous.


Me too. Gotta hook up and raid together sometime.

My head hurts after reading all this theorycrafting. EVE sucks and we are all addicted to it. The end.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Tengu Grib
Caldari Provisions
Caldari State
#88 - 2015-08-19 04:06:35 UTC
Leto Thule wrote:
Feyd Rautha Harkonnen wrote:


I also play Elite:Dangerous.


Me too. Gotta hook up and raid together sometime.

My head hurts after reading all this theorycrafting. EVE sucks and we are all addicted to it. The end.


Eve is the worst game that we refuse to quit playing.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Auscent Issier
Doomheim
#89 - 2015-08-19 08:24:57 UTC
It is just the mindset.

The bright idea of making things easier to lose never sparkled the thought that no matter how you try to change it, strenght will always come in numbers, and more preciselly, control over numbers.

Unless you provide as many enhancements to cowardess you provide to courage, you will never change the status quo.

The agent of change is not what you need, but what you fear for. When confronted, ingame or otherwise, the average person first flees from what they fear, then goes after what they want. When in search, the average person will seek what has no risk first, and change mind when possible risk-reward is too close to 1:1.

In that sense, make new players as their bitches provide the veterans with the right natural selection tool to show right away that once the days of past when elites were still forming, you will only have a place in the sun in New Eden if you bend over for fat alliances do as they please.
Faylee Freir
Abusing Game Mechanics
#90 - 2015-08-19 12:59:05 UTC
Feyd, it's weird to read all of this coming from you. Removing wardecs and ganking? I don't understand how sacrificing those two plus others that you listed would better the game and thrust players into your nullsec. I am not very knowledgable in Fozzie-Sov because I don't care about it, but it seems like there's more that needs to be fixed in nullsec before you start removing parts of the game others enjoy. The media doesn't snatch up the stories of a content creator, and the "This is EVE" video didn't contain sound clouds of gank victims so I do recognize capital fights and sov warfare as major selling points.

You can do your best to coerce people out into more interesting parts of space, but forcing them will only result in a loss of subscriptions. In short don't talk about destroying others preferred gameplay before yours is ready to accept the influx of players. I do not want to play musical chairs with entosis links and large capital fights aren't going to happen, so you're going to have to wallow through it while I'm shitting on red freighters and hyperdunking idiots.

I don't feel sorry for the "mercs" that find themselves with no content. Hisec is overflowing with idiots that are unknowingly begging for you to blow them up, steal their stuff, enslave them, and then even do it again. Go be creative. Hosed is not dead or dying... It may require more work and dedication, but that makes the end result that much sweeter.
Tengu Grib
Caldari Provisions
Caldari State
#91 - 2015-08-19 13:28:44 UTC
Faylee Freir wrote:
Feyd, it's weird to read all of this coming from you. Removing wardecs and ganking? I don't understand how sacrificing those two plus others that you listed would better the game and thrust players into your nullsec. I am not very knowledgable in Fozzie-Sov because I don't care about it, but it seems like there's more that needs to be fixed in nullsec before you start removing parts of the game others enjoy. The media doesn't snatch up the stories of a content creator, and the "This is EVE" video didn't contain sound clouds of gank victims so I do recognize capital fights and sov warfare as major selling points.

You can do your best to coerce people out into more interesting parts of space, but forcing them will only result in a loss of subscriptions. In short don't talk about destroying others preferred gameplay before yours is ready to accept the influx of players. I do not want to play musical chairs with entosis links and large capital fights aren't going to happen, so you're going to have to wallow through it while I'm shitting on red freighters and hyperdunking idiots.

I don't feel sorry for the "mercs" that find themselves with no content. Hisec is overflowing with idiots that are unknowingly begging for you to blow them up, steal their stuff, enslave them, and then even do it again. Go be creative. Hosed is not dead or dying... It may require more work and dedication, but that makes the end result that much sweeter.


I share this sentiment. The content in high sec isn't as glaringly obvious, but there is no shortage of it.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Zeus Maximo
Mentally Assured Destruction
#92 - 2015-08-19 13:59:42 UTC
Easy solution for a lot of this: Everyone get alts!

How I alt

"It is not possible either to trick or escape the mind of Zeus."

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