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whats your problem

Author
Divine Entervention
Doomheim
#21 - 2015-08-18 20:17:19 UTC
Natalia Abre-Kai wrote:
Kill mails and API make the game pretty boring.


I second this motion
Eli Apol
Definitely a nullsec alt
#22 - 2015-08-18 20:25:46 UTC
Kill boards, watch lists and sovnull coalitions

but what would I know, I'm just a salvager

d0cTeR9
Caldari Provisions
Caldari State
#23 - 2015-08-18 20:26:14 UTC
AFK cloakers.

Been around since the beginning.

Val'Dore
PlanetCorp InterStellar
#24 - 2015-08-18 21:46:16 UTC
The biggest problem with EvE is going to be Star Citizen and it's much more complete array of features.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Kinete Jenius
Republic Military School
Minmatar Republic
#25 - 2015-08-18 22:12:12 UTC  |  Edited by: Kinete Jenius
Salvos Rhoska wrote:
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.

8) Towards the future, I cant make heads or tails of the impending Citadel mechanics.
Im worried about form overstepping function in everything Ive read about them so far.
They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.
There already is a pvp element available in incursions and missions. You're too lazy to do anything about it though so you want CCP to hand it to you on a silver platter. There is no such thing as static ice fields in HS. Are you just ticking off talking points you have written down somewhere? If so you really need to update them some.

CCP has been trying to lure people into lowsec for +10 years now. THe carrot and the stick have both proven ineffective as the playerbase either abuses the carrot or ignores the stick. The very concept of lowsec is unable to accommodate large numbers of players and will always lag behind the other spaces. Every single player in eve is risk averse. This causes problems in lowsec as it's extremely difficult to find a fair fight outside of faction warfare sites. Even in faction warfare sites you'll get hit with larger numbers if you take the bait. Generally though I stick to FW systems when trying to find a fight I might have a chance at winning.

It's funny that you think WH is fine as I know some people who are making +1b (some claim +2b) an hour with no real risk with one to four accounts. I've lost 5 ships in the last year of running HS incursions during that same time frame my friends have lost absolutely nothing PVE related.

Frankly I feel like your post is an attempt to pull the ladder of opportunity up from behind you. You're in a comfortable position isk and skill point wise so screw those coming up behind you..

Divine Entervention wrote:
Natalia Abre-Kai wrote:
Kill mails and API make the game pretty boring.


I second this motion
I've always found killboards to be super helpful. There's a treasure trove of information being provided to you by people for free. I don't really know why people provide such detailed information for everyone to see.
Salvos Rhoska
#26 - 2015-08-18 22:15:47 UTC  |  Edited by: Salvos Rhoska
Abraham Kennedy wrote:
You are obviously a veteran player and good for you
---
Everything is relative from your experience and point of view.


My points are not based on veterancy.
They are a hard and difficult compromises between existing concerns in this game.

I by no means, whatsover, want to make things harder for new players, ever.
Quite the contrary.

These are intended for all of us.

I, for one, wont benefit directly from any of these, except in a better more rational and balanced game.

(and now I am finally going to sleep. thanks for your civil and concerned feedback. will elaborate more tomorrow if you wish)
Kinete Jenius
Republic Military School
Minmatar Republic
#27 - 2015-08-18 22:18:52 UTC
Salvos Rhoska wrote:
Abraham Kennedy wrote:
You are obviously a veteran player and good for you
---
Everything is relative from your experience and point of view.


My points are not based on veterancy.
They are a hard and difficult compromises between existing concerns in this game.

I by no means, whatsover, want to make things harder for new players, ever.
Quite the contrary.

These are intended for all of us.

I, for one, wont benefit directly from any of these, except in a better more rational and balanced game.

(and now I am finally going to sleep. thanks for your civil and concerned feedback. will elaborate more tomorrow if you wish)

So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone?
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2015-08-18 22:21:32 UTC
Too many.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Salvos Rhoska
#29 - 2015-08-18 22:35:24 UTC
Kinete Jenius wrote:
So you just "happen" to want to nerf all the income streams for newbies while leaving your income stream alone?

Nothing I've suggested nerfs newbie income at all.

Show me even one.
Schmantoo
State War Academy
Caldari State
#30 - 2015-08-19 01:05:20 UTC
Make a inactivity timer so Neuts logout after 15 mins of inactiviity and cannot sit in your system 24/7
Davis TetrisKing
The Vendunari
End of Life
#31 - 2015-08-19 06:29:48 UTC
Salvos Rhoska wrote:
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.

8) Towards the future, I cant make heads or tails of the impending Citadel mechanics.
Im worried about form overstepping function in everything Ive read about them so far.
They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.


1. I'm happy with a slowly changing/evolving meta. I like things that shake it up a bit, so in general balance changes are good.

2. Generally agree. I don't like the level of isk incursions get (personal bias I know). I think HS needs a much higher trade tax, slightly lower in LS and player settable in Null.

3. Torn on this one as I hate hauling. I think it has a big place in eve though.

4. I agree with what I think is your goal, but I'm not that keen on artificial 'incentives'. I like ideas like making resources availability dynamic (not just static moons, resources 'drying up', and new lucrative resources becoming temporarily available) as conflict drivers. Blueing politics are completely up to the players.

5. I feel like LS is in a really good place right now. It fits the niche of a PvP area that is fairly accessible to everyone.

6. Agree.

7. Can't comment too much as I'm not part of FW. When I'm in low I find it the easiest place to get fights (usually in frigs), but that's small scale stuff. I think CCP have done a decent job without making the system too gameable by alts. I can't stand stabbed frigs. I can understand not taking fights when outnumbered/gunned. I honestly think they need to focus on rewards that aren't isk related as drivers for FW, like rankings (epeen), temp SKINS that are easy to earn but single use and untradeable, and convenience like access to services that non-FW members dont get.

8. I feel you there. Not a fan of entosis lasers. Granted I've never used one, but the mechanics seem almost gimmicky.
Nevyn Auscent
Broke Sauce
#32 - 2015-08-19 06:47:04 UTC
Primary This Rifter wrote:

Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.

They sure as **** won't under this one.

People who imagine big fights happened because of the Sov capture mechanics. And not because of people pressing jump instead of bridge when aiming for LOW SEC!
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2015-08-19 06:54:03 UTC  |  Edited by: Scipio Artelius
Nevyn Auscent wrote:
Primary This Rifter wrote:

Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.

They sure as **** won't under this one.

People who imagine big fights happened because of the Sov capture mechanics. And not because of people pressing jump instead of bridge when aiming for LOW SEC!

Asakai vs B-R

B-R was clearly the result of an opportunity to take a strategic advantage in the Halloween War and was completely tied to sov.

While the trigger for it was an error, the fight was definitely sov related.

6VDT-H is another example of one of Eve's largest fights that was a strategic fight during a War and not a wrong click.

Those are obviously three major fights, but there are a lot more examples of big fleet fights in the war history of Eve that were planned rather than a screw up. The screw ups are the minority, not the majority of large fights.
Nevyn Auscent
Broke Sauce
#34 - 2015-08-19 07:06:50 UTC
BR can still happen under Sov 5.0 also, since Sov bills still exist.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#35 - 2015-08-19 07:09:49 UTC  |  Edited by: Scipio Artelius
Nevyn Auscent wrote:
BR can still happen under Sov 5.0 also, since Sov bills still exist.

Of course it can. That's not at issue (although CCP have stated they are less likely to occur under the new sov).

Just the suggestion that big fights in Eve happen predominantly because of mistakes and not because of either planned encounters or seized opportunities that affect major Wars. It's the second case more than the first.
Nevyn Auscent
Broke Sauce
#36 - 2015-08-19 07:41:35 UTC
Except BR was a mistake. If you go back and look at them all nearly every major fight was because of a mistake. And those that weren't were the result of a spy playing the meta game. Because otherwise people simply don't put their assets at stake like that in a close to even fight.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2015-08-19 08:34:02 UTC
Nevyn Auscent wrote:
Except BR was a mistake. If you go back and look at them all nearly every major fight was because of a mistake. And those that weren't were the result of a spy playing the meta game. Because otherwise people simply don't put their assets at stake like that in a close to even fight.

The fight was not a mistake at all. It was an opportunity that was seized on. The fight was a very deliberate action.

If you look back at nearly all the major fights, very few of them were because of a mistake.

You go first and list all the major fights that were the result of a mistake, and even include B-R

Then I'll list all the others. We'll see who's list is much longer.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#38 - 2015-08-19 08:57:20 UTC
d0cTeR9 wrote:
AFK cloakers.

Why not cloakers in general? You wouldnt have to ask yourself a difficult question of finding if they are AFK or not. Roll
TigerXtrm
KarmaFleet
Goonswarm Federation
#39 - 2015-08-19 09:54:27 UTC
Alts.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Isajah
Imperial Shipment
Amarr Empire
#40 - 2015-08-19 09:58:34 UTC
I need a glossary and an abreviation list ...

I spent hours of reading wikis and guides (thanks to mining) to find out what people are talking about in eve and still stumble upon abreviations I know not what they mean.

Me wants Comet mining