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whats your problem

Author
TheExtruder
TheExtruder Corporation
#1 - 2015-08-18 12:24:36 UTC
i was just curious.. what are some of the biggest long term problems with eve.
something that could eventually be solved, or something that just needs constant improvement over time (balancing act)

mine is: not a intuitive spaceship game for rookies

thanks
Yang Aurilen
State War Academy
Caldari State
#2 - 2015-08-18 12:38:33 UTC
The players

Post with your NPC alt main and not your main main alt!

Divine Entervention
Doomheim
#3 - 2015-08-18 12:40:09 UTC
probe scanner forgetting results after changing systems
Webvan
All Kill No Skill
#4 - 2015-08-18 12:42:24 UTC  |  Edited by: Webvan
Actually, none.

Or maybe better threads in GD? Not today I guess hah

Well, come to think od it, maybe T3D's are a "problem". Not too much for me, but for newbies getting into frigates and spending time there. Didn't even really help t1 dessies any, but now seems best to skip everything and load up skills straight to T3D's.

I'm in it for the money

Ctrl+Alt+Shift+F12

afkalt
Republic Military School
Minmatar Republic
#5 - 2015-08-18 12:44:12 UTC
People looking at dominion sov with rose tinted glasses whilst imagining huge fights we've not had in years being a weekly occurence.

P
Arla Sarain
#6 - 2015-08-18 12:45:16 UTC
Combat.
Salvos Rhoska
#7 - 2015-08-18 12:47:06 UTC  |  Edited by: Salvos Rhoska
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.

8) Towards the future, I cant make heads or tails of the impending Citadel mechanics.
Im worried about form overstepping function in everything Ive read about them so far.
They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.
TheExtruder
TheExtruder Corporation
#8 - 2015-08-18 15:34:25 UTC
Salvos Rhoska wrote:
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.

8) Towards the future, I cant make heads or tails of the impending Citadel mechanics.
Im worried about form overstepping function in everything Ive read about them so far.
They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.


what i like about citadels is it gives ccp more flexibility to make changes and buffs to how players experience the pvp aspect in eve. im especially hoping the highsec citadels will give ccp the flexibility they need to give buffs to a targeted area of space as opposed to being too general and buffing the entire game. balancing things such as 'fear of loss' has become way too rigid and way to generalized, it needs to be more tailored to fit the people in a moment of need. to encourage interaction, ccp needs to get a strong foothold so that they can feel comfortable doing balances more frequently. i think ccp is doing fantadtic job when it comes to integrity and well timed balancing but as far as their ability to accurately encourage smaller groups of people, not so much.
Mr Epeen
It's All About Me
#9 - 2015-08-18 15:39:33 UTC
I see two long term problems, but they tie together so I'll mention them both.

PLEX as it's currently used and allowing character trading.

Mr Epeen Cool
Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2015-08-18 15:41:31 UTC
- TiDi, lag
- launcher, switching chars
- jump clone, skill queue thing
- ...
- and all the not funny things requiring an alt, e.g. OGB


I'm my own NPC alt.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#11 - 2015-08-18 15:44:52 UTC  |  Edited by: Nana Skalski
TheExtruder wrote:
i was just curious.. what are some of the biggest long term problems with eve.
something that could eventually be solved, or something that just needs constant improvement over time (balancing act)

mine is: not a intuitive spaceship game for rookies

thanks

Every space game I played was not intuitive spaceship game.

My problem is they are not redesigning Imicus! They would gladly redesign a Thrasher (does not need redesign), but not Imicus.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#12 - 2015-08-18 18:21:24 UTC
TheExtruder wrote:
i was just curious.. what are some of the biggest long term problems with eve.
something that could eventually be solved, or something that just needs constant improvement over time (balancing act)

mine is: not a intuitive spaceship game for rookies

thanks


The Polymorph Other spell the carebears keep trying to cast at everyone. im saving my rolls but goddamn, people are rolling 1s left and right

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Salvos Rhoska
#13 - 2015-08-18 18:27:38 UTC
TheExtruder wrote:


what i like about citadels is it gives ccp more flexibility to make changes and buffs to how players experience the pvp aspect in eve. im especially hoping the highsec citadels will give ccp the flexibility they need to give buffs to a targeted area of space as opposed to being too general and buffing the entire game. balancing things such as 'fear of loss' has become way too rigid and way to generalized, it needs to be more tailored to fit the people in a moment of need. to encourage interaction, ccp needs to get a strong foothold so that they can feel comfortable doing balances more frequently. i think ccp is doing fantadtic job when it comes to integrity and well timed balancing but as far as their ability to accurately encourage smaller groups of people, not so much.

No offence, but I didnt manage to make anymore sense of that than I did the CCP citadel dev blogs.

But you seem enthusiastic, and thats a good thing, so alright.
Drago Shouna
Doomheim
#14 - 2015-08-18 18:33:11 UTC
Bone idle little ***** not clearing up and salvaging, it makes my dscan a fecking mess Cry

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Abraham Kennedy
Center for Advanced Studies
Gallente Federation
#15 - 2015-08-18 19:48:39 UTC
TheExtruder wrote:
i was just curious.. what are some of the biggest long term problems with eve.
something that could eventually be solved, or something that just needs constant improvement over time (balancing act)

mine is: not a intuitive spaceship game for rookies

thanks



I think it is a good thing it is not that intuitive for some. I think the more complex a game is, the better it is.

That being said, there are some dumb design issues for anything as complex as EVE is. Those horrible tiny fonts they use online and in their magazine is incredibly dumb. I guess it saves some overhead technically for CCP but those darn fonts make everything hard to read and it is tough to click things when you are under fire.
admiral root
Red Galaxy
#16 - 2015-08-18 19:53:38 UTC
Yang Aurilen wrote:
The players


He said something that could be fixed. Twisted

No, your rights end in optimal+2*falloff

Abraham Kennedy
Center for Advanced Studies
Gallente Federation
#17 - 2015-08-18 19:54:32 UTC
Salvos Rhoska wrote:
1) There are many ship balance issues which need constant attention. Yes, this complicates production by industrialists, but also creates opportunity.

2) High sec is too profitable. Missioning needs a nerf, Incursions need a pvp element, Combat sigs need droprate adjustments and escalation rate nerfs from anoms. Static HS ice fields are a cancer. A HS station trading nerf is complicated, but something can potentially be done.

3) Transport of material to and from HS to NS is too easy.

4) Sov mechanics need rationalizing and incentivizing towards providing more opportunity for smaller powers to aggress, conquer, inhabit and utilize space. Currently the powers that be are too far enabled by sheer quantity and quality of force they can field, with not enough mitigating circumstances. Blueing politics may also need some systemic restraint.

5) LS is getting the shittiest end of all sticks. This sector needs dramatic and resolute changes both to pull HS players out into n3ighbouring LS systems, and also as a relatively lawless buffer between HS and NS. Bar none, LS needs the most work of all sectors in terms of mechanics. LS potential is enormous, but has repeatedly been overstepped.

6) WH are reasonably fine. One of CCPs most systemically functional sectors of space.

7) FW needs rationalizing in terms of promoting engagement rather than plexing. This has been a long process, and is not done yet.
Yes, there are players who just want profit, but that is multiplied many times by those who participate in FW because they want a more systemic and rational system that promotes fights over idle profit.

8) Towards the future, I cant make heads or tails of the impending Citadel mechanics.
Im worried about form overstepping function in everything Ive read about them so far.
They are so goddam complicated that invariably any number of loopholes will present abuse and exploitation.



Though I see your points, your post is kind of selfish. You are obviously a veteran player and good for you but, your points only help your status and not the average player. You would like a tougher environment in EVE because most players are easy for you to dominate, is what I read in your post. From my rookie viewpoint EVE is a tough place. I don't think it should be easier. I am just contrasting your viewpoints.

Everything is relative from your experience and point of view.
Abraham Kennedy
Center for Advanced Studies
Gallente Federation
#18 - 2015-08-18 19:56:20 UTC
Nana Skalski wrote:
TheExtruder wrote:
i was just curious.. what are some of the biggest long term problems with eve.
something that could eventually be solved, or something that just needs constant improvement over time (balancing act)

mine is: not a intuitive spaceship game for rookies

thanks

Every space game I played was not intuitive spaceship game.

My problem is they are not redesigning Imicus! They would gladly redesign a Thrasher (does not need redesign), but not Imicus.



I don't get it. Why do you want them to redesign the Imicus?
Primary This Rifter
Mutual Fund of the Something
#19 - 2015-08-18 19:58:41 UTC
afkalt wrote:
People looking at dominion sov with rose tinted glasses whilst imagining huge fights we've not had in years being a weekly occurence.

P

Nobody imagined they were a weekly occurrence, but at least those fights actually happened under the old system.

They sure as **** won't under this one.
Natalia Abre-Kai
#20 - 2015-08-18 20:04:49 UTC
Kill mails and API make the game pretty boring.
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