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Introduce a battleship sized anti-capital bomber

Author
Hemmo Paskiainen
#1 - 2015-08-18 13:53:38 UTC  |  Edited by: Hemmo Paskiainen
The carriers and supers, why could someone make the automatic assumption that you need them for seizing sov space? Well,... the answer is a bit simple, because you need them in case the defender brings remote repping capitals/supers.

Perhaps a problem lies in there. For any ship smaller than a capital, the rock paper scissor principle works. But soon as capitals are on the field, the paper and the scissor turns into rocks or stones (supers).

There is no efficient way to counter supers with subcaps unless there is a 4 to 1 blob of them. And that encourage blobbing and is ISK discriminating.
The jumpfatique correction were just sort off a symptom curing, and not a cause curing.

Dropping capitals without the proper support should be punishable.



Dear CCP, it is time for a battleship sized anti-capital bomber.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Lu Ziffer
Balanced Unity
Goonswarm Federation
#2 - 2015-08-18 14:31:09 UTC
This again

Counter to supercaps with subcaps ??

Anything that has a neutralizer .

Why the hell should a ship worth 100bil isk be killed by something that is worth 300mil?

The record to kill a titan with full capacitor is somewhere around 2 minutes with 40 subcaps 20 of them BS the rest were recons and dictors.

You are allowed to bring capitals against supercapitals you might loose some but loosing 5dreadnaughts to kill a titan is a good deal.

If someone puts a full supercapital fleet on the field worth 10 trillion ISK, that is 10.000.000.000.000 ISK you should not be able to kill it with something worth a single supercarrier.


Sonya Corvinus
Grant Village
#3 - 2015-08-18 14:36:13 UTC
SFM Hobb3s
Perkone
Caldari State
#4 - 2015-08-18 17:24:11 UTC
Yikes. Not like everyone knows that no matter what kind of fleet you bring in, once the cyno goes up and more archons start bridging in its time to just go home. Caps are not the problem. Remote repping is the problem, and is the problem for all things Eve. Take away, or at least SEVERELY nerf remote repping, and what you will get is reliance on your own local reps, and LOTS more ships dying on both sides. Both things I would like to see.
Garrett Howe
New Eden Shipbuilding
#5 - 2015-08-18 17:32:58 UTC
SFM Hobb3s wrote:
Yikes. Not like everyone knows that no matter what kind of fleet you bring in, once the cyno goes up and more archons start bridging in its time to just go home. Caps are not the problem. Remote repping is the problem, and is the problem for all things Eve. Take away, or at least SEVERELY nerf remote repping, and what you will get is reliance on your own local reps, and LOTS more ships dying on both sides. Both things I would like to see.

I agree. If I bring a bunch of subcapitals to fight a hundred supercaps, I shouldn't be able to kill them all, but I think I should be able to at least suicide into one.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#6 - 2015-08-18 17:40:50 UTC
Quote:
Yikes. Not like everyone knows that no matter what kind of fleet you bring in, once the cyno goes up and more archons start bridging in its time to just go home. Caps are not the problem. Remote repping is the problem, and is the problem for all things Eve. Take away, or at least SEVERELY nerf remote repping, and what you will get is reliance on your own local reps, and LOTS more ships dying on both sides. Both things I would like to see.
You can disable remote reps very easyly with EWAR.The only exception to this are supercarriers but they are 15 times the value, so it is kind of balanced. You still can put their capacitor under pressure but todo this to 20 supercarriers at once needs actual piloting skill and communication.
admiral root
Red Galaxy
#7 - 2015-08-18 20:02:27 UTC
Lu Ziffer wrote:
Why the hell should a ship worth 100bil isk be killed by something that is worth 300mil?


Roll

No, your rights end in optimal+2*falloff

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2015-08-18 20:06:41 UTC
I'm more for mini-capital HIC-like ships that can tackle or jam supers or sieged ships. The actual killing should be done by a fleet.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#9 - 2015-08-18 20:19:33 UTC
Supers should be invincible. They cost way too much to lose. If I'm flying a 30 billion isk ship "I WIN" should be seeping out of every nook and crany. I should also get a magical invincible hangar where I can place it and fly other ships and have fun knowing it will always be there waiting for me. I paid to win damnit - I DESERVE TO WIN.
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2015-08-18 22:35:59 UTC
As I have said many times before, and others too. Search the forum before posting.

Reported for redundancy.
Sigras
Conglomo
#11 - 2015-08-19 01:12:52 UTC
Lu Ziffer wrote:
This again

Counter to supercaps with subcaps ??

Anything that has a neutralizer .

Why the hell should a ship worth 100bil isk be killed by something that is worth 300mil?

This is a common misconception among people who dont understand good game design theory. More expensive does not equal strictly better otherwise the people who win are the people with the most ISK. Everything should have a counter that isnt "bring more ISK to the fight"

Lu Ziffer wrote:
The record to kill a titan with full capacitor is somewhere around 2 minutes with 40 subcaps 20 of them BS the rest were recons and dictors.

Those are the numbers for a lone titan against a fleet... In a real battle, you have 30-60 carriers with RR keeping the titan alive and bouncing cap between each other to negate neuts.

The problem isnt and has never been small groups of cap ships. The problem is that en masse, cap ship groups break the game because their large amount of HP is resistant to alpha strike, and their ability to RR each other far outstrips any reasonable sub-capital counter.
Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#12 - 2015-08-19 01:41:16 UTC
Why should subcapitals be the direct counter to capital ships?
Ben Ishikela
#13 - 2015-08-19 03:15:58 UTC
I'd suggest that cap transfers of over 100% efficiency are a problem here as well as on other places.

mini-cap-hic sounds great!

While ISK correlates good with power, it is not a garanteee to win. however when stakes are high, suddenly it is nearly equal.

Immunity to Ewar is the problem. imho caps need support.
(this might also be an incentive for late-gamers to train newbros to fly that precious maulus)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Valkin Mordirc
#14 - 2015-08-19 03:20:48 UTC
Yes because the answer to fixing EVE is adding more bombers.



Bombs fix EVERYTHING!
#DeleteTheWeak
Zan Shiro
Doomheim
#15 - 2015-08-19 03:25:49 UTC  |  Edited by: Zan Shiro
How are you adjusting bombs to not make this half assed return of the Titan AOE DD, now on smaller cheapers ships for more fun OP? Drop these cap/super killers...on a vanilla bs subcap fleet. Watch them go booooom!

You can't have bombs be harmless to sub caps to favor cap/super killing.


Sooooo....just how would this new BS be not used like a AOE spam weapon of doom to any sub cap fleet as well.

Now you might say new bomb.


Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radius....run a fitting tool to see for yourself.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-08-19 06:01:11 UTC
So the question is what you gonna do if PL drop on your subcap fleet their cap/sc hammer?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sigras
Conglomo
#17 - 2015-08-19 06:58:13 UTC
Xackattack Avianson wrote:
Why should subcapitals be the direct counter to capital ships?

because capital ships need a counter, and if the only counter to capital ships is MORE capital ships than whoever has the MOST capital ships has an uncounterable force.
Valkin Mordirc wrote:
Yes because the answer to fixing EVE is adding more bombers.

Bombs fix EVERYTHING!

RTS players understand that AOE is the best way to counter blobs. For as smart as Eve players usually are, why do you people continue to have such problems understanding this?

I dont mean wild, haphazard, bring-back-the-old-DD, grid-clearing AOE; bombs are great. They take skill and they work perfectly at countering battleship blobs. In fact, bombs are one of the reasons that people dont use battleships in large fleets anymore. Apparently it's easier to switch ship doctrines than it is to teach fleet members to do something other than "orbit anchor at optimal"
Zan Shiro wrote:
Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radius....run a fitting tool to see for yourself.

A gravity bomb that does damage based on how much mass your ship has. next question
Nyalnara
Marauder Initiative
#18 - 2015-08-19 07:24:37 UTC
Sigras wrote:
Zan Shiro wrote:
Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radius....run a fitting tool to see for yourself.

A gravity bomb that does damage based on how much mass your ship has. next question
So, because current bombs are a pain for shield fleets because of bloated signatures, what you really want now is nerfing armor fleets? Seriously, whatever you come up with to break capitals will be more efficient on subcaps, unless tracking/sig based, especially if aoe based.

French half-noob.

Non, je ne suis pas gentil.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2015-08-19 07:35:05 UTC  |  Edited by: Barrogh Habalu
Zan Shiro wrote:
Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radius....run a fitting tool to see for yourself.

By applying arbitrary class restriction to what those bombs can hurt, obviously.

The only new anti-capital bomb I can maybe get behind is the one with decent damage, at least 15 seconds of flight time before detonation, capital-sized explosion radius and AoE of 1 m. Maybe.

That, however, hurt triage and small capital groups more than it hurts capital fleets, so probably still no.
Sigras
Conglomo
#20 - 2015-08-19 08:58:40 UTC  |  Edited by: Sigras
Nyalnara wrote:
Sigras wrote:
Zan Shiro wrote:
Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radius....run a fitting tool to see for yourself.

A gravity bomb that does damage based on how much mass your ship has. next question
So, because current bombs are a pain for shield fleets because of bloated signatures, what you really want now is nerfing armor fleets? Seriously, whatever you come up with to break capitals will be more efficient on subcaps, unless tracking/sig based, especially if aoe based.

the worst case scenario is a plated Megathron with its MWD running. This worst case scenario is ~15% the mass of a nidhoggur (the lightest carrier)... not nearly as bad as if you were to go with sig radius which is ~79% of a nidhoggur (also the smallest carrier)

Additionally I thought of another way these things could be cap ship only bombs. They can be targeted and destroyed, but they're small, like 40 m^2, and they're immune to bombs and drones. Dreads and Titans couldnt target these things in time, but sub caps could.
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