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Crime & Punishment

 
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Heresy of the highest order

Author
Mobadder Thworst
Doomheim
#61 - 2015-08-18 02:24:15 UTC
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


I somewhat disagree.

Personally think isk risk remains the same, regardless. If I can afford to lose 10 mil, I'll fly a ship that loses 10 mil when it dies. Whether that's a Merlin or a Tengu isn't really a big deal.



The game is meant to be played with the majority of players in t1. T2 should be more rare, and t3 odd. Part of the reason you want more insurance is so we can throw those Gilas and Proteus into certain death without fear of loss.

I would argue that doing so further obsoletes the already cheap ships, narrows the band of useful ships, and really just creates a situation where we all fly equivalent shiny ships because there is no risk.

If it was me, I'd increase the cost of t2 ships by about 3x and t3 ships by about 5x. Faction ships should be priced on their performance... I think the gila is almost a t3.

Then, perhaps, you would push enough of them off the field to make t1 relevant again.

T1 is what rookies are comfortable in. There should be pvp in it. They're already cheap and if they were relevant, pvp would be that much more palatable to noobs.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#62 - 2015-08-18 02:34:25 UTC
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


Something similar to idea with permanent SKINS? A few hundred million (or whatever) up front and then minimal replacement costs? How do you think that would impact industrial players and the rest of the economy?
Feyd Rautha Harkonnen
Doomheim
#63 - 2015-08-18 02:42:47 UTC
Jamwara DelCalicoe Ashley wrote:
Perhaps the word "carebear" is a bit stronk considering everything... I still say there's a common thread between you and Veers though: both of you are willing to make sweeping changes without consideration for those around you and I have an issue with that regardless of the quality of life improvements those suggested changes might bring. Many people have no intention of living in Null-Sec because (insert whatever reason you like) and removing personal choice from the "sandbox" does little for the community as a whole. Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.

And the dude on the high horse who lives and operates in hisec in defence of status quo and continued stagnation therein is clearly not against the proposals solely because he is a self serving hisec resident?

Physician heal thyself,

F
Feyd Rautha Harkonnen
Doomheim
#64 - 2015-08-18 02:59:07 UTC  |  Edited by: Feyd Rautha Harkonnen
Jamwara DelCalicoe Ashley wrote:
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


Something similar to idea with permanent SKINS? A few hundred million (or whatever) up front and then minimal replacement costs? How do you think that would impact industrial players and the rest of the economy?

Depends on how the insurance works, if the player gets ISK value or his actual ship/mods/rigs back 'as was' for the insurance deductible cost, provided by an NPC.

Ostensibly though from there CCP can manipulate base manufacturing costs (and prices) of all other stuff on the market, to offset 'lost' industrial revenue -- up to including beefed NPC buy orders.

I think if CCP had the will to do it, in the name of fighting risk-aversion and making EvE the thunderdome it should be, they could figure out a way to do it that keeps the industry minded people still producing stuff and happily pve'ing their hearts out.

F
Jamwara DelCalicoe Ashley
New Eden Tech Support
#65 - 2015-08-18 03:10:59 UTC
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


Something similar to idea with permanent SKINS? A few hundred million (or whatever) up front and then minimal replacement costs? How do you think that would impact industrial players and the rest of the economy?

What's stopping CCP from implementing NPC buy orders?

F




I'm not sure but player-driven is best, in my opinion.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#66 - 2015-08-18 03:11:58 UTC
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:
Perhaps the word "carebear" is a bit stronk considering everything... I still say there's a common thread between you and Veers though: both of you are willing to make sweeping changes without consideration for those around you and I have an issue with that regardless of the quality of life improvements those suggested changes might bring. Many people have no intention of living in Null-Sec because (insert whatever reason you like) and removing personal choice from the "sandbox" does little for the community as a whole. Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.

And the dude on the high horse who lives and operates in hisec in defence of status quo and continued stagnation therein is clearly not against the proposals solely because he is a self serving hisec resident?

Physician heal thyself,

F


I'm not on a high horse Feyd. I'm saying that I don't think you know what's best for the entire cluster.
Feyd Rautha Harkonnen
Doomheim
#67 - 2015-08-18 03:16:20 UTC
Jamwara DelCalicoe Ashley wrote:
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:
Perhaps the word "carebear" is a bit stronk considering everything... I still say there's a common thread between you and Veers though: both of you are willing to make sweeping changes without consideration for those around you and I have an issue with that regardless of the quality of life improvements those suggested changes might bring. Many people have no intention of living in Null-Sec because (insert whatever reason you like) and removing personal choice from the "sandbox" does little for the community as a whole. Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.

And the dude on the high horse who lives and operates in hisec in defence of status quo and continued stagnation therein is clearly not against the proposals solely because he is a self serving hisec resident?

Physician heal thyself,

F


I'm not on a high horse Feyd. I'm saying that I don't think you know what's best for the entire cluster.

Just as I say your position of not pursuing these changes are bad for the overall health of the game, difference is you called me out on my *motivations*, not my logic or arguments made. Not cool.

F



Jamwara DelCalicoe Ashley
New Eden Tech Support
#68 - 2015-08-18 03:23:57 UTC
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:
Perhaps the word "carebear" is a bit stronk considering everything... I still say there's a common thread between you and Veers though: both of you are willing to make sweeping changes without consideration for those around you and I have an issue with that regardless of the quality of life improvements those suggested changes might bring. Many people have no intention of living in Null-Sec because (insert whatever reason you like) and removing personal choice from the "sandbox" does little for the community as a whole. Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.

And the dude on the high horse who lives and operates in hisec in defence of status quo and continued stagnation therein is clearly not against the proposals solely because he is a self serving hisec resident?

Physician heal thyself,

F


I'm not on a high horse Feyd. I'm saying that I don't think you know what's best for the entire cluster.

Just as I say your position of not pursuing these changes are bad for the overall health of the game, difference is you called me out on my *motivations*, not my logic or arguments made. Not cool.

F





No. I acknowledged that your motivations are legit and question the logic of your arguments - particularly the part where you advocate for grinding high-sec into the dirt and removing choice from the player base to suit your own needs. Some of your ideas have been really great but I'm not a fan of this one.
Feyd Rautha Harkonnen
Doomheim
#69 - 2015-08-18 03:42:52 UTC
Jamwara DelCalicoe Ashley wrote:

..
No. I acknowledged that your motivations are legit and question the logic of your arguments - particularly the part where you advocate for grinding high-sec into the dirt and removing choice from the player base to suit your own needs. Some of your ideas have been really great but I'm not a fan of this one.


Hmm...maybee because its late I read this wrong?...

Jamwara DelCalicoe Ashley wrote:

Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.


Also, when you say 'grinding high-sec into the dirt',you assume a net-loss in content and gameplay. I actually think you can (or will according to CCP Fozzie comments in the recent round-table re: local end-to-end industry and trade in hull) do everything in nullsec you do in hisec today.

I just think the overall health of the game would be improved and it might actually *grow* over time population wise, if more people were in the region(s) of the game where game-selling content actually takes place. Once you get enough people there, you have a chance at critical mass, and a constant thunderdome of media & new-player inspiring BR-5's...

What we have now however is stagnation, and every pvp'er who lives regardless of zone wishing they had more fights, more content. My proposal gives us a real chance at actually making that happen, but it will take major balls from CCP, so it probably never will.

I will have at least said my piece, and if only 50% of it gets implemented, some good will have been done.

F

Jamwara DelCalicoe Ashley
New Eden Tech Support
#70 - 2015-08-18 03:56:52 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Feyd Rautha Harkonnen wrote:
Jamwara DelCalicoe Ashley wrote:

..
No. I acknowledged that your motivations are legit and question the logic of your arguments - particularly the part where you advocate for grinding high-sec into the dirt and removing choice from the player base to suit your own needs. Some of your ideas have been really great but I'm not a fan of this one.


Hmm...maybee because its late I read this wrong?...

Jamwara DelCalicoe Ashley wrote:

Your motivations for nerfing High-Sec are ENTIRELY self-serving and that's mainly why I'm objecting to this round of your ideas.


Also, when you say 'grinding high-sec into the dirt',you assume a net-loss in content and gameplay. I actually think you can (or will according to CCP Fozzie comments in the recent round-table re: local end-to-end industry and trade in hull) do everything in nullsec you do in hisec today.

I just think the overall health of the game would be improved and it might actually *grow* over time population wise, if more people were in the region(s) of the game where game-selling content actually takes place. Once you get enough people there, you have a chance at critical mass, and a constant thunderdome of media & new-player inspiring BR-5's...

What we have now however is stagnation, and every pvp'er who lives regardless of zone wishing they had more fights, more content. My proposal gives us a real chance at actually making that happen, but it will take major balls from CCP, so it probably never will.

I will have at least said my piece, and if only 50% of it gets implemented, some good will have been done.

F



You got me there - I was thinking about an earlier post where I said that advocating for null-sec was understandable because it's where you live. Balance is an indicator of a healthy system and I'm not sure that killing one zone of gameplay to "save" another is the right thing to do, in my opinion.
Leto Thule
Caldari Provisions
Caldari State
#71 - 2015-08-18 04:15:42 UTC  |  Edited by: Leto Thule
Mobadder Thworst wrote:
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


I somewhat disagree.

Personally think isk risk remains the same, regardless. If I can afford to lose 10 mil, I'll fly a ship that loses 10 mil when it dies. Whether that's a Merlin or a Tengu isn't really a big deal.



The game is meant to be played with the majority of players in t1. T2 should be more rare, and t3 odd. Part of the reason you want more insurance is so we can throw those Gilas and Proteus into certain death without fear of loss.

I would argue that doing so further obsoletes the already cheap ships, narrows the band of useful ships, and really just creates a situation where we all fly equivalent shiny ships because there is no risk.

If it was me, I'd increase the cost of t2 ships by about 3x and t3 ships by about 5x. Faction ships should be priced on their performance... I think the gila is almost a t3.

Then, perhaps, you would push enough of them off the field to make t1 relevant again.

T1 is what rookies are comfortable in. There should be pvp in it. They're already cheap and if they were relevant, pvp would be that much more palatable to noobs.


I totally disagree. The entire game flying T1 cheapo fits is extremely risk averse. Most T1 ships are already at damn near 100% coverage with insurance.

Thats great that T1 is what rookies are comfortable in. I'm not, and I don't wanna pay a 500m extra for a T2/3. I spent time training that stuff to USE it, not buy a fleet of Merlin's.

I don't understand all the hate -across many threads now- for higher tier ships. If I'm willing to spend my money on a Gila, and I have trained the skills, why should I be worried if it makes T1 relevant? I'm not, because very rarely do I even consider T1 to BE relevant. And why should it be? What gives anyone a purpose to train into better ships if T1 is the status quo?

Edit:

Assuming we are talking about this in conjunction with the other points, like nerfing highsec income, you will deflate the market substantially. Meaning your t3 is already going to be worth much more, because less people would be soaking up ISK in droves.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Demerius Xenocratus
The Scope
Gallente Federation
#72 - 2015-08-18 05:35:44 UTC
Many of the people that play EVE, do not like null gameplay. "Generates most mainstream news coverage" is not synonomous with "best." If you think otherwise, I have a Donald Trump 2016 hat you can wear. I, like many others, was initially exposed to this game by the news coverage of grand heists and Titan brawls. But within a few weeks I knew that those grand, strategic, fate-of-empires fleet scraps were out of reach to a new player except as a relative bystander in a cheap frigate. And I was far from sure that I wanted to be a part of the null aspect of the game at all.

Also, you don't do yourselves any favors talking non-chalantly about logging in your dread alt mid-fight. The game of alts /multiboxing meta already presents a huge barrier of entry and general turn-off to new players. When you in one breath talk about lack of content in null / overpopulation of hisec, and in the next talk about dropping supers on anyone who presents a real threat to your Tengus, I can't help but facepalm.

I feel like we've been through this before with highsec. Trying to force people, in a game they pay money to play because they find it entertaining and can just as easily stop paying for, to compete and provide content in an arena where they are at a massive mechanical disadvantage, is the height of stupidity.

There are A LOT of people in null. The problem is that most of them are in big alliances that almost never fight each other on a scale where there's a risk of real loss.
Zeus Maximo
Mentally Assured Destruction
#73 - 2015-08-18 13:21:48 UTC
Feyd Rautha Harkonnen wrote:

What's different fundamentally now though is Fozzie et al doubled-down on 'local fights' as the new nullsec axiom. They will continue to make changes in support of that goal (and not roll back jump changes or provide fatigue-nerfing implants/mods to soften it).

This has already resulted in many null groups shrinking their areas of operations, and leaving an empty (for the most part) nullsec even more empty than before. These entities now don't venture far afield to get fights, because someone can come in behind and take their sov.

Worse, this now empty space is *not* being gobbled up in a gold-rush land-grab by people from losec or hisec, making the situation worse. When someone does try to take it (Brave Newbies), they get roflstomped by bastards like us who are hungry for content, any content.

The problem however is that with this new sov model you *must* have a land/gold rush, of new entrants from hisec or losec swarming the zone to get established and survive. .

I'm not saying EvE is dying (yet), but nullsec warfare is the beating heart of EvE online, the blood on the sand of the Colleseum in Rome, and if that heart withers EvE is in deep pooh pooh imho. It's withering, while 72% of EvE players remain in hisec.


Fortunately I already know this as I'm apart of one of the groups looking for content. Nonetheless, it doesn't matter which changes you make because no entity will move to null-sec and live next to a major power block.

Jump changes are the root of all problems because they hinder logistics and the ability for entities to supply themselves under constant pressure from bigger groups. In the past when NC. or PL moved somewhere everyone else would just move the opposite direction. Nowadays people are rather stuck and tend to just go inactive.

As it was said before, once CCP modifies their nerf the gold rush can begin again.

"It is not possible either to trick or escape the mind of Zeus."

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Mobadder Thworst
Doomheim
#74 - 2015-08-18 14:13:18 UTC
Leto Thule wrote:
Mobadder Thworst wrote:
Feyd Rautha Harkonnen wrote:
....better ship-replacement insurance to counter risk-aversion is core to my proposals.

Wouldn't it be swell, if everyone was flying what they wanted, good stuff, whenever they wanted -- instead of cringing and counting their shekels each time they considered whether to undock or not?

Not reduce the initial purchase cost of the ship & fitments mind you, as I would actually increase (big time) initial ship purchase costs. But, once purchased it would be no longer painful to replace lost ships, to promote less risk-aversion and more fights.

F


I somewhat disagree.

Personally think isk risk remains the same, regardless. If I can afford to lose 10 mil, I'll fly a ship that loses 10 mil when it dies. Whether that's a Merlin or a Tengu isn't really a big deal.



The game is meant to be played with the majority of players in t1. T2 should be more rare, and t3 odd. Part of the reason you want more insurance is so we can throw those Gilas and Proteus into certain death without fear of loss.

I would argue that doing so further obsoletes the already cheap ships, narrows the band of useful ships, and really just creates a situation where we all fly equivalent shiny ships because there is no risk.

If it was me, I'd increase the cost of t2 ships by about 3x and t3 ships by about 5x. Faction ships should be priced on their performance... I think the gila is almost a t3.

Then, perhaps, you would push enough of them off the field to make t1 relevant again.

T1 is what rookies are comfortable in. There should be pvp in it. They're already cheap and if they were relevant, pvp would be that much more palatable to noobs.


I totally disagree. The entire game flying T1 cheapo fits is extremely risk averse. Most T1 ships are already at damn near 100% coverage with insurance.

Thats great that T1 is what rookies are comfortable in. I'm not, and I don't wanna pay a 500m extra for a T2/3. I spent time training that stuff to USE it, not buy a fleet of Merlin's.

I don't understand all the hate -across many threads now- for higher tier ships. If I'm willing to spend my money on a Gila, and I have trained the skills, why should I be worried if it makes T1 relevant? I'm not, because very rarely do I even consider T1 to BE relevant. And why should it be? What gives anyone a purpose to train into better ships if T1 is the status quo?

Edit:

Assuming we are talking about this in conjunction with the other points, like nerfing highsec income, you will deflate the market substantially. Meaning your t3 is already going to be worth much more, because less people would be soaking up ISK in droves.


Leto,
I'm not trying to dump your bling. I'd be open to just nerfing highsec ISK. Incursions are unreasonably profitable. I think an appropriate nerf for incursions would be to move them to lowsec.

I guess the whole risk argument is kind of bunk when you consider how fast one can make risk-free isk in high sec. Nerfing the insurance program is just going to make it harder to lose isk... Which is already too easy to make.

I do think t3 specifically needs to be much more expensive, they're obsoleting much of the battleship, hac, and t1 fleets with a relatively low cost solution.



At the end of the day, the only game change I care about is the return of can flipping. The rest of this stuff is just a matter of degrees to me.


Noragen Neirfallas
Emotional Net Loss
#75 - 2015-08-18 14:13:59 UTC
Leto Thule wrote:

I don't wanna pay a 500m extra for a T2/3

Then use a cheaper ship lol

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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Switch Savage
Center for Advanced Studies
Gallente Federation
#76 - 2015-08-18 14:49:51 UTC
Is it just Incursions in high sec that people take umbrage to for risk free ISK? I tried level 4 blitzing one fateful weekend when a big gaming tournament was on that I wanted to watch. I lasted about 6 hours and the ISK was so laughable for the time invested I just went and did DEDs in lowsec.
Leto Thule
Caldari Provisions
Caldari State
#77 - 2015-08-18 15:29:51 UTC
Noragen Neirfallas wrote:
Leto Thule wrote:

I don't wanna pay a 500m extra for a T2/3

Then use a cheaper ship lol


I was referencing paying an additional cost to the already acceptable cost.

There is no need to make ships MORE expensive.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Feyd Rautha Harkonnen
Doomheim
#78 - 2015-08-18 16:47:57 UTC
Demerius Xenocratus wrote:
Many of the people that play EVE, do not like null gameplay. "Generates most mainstream news coverage" is not synonomous with "best." If you think otherwise, I have a Donald Trump 2016 hat you can wear. I, like many others, was initially exposed to this game by the news coverage of grand heists and Titan brawls. But within a few weeks I knew that those grand, strategic, fate-of-empires fleet scraps were out of reach to a new player except as a relative bystander in a cheap frigate. And I was far from sure that I wanted to be a part of the null aspect of the game at all.

Brave Newbies (the concept) proved huge numbers of new players can be fast tracked into losec and null and be effective. This spawned other similar groups like Pandemic Horde for the same purpose. Hardly 'out of reach'. What I suspect is many fall into the lazy hisec PVE trap, because it is profitable and reasonably safe.

My point is how do we have mechanics spawn the constant creation of more groups like Brave, who start out in Hek, amass huge numbers, then forge out into losec and hisec?

I also think Donald Trump is a boss.

Quote:

Also, you don't do yourselves any favors talking non-chalantly about logging in your dread alt mid-fight. The game of alts /multiboxing meta already presents a huge barrier of entry and general turn-off to new players. When you in one breath talk about lack of content in null / overpopulation of hisec, and in the next talk about dropping supers on anyone who presents a real threat to your Tengus, I can't help but facepalm.

First off, a dread is not a super. A dread cannot even hit anything smaller than a battleship (for the most part). Dreads are for zapping structures or other dreads and supers.

Secondly, in the new Fozzie sov model Dreads and Supers have been rendered pretty inert, because you no longer shoot structures with them to capture sov; you use a magical entosis wand. It just takes one newbro in a frigate with an entosis module to capture a (empty) system.

Also, Brave did give our fleets a run for our money (and even defeated us) on several occaisions. All you need to counter a Tengu fleet as you mention is an EM/Thermal throwing fleet of greater numbers with EWAR, which brave used extensively to great effect. Believe me, a fleet of 150 Brave Newbies in Eagles or Even Moa's backed by 50 dudes in ewar ships was a serious ballache.

..But, good fights -- and if my ship-replacement insurance scheme gets some love, we would have even more of them.

Quote:

I feel like we've been through this before with highsec. Trying to force people, in a game they pay money to play because they find it entertaining and can just as easily stop paying for, to compete and provide content in an arena where they are at a massive mechanical disadvantage, is the height of stupidity.

There are A LOT of people in null. The problem is that most of them are in big alliances that almost never fight each other on a scale where there's a risk of real loss.

If most (if not all) new players were fast tracked into groups like Brave Newbies, Pandemid Horde, et al -- they wouldn't be at such a disadvantage, especially with my notion of losec pockets distributed evenly throughout null as attack/retreat staging areas for them.

There are any number of ways to adjust null mechanics to enable new entrants to gain footholds, the retooling of indexes vs. entosis timers was one step...there can be others.

Point is, EvE will remain a stagnant (and often content dry pvp'wise) game until bold moves like these are considered. I guarantee you, if you ask even the hisec pvp dudes, those who answered honestly would at least concede they have to scratch and sniff to find targets or goodfights...

That is not my generalized idea of EvE. EvE should be a non-risk-averse culture of constant thunderdoming, as the core and soul of what the game is; everything else as secondary to that. If you lose that precept, you have lost the plot IMHO.

F
Feyd Rautha Harkonnen
Doomheim
#79 - 2015-08-18 17:07:05 UTC  |  Edited by: Feyd Rautha Harkonnen
Leto Thule wrote:
Noragen Neirfallas wrote:
Leto Thule wrote:

I don't wanna pay a 500m extra for a T2/3

Then use a cheaper ship lol


I was referencing paying an additional cost to the already acceptable cost.

There is no need to make ships MORE expensive.

I'd like to share an experiential comparative story.

I also play Elite:Dangerous.

So as a new Elite player I dutifully 'ratted' and 'traded' (with NPC's) to accumulate Elite spacebucks, and slowly acquired better and better ships. When I finally had acquired and up-fitted my Eagle pimp-mobile for dank combat, I was shocked (shocked I tell you) that upon losing it in a fight with another player, I could just have the ship rebuilt in my hanger, as previously fit, for 5% of total cost.

Know what that inspired me to do, despite loosing such an 'expensive' ship to another player?

I immediately undocked and flew back to where the guy was who killed me and fought him again.

Without naysayers getting mired in the 'industry' and 'market' implications of this model in EvE, I can't express how powerful that mechanic was in totally removing risk-aversion, which is in my humble opinion one of the key reasons why people in EvE don't constantly fly great ships, or take them constantly into fights where victory isn't assured beforehand.

So long as the EvE community values "pain of loss" in another player losing a ship over actually getting fights in the first place, thunderdome will never come, and risk aversion remain. I'd rather see the joys of inflicting financial pain on others through structure melting, not ships themselves -- which are the actual fuel for thunderdome play.

*I* want to fly Machariels, Bhaalgorns, T3's and 'good stuff' all the time (well, I do now...but I want others to do so also..). Once you have skilled into those and ponied up the initial buy-in cost for them and their fitments, you should be able to take them constantly into battles, without calculating fear-based 'risk' or your shekels in angst on ability to replace a loss.

I am also willing to bet, if part of a new player tutorial involved putting them in a ship and showing them on day 1 that they get 95% of costs replaced on a loss, many more hard-core PVE players would consider PVP'ing. I mean, why not at that point?

F
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#80 - 2015-08-18 17:08:33 UTC  |  Edited by: Bronson Hughes
Feyd Rautha Harkonnen wrote:
EvE should be a non-risk-averse culture of constant thunderdoming, as the core and soul of what the game is; everything else as secondary to that.

If EvE really became this, it would lose a massive portion of its current hisec residents. These people don't want to play in the kind of game you've described, and if EvE becomes that, they'll leave.

Conversely, bittervets who unsubbed because of stagnation would potentially come back, and many newer players would, indeed, get fastracked out to nullsec.

The question, which I don't think anyone can answer with certainty, is this: which of these two trends wins?

You think the latter would. I think the former would. This is why I prefer plans that head in the same general direction as yours but aren't quite so radical: you get some of the benefit without as much loss.

EDIT: Remember that EvE is a sandbox, which means having lots of options. Choosing to stay in hisec should remain a valid choice (albeit a less profitable one) specifically because the sandbox is about more options, not fewer.

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