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Why Attack Battlecruisers are more powerful than Battleships

Author
McChicken Combo HalfMayo
The Happy Meal
#21 - 2015-08-16 19:27:45 UTC  |  Edited by: McChicken Combo HalfMayo
Reaver Glitterstim wrote:
Aerasia wrote:
What about the extra fitting slots (usually 1-2 overall)?
Battleships already have ~4x the tank of an Attack BC, will boosting that more even help?

It's too minor compared to how slow and difficult they are to maneuver, along with their higher price tag.

ABC's are not going to maneuver around cruisers or below so they lose that advantage. Higher tank and better damage projection (battleships) becomes the better option.

Against battleships the ABC's can maneuver better but that doesn't help because no matter how far they get the battleships can project their damage out as far or further. Having 3x more tank becomes the better option.

The ABC's have their place but to say they're more powerful or overall better than battleships, I'm not seeing it.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Harvey James
The Sengoku Legacy
#22 - 2015-08-17 00:10:29 UTC
ABC's should have been released as T2 not T1 , lower the turrets by 1, -1 high slot and then tweak them a little here and there

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Kieron VonDeux
#23 - 2015-08-17 00:45:43 UTC
To be honest, Combat Battlecruisers are really heavy cruisers.
Attack Battlecruisers are true battlecruisers.

A battlecruiser has cruiser or heavy cruiser level armor and speed with battleship level weapons.
It can out gun anything it can't out run, and it is always a mistake to treat them like battleships.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#24 - 2015-08-18 00:30:58 UTC
So much bad.

#1 - some clown says that BS can project their damage further than ABCs.
Really? REALLY?
based on what fact? The fact the naga gets the same optimal bonus as the Rokh? That the Tornado gets a falloff bonus and the Maelstrom doesn't? neither does the Tempest, FYI. The only one that does is the Apocalypse, but its role as a sniper is pretty laughable (400 DPS) considering the fat sluggishness of the ship compared to Oracles and poor damage projection compared to, say nagas (850 DPS @ 100km naga, vs 550 @ 100km Apoc)

#2 - The layered membrane fallacy
Sure, adding 15% to your buffer might sound like a lot, and you can synergise that by adding lots of plates, but resists affect EHP more than plain buffer additions do. Go back to your EFT and recalculate the opportunity cost of a layered membrane vs an EANM. You will soon be disappointed.

#3 - ABCs can't outrun cruisers
Do you even need to? have you even seen a nano tornado?

#4 - BS have more EHP
Really. So how do you explain Gilas with 80K EHP and 740 DPS. No joke, that's what your BS have to compete with. Plus of course, the advantage of drones with cruiser-level EHP which are hard to swat down. Why would you use a BS with options like that?

The ABCs are balanced around lack of tank. The problem that BS have at the moment is that various other things all go faster than them and can project and APPLY their DPS far better than them. Tank is irrelevant to this because you only need to tank when you get tackled. If tank mattered, no one would fly Eagle fleets, which can project DPS farther than all BS, tank equally, and are far more maneuverable (also, harder to hit).

Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2015-08-18 05:39:57 UTC
Trinkets friend wrote:
The ABCs are balanced around lack of tank. The problem that BS have at the moment is that various other things all go faster than them and can project and APPLY their DPS far better than them. Tank is irrelevant to this because you only need to tank when you get tackled. If tank mattered, no one would fly Eagle fleets, which can project DPS farther than all BS, tank equally, and are far more maneuverable (also, harder to hit).


Tank is a great thing to have when you intend to stay and fight, and when you're really able to turn up the heat. Drop a bubble on a fleet, stick battleships near them, have fun. You just need a few target painters, webs, or perhaps smaller weapons in order to finish off the little ones, but that's why you have a mixed fleet. Also, Apocalypse is particularly good at sniping frigates from really far away--I haven't tested it but the raw stats look good from my experience shooting frigates at long range.

Everything else you said is spot on.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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