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Sunday Night "i dont want to go to work tomorrow" Scorpion discussion.

Author
Divine Entervention
Doomheim
#1 - 2015-08-16 21:54:46 UTC  |  Edited by: Divine Entervention
Hey bads,

How's it goin'? I'm just sitting here on the Group-W bench talking about mother stabbin' and father rapin' with some big mean ugly nasty guys and we got to wondering about the:

Scorpion

As someone with a bunch of time already invested in EW-esque skills, would a Jammership be viable in a fleet?

Considering that people who use missiles over rails have extra chromosomes, how would you say a scorpion with a couple 100km ranged 425mm rail guns would do?
RavenPaine
RaVeN Alliance
#2 - 2015-08-17 00:22:18 UTC
1. Scorpions main job isn't DPS, and you're already on the kill mail by using E-war.
2. You can't tackle from 100 km away, so you can't realistically solo from there.
3. Your real concern is 25 km or less. That's where you can be tackled from. You want weapons that can kill smaller ships up close.

Imo, Cruise missiles are better. They hit small targets better than 425's, and they can add DPS from 125 out.
Then neuts
Personally, I hate smart bombs, (because of killing my own drones) but each to his own.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-08-17 00:41:31 UTC
Scorpions are pretty good in a heavy armour brawl. I would use a falcon or kitsune for more regular engagements though as they have range bonuses whereas the scorp does not.
Mephiztopheleze
Laphroaig Inc.
#4 - 2015-08-17 01:15:54 UTC
Tsukino Stareine wrote:
Scorpions are pretty good in a heavy armour brawl. I would use a falcon or kitsune for more regular engagements though as they have range bonuses whereas the scorp does not.


Kitsune, Blackbird and Scorpion all get an Optimal range bonus. 25%/Level range in the case of the Scorpion.

Falcons, Rooks and Widows all get a higher jam strength, but lack the Optimal range bonus.

EWAR, For Newbies

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Divine Entervention
Doomheim
#5 - 2015-08-17 05:29:00 UTC
Nice.

So considering the scorp's going to be doing jamming from 75-110km out, and it's weakness being things that get in close, would be in conceivable to fit smaller guns a la Smalls and Meds in the Highs to shoot down the fast movers to ensure it's ability to survive/escape if need be?
Mephiztopheleze
Laphroaig Inc.
#6 - 2015-08-17 06:45:43 UTC
Divine Entervention wrote:
Nice.

So considering the scorp's going to be doing jamming from 75-110km out, and it's weakness being things that get in close, would be in conceivable to fit smaller guns a la Smalls and Meds in the Highs to shoot down the fast movers to ensure it's ability to survive/escape if need be?


Sure, if you like, although a Heavy Neut or two would do a better job at breaking tackle if your jams fail. Unless the rest of your fleet is also in Battleships, I'd suggest a Kitsune or a Blackbird.

You're fleet support, not mainline DPS. Your general brief is 1: stay alive, 2: annoy the enemy.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Divine Entervention
Doomheim
#7 - 2015-08-17 06:51:18 UTC
Mephiztopheleze wrote:
Divine Entervention wrote:
Nice.

So considering the scorp's going to be doing jamming from 75-110km out, and it's weakness being things that get in close, would be in conceivable to fit smaller guns a la Smalls and Meds in the Highs to shoot down the fast movers to ensure it's ability to survive/escape if need be?


Sure, if you like, although a Heavy Neut or two would do a better job at breaking tackle if your jams fail. Unless the rest of your fleet is also in Battleships, I'd suggest a Kitsune or a Blackbird.

You're fleet support, not mainline DPS. Your general brief is 1: stay alive, 2: annoy the enemy.


Awesome, I'd kind of forgotten about the Scorpion until just yesterday and seeing as it had zero benefit to any high slots I wanted to see if anyone builds them with DPS type highs. I hadn't thought about the neuts, but yea I can totally see those as being much more beneficial than any other type of highs.

Also, I do have kitsunes and blackbirds. Even griffins. EWAR is far and away my favorite play style and without wanting to go into t2 cruisers since that's what everyone always suggests (screw you norm), I wanted to discuss the scorpion.

Have any stories of your own with it? Or remember hearing a guy tell you about something he did that one time with his scorpion way back when or whatever?
Mephiztopheleze
Laphroaig Inc.
#8 - 2015-08-17 07:07:49 UTC
Divine Entervention wrote:

Also, I do have kitsunes and blackbirds. Even griffins. EWAR is far and away my favorite play style and without wanting to go into t2 cruisers since that's what everyone always suggests (screw you norm), I wanted to discuss the scorpion.

Have any stories of your own with it? Or remember hearing a guy tell you about something he did that one time with his scorpion way back when or whatever?


I'm my corp's resident Kitsune pilot, slowly heading towards obvious Recons (got the EWAR skills up, just polishing off Navigation and Engineering first).

Not having any battleship skills, I've never flown a Scorpion but the combination of extra lowslots for Sig Amps really piles on the range bonuses.

138km Optimal o.O ~10 points of unheated Jam strength (which aint at all shabby). ~56k EHP and two spare highslots with a ton of PG/CPU left over.

[Scorpion, TheoryCraft]
Damage Control II
1600mm Steel Plates II
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

500MN Y-T8 Compact Microwarpdrive
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Umbra' White Noise ECM

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
[empty high slot]
[empty high slot]

Large Particle Dispersion Augmentor I
Large Ionic Field Projector II
Large Particle Dispersion Projector I

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Divine Entervention
Doomheim
#9 - 2015-08-17 07:40:24 UTC
Mephiztopheleze wrote:
Divine Entervention wrote:

Also, I do have kitsunes and blackbirds. Even griffins. EWAR is far and away my favorite play style and without wanting to go into t2 cruisers since that's what everyone always suggests (screw you norm), I wanted to discuss the scorpion.

Have any stories of your own with it? Or remember hearing a guy tell you about something he did that one time with his scorpion way back when or whatever?


I'm my corp's resident Kitsune pilot, slowly heading towards obvious Recons (got the EWAR skills up, just polishing off Navigation and Engineering first).

Not having any battleship skills, I've never flown a Scorpion but the combination of extra lowslots for Sig Amps really piles on the range bonuses.

138km Optimal o.O ~10 points of unheated Jam strength (which aint at all shabby). ~56k EHP and two spare highslots with a ton of PG/CPU left over.

[Scorpion, TheoryCraft]
Damage Control II
1600mm Steel Plates II
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

500MN Y-T8 Compact Microwarpdrive
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Umbra' White Noise ECM

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
[empty high slot]
[empty high slot]

Large Particle Dispersion Augmentor I
Large Ionic Field Projector II
Large Particle Dispersion Projector I



Nice man, I'm going to pick one of these up in the next few days and try this out. Maybe I can convince a couple corp mates to fly around in circles for a bit so I can laugh maniacally at their inability to target forever.
To mare
Advanced Technology
#10 - 2015-08-17 12:08:58 UTC
Divine Entervention wrote:
Nice man, I'm going to pick one of these up in the next few days and try this out. Maybe I can convince a couple corp mates to fly around in circles for a bit so I can laugh maniacally at their inability to target forever.

dont be so sure of that, unless your corp mates are flying somethin smaller than a cruiser the scorpion jamming is far from reliable
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#11 - 2015-08-17 13:33:12 UTC
Mephiztopheleze wrote:
138km Optimal o.O ~10 points of unheated Jam strength (which aint at all shabby). ~56k EHP and two spare highslots with a ton of PG/CPU left over.

[Scorpion, TheoryCraft]
Damage Control II
1600mm Steel Plates II
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

500MN Y-T8 Compact Microwarpdrive
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Umbra' White Noise ECM

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
[empty high slot]
[empty high slot]

Large Particle Dispersion Augmentor I
Large Ionic Field Projector II
Large Particle Dispersion Projector I


Some points:

1. Depending on the fleet makeup of your opposition, you may want to include a sensor booster. If you get damped down by a Celestis before you can lock anything, your effective contribution will be zero. (Yes, this is in addition to your targeting range rig, which you need just to lock out to your ECM's optimal.)

2. ECM on T1 hulls is, generally speaking, best used on cruiser hulls and smaller. Ideally, you want to jam their EWar, logi, then DPS boats in roughly that order depending on the situation. To reliably jam battleships and up (including some T2 cruiser hulls), you really need the better T2 ECM hull bonuses, or a whole lot of jammers.

3. You should be able to fit a few rapid lights in your remaining high slots to deal with hostile drones that end up on you. Keep the heavy neuts though, they are you main defense against fast tackle frigates.

Cheers!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Pax Deltari
The Scope
Gallente Federation
#12 - 2015-08-17 14:47:12 UTC
Scorpions with Crystals can tank more than 30,000 EHP/s. Would recommend.
Erehwon Rorschach
LoGisTicAl ERr0R
#13 - 2015-08-17 15:07:16 UTC
I'd probably try and combine MJD and MWD because if you get tackled by something with a long point you'll still be able to get out if all else fails.

'Blink' > Warp away

Because your mum just couldn't say no.

Mysa
EVIL PLANKTON
#14 - 2015-08-17 21:16:55 UTC
[Scorpion, New Setup 1]
Damage Control II
1600mm Steel Plates II
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Signal Distortion Amplifier II

Large Micro Jump Drive
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
ECM Burst II <- great for dealing whit tackling frigs and such, also sweet hull bonus for it!

Large EMP Smartbomb II
Large EMP Smartbomb II
Large EMP Smartbomb II
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Targeting System Subcontroller II
Large Targeting System Subcontroller II
Large Ionic Field Projector II

Val'Dore
PlanetCorp InterStellar
#15 - 2015-08-17 21:55:01 UTC
The Scorpion's innate weakness is scan resolution.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Mephiztopheleze
Laphroaig Inc.
#16 - 2015-08-17 22:00:41 UTC
Bronson Hughes wrote:

Some points:

1. Depending on the fleet makeup of your opposition, you may want to include a sensor booster. If you get damped down by a Celestis before you can lock anything, your effective contribution will be zero. (Yes, this is in addition to your targeting range rig, which you need just to lock out to your ECM's optimal.)

Cheers!


yeah, i've been thinking about this and a SeBo wouldn't be a bad addition at all. If you have some intel on the enemy, you've still got two midslots to stack the rack with while maintaining a full rainbow spread.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura