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Human interaction, newbie retention and "emptiness" of highsec space

Author
Rina Asanari
CitadeI
#21 - 2011-12-06 08:47:24 UTC
Let me sum it up:

Tradehub local (e.g. Jita): Scams and scambots. Can be summarily dismissed.

Other local: Smacktalk as a precursor to a fight or from a sore loser. Sometimes worth a petition if it descends into racial (and I mean out-of-game) slurs or such.

Help channel: Most used response is "F12" or a variation thereof.

Corp/alliance channel (NPC): Sometimes quite worth a look if I'm really bored.

Corp/alliance channel (player): Mostly obsolete because of an outgame communications platform like TeamSpeak.

Anyone warping into the mission/ano/complex I'm currently in (not fleet/corp/alliance): Looking for a fight or trying to goad me into a fight.

So, player interaction in EvE? I can live without. If they buy what I'm putting up on the market or in contracts, I'm happy.

Yeep
The Scope
Gallente Federation
#22 - 2011-12-07 11:33:35 UTC
Missions used to sometimes spawn a couple of 100km off of gates. It was pretty cool as a newbie to be traveling through a busy area and see a couple of ravens chucking missiles at 20+ battleships. This was before canstealing aggression and salvage too but the mission runners still whined because once in every 100 or so level 4s someone would come up and remote rep the rats.
Camios
Sebiestor Tribe
Minmatar Republic
#23 - 2011-12-07 14:12:32 UTC
Yeep wrote:
Missions used to sometimes spawn a couple of 100km off of gates. It was pretty cool as a newbie to be traveling through a busy area and see a couple of ravens chucking missiles at 20+ battleships. This was before canstealing aggression and salvage too but the mission runners still whined because once in every 100 or so level 4s someone would come up and remote rep the rats.


Well I don't see any problem with this, isn't empire all about human interaction? And in my opinion these are things that a newbie likes to see.

If I, as a newbie, see 100 people on local chat then I expect to see a proportional level of activity, either in space or in station. If I see a lot of activity, I have the perception that there are a lot of things to do in the game, and the game is healthy, and moreover it looks like it's more immersive. What are all these folks doing? You get naturally curious.

Space is mysterious and dark, but with various gradations. High sec should *look* more friendly, full of player activity, a place where it's easy to socialise and it *feels* safe (I feel safer in 0.0), while lowsec and nullsec should feel more dangerous.
Takara Mora
University of Caille
Gallente Federation
#24 - 2011-12-08 03:30:19 UTC  |  Edited by: Takara Mora
Rina Asanari wrote:
Let me sum it up:

Tradehub local (e.g. Jita): Scams and scambots. Can be summarily dismissed.

Other local: Smacktalk as a precursor to a fight or from a sore loser. Sometimes worth a petition if it descends into racial (and I mean out-of-game) slurs or such.

Help channel: Most used response is "F12" or a variation thereof.

Corp/alliance channel (NPC): Sometimes quite worth a look if I'm really bored.

Corp/alliance channel (player): Mostly obsolete because of an outgame communications platform like TeamSpeak.

Anyone warping into the mission/ano/complex I'm currently in (not fleet/corp/alliance): Looking for a fight or trying to goad me into a fight.

So, player interaction in EvE? I can live without. If they buy what I'm putting up on the market or in contracts, I'm happy.



Yep, almost 90% of players interacting with players in EVE sucks ***ss .... just like real life .... but a little too much like real life, since why would I want to pay to play a game that is just as bad as real life?

Luckily the other 10% is better than real life ....

It's pretty difficult to find anyone you can actually trust in EVE .... would be nice if there was a better way ... just not sure if there is.
Wolodymyr
Breaking Ambitions
#25 - 2011-12-08 19:05:00 UTC  |  Edited by: Wolodymyr
ALL of these problems go away when you join a small to moderate sized corp. Anything with 10-20 active members at any given time.

You get a small group of people who have to get along just out of pure enlightened self interest.

Most people care about their little circle of people they know, and everyone else can die in a fire.

I have ended up downloading the demo and then quitting several times in the past until I finally joined a player corp.

I really wish the tutorial flat out told you at the end, "This game is only fun with friends. Now that you know how to fly your ship, your next important goal is to get in a corp and make some friends."

Camios wrote:
If I, as a newbie, see 100 people on local chat then I expect to see a proportional level of activity, either in space or in station. If I see a lot of activity, I have the perception that there are a lot of things to do in the game, and the game is healthy, and moreover it looks like it's more immersive. What are all these folks doing? You get naturally curious.

Space is mysterious and dark, but with various gradations. High sec should *look* more friendly, full of player activity, a place where it's easy to socialize and it *feels* safe (I feel safer in 0.0), while lowsec and nullsec should feel more dangerous.

I think the trick might be to reduce the amount of places in a system people can warp to. If you have a room with a fixed amount of people in it, the only way to make the room feel more crowded is to make the room smaller.

I'd reduce the emphasis on mission running in the game since it sends you to a private instance that only you and your fleet can get to.

Yeah I like the idea of epic arc missions with good writing and a nice little story to follow. But the majority of level 4 missions are "Go here and kill this" over and over again.

If you are going to send people on a repetitive grind, I'd send them out into the world where they have to interact with others rather than instanced encounters.

I really like the idea behind incursions. But exploration sites could also play a bigger role.

Imagine this, in your system there is one of those salvaging /archeology / use the module on the maguffin sites. You go to an agent who tells you to go do some archeology or whatever. He then gives you a bookmark to the site. When you warp to the site there are other people there running the same missions, killing rats, mining random roids, or anything else they'd be there for. They found it by probing it down so anyone can warp in. Since you are sent there on a mission the thing you need to use your module on is an indestructible object that won't be depleted by the other people using their modules on it running the same mission. You use your module on the thing and it plops the mission item in your cargo hold (nobody ransoming militants to you anymore).

People could run missions side by side with a minimal amount of griefing going on. People will still grief each other from time to time, this is eve after all.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

DeBingJos
Sebiestor Tribe
Minmatar Republic
#26 - 2011-12-20 07:57:35 UTC
Takara Mora wrote:

Yep, almost 90% of players interacting with players in EVE sucks ***ss .... just like real life .... but a little too much like real life, since why would I want to pay to play a game that is just as bad as real life?

Luckily the other 10% is better than real life ....

It's pretty difficult to find anyone you can actually trust in EVE .... would be nice if there was a better way ... just not sure if there is.



It is not hard to find people you can trust. I've been in a lot of corps since I started playing EVE and I have not been scammed once.

Don't trust some unknown guy in local, but your corpmates in general are ok. (Unless you've been in some really ****** corps)

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Velicitia
XS Tech
#27 - 2011-12-20 15:19:04 UTC
Wolodymyr wrote:

I think the trick might be to reduce the amount of places in a system people can warp to. If you have a room with a fixed amount of people in it, the only way to make the room feel more crowded is to make the room smaller.

I'd reduce the emphasis on mission running in the game since it sends you to a private instance that only you and your fleet can get to.



um ... probe them out and say "hi" (then salvage the wrecks).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#28 - 2011-12-20 15:25:50 UTC
DeBingJos wrote:


It is not hard to find people you can trust. I've been in a lot of corps since I started playing EVE and I have not been scammed once.

Don't trust some unknown guy in local, but your corpmates in general are ok. (Unless you've been in some really ****** corps)


Oh I get it ... you're a scammer trying to get us to trust you, aren't you? :) hehehe

Yeah in general I bet most people CAN be trusted ... but in practice, you have to assume NO ONE can ... including corp recruiting.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#29 - 2011-12-20 15:30:06 UTC
Takara Mora wrote:
DeBingJos wrote:


It is not hard to find people you can trust. I've been in a lot of corps since I started playing EVE and I have not been scammed once.

Don't trust some unknown guy in local, but your corpmates in general are ok. (Unless you've been in some really ****** corps)


Oh I get it ... you're a scammer trying to get us to trust you, aren't you? :) hehehe

Yeah in general I bet most people CAN be trusted ... but in practice, you have to assume NO ONE can ... including corp recruiting.


There are several levels of trust.

Would I trust my corpmembers with one of my generic pvp-ships. Yes
Would I trust them with all my assets. No

Most people in your corp can be trusted with more than you might think.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Rina Asanari
CitadeI
#30 - 2011-12-21 10:26:47 UTC
DeBingJos wrote:
There are several levels of trust.

Would I trust my corpmembers with one of my generic pvp-ships. Yes
Would I trust them with all my assets. No

Most people in your corp can be trusted with more than you might think.


Trust in EvE has to be earned. Whoever gives it away freely is just asking to be scammed.

And yes, I myself trust my corp mates only as far as I can set up a contract and expect them to accept it, though I usually do keep my promise once given. Which is rare enough.

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#31 - 2011-12-23 22:17:01 UTC
My response to this thread can be summarised by this very important quote:

Quote:
Online Interactions Not Rated by the ESRB.
Drake Draconis
Brutor Tribe
Minmatar Republic
#32 - 2011-12-23 23:59:55 UTC  |  Edited by: Drake Draconis
This thread is nothing mroe than a joke if not an insult to what EVE is really about.

It's all good and fine to stand on your soap box and yell "republic republic republic" in defense of the newbies...but lets face the facts here shall we?


1: EVE Online is a game that encourages you to be a total scumbag...and have fun. That means theft....treason..spying...backstabbing...scamming...etc.

Outside of breaking EULA and cheating...you can pretty much do what you want and get away with it and the worst that could happen is you end up trashing toon when the jig is up if you will.

2: This game is harsh...its not freaking kindergarden WOW...it wasn't designed to be...it takes you hours just to leern to fly your ship...and months to master aspects of the game...you can't just sit down and dive into....lesson number 2 if not 3 is simply this...you can't trust everyone you meet...that general impresion ring strong (scamming..can flipping..etc)

3: High Sec is not newbie playground...its high sec....a place where CONCORD polices players and provides some but not all forms of protection against most problems/issues...protection that is faulty as its easily manipulated.


You want a solution?

Its not the game.

take a long good look in the mirror.


Its the player...startnig with you yourself....stop lying to youself and proclaiming defense of newbie experince and get this straight.....what you do in the game...how you behave..how you fly..how you communicate has an impact on the experince.

EVE encourages the darker side of people to cmoe out and play...and most people just can't handle that.

Do you honestly want eve to become more hello kitty-ized and less EVE?

That is the real lynchpin in your "argument"


Socail interaction my ass....you got local...and everything else.

They dont interact because your gonna be qucik to shove a knife in their back....

Best defense..join a corporation....dive into the deep end of the pool...learn....get experince....adapt...or die.

PS: I'm not saying we change how we play...stopping the nastieness that people love to do. Waht I'm saying here is your splashing buckets of water on napalm thats been lit with galleons of gas being dumped on it...by your own hands. To argue such things is hypocracy...and in effect..you shoot your own head off. The only way to get people to stick around is to teach them..not just greif and laugh. All to often people emo-rage-quit becuase nobody thinks about that..they just want the lol's...rightfully so...but it comes down to you...the indivual who RESPONDS to the newbie...not the other way around.

End of discussion as far as I'm concerned.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Takara Mora
University of Caille
Gallente Federation
#33 - 2011-12-26 17:17:10 UTC
Drake - you can state "EVE is harsh, HTFU & get over it" all you want ... you're not wrong or right ... either way, the problem is, EVE is unsustainable in its current form .... it's not growing enough and will eventually implode if we don't find a way to retain more players .... players that start out in hisec ... players that don't "appreciate" everyone bullying them around the moment they join the game (even if as you say, the whole goal should be for themselves to become bullies after they train themselves up).

I simply don't buy that a game that's ALL about "Bully or Be Bullied" can survive on the market very long .... it's a critical part of the universe to be sure .... but I don't believe in the "sure it's a sandbox but if you don't PvP you're playing EVE wrong" attitude that many bitter vets espouse .... could be just me but I bet a majority of subscribers would agree actually.
Velicitia
XS Tech
#34 - 2011-12-26 17:41:55 UTC
Takara Mora wrote:
Drake - you can state "EVE is harsh, HTFU & get over it" all you want ... you're not wrong or right ... either way, the problem is, EVE is unsustainable in its current form .... it's not growing enough and will eventually implode if we don't find a way to retain more players .... players that start out in hisec ... players that don't "appreciate" everyone bullying them around the moment they join the game (even if as you say, the whole goal should be for themselves to become bullies after they train themselves up).

I simply don't buy that a game that's ALL about "Bully or Be Bullied" can survive on the market very long .... it's a critical part of the universe to be sure .... but I don't believe in the "sure it's a sandbox but if you don't PvP you're playing EVE wrong" attitude that many bitter vets espouse .... could be just me but I bet a majority of subscribers would agree actually.



It's been growing steadily for nearly 10 years at this point (well, sans Incarna being the black spot on the trend). Seems they're doing something right.

Fact of the matter is, you cannot not have PvP interaction in EVE. Yes, you can avoid PVP Combat ... but there's so much more PvP interaction than shooting the other guy in the face.

Mining your home system clean daily
Dropping (offline) towers on every available moon in a 0.5 system
The market
Salvaging
Manufacturing (see: The Market)
Research and Development (i.e. BPO ME/PE)
Contracts
Scamming
etc ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Takara Mora
University of Caille
Gallente Federation
#35 - 2011-12-26 18:31:56 UTC
Agreed Velicitia, good catch on the other forms of PVP being in there ... I was mainly referring to combat I guess. Indeed like I mentioned, PvP is a critical part of EVE .... but IMO reducing everything down to Bully or Be Bullied doesn't do the bulk of the players justice.

Re: EVE having an accepatable growth rate .... I guess it depends on what benchmark we would use & what games we would compare against - IMO the quality of EVE's engine, background, etc. should put it in competition with the giants of the industry who have many millions of subs, so I'm using a high bar there for comparison - and I'm concerned the recent 20% CCP Layoffs don't indicate a positive direction perhaps ... sure they might have been due to other factors - maybe some other forum lurkers have better info that can allay my fears?
Velicitia
XS Tech
#36 - 2011-12-26 19:10:07 UTC
layoffs were because CCP re-structured their business model after realising another patch like Incarna was more likely to lead to 100% layoffs than ~excellence~.

So, assuming that CCP sticks to their "new direction" (which is amusing, because it's their "old direction"), we'll continue to see the trend in subs come back (i.e. steady growth). Same goes for Dust -- it'll probably have slow, steady growth as opposed to 10 million people playing all the time (or whatever CoD and MW can boast).

As for the game being "Bully or be bullied" -- I think you're wrong there too. Sure, it happens a fair bit -- but I think the real problem is the "victim mentality" and the general lack of ties you find in empire corporations (generally because stuff is so easy to do alone).

Incursion running is helping a bit -- it forces people to work together a LOT more than you would normally see in a hisec-based corporation. I don't know your experience with hisec corporations, though I'm going to assume that "Takara" is a forum alt, and that you're more familiar with low or null.

Hisec corps will generally be built around good ideas ... but will utterly fail at pulling them off -- there is rarely a sense of camaraderie beyond "we're in the same chat channels". The hisec "mining/missioning" corps I've been part of will generally have people all over the place because they want to run with better agents or something, rather than risk lower ISK/hour and stay together. Furthermore, It's hard getting people to want to put their stupidly overpriced mission runner or mining barge away for a week to jump in and help in a wardec (in FREE ships provided by the corporation, no less). Usually the corp will bleed members, and simply failscade after getting dec'd.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#37 - 2011-12-26 19:44:44 UTC
Velicitia wrote:
layoffs were because CCP re-structured their business model after realising another patch like Incarna was more likely to lead to 100% layoffs than ~excellence~.

So, assuming that CCP sticks to their "new direction" (which is amusing, because it's their "old direction"), we'll continue to see the trend in subs come back (i.e. steady growth). Same goes for Dust -- it'll probably have slow, steady growth as opposed to 10 million people playing all the time (or whatever CoD and MW can boast).

As for the game being "Bully or be bullied" -- I think you're wrong there too. Sure, it happens a fair bit -- but I think the real problem is the "victim mentality" and the general lack of ties you find in empire corporations (generally because stuff is so easy to do alone).

Incursion running is helping a bit -- it forces people to work together a LOT more than you would normally see in a hisec-based corporation. I don't know your experience with hisec corporations, though I'm going to assume that "Takara" is a forum alt, and that you're more familiar with low or null.

Hisec corps will generally be built around good ideas ... but will utterly fail at pulling them off -- there is rarely a sense of camaraderie beyond "we're in the same chat channels". The hisec "mining/missioning" corps I've been part of will generally have people all over the place because they want to run with better agents or something, rather than risk lower ISK/hour and stay together. Furthermore, It's hard getting people to want to put their stupidly overpriced mission runner or mining barge away for a week to jump in and help in a wardec (in FREE ships provided by the corporation, no less). Usually the corp will bleed members, and simply failscade after getting dec'd.


Free ships to go shoot the other guy? Heck yes!

I like to think those persons who were laid off could have been used to speed up the return to the old direction so I suspect financial considerations were more involved rather than less.

I, and many others, still think that EVE has almost everything it needs to have millions of subs and lots more action from highsec to lowsec to nullsec, except for one major thing: An excellent attitude about it's entire customer base, past present and future.

(In the mean time, inflation has been growing steadily and so has the cost of goods and services...)

I agree that there is as much a "cult of the victim" as there is a "cult of the bully" in this game. There are bullies who enjoy making other people's game experience less fun and there are also people that really do want to be completely safe in highsec. Both groups are missing the point I think. I also agree that given EVE's PVP > Instancing approach (which is just fine) it would make sense that highsec corps would be less cohesive since nearly everyone CAN pursue their own agenda solo.

EVE by reputation does not exactly engender thoughts of trust and teamwork which colors the entire game top to bottom.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Velicitia
XS Tech
#38 - 2011-12-26 20:37:47 UTC
Thredd Necro wrote:
(stuff)


Yes, I agree that the people who were let go could have potentially been used to turn CCP around -- but IIRC, it was the community people and WoD people who were mainly done away with, as their positions became "redundant" as part of the restructuring.

You're right about the "cult of the bully" too, though I think that as the "cult of the victim" crowd diminishes, the bully crowd will diminish as well (since even the little guys are OK with stepping it up and protecting themselves).

Personally, I think one of the better ways to fix this involves changing CONCORD a little bit in 0.5 (maybe even in 0.6) so that you can protect your miners or whatever, and not get concorded immediately for doing so.

Something like this -- https://forums.eveonline.com/default.aspx?g=posts&m=507929#post507929 (post #9) ... actually, I think you even mentioned liking that a bit somewhere else in that thread.

trust? in my eve? Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#39 - 2011-12-27 16:08:36 UTC
Velicitia wrote:
Thredd Necro wrote:
(stuff)


Yes, I agree that the people who were let go could have potentially been used to turn CCP around -- but IIRC, it was the community people and WoD people who were mainly done away with, as their positions became "redundant" as part of the restructuring.

You're right about the "cult of the bully" too, though I think that as the "cult of the victim" crowd diminishes, the bully crowd will diminish as well (since even the little guys are OK with stepping it up and protecting themselves).

Personally, I think one of the better ways to fix this involves changing CONCORD a little bit in 0.5 (maybe even in 0.6) so that you can protect your miners or whatever, and not get concorded immediately for doing so.

Something like this -- https://forums.eveonline.com/default.aspx?g=posts&m=507929#post507929 (post #9) ... actually, I think you even mentioned liking that a bit somewhere else in that thread.

trust? in my eve? Cool


Definitely behind some tweaks to make things a bit more smooth and linear regarding security response.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Hiply Rustic
Aliastra
Gallente Federation
#40 - 2012-01-02 21:24:57 UTC  |  Edited by: Hiply Rustic
I take this as the tl;dr version:

"I don't want to take time to scan down missions to ninja salvage, and I think I found a new way to say that while trying to sound like I am looking out for newbies."

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

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