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Ease the Bridge to Leadership

Author
Nomistrav
Center for Advanced Studies
Gallente Federation
#1 - 2015-08-16 01:19:46 UTC
At the risk of sounding like someone who doesn't know what I'm talking about and the potential flame war that will likely ensue as a result, I'm just going to jump right into the proposal.

I like the idea of Fleet Boosting ships and leadership roles in gang-warfare. I don't like the price tag or practicality of it though.

For even the most basic leadership on grid you have to hash out -a ton- of ISK for one of the following:
- Titan
- Super Carrier/Carrier
- T3 Cruiser
- Command Ship
- Battlecruiser

Which is well and good, the Battlecruiser option is the cheapest and it gets the job done but the overall practicality of it isn't... optimal, really. There's no bridge into leadership where the player can tinker and toy around with tactics and options without expending a lot of ISK in the process and those ships aren't exactly practical for small gang-warfare where they're expected to gain this leadership experience before moving on to the big stuff.

My point is that there is no bridge there; there is no escalation or sense of progression. You have to sort of dive off the deep end and learn by rather expensive trial and error.

At any rate, what I would like to see is a lighter, more practical and financially applicable means of getting into that sort of role and with that I'm going to propose a Frigate or Destroyer T2 variant with light, applied leadership bonuses. Cheap enough to not break the bank and allow for mistakes (of which there will be plenty) but useful enough that null-seccers wouldn't find it practical for large fleets.

Thinking a 2% benefit to racial style leadership (Gallente are Armored/Skirmish, as an example) per level. This would allow a cheaper leadership role without infringing on the T3 Cruisers, which still retain their generalist role in that they apply their bonus to all types of warfare links, or Command Ships, which have a greater benefit on racial leadership and are far more durable.

Add in some T2 resists, one additional high-slot to allow for the use of Warfare Links, and a role bonus to reduce the PG/CPU costs to something sane and... Well, you've pretty much done it.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2015-08-16 01:25:56 UTC
Why are the Battlecruisers and Command ships not good for this? A Command Ship is about as much as a battleship.

If you had made the argument that Leadership is a heavy train, I would agree, However the sub-cap ships aren't too bad at all.
Nomistrav
Center for Advanced Studies
Gallente Federation
#3 - 2015-08-16 01:36:14 UTC
Mike Voidstar wrote:
Why are the Battlecruisers and Command ships not good for this? A Command Ship is about as much as a battleship.

If you had made the argument that Leadership is a heavy train, I would agree, However the sub-cap ships aren't too bad at all.


I explained why.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#4 - 2015-08-16 02:54:42 UTC
Nomistrav wrote:
Mike Voidstar wrote:
Why are the Battlecruisers and Command ships not good for this? A Command Ship is about as much as a battleship.

If you had made the argument that Leadership is a heavy train, I would agree, However the sub-cap ships aren't too bad at all.


I explained why.


For expensive ships yes, but boosting battlecruisers are dirt cheap. People already use them for a mid-way while they spend the 90-odd days training command ships.

Not saying I disagree with your proposal though, I think frigate links would be cool as long as their bonuses were scaled down proportionately so they aren't suitable as a replacement for command ships in larger fleets.
Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#5 - 2015-08-16 03:19:53 UTC  |  Edited by: Xackattack Avianson
Fleet boosting is a luxury, just like faction / pirate cruisers. If you want quality boosts you need to be willing to spend the 200m-300m for a boosting loki / command ship, even if you're short on cash a 70m battlecruiser running 1 fleet assistance module makes a difference.

If you cant afford that then maybe get a character with good skills (IE leadership 5 and armored warfare 5) and buy them the specific implant (IE Armored Warfare Mindlink) that way no matter what ship they are flying they're still giving a boost. (AW5 and the implant give 15% extra armor) The implant is only 38m, there are cheaper boost options out there.

I wouldn't mind frigate / destroyer boosters but they must be carefully implement to preserve balance.
Nomistrav
Center for Advanced Studies
Gallente Federation
#6 - 2015-08-16 03:25:50 UTC
Overall premise here is I would really like to run a frigate/destroyer gang, -maybe- even some T1 cruisers, and offer up some bonuses for doing so. Can't really do that with any ship that is going to dish out warfare link bonuses. Albeit, it would be rather amusing to see a Brutix running around with a bunch of frigates.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

FT Diomedes
The Graduates
#7 - 2015-08-16 04:00:30 UTC
You can fit a Battlecruiser so that it can keep up with a gang of T1 Cruisers. I routinely fly a warp-speed, agility fitted Claymore for small gang fights.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2015-08-16 05:10:03 UTC
Nomistrav wrote:
Overall premise here is I would really like to run a frigate/destroyer gang, -maybe- even some T1 cruisers, and offer up some bonuses for doing so. Can't really do that with any ship that is going to dish out warfare link bonuses. Albeit, it would be rather amusing to see a Brutix running around with a bunch of frigates.



So you should say that, rather than try and say that battlecruisers are too expensive.

I also think a line of destroyers capable of running a link would be good. I would say bonus them for a single type, and only allow them to run one at a time. Don't give them the fitting to run command coprocessors so that they don't replace command ships as the king of links.
Do Little
Bluenose Trading
#9 - 2015-08-16 08:15:08 UTC
You can fit 3 gang links of any kind on an Orca and use it for mission support. Orca pilot should be trained for Siege links anyway - to fit shield harmonizing link when supporting mining fleet.

T1 links are not a difficult train. T2 links are and should remain so.
FireFrenzy
Cynosural Samurai
#10 - 2015-08-16 09:03:44 UTC
and command ships should actually require the "fleet command" skills...

Some people have complained that "warfare link specialization" and such had no place being on the command ship skillplan / reqs...
Tiddle Jr
Brutor Tribe
Minmatar Republic
#11 - 2015-08-16 10:09:09 UTC
Fair point. One of the option is make a fresh breath into AF by adding one high utility with light bonus to small size of booster links.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lim Hiaret
Hiaret Family
#12 - 2015-08-16 10:42:06 UTC
I could think of a T2 version of the T1 logistic frigates (Navitas, Burst, Bantam, Inquisitor) with bonus to warfare links. They are also the only T1 hulls that don't have a T2 version. Could be named 'Squad command ship'. But please, let them only boost on grid.
Nomistrav
Center for Advanced Studies
Gallente Federation
#13 - 2015-08-16 11:23:43 UTC
Mike Voidstar wrote:
Nomistrav wrote:
Overall premise here is I would really like to run a frigate/destroyer gang, -maybe- even some T1 cruisers, and offer up some bonuses for doing so. Can't really do that with any ship that is going to dish out warfare link bonuses. Albeit, it would be rather amusing to see a Brutix running around with a bunch of frigates.



So you should say that, rather than try and say that battlecruisers are too expensive.

I also think a line of destroyers capable of running a link would be good. I would say bonus them for a single type, and only allow them to run one at a time. Don't give them the fitting to run command coprocessors so that they don't replace command ships as the king of links.


This thread had a heavy emphasis, from the start, on the practicality of running these ships for light small gang warfare and to a much lesser extent the cost of Battlecruisers. It is a very minute detail to get bent out of shape over, especially considering that in my original post I directly stated that: "-the Battlecruiser option is the cheapest and it gets the job done but the overall practicality of it isn't... optimal, really."

My apologies if this thread came off as "Battlecruisers are too expensive" to you but that wasn't the point at all.

Do Little wrote:
You can fit 3 gang links of any kind on an Orca and use it for mission support. Orca pilot should be trained for Siege links anyway - to fit shield harmonizing link when supporting mining fleet.

T1 links are not a difficult train. T2 links are and should remain so.


I think it goes without saying that PvE experience =/= PvP experience. And an Orca..? Seriously..? Your solution to the problem presented in this thread is to run a skill-intensive ship that costs -more- than a Command Ship O.o???

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

FireFrenzy
Cynosural Samurai
#14 - 2015-08-16 11:39:44 UTC
Skill intensive ship? an Orca? My brand new alt was flying a fully t2/deadspace fit orca WITHIN 2 weeks... Thats from "i cannot even launch a single drone because i dont have drones 1" thing...
Nomistrav
Center for Advanced Studies
Gallente Federation
#15 - 2015-08-16 11:56:30 UTC
FireFrenzy wrote:
Skill intensive ship? an Orca? My brand new alt was flying a fully t2/deadspace fit orca WITHIN 2 weeks... Thats from "i cannot even launch a single drone because i dont have drones 1" thing...


Run an Orca with a Frigate/Destroyer roam. Please. Be sure to post kill mails.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Caleb Seremshur
Commando Guri
Guristas Pirates
#16 - 2015-08-17 14:12:40 UTC
Mike Voidstar wrote:
Why are the Battlecruisers and Command ships not good for this? A Command Ship is about as much as a battleship.

If you had made the argument that Leadership is a heavy train, I would agree, However the sub-cap ships aren't too bad at all.


Considering that links on the appropriate ship provide a free 4 levels of targeting, a free shield invul or EANM, free x-instinct booster effect etc etc etc to every ship in the fleet I'd say that if anything the train should be so long as to be impossible to complete on a single character. They're basically the most powerful force multiplier in the game bar none. Links are so ******* broken that turning up to a fleet engagement without them when the other team does is cause enough for many fleets to just flee.

That red queen effect. Yeah. There are long term effects to leaving crap like links unmolested but noone seems comfortable with addressing them.

I have a solution though, 5 minute siege timer, no cloaking or warping allowed, can move and fight normally.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-08-17 21:56:59 UTC  |  Edited by: Tiddle Jr
Nomistrav wrote:
FireFrenzy wrote:
Skill intensive ship? an Orca? My brand new alt was flying a fully t2/deadspace fit orca WITHIN 2 weeks... Thats from "i cannot even launch a single drone because i dont have drones 1" thing...


Run an Orca with a Frigate/Destroyer roam. Please. Be sure to post kill mails.


It is hard to do if we are talking about classic roams but if you do camp an area arround your staging system it is prettty fine tactic. Cause an Orca in addition to fleet booster would also provides you with ammo, charges, drones and ofc quick ships replacement.

Meanwhile i agree that we need small hull fb vessel. For example we have tier 2 Dessy which might be used as a concept for this role.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Caleb Seremshur
Commando Guri
Guristas Pirates
#18 - 2015-08-17 23:41:37 UTC
I've never understood how.people figure there is a "need" for smaller fleet boost ships. How do you justify it. What scenarios are they necessary and what would they provide that doesn't immediately erode the value of the dedicated boosters higher up the food chain
My Lap
University of Caille
Gallente Federation
#19 - 2015-08-18 00:12:30 UTC  |  Edited by: My Lap
They need to just remove boosting out of the game. It's terrible that some flights don't even happen because one fleet or another decided that because they don't have boosts they might as well not undock. Or feeling that you need to bring a booster ship to solo pvp. They should just add the bonuses to the hull of ships and call it a day then refund all that wasted SP to all those poor saps that trained it all up.
Zan Shiro
Doomheim
#20 - 2015-08-18 23:11:36 UTC
Caleb Seremshur wrote:
I've never understood how.people figure there is a "need" for smaller fleet boost ships. How do you justify it. What scenarios are they necessary and what would they provide that doesn't immediately erode the value of the dedicated boosters higher up the food chain



The few second delay on movement is cramping their style I have heard.


Me....I say that time delay keeps the cs alive. The CS doesn't need to be jumping with the first boats into new system.


Frigs jump to new system, go umm,yeah, bubble city, don't jump here. CS doesn't die in the bubble or just vanilla gate camp. and a good scout who sees neuts/reds in local but not on gate then takes time to d-scan immediate area. this takes time as well. So basically if slower on the align and the warp its not really an issue. All the security checks the scouts are doing is burning more time.

Or they are being really nice and feeding a lucky bubble camp easy kills jumping the whole damn frig/dessie fleet at once.


Also probably want to cheap out and don't want to pay the price for the performance.

Or they are looking to sig tank/make hard to probe the booster. Since kicked out of pos shields now a good prober can lock them fast and they are very attackable. or you scare them off. Booster warping safes the whole fight is a booster not giving boosts a decent amount of time.

Frig or dessi frame...well I know with just Talons that sig radius/sensor strength I can make gravimetric based frigs get harder to probe real fast.


I was really bored. all skills 5, just HG talons....not even eccm or sensor backup array fit.

Hawk (since someone said AF) 39/27.6 ratio of 1.46....hard to probe
Cormorant (will assume the missile peeps will want it missile based) 65/25.3 ratio of 2.57... still a bit hard to probe
Vulture (always like this for boosting) 285/25.3 ratio of 11.2... probes not working hard to find this boat


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